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https://github.com/ZDoom/raze-gles.git
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Fix for a problem with the automatic color selection setting for player color and add some additional informational text to the screen when someone has called a vote.
git-svn-id: https://svn.eduke32.com/eduke32@273 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
511a6517cb
commit
827eb34b95
2 changed files with 28 additions and 10 deletions
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@ -76,6 +76,7 @@ static int netparamcount = 0;
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static char **netparam = NULL;
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int votes[MAXPLAYERS], gotvote[MAXPLAYERS], voting = -1;
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int vote_map, vote_episode;
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int recfilep,totalreccnt;
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char debug_on = 0,actor_tog = 0,*rtsptr,memorycheckoveride=0;
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@ -533,6 +534,8 @@ if( !(ps[myconnectindex].gm&MODE_GAME) ) { OSD_DispatchQueued(); }
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case 1: // call map vote
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voting = packbuf[2];
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vote_episode = packbuf[3];
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vote_map = packbuf[4];
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Bsprintf(tempbuf,"%s HAS CALLED A VOTE TO CHANGE MAP TO %s (E%dL%d)",ud.user_name[packbuf[2]],level_names[packbuf[3]*11 + packbuf[4]],packbuf[3]+1,packbuf[4]+1);
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adduserquote(tempbuf);
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Bsprintf(tempbuf,"PRESS F1 TO VOTE YES, F2 TO VOTE NO");
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@ -2098,8 +2101,16 @@ void tics(void)
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j=(TICRATE*AVERAGEFRAMES)/(i-frameval[framecnt]);
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if (ud.tickrate && !(ps[myconnectindex].gm&MODE_MENU))
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{
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int k = 1;
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if(ud.screen_size != 0 && GTFLAGS(GAMETYPE_FLAG_FRAGBAR))
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{
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k += 8;
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if(ud.multimode > 4)
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k += 8;
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}
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Bsprintf(b,"%ld",j>0?j:0);
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minitext(320-strlen(b)*4,ud.screen_size!=0?(ud.multimode>1&&ud.multimode<5?9:(ud.multimode>4?17:1)):1,b,(TICRATE*AVERAGEFRAMES)/(i-frameval[framecnt]) < 40?2:0,26);
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minitext(320-strlen(b)*4,k,b,(TICRATE*AVERAGEFRAMES)/(i-frameval[framecnt]) < 40?2:0,26);
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}
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framerate = j;
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frameval[framecnt] = i;
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@ -6836,8 +6847,7 @@ FOUNDCHEAT:
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sprite[ps[myconnectindex].i].hitag = 0;
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sprite[ps[myconnectindex].i].lotag = 0;
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sprite[ps[myconnectindex].i].pal =
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ps[myconnectindex].palookup;
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sprite[ps[myconnectindex].i].pal = ps[myconnectindex].palookup;
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FTA(17,&ps[myconnectindex]);
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}
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@ -8758,7 +8768,7 @@ void syncnames(void)
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buf[l++] = ps[myconnectindex].aim_mode = ud.mouseaiming;
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buf[l++] = ps[myconnectindex].auto_aim = AutoAim;
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buf[l++] = ps[myconnectindex].weaponswitch = ud.weaponswitch;
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buf[l++] = ps[myconnectindex].palookup = ud.pcolor[myconnectindex] = ud.color;
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buf[l++] = ps[myconnectindex].palookup = ud.pcolor[myconnectindex] = ud.color;
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i = ps[myconnectindex].team;
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buf[l++] = ps[myconnectindex].team = ud.pteam[myconnectindex] = ud.team;
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@ -8852,8 +8862,7 @@ void updatenames(void)
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ps[myconnectindex].aim_mode = ud.mouseaiming;
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ps[myconnectindex].auto_aim = AutoAim;
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ps[myconnectindex].weaponswitch = ud.weaponswitch;
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ps[myconnectindex].palookup = ud.pcolor[myconnectindex] = ud.color;
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ps[myconnectindex].palookup = ud.pcolor[myconnectindex] = ud.color;
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j = ps[myconnectindex].team;
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ps[myconnectindex].team = ud.pteam[myconnectindex] = ud.team;
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@ -9272,7 +9281,10 @@ MAIN_LOOP_RESTART:
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case 1: k = 21; break;
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}
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ps[myconnectindex].palookup = ud.pcolor[myconnectindex] = k;
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} else ps[myconnectindex].palookup = ud.pcolor[myconnectindex] = ud.color;
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} else {
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if(ud.color) ps[myconnectindex].palookup = ud.pcolor[myconnectindex] = ud.color;
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else ps[myconnectindex].palookup = ud.pcolor[myconnectindex];
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}
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ud.warp_on = 0;
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KB_KeyDown[sc_Pause] = 0; // JBF: I hate the pause key
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@ -9352,7 +9364,13 @@ MAIN_LOOP_RESTART:
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displayrest(i);
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if(gotvote[myconnectindex] == 0 && voting != -1 && voting != myconnectindex)
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gametext(160,60,"PRESS F1 TO VOTE YES, F2 TO VOTE NO",0,2+8+16);
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{
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Bsprintf(tempbuf,"%s HAS CALLED A VOTE FOR MAP",ud.user_name[voting]);
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gametext(160,40,tempbuf,0,2+8+16);
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Bsprintf(tempbuf,"%s (E%dL%d)",level_names[vote_episode*11 + vote_map],vote_episode+1,vote_map+1);
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gametext(160,48,tempbuf,0,2+8+16);
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gametext(160,70,"PRESS F1 TO VOTE YES, F2 TO VOTE NO",0,2+8+16);
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}
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// if( KB_KeyPressed(sc_F) )
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// {
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@ -1237,11 +1237,11 @@ void resetpspritevars(char g)
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k=0;
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}
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}
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s->pal = ps[j].palookup = which_palookup++;
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ud.pcolor[j] = s->pal = ps[j].palookup = which_palookup++;
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if( which_palookup >= 17 )
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which_palookup = 9;
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}
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else ps[j].palookup = s->pal;
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else ud.pcolor[j] = ps[j].palookup = s->pal;
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}
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else
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{
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