Update credits in menus.c with people from the Credits wiki page. Also, fix the text and order of other entries.

git-svn-id: https://svn.eduke32.com/eduke32@2522 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2012-03-23 20:24:30 +00:00
parent fd71c5ef4c
commit 62dd05a2e5
1 changed files with 6 additions and 3 deletions

View File

@ -1907,24 +1907,27 @@ cheat_for_port_credits:
"Thanks to the following people for their contributions:",
" ",
"Adam Fazakerley", // netcode stuff
"Alan Ondra", // testing
"Charlie Honig", // showview command
"Dan Gaskill", // testing
"David Koenig", // Merged a couple of things from duke3d_w32
"Ed Coolidge", // Mapster32 improvements
"Hunter_rus", // tons of shit
"Ferry Landzaat", // ? (listed on the wiki page)
"Hunter_rus", // tons of stuff
"James Bentler", // Mapster32 improvements
"Javier Martinez", // EDuke 2.1.1 stuff I think
"Jeff Hart", // website graphics
"Jonathan Smith", // testing
"Jose del Castillo", // EDuke 2.1.1 stuff I think
"Lachlan McDonald", // official EDuke32 icon
"Marcus Herbert", // OSX compatibility work
"Marcus Herbert", // OS X compatibility work
"Matthew Palmer", // testing and eduke32.com domain
"Ozkan Sezer", // SDL/GTK version checking improvements
"Peter Green", // dynamic remapping, custom gametypes
"Peter Veenstra", // port to 64-bit
"Philipp Kutin", // Mapster32 improvements, TROR, VP8, clipmaps, cleanup, and tons of other stuff
"Randy Heit", // random snippets of ZDoom here and there
"Robin Green", // CON array support
"Philipp Kutin", // Mapster32 improvements
"Ryan Gordon", // icculus.org Duke3D port sound code
"Stephen Anthony", // early 64-bit porting work
" ",