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git-svn-id: https://svn.eduke32.com/eduke32@804 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
2a78af4558
commit
03b98ea54c
4 changed files with 15 additions and 17 deletions
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@ -26,7 +26,7 @@ BUILD32_ON_64 ?= 0
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# RELEASE - 1 = no debugging
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# EFENCE - 1 = compile with Electric Fence for malloc() debugging
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RELEASE?=1
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LEVEL3?=0
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OPTLEVEL?=2
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EFENCE?=0
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# SDK locations - adjust to match your setup
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@ -47,11 +47,7 @@ asm=nasm
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# debugging and release
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ifneq (0,$(RELEASE))
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# debugging disabled
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ifeq (1,$(LEVEL3))
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debug=-fomit-frame-pointer -O3
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else
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debug=-fomit-frame-pointer -O2
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endif
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debug=-fomit-frame-pointer -O$(OPTLEVEL)
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else
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# debugging enabled
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debug=-ggdb -O0 -DDEBUGGINGAIDS -DNOSDLPARACHUTE
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@ -17,7 +17,7 @@ BUILD32_ON_64 = 0
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RELEASE?=1
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NOSOUND?=0
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USE_OPENAL?=1
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LEVEL3?=0
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OPTLEVEL?=2
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# build locations
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@ -31,11 +31,7 @@ o=o
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ifneq (0,$(RELEASE))
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# debugging disabled
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ifeq (1,$(LEVEL3))
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debug=-fomit-frame-pointer -O3
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else
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debug=-fomit-frame-pointer -O2
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endif
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debug=-fomit-frame-pointer -O$(OPTLEVEL)
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else
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# debugging enabled
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debug=-ggdb -O0 -DDEBUGGINGAIDS
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@ -228,7 +224,7 @@ enginelib editorlib:
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$(MAKE) -C $(EROOT)/ "OBJ=$(CURDIR)/$(EOBJ)" \
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SUPERBUILD=$(SUPERBUILD) POLYMOST=$(POLYMOST) \
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USE_OPENGL=$(USE_OPENGL) BUILD32_ON_64=$(BUILD32_ON_64) \
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NOASM=$(NOASM) RELEASE=$(RELEASE) LEVEL3=$(LEVEL3) $@
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NOASM=$(NOASM) RELEASE=$(RELEASE) OPTLEVEL=$(OPTLEVEL) $@
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$(EOBJ)/$(ENGINELIB): enginelib
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$(EOBJ)/$(EDITORLIB): editorlib
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@ -54,7 +54,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include <windows.h>
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#include <shellapi.h>
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extern int getversionfromwebsite(char *buffer);
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#define BUILDDATE 20080401
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#define BUILDDATE 20080612
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#define UPDATEINTERVAL 604800 // 1w
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#endif
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@ -7925,7 +7925,13 @@ static void nonsharedkeys(void)
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{
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CONTROL_ClearButton(gamefunc_Toggle_Crosshair);
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ud.crosshair = (ud.crosshair==3)?0:ud.crosshair+1;
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FTA(ud.crosshair?20:21,g_player[screenpeek].ps);
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if (ud.crosshair)
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{
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int size[] = { 100, 50, 25 };
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Bsprintf(fta_quotes[122],"%s [%d%%]",fta_quotes[20],size[ud.crosshair-1]);
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FTA(122,g_player[screenpeek].ps);
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}
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else FTA(21,g_player[screenpeek].ps);
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}
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if (ud.overhead_on && BUTTON(gamefunc_Map_Follow_Mode))
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@ -1897,7 +1897,7 @@ static int animatefist(int gs,int snum)
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static int animateknee(int gs,int snum)
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{
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short knee_y[] = {0,-8,-16,-32,-64,-84,-108,-108,-108,-72,-32,-8};
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static signed char knee_y[] = {0,-8,-16,-32,-64,-84,-108,-108,-108,-72,-32,-8};
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int looking_arc, pal;
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if (g_player[snum].ps->knee_incs > 11 || g_player[snum].ps->knee_incs == 0 || sprite[g_player[snum].ps->i].extra <= 0) return 0;
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@ -1922,7 +1922,7 @@ static int animateknee(int gs,int snum)
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static int animateknuckles(int gs,int snum)
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{
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short knuckle_frames[] = {0,1,2,2,3,3,3,2,2,1,0};
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static char knuckle_frames[] = {0,1,2,2,3,3,3,2,2,1,0};
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int looking_arc, pal;
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if (g_player[snum].ps->knuckle_incs == 0 || sprite[g_player[snum].ps->i].extra <= 0) return 0;
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