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https://github.com/ZDoom/raze-gles.git
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Clean up the new camera control stuff a little bit
git-svn-id: https://svn.eduke32.com/eduke32@489 1a8010ca-5511-0410-912e-c29ae57300e0
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1fff7e88f4
commit
7e79039197
3 changed files with 60 additions and 63 deletions
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@ -352,6 +352,9 @@ struct user_defs {
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short camerasprite,last_camsprite;
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short last_level,secretlevel;
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short cameraang, camerasect, camerahoriz;
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long camerax,cameray,cameraz;
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long const_visibility,uw_framerate;
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long camera_time,folfvel,folavel,folx,foly,fola;
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long reccnt;
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@ -3837,9 +3837,6 @@ static void se40code(long x,long y,long z,long a,long h, long smoothratio)
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static long oyrepeat=-1;
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long camerax,cameray,cameraz;
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short cameraang, camerasect, camerahoriz;
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void displayrooms(int snum,long smoothratio)
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{
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long dst,j,fz,cz;
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@ -3871,12 +3868,12 @@ void displayrooms(int snum,long smoothratio)
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if (ud.pause_on || ps[snum].on_crane > -1) smoothratio = 65536;
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camerasect = p->cursectnum;
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ud.camerasect = p->cursectnum;
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#ifdef POLYMOST
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if (rendmode != 4)
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#endif
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if (camerasect < 0 || camerasect >= MAXSECTORS) return;
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if (ud.camerasect < 0 || ud.camerasect >= MAXSECTORS) return;
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dointerpolations(smoothratio);
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@ -3889,12 +3886,12 @@ void displayrooms(int snum,long smoothratio)
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if (s->yvel < 0) s->yvel = -100;
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else if (s->yvel > 199) s->yvel = 300;
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cameraang = hittype[ud.camerasprite].tempang+mulscale16((long)(((s->ang+1024-hittype[ud.camerasprite].tempang)&2047)-1024),smoothratio);
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ud.cameraang = hittype[ud.camerasprite].tempang+mulscale16((long)(((s->ang+1024-hittype[ud.camerasprite].tempang)&2047)-1024),smoothratio);
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#ifdef SE40
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se40code(s->x,s->y,s->z,cameraang,s->yvel,smoothratio);
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se40code(s->x,s->y,s->z,ud.cameraang,s->yvel,smoothratio);
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#endif
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drawrooms(s->x,s->y,s->z-(4<<8),cameraang,s->yvel,s->sectnum);
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animatesprites(s->x,s->y,cameraang,smoothratio);
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drawrooms(s->x,s->y,s->z-(4<<8),ud.cameraang,s->yvel,s->sectnum);
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animatesprites(s->x,s->y,ud.cameraang,smoothratio);
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drawmasks();
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}
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else
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@ -3963,71 +3960,71 @@ void displayrooms(int snum,long smoothratio)
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if ((snum == myconnectindex) && (numplayers > 1))
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{
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camerax = omyx+mulscale16((long)(myx-omyx),smoothratio);
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cameray = omyy+mulscale16((long)(myy-omyy),smoothratio);
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cameraz = omyz+mulscale16((long)(myz-omyz),smoothratio);
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cameraang = omyang+mulscale16((long)(((myang+1024-omyang)&2047)-1024),smoothratio);
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camerahoriz = omyhoriz+omyhorizoff+mulscale16((long)(myhoriz+myhorizoff-omyhoriz-omyhorizoff),smoothratio);
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camerasect = mycursectnum;
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ud.camerax = omyx+mulscale16((long)(myx-omyx),smoothratio);
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ud.cameray = omyy+mulscale16((long)(myy-omyy),smoothratio);
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ud.cameraz = omyz+mulscale16((long)(myz-omyz),smoothratio);
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ud.cameraang = omyang+mulscale16((long)(((myang+1024-omyang)&2047)-1024),smoothratio);
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ud.camerahoriz = omyhoriz+omyhorizoff+mulscale16((long)(myhoriz+myhorizoff-omyhoriz-omyhorizoff),smoothratio);
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ud.camerasect = mycursectnum;
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}
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else
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{
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camerax = p->oposx+mulscale16((long)(p->posx-p->oposx),smoothratio);
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cameray = p->oposy+mulscale16((long)(p->posy-p->oposy),smoothratio);
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cameraz = p->oposz+mulscale16((long)(p->posz-p->oposz),smoothratio);
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cameraang = p->oang+mulscale16((long)(((p->ang+1024-p->oang)&2047)-1024),smoothratio);
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camerahoriz = p->ohoriz+p->ohorizoff+mulscale16((long)(p->horiz+p->horizoff-p->ohoriz-p->ohorizoff),smoothratio);
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ud.camerax = p->oposx+mulscale16((long)(p->posx-p->oposx),smoothratio);
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ud.cameray = p->oposy+mulscale16((long)(p->posy-p->oposy),smoothratio);
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ud.cameraz = p->oposz+mulscale16((long)(p->posz-p->oposz),smoothratio);
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ud.cameraang = p->oang+mulscale16((long)(((p->ang+1024-p->oang)&2047)-1024),smoothratio);
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ud.camerahoriz = p->ohoriz+p->ohorizoff+mulscale16((long)(p->horiz+p->horizoff-p->ohoriz-p->ohorizoff),smoothratio);
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}
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cameraang += p->look_ang;
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ud.cameraang += p->look_ang;
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if (p->newowner >= 0)
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{
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cameraang = p->ang+p->look_ang;
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camerahoriz = p->horiz+p->horizoff;
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camerax = p->posx;
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cameray = p->posy;
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cameraz = p->posz;
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camerasect = sprite[p->newowner].sectnum;
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ud.cameraang = p->ang+p->look_ang;
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ud.camerahoriz = p->horiz+p->horizoff;
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ud.camerax = p->posx;
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ud.cameray = p->posy;
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ud.cameraz = p->posz;
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ud.camerasect = sprite[p->newowner].sectnum;
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smoothratio = 65536L;
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}
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else if (p->over_shoulder_on == 0)
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cameraz += p->opyoff+mulscale16((long)(p->pyoff-p->opyoff),smoothratio);
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else view(p,&camerax,&cameray,&cameraz,&camerasect,cameraang,camerahoriz);
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ud.cameraz += p->opyoff+mulscale16((long)(p->pyoff-p->opyoff),smoothratio);
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else view(p,&ud.camerax,&ud.cameray,&ud.cameraz,&ud.camerasect,ud.cameraang,ud.camerahoriz);
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cz = hittype[p->i].ceilingz;
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fz = hittype[p->i].floorz;
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if (earthquaketime > 0 && p->on_ground == 1)
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{
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cameraz += 256-(((earthquaketime)&1)<<9);
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cameraang += (2-((earthquaketime)&2))<<2;
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ud.cameraz += 256-(((earthquaketime)&1)<<9);
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ud.cameraang += (2-((earthquaketime)&2))<<2;
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}
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if (sprite[p->i].pal == 1) cameraz -= (18<<8);
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if (sprite[p->i].pal == 1) ud.cameraz -= (18<<8);
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if (p->newowner >= 0)
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camerahoriz = 100+sprite[p->newowner].shade;
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ud.camerahoriz = 100+sprite[p->newowner].shade;
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else if (p->spritebridge == 0)
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{
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if (cameraz < (p->truecz + (4<<8))) cameraz = cz + (4<<8);
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else if (cameraz > (p->truefz - (4<<8))) cameraz = fz - (4<<8);
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if (ud.cameraz < (p->truecz + (4<<8))) ud.cameraz = cz + (4<<8);
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else if (ud.cameraz > (p->truefz - (4<<8))) ud.cameraz = fz - (4<<8);
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}
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if (camerasect >= 0)
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if (ud.camerasect >= 0)
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{
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getzsofslope(camerasect,camerax,cameray,&cz,&fz);
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if (cameraz < cz+(4<<8)) cameraz = cz+(4<<8);
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if (cameraz > fz-(4<<8)) cameraz = fz-(4<<8);
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getzsofslope(ud.camerasect,ud.camerax,ud.cameray,&cz,&fz);
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if (ud.cameraz < cz+(4<<8)) ud.cameraz = cz+(4<<8);
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if (ud.cameraz > fz-(4<<8)) ud.cameraz = fz-(4<<8);
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}
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if (camerahoriz > 299) camerahoriz = 299;
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else if (camerahoriz < -99) camerahoriz = -99;
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if (ud.camerahoriz > 299) ud.camerahoriz = 299;
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else if (ud.camerahoriz < -99) ud.camerahoriz = -99;
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OnEvent(EVENT_DISPLAYROOMS, ps[screenpeek].i, screenpeek, -1);
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#ifdef SE40
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se40code(camerax,cameray,cameraz,cameraang,camerahoriz,smoothratio);
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se40code(ud.camerax,ud.cameray,ud.cameraz,ud.cameraang,ud.camerahoriz,smoothratio);
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#endif
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if ((gotpic[MIRROR>>3]&(1<<(MIRROR&7))) > 0)
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{
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@ -4035,19 +4032,19 @@ void displayrooms(int snum,long smoothratio)
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i = 0;
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for (k=0;k<mirrorcnt;k++)
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{
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j = klabs(wall[mirrorwall[k]].x-camerax);
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j += klabs(wall[mirrorwall[k]].y-cameray);
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j = klabs(wall[mirrorwall[k]].x-ud.camerax);
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j += klabs(wall[mirrorwall[k]].y-ud.cameray);
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if (j < dst) dst = j, i = k;
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}
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if (wall[mirrorwall[i]].overpicnum == MIRROR)
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{
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preparemirror(camerax,cameray,cameraz,cameraang,camerahoriz,mirrorwall[i],mirrorsector[i],&tposx,&tposy,&tang);
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preparemirror(ud.camerax,ud.cameray,ud.cameraz,ud.cameraang,ud.camerahoriz,mirrorwall[i],mirrorsector[i],&tposx,&tposy,&tang);
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j = visibility;
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visibility = (j>>1) + (j>>2);
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drawrooms(tposx,tposy,cameraz,tang,camerahoriz,mirrorsector[i]+MAXSECTORS);
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drawrooms(tposx,tposy,ud.cameraz,tang,ud.camerahoriz,mirrorsector[i]+MAXSECTORS);
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display_mirror = 1;
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animatesprites(tposx,tposy,tang,smoothratio);
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@ -4060,8 +4057,8 @@ void displayrooms(int snum,long smoothratio)
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gotpic[MIRROR>>3] &= ~(1<<(MIRROR&7));
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}
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drawrooms(camerax,cameray,cameraz,cameraang,camerahoriz,camerasect);
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animatesprites(camerax,cameray,cameraang,smoothratio);
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drawrooms(ud.camerax,ud.cameray,ud.cameraz,ud.cameraang,ud.camerahoriz,ud.camerasect);
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animatesprites(ud.camerax,ud.cameray,ud.cameraang,smoothratio);
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drawmasks();
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if (screencapt == 1)
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@ -37,9 +37,6 @@ static int killit_flag;
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extern int32 scripthandle;
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extern long camerax,cameray,cameraz;
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extern short cameraang, camerasect, camerahoriz;
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static void DoUserDef(int iSet, int lLabelID, int lVar2)
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{
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long lValue;
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@ -819,44 +816,44 @@ static void DoUserDef(int iSet, int lLabelID, int lVar2)
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case USERDEFS_CAMERAX:
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if (iSet)
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camerax = lValue;
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ud.camerax = lValue;
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else
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SetGameVarID(lVar2, camerax, g_i, g_p);
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SetGameVarID(lVar2, ud.camerax, g_i, g_p);
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break;
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case USERDEFS_CAMERAY:
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if (iSet)
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cameray = lValue;
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ud.cameray = lValue;
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else
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SetGameVarID(lVar2, cameray, g_i, g_p);
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SetGameVarID(lVar2, ud.cameray, g_i, g_p);
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break;
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case USERDEFS_CAMERAZ:
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if (iSet)
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cameraz = lValue;
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ud.cameraz = lValue;
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else
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SetGameVarID(lVar2, cameraz, g_i, g_p);
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SetGameVarID(lVar2, ud.cameraz, g_i, g_p);
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break;
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case USERDEFS_CAMERAANG:
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if (iSet)
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cameraang = lValue;
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ud.cameraang = lValue;
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else
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SetGameVarID(lVar2, cameraang, g_i, g_p);
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SetGameVarID(lVar2, ud.cameraang, g_i, g_p);
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break;
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case USERDEFS_CAMERASECT:
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if (iSet)
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camerasect = lValue;
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ud.camerasect = lValue;
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else
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SetGameVarID(lVar2, camerasect, g_i, g_p);
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SetGameVarID(lVar2, ud.camerasect, g_i, g_p);
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break;
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case USERDEFS_CAMERAHORIZ:
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if (iSet)
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camerahoriz = lValue;
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ud.camerahoriz = lValue;
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else
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SetGameVarID(lVar2, camerahoriz, g_i, g_p);
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SetGameVarID(lVar2, ud.camerahoriz, g_i, g_p);
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break;
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default:
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