mirror of
https://github.com/ZDoom/raze-gles.git
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New alternate mini-hud
git-svn-id: https://svn.eduke32.com/eduke32@934 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
0caeecaf9a
commit
a5f12d9f55
9 changed files with 274 additions and 54 deletions
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@ -220,6 +220,7 @@ void CONFIG_SetDefaults(void)
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ud.config.ShowOpponentWeapons = 0;
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ud.config.SmoothInput = 1;
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ud.config.SoundToggle = 1;
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ud.althud = 1;
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ud.automsg = 0;
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ud.autovote = 0;
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ud.brightness = 8;
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@ -749,6 +750,7 @@ int32 CONFIG_ReadSetup(void)
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SCRIPT_GetNumber(ud.config.scripthandle, "Misc", "IDPlayers",&ud.automsg);
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SCRIPT_GetNumber(ud.config.scripthandle, "Misc", "ViewBobbing",&ud.viewbob);
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SCRIPT_GetNumber(ud.config.scripthandle, "Misc", "WeaponSway",&ud.weaponsway);
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SCRIPT_GetNumber(ud.config.scripthandle, "Misc", "AltHud",&ud.althud);
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dummy = ud.config.useprecache;
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SCRIPT_GetNumber(ud.config.scripthandle, "Misc", "UsePrecache",&dummy);
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@ -899,6 +901,7 @@ void CONFIG_WriteSetup(void)
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SCRIPT_PutNumber(ud.config.scripthandle, "Misc", "UsePrecache",ud.config.useprecache,false,false);
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SCRIPT_PutNumber(ud.config.scripthandle, "Misc", "ViewBobbing",ud.viewbob,false,false);
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SCRIPT_PutNumber(ud.config.scripthandle, "Misc", "WeaponSway",ud.weaponsway,false,false);
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SCRIPT_PutNumber(ud.config.scripthandle, "Misc", "AltHud",ud.althud,false,false);
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// SCRIPT_PutNumber(ud.config.scripthandle, "Misc", "AngleInterpolation",ud.angleinterpolation,false,false);
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SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "Detail",ud.detail,false,false);
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@ -405,7 +405,7 @@ typedef struct {
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int runkey_mode,statusbarscale,mouseaiming,weaponswitch,drawweapon; // JBF 20031125
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int democams,color,msgdisptime,statusbarmode;
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int m_noexits,noexits,autovote,automsg,idplayers;
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int team, viewbob, weaponsway;
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int team, viewbob, weaponsway, althud;
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int entered_name,screen_tilting,shadows,fta_on,executions,auto_run;
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int coords,tickrate,levelstats,m_coop,coop,screen_size,lockout,crosshair;
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@ -200,6 +200,12 @@ static inline int sbarx(int x)
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return (((320l<<16) - scale(320l<<16,ud.statusbarscale,100)) >> 1) + scale(x<<16,ud.statusbarscale,100);
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}
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static inline int sbarxr(int x)
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{
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if (ud.screen_size == 4 /*|| ud.statusbarmode == 1*/) return (320l<<16) - scale(x<<16,ud.statusbarscale,100);
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return (((320l<<16) - scale(320l<<16,ud.statusbarscale,100)) >> 1) + scale(x<<16,ud.statusbarscale,100);
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}
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static inline int sbary(int y)
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{
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return ((200l<<16) - scale(200l<<16,ud.statusbarscale,100) + scale(y<<16,ud.statusbarscale,100));
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@ -1565,9 +1571,19 @@ void myospalx(int x, int y, int tilenum, int shade, int orientation, int p)
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static void invennum(int x,int y,char num1,char ha,char sbits)
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{
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char dabuf[80] = {0};
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int shd = (x < 0);
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if (shd) x = -x;
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Bsprintf(dabuf,"%d",num1);
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if (num1 > 99)
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{
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if (shd)
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{
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rotatesprite(sbarx(x-4+1),sbary(y+1),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,4,1|32|sbits,0,0,xdim-1,ydim-1);
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rotatesprite(sbarx(x+1),sbary(y+1),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,4,1|32|sbits,0,0,xdim-1,ydim-1);
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rotatesprite(sbarx(x+4+1),sbary(y+1),sbarsc(65536L),0,THREEBYFIVE+dabuf[2]-'0',ha,4,1|32|sbits,0,0,xdim-1,ydim-1);
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}
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rotatesprite(sbarx(x-4),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,sbits,0,0,xdim-1,ydim-1);
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rotatesprite(sbarx(x),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,0,sbits,0,0,xdim-1,ydim-1);
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rotatesprite(sbarx(x+4),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[2]-'0',ha,0,sbits,0,0,xdim-1,ydim-1);
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@ -1575,6 +1591,12 @@ static void invennum(int x,int y,char num1,char ha,char sbits)
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}
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if (num1 > 9)
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{
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if (shd)
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{
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rotatesprite(sbarx(x+1),sbary(y+1),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,4,1|32|sbits,0,0,xdim-1,ydim-1);
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rotatesprite(sbarx(x+4),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,0,1|32|sbits,0,0,xdim-1,ydim-1);
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}
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rotatesprite(sbarx(x),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,sbits,0,0,xdim-1,ydim-1);
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rotatesprite(sbarx(x+4),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,0,sbits,0,0,xdim-1,ydim-1);
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return;
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@ -1796,6 +1818,50 @@ void txdigitalnumberz(int starttile, int x,int y,int n,int s,int pal,int cs,int
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}
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}
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static void altdigitalnumber(int x,int y,int n,char s,char cs)
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{
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int i, j = 0, k, p, c;
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char b[10];
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int rev = (x < 0);
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int shd = (y < 0);
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if (rev) x = -x;
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if (shd) y = -y;
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Bsnprintf(b,10,"%d",n);
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i = Bstrlen(b);
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for (k=0;k<i;k++)
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{
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p = 2930+*(b+k)-'0';
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j += tilesizx[p]+1;
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}
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c = x-(j>>1);
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if (rev)
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{
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// j = 0;
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for (k=0;k<i;k++)
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{
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p = 2930+*(b+k)-'0';
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if (shd)
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rotatesprite(sbarxr(c+j-1),sbary(y+1),sbarsc(65536L),0,p,s,4,cs|1|32,0,0,xdim-1,ydim-1);
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rotatesprite(sbarxr(c+j),sbary(y),sbarsc(65536L),0,p,s,0,cs,0,0,xdim-1,ydim-1);
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j -= tilesizx[p]+1;
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}
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return;
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}
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j = 0;
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for (k=0;k<i;k++)
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{
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p = 2930+*(b+k)-'0';
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if (shd)
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rotatesprite(sbarx(c+j+1),sbary(y+1),sbarsc(65536L),0,p,s,4,cs|1|32,0,0,xdim-1,ydim-1);
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rotatesprite(sbarx(c+j),sbary(y),sbarsc(65536L),0,p,s,0,cs,0,0,xdim-1,ydim-1);
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j += tilesizx[p]+1;
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}
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}
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static void displayinventory(player_struct *p)
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{
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int n, j = 0, xoff = 0, y;
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@ -1819,17 +1885,17 @@ static void displayinventory(player_struct *p)
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j = 0;
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if (ud.screen_size > 4)
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y = 154;
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else y = (ud.drawweapon == 2?150:172);
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if (ud.screen_size == 4 && ud.drawweapon != 2)
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{
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xoff += 65;
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if (ud.multimode > 1)
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xoff -= 9;
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}
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// if (ud.screen_size > 4)
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y = 154;
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// else y = (ud.drawweapon == 2?150:172);
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/* if (ud.screen_size == 4 && ud.drawweapon != 2)
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{
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xoff += 65;
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if (ud.multimode > 1)
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xoff -= 9;
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}
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*/
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while (j <= 9)
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{
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if (n&(1<<j))
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@ -1928,6 +1994,141 @@ static void coolgaugetext(int snum)
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if (ss == 4) //DRAW MINI STATUS BAR:
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{
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if (ud.althud) // althud
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{
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static int ammo_sprites[MAX_WEAPONS];
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if (!ammo_sprites[0])
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{
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/* this looks stupid but it lets us initialize static memory to dynamic values
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these values can be changed from the CONs with dynamic tile remapping
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but we don't want to have to recreate the values in memory every time
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the HUD is drawn */
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int asprites[MAX_WEAPONS] = { BOOTS, AMMO, SHOTGUNAMMO,
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BATTERYAMMO, RPGAMMO, HBOMBAMMO, CRYSTALAMMO, DEVISTATORAMMO,
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TRIPBOMBSPRITE, FREEZEAMMO, HBOMBAMMO, GROWAMMO
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};
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Bmemcpy(ammo_sprites,asprites,sizeof(ammo_sprites));
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}
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rotatesprite(sbarx(5+1),sbary(200-25+1),sbarsc(49152L),0,SIXPAK,0,4,10+16+1+32,0,0,xdim-1,ydim-1);
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rotatesprite(sbarx(5),sbary(200-25),sbarsc(49152L),0,SIXPAK,0,0,10+16,0,0,xdim-1,ydim-1);
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if (sprite[p->i].pal == 1 && p->last_extra < 2)
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altdigitalnumber(40,-(200-22),1,-16,10+16);
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else altdigitalnumber(40,-(200-22),p->last_extra,-16,10+16);
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rotatesprite(sbarx(62+1),sbary(200-25+1),sbarsc(49152L),0,SHIELD,0,4,10+16+1+32,0,0,xdim-1,ydim-1);
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rotatesprite(sbarx(62),sbary(200-25),sbarsc(49152L),0,SHIELD,0,0,10+16,0,0,xdim-1,ydim-1);
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altdigitalnumber(105,-(200-22),p->shield_amount,-16,10+16);
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i = 32768;
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if (p->curr_weapon == PISTOL_WEAPON) i = 16384;
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rotatesprite(sbarxr(57-1),sbary(200-14+1),sbarsc(i),0,ammo_sprites[p->curr_weapon],0,4,2+1+32,0,0,xdim-1,ydim-1);
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rotatesprite(sbarxr(57),sbary(200-14),sbarsc(i),0,ammo_sprites[p->curr_weapon],0,0,2,0,0,xdim-1,ydim-1);
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if (p->curr_weapon == HANDREMOTE_WEAPON) i = HANDBOMB_WEAPON;
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else i = p->curr_weapon;
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altdigitalnumber(-20,-(200-22),p->ammo_amount[i],-16,10+16);
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o = 100;
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permbit = 0;
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if (p->inven_icon)
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{
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switch (p->inven_icon)
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{
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case 1:
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i = FIRSTAID_ICON;
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break;
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case 2:
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i = STEROIDS_ICON;
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break;
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case 3:
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i = HOLODUKE_ICON;
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break;
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case 4:
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i = JETPACK_ICON;
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break;
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case 5:
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i = HEAT_ICON;
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break;
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case 6:
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i = AIRTANK_ICON;
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break;
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case 7:
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i = BOOT_ICON;
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break;
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default:
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i = -1;
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}
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if (i >= 0)
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{
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rotatesprite(sbarx(231-o+1),sbary(200-21-2+1),sbarsc(65536L),0,i,0,4,10+16+permbit+1+32,0,0,xdim-1,ydim-1);
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rotatesprite(sbarx(231-o),sbary(200-21-2),sbarsc(65536L),0,i,0,0,10+16+permbit,0,0,xdim-1,ydim-1);
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}
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minitext(292-30-o+1,190-3+1,"%",4,32+1+10+16+permbit + 256);
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minitext(292-30-o,190-3,"%",6,10+16+permbit + 256);
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j = 0x80000000;
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switch (p->inven_icon)
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{
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case 1:
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i = p->firstaid_amount;
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break;
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case 2:
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i = ((p->steroids_amount+3)>>2);
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break;
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case 3:
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i = ((p->holoduke_amount+15)/24);
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j = p->holoduke_on;
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break;
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case 4:
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i = ((p->jetpack_amount+15)>>4);
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j = p->jetpack_on;
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break;
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case 5:
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i = p->heat_amount/12;
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j = p->heat_on;
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break;
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case 6:
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i = ((p->scuba_amount+63)>>6);
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break;
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case 7:
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i = (p->boot_amount>>1);
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break;
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}
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invennum(-(284-30-o),200-6-3,(char)i,0,10+permbit);
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if (j > 0)
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{
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minitext(288-30-o+1,180-3+1,"ON",4,32+1+10+16+permbit + 256);
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minitext(288-30-o,180-3,"ON",0,10+16+permbit + 256);
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}
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else if ((unsigned int)j != 0x80000000)
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{
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minitext(284-30-o+1,180-3+1,"OFF",4,32+1+10+16+permbit + 256);
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minitext(284-30-o,180-3,"OFF",2,10+16+permbit + 256);
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}
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if (p->inven_icon >= 6)
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{
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minitext(284-35-o+1,180-3+1,"AUTO",4,32+1+10+16+permbit + 256);
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minitext(284-35-o,180-3,"AUTO",2,10+16+permbit + 256);
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}
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}
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if (p->got_access&1) rotatesprite(sbarxr(39-1),sbary(200-43+1),sbarsc(32768),0,ACCESSCARD,0,4,10+16+32+1,0,0,xdim-1,ydim-1);
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if (p->got_access&2) rotatesprite(sbarxr(34-1),sbary(200-41+1),sbarsc(32768),0,ACCESSCARD,0,4,10+16+32+1,0,0,xdim-1,ydim-1);
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if (p->got_access&4) rotatesprite(sbarxr(29-1),sbary(200-39+1),sbarsc(32768),0,ACCESSCARD,0,4,10+16+32+1,0,0,xdim-1,ydim-1);
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if (p->got_access&1) rotatesprite(sbarxr(39),sbary(200-43),sbarsc(32768),0,ACCESSCARD,0,0,10+16,0,0,xdim-1,ydim-1);
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if (p->got_access&2) rotatesprite(sbarxr(34),sbary(200-41),sbarsc(32768),0,ACCESSCARD,0,21,10+16,0,0,xdim-1,ydim-1);
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if (p->got_access&4) rotatesprite(sbarxr(29),sbary(200-39),sbarsc(32768),0,ACCESSCARD,0,23,10+16,0,0,xdim-1,ydim-1);
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return;
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}
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rotatesprite(sbarx(5),sbary(200-28),sbarsc(65536L),0,HEALTHBOX,0,21,10+16,0,0,xdim-1,ydim-1);
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if (p->inven_icon)
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rotatesprite(sbarx(69),sbary(200-30),sbarsc(65536L),0,INVENTORYBOX,0,21,10+16,0,0,xdim-1,ydim-1);
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@ -879,6 +879,7 @@ const memberlabel_t userdefslabels[]=
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{ "obituaries", USERDEFS_OBITUARIES, 0, 0 },
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{ "levelstats", USERDEFS_LEVELSTATS, 0, 0 },
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{ "crosshairscale", USERDEFS_CROSSHAIRSCALE, 0, 0 },
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{ "althud", USERDEFS_ALTHUD, 0, 0 },
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{ "", -1, 0, 0 } // END OF LIST
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};
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@ -342,7 +342,8 @@ enum userdefslabels
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USERDEFS_ANGLEINTERPOLATION,
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USERDEFS_OBITUARIES,
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USERDEFS_LEVELSTATS,
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USERDEFS_CROSSHAIRSCALE
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USERDEFS_CROSSHAIRSCALE,
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USERDEFS_ALTHUD
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};
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enum sectorlabels
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@ -874,6 +874,15 @@ static void DoUserDef(int iSet, int lLabelID, int lVar2)
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SetGameVarID(lVar2, ud.crosshairscale, g_i, g_p);
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return;
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case USERDEFS_ALTHUD:
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if (iSet)
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{
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ud.althud = lValue;
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return;
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}
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SetGameVarID(lVar2, ud.althud, g_i, g_p);
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return;
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default:
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return;
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}
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@ -2884,6 +2884,7 @@ cheat_for_port_credits:
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"-",
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"Show inv & pickup messages",
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"HUD weapon display",
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"Use alternate HUD",
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"Demo playback cameras",
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"-",
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"DM: Ignore map votes",
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@ -2900,8 +2901,6 @@ cheat_for_port_credits:
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"-",
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"-",
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#endif
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"-",
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"-",
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"-",
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"Previous page",
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NULL
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||||
|
@ -2964,11 +2963,16 @@ cheat_for_port_credits:
|
|||
break;
|
||||
}
|
||||
case 3:
|
||||
if (x==io) ud.althud = 1-ud.althud;
|
||||
modval(0,1,(int *)&ud.althud,1,probey==io);
|
||||
mgametextpal(d,yy, ud.althud ? "Yes" : "No", MENUHIGHLIGHT(io), 0);
|
||||
break;
|
||||
case 4:
|
||||
if (x==io) ud.democams = 1-ud.democams;
|
||||
modval(0,1,(int *)&ud.democams,1,probey==io);
|
||||
mgametextpal(d,yy, ud.democams ? "On" : "Off", MENUHIGHLIGHT(io), 0);
|
||||
break;
|
||||
case 4:
|
||||
case 5:
|
||||
if (x==io)
|
||||
{
|
||||
ud.autovote = (ud.autovote == 2) ? 0 : ud.autovote+1;
|
||||
|
@ -2979,28 +2983,28 @@ cheat_for_port_credits:
|
|||
mgametextpal(d,yy, s[ud.autovote], MENUHIGHLIGHT(io), 0);
|
||||
break;
|
||||
}
|
||||
case 5:
|
||||
case 6:
|
||||
if (x==io) ud.automsg = 1-ud.automsg;
|
||||
modval(0,1,(int *)&ud.automsg,1,probey==io);
|
||||
mgametextpal(d,yy, ud.automsg ? "Off" : "On", MENUHIGHLIGHT(io), 0);
|
||||
break;
|
||||
case 6:
|
||||
case 7:
|
||||
if (x==io) ud.idplayers = 1-ud.idplayers;
|
||||
modval(0,1,(int *)&ud.idplayers,1,probey==io);
|
||||
mgametextpal(d,yy, ud.idplayers ? "Yes" : "No", MENUHIGHLIGHT(io), 0);
|
||||
break;
|
||||
case 7:
|
||||
case 8:
|
||||
if (x==io) ud.showweapons = 1-ud.showweapons;
|
||||
modval(0,1,(int *)&ud.showweapons,1,probey==io);
|
||||
ud.config.ShowOpponentWeapons = ud.showweapons;
|
||||
mgametextpal(d,yy, ud.config.ShowOpponentWeapons ? "Yes" : "No", MENUHIGHLIGHT(io), 0);
|
||||
break;
|
||||
case 8:
|
||||
case 9:
|
||||
if (x==io) ud.obituaries = 1-ud.obituaries;
|
||||
modval(0,1,(int *)&ud.obituaries,1,probey==io);
|
||||
mgametextpal(d,yy, ud.obituaries ? "Yes" : "No", MENUHIGHLIGHT(io), 0);
|
||||
break;
|
||||
case 9:
|
||||
case 10:
|
||||
{
|
||||
int osdmode = OSD_GetTextMode();
|
||||
if (x==io) osdmode = !osdmode;
|
||||
|
@ -3011,7 +3015,7 @@ cheat_for_port_credits:
|
|||
break;
|
||||
}
|
||||
#ifdef _WIN32
|
||||
case 10:
|
||||
case 11:
|
||||
i = ud.config.CheckForUpdates;
|
||||
if (x==io) ud.config.CheckForUpdates = 1-ud.config.CheckForUpdates;
|
||||
modval(0,1,(int *)&ud.config.CheckForUpdates,1,probey==io);
|
||||
|
@ -3019,9 +3023,9 @@ cheat_for_port_credits:
|
|||
ud.config.LastUpdateCheck = 0;
|
||||
mgametextpal(d,yy, ud.config.CheckForUpdates ? "Yes" : "No", MENUHIGHLIGHT(io), 0);
|
||||
break;
|
||||
case 11:
|
||||
case 12:
|
||||
#else
|
||||
case 10:
|
||||
case 11:
|
||||
#endif
|
||||
if (x==io) cmenu(200);
|
||||
break;
|
||||
|
|
|
@ -656,6 +656,7 @@ cvarmappings cvar[] =
|
|||
{
|
||||
{ "crosshair", "crosshair: enable/disable crosshair", (void*)&ud.crosshair, CVAR_BOOL, 0, 0, 1 },
|
||||
|
||||
{ "cl_althud", "cl_althud: enable/disable alternate mini-hud", (void*)&ud.althud, CVAR_BOOL, 0, 0, 1 },
|
||||
{ "cl_autoaim", "cl_autoaim: enable/disable weapon autoaim", (void*)&ud.config.AutoAim, CVAR_INT|CVAR_MULTI, 0, 0, 2 },
|
||||
{ "cl_automsg", "cl_automsg: enable/disable automatically sending messages to all players", (void*)&ud.automsg, CVAR_BOOL, 0, 0, 1 },
|
||||
{ "cl_autovote", "cl_autovote: enable/disable automatic voting", (void*)&ud.autovote, CVAR_INT|CVAR_MULTI, 0, 0, 2 },
|
||||
|
|
|
@ -3561,41 +3561,41 @@ void processinput(int snum)
|
|||
if (hittype[p->i].temp_data[1] == 1)
|
||||
i = 7;
|
||||
else switch (dynamictostatic[hittype[p->i].picnum])
|
||||
{
|
||||
case KNEE__STATIC:
|
||||
i = 0;
|
||||
break;
|
||||
case SHOTSPARK1__STATIC:
|
||||
switch (g_player[p->frag_ps].ps->curr_weapon)
|
||||
{
|
||||
case KNEE__STATIC:
|
||||
i = 0;
|
||||
break;
|
||||
case SHOTSPARK1__STATIC:
|
||||
switch (g_player[p->frag_ps].ps->curr_weapon)
|
||||
{
|
||||
default:
|
||||
case PISTOL_WEAPON:
|
||||
i = 1;
|
||||
break;
|
||||
case SHOTGUN_WEAPON:
|
||||
i = 2;
|
||||
break;
|
||||
case CHAINGUN_WEAPON:
|
||||
i = 3;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case RPG__STATIC:
|
||||
i = 4;
|
||||
break;
|
||||
case RADIUSEXPLOSION__STATIC:
|
||||
i = 5;
|
||||
break;
|
||||
case SHRINKSPARK__STATIC:
|
||||
i = 6;
|
||||
break;
|
||||
case GROWSPARK__STATIC:
|
||||
i = 8;
|
||||
break;
|
||||
default:
|
||||
case PISTOL_WEAPON:
|
||||
i = 1;
|
||||
break;
|
||||
case SHOTGUN_WEAPON:
|
||||
i = 2;
|
||||
break;
|
||||
case CHAINGUN_WEAPON:
|
||||
i = 3;
|
||||
i = 0;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case RPG__STATIC:
|
||||
i = 4;
|
||||
break;
|
||||
case RADIUSEXPLOSION__STATIC:
|
||||
i = 5;
|
||||
break;
|
||||
case SHRINKSPARK__STATIC:
|
||||
i = 6;
|
||||
break;
|
||||
case GROWSPARK__STATIC:
|
||||
i = 8;
|
||||
break;
|
||||
default:
|
||||
i = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
Bstrcpy(name1,&g_player[snum].user_name[0]);
|
||||
Bstrcpy(name2,&g_player[p->frag_ps].user_name[0]);
|
||||
|
|
Loading…
Reference in a new issue