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enet
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ENet 1.3.3
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2011-08-12 06:07:21 +00:00 |
jaudiolib
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triv: comment out FX_PlayLoopedAuto debug message to stdout
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2011-11-17 21:09:26 +00:00 |
jmact
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Janitorial work part 2, perfect for a rainy day. This fixes a lot of leaks, both on the client side as well as for memory allocated by OpenGL. If you had crashes after a few times of restartvid'ing in Polymer, this should fix it.
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2011-07-22 22:00:53 +00:00 |
lunatic
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Lunatic: actor. (Needs SAMESIZE_ACTOR_T, which is not yet enabled)
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2011-12-21 18:43:08 +00:00 |
misc
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
_functio.h
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rotatesprite and multivoc have a rape baby
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2010-06-22 21:50:01 +00:00 |
_midi.h
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Hack MIDI back in for win32
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2009-07-27 10:46:42 +00:00 |
_rts.h
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
actors.c
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misc. beautifying some game code...
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2011-12-21 18:42:49 +00:00 |
actors.h
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Fix actor[].dispicnum becoming negative.
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2012-01-12 20:48:00 +00:00 |
anim.c
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animvpx sound: fix the 'may have many sounds per frame' requirement
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2012-01-10 23:44:09 +00:00 |
anim.h
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Possibility of specifying sounds for a VPX anim-replacement via DEF.
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2012-01-10 23:43:54 +00:00 |
animvpx.c
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In VPX 3 planed --> packed conversion code, pull constant expressions out of
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2012-01-10 23:43:33 +00:00 |
animvpx.h
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VP8 video playback as (side-by-side) replacement of ANM moving pictures.
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2011-07-18 19:06:29 +00:00 |
astub.c
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Fix parallaxed sector display in Mapster32 on Polymer.
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2012-01-14 14:48:45 +00:00 |
config.c
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* Thin out models in memory by removing unused frames. This saves 200MB with DNE on Polymer.
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2011-06-19 18:30:32 +00:00 |
config.h
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Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation
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2011-03-04 08:50:58 +00:00 |
demo.c
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The earlier changes introduced bugs when palettes were not set correctly in
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2011-12-28 20:35:23 +00:00 |
demo.h
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Rewrite the savegame format in terms of the generic saving/loading system.
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2011-12-25 15:34:06 +00:00 |
duke3d.h
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net: send BYTEVERSION as two bytes, high byte first.
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2011-12-25 15:34:37 +00:00 |
function.h
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rotatesprite and multivoc have a rape baby
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2010-06-22 21:50:01 +00:00 |
game.c
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Add a hack to the animsounds DEF token parsing to not wrongly emit an error.
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2012-01-15 22:38:54 +00:00 |
game.h
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The earlier changes introduced bugs when palettes were not set correctly in
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2011-12-28 20:35:23 +00:00 |
gamedef.c
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trivial tweaks: some NULLing pointer after freeing them; move the 'too much mirrors'
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2012-01-05 20:48:05 +00:00 |
gamedef.h
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Enable SAMESIZE_ACTOR_T described earlier.
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2011-12-25 15:34:22 +00:00 |
gamedefs.h
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
gameexec.c
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Fix actor[].dispicnum becoming negative.
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2012-01-12 20:48:00 +00:00 |
gameexec.h
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Add a warning when calling {save,load}mapstate from EVENT_ANIMATESPRITES (forgotten from earlier changes).
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2011-08-03 17:22:46 +00:00 |
gamestructures.c
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CON: make the 'palette' player member actually return the player's palette ID
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2011-12-29 14:26:30 +00:00 |
gamevars.c
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In G_NewGame(), call Gv_RefreshPointers after Gv_ResetVars.
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2012-01-03 19:55:38 +00:00 |
gamevars.h
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Fix crashes on 64-bit due to unintended address truncation on ptr vars
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2011-09-04 23:06:12 +00:00 |
global.c
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Beauty tweaks; revert s_buildDate since we don't want windows builds to pull
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2011-12-25 15:33:24 +00:00 |
global.h
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Remove a few unused variables from global.[ch], update build date string.
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2011-12-25 15:30:50 +00:00 |
GNU.TXT
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
grpscan.c
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Fix NAM/WW2GI support...
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2011-04-25 18:58:14 +00:00 |
grpscan.h
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
keys.h
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
m32def.c
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M32Script: when failing to compile a state with a menu name, don't keep the
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2011-12-04 21:20:48 +00:00 |
m32def.h
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Somewhat largish commit with various keyboard tinkering for Mapster.
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2011-11-25 09:51:06 +00:00 |
m32exec.c
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M32Script: when failing to compile a state with a menu name, don't keep the
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2011-12-04 21:20:48 +00:00 |
m32structures.c
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Addresses posts #180 and #181 of the TROR thread. Specifically,
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2011-07-04 21:20:59 +00:00 |
m32vars.c
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Various cleanup work:
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2011-08-17 18:52:54 +00:00 |
macros.h
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Multiplayer improvements
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2011-02-25 21:50:19 +00:00 |
mapster32.h
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Remove a few unused variables from global.[ch], update build date string.
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2011-12-25 15:30:50 +00:00 |
mdump.cpp
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git-svn-id: https://svn.eduke32.com/eduke32@1228 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-02-19 09:39:19 +00:00 |
mdump.h
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |
menus.c
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When loading a game, DON'T restore 'adult' TV tiles. This fixes the recent
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2012-01-05 20:48:37 +00:00 |
menus.h
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Rewrite the savegame format in terms of the generic saving/loading system.
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2011-12-25 15:34:06 +00:00 |
midi.c
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Makefile: remove ebacktrace1.dll as dependency to eduke32 and mapster32 and
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2011-10-27 13:14:06 +00:00 |
midi.h
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Hack MIDI back in for win32
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2009-07-27 10:46:42 +00:00 |
mpu401.c
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
mpu401.h
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Hack MIDI back in for win32
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2009-07-27 10:46:42 +00:00 |
music.c
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Final round (I hope!) of sound fixes. Should also fix the crash on exit on Windows and the REACTOR sprite size bug.
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2010-06-26 08:51:42 +00:00 |
names.h
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add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h
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2011-08-20 23:27:46 +00:00 |
namesdyn.c
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Make Ctrl-Alt-A also remove gray walls in the side-view mode. This makes TROR-heavy maps look much less cramped when used in conjunction with Ctrl-A.
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2011-08-18 22:01:01 +00:00 |
namesdyn.h
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
net.c
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The earlier changes introduced bugs when palettes were not set correctly in
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2011-12-28 20:35:23 +00:00 |
net.h
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a couple of multiplayer fixes
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2011-03-05 01:41:38 +00:00 |
old.diff
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Tweakery in various places.
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2011-03-17 23:37:38 +00:00 |
osdcmds.c
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Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times.
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2011-04-07 01:16:29 +00:00 |
osdcmds.h
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
osdfuncs.c
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Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation
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2011-03-04 08:50:58 +00:00 |
osdfuncs.h
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
player.c
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Don't spawn weapon tiles (WEAPONx_SPAWN) if any such value has been set
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2011-12-15 22:42:25 +00:00 |
player.h
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Update nedmalloc.dll and fix undesirable FIRE/FIRE2 and COOLEXPLOSION1 behavior from http://forums.duke4.net/index.php?showtopic=2961&st=90&start=90
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2011-03-05 03:57:15 +00:00 |
premap.c
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a couple more trivial tweaks
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2012-01-10 23:45:34 +00:00 |
premap.h
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Factor out filename-based music setup code into G_SetupFilenameBasedMusic.
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2011-12-25 15:32:30 +00:00 |
quotes.h
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Multiplayer improvements
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2011-02-25 21:50:19 +00:00 |
rev.h
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Use svn revision numbers in synthesis build strings
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2011-03-04 09:29:03 +00:00 |
rts.c
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
rts.h
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Possibly fix another weird crash
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2010-08-07 23:14:23 +00:00 |
savegame.c
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- When saving game, clear all polymer lights before. Not doing this makes
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2012-01-05 21:58:23 +00:00 |
savegame.h
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Rewrite the savegame format in terms of the generic saving/loading system.
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2011-12-25 15:34:06 +00:00 |
sdlmusic.c
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Eliminate all 'variable ... set but not used [-Wunused-but-set-variable]'
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2011-10-17 18:42:10 +00:00 |
sector.c
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minor cosmetic tweaks in sector.[ch] and a off-by-one limit correction there
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2011-12-21 18:43:39 +00:00 |
sector.h
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minor cosmetic tweaks in sector.[ch] and a off-by-one limit correction there
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2011-12-21 18:43:39 +00:00 |
soundefs.h
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update soundefs.h to match the final v1.5 DEFS.CON
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2011-08-20 23:27:58 +00:00 |
sounds.c
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sounds.c: check the sound number before accessing arrays with it; always do
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2012-01-10 23:44:49 +00:00 |
sounds.h
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New CON command
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2011-11-03 23:08:54 +00:00 |
sounds_mapster32.c
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* a.m32: new state 'correctslopes' which will check all ceilings and floors for a stat&2 and heinum mismatch and correct accordingly (the result isn't visible, but such an inconsistency can prevent planes from TROR-joining)
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2011-07-30 13:03:07 +00:00 |
sounds_mapster32.h
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Increase MAXSOUNDS to 4096, making the maximum valid sound ID be 4093.
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2011-10-30 19:48:46 +00:00 |
standard.h
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Hack MIDI back in for win32
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2009-07-27 10:46:42 +00:00 |
startgtk.game.c
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Oops, missed a segment when applying the patch from bioman by hand
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2011-01-31 18:16:11 +00:00 |
startwin.game.c
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Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation
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2011-03-04 08:50:58 +00:00 |
startwin.game.h
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
winbits.c
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mostly multiplayer fixes among other things
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2010-07-19 15:14:00 +00:00 |