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Clean up a bit of dead code.
git-svn-id: https://svn.eduke32.com/eduke32@1306 1a8010ca-5511-0410-912e-c29ae57300e0
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3 changed files with 1 additions and 38 deletions
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@ -47,8 +47,6 @@ extern int32_t pr_overridespecular;
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extern float pr_specularpower;
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extern float pr_specularfactor;
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extern int32_t glerror;
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// MATERIAL
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typedef enum {
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PR_BIT_HEADER, // must be first
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@ -131,8 +129,6 @@ typedef struct s_prrograminfo {
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// PR_BIT_SPOT_LIGHT
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GLint uniform_spotDir;
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GLint uniform_spotRadius;
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// PR_BIT_POINT_LIGHT
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// GLint uniform_lightCount;
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} _prprograminfo;
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#define PR_INFO_LOG_BUFFER_SIZE 16384
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@ -260,11 +256,6 @@ typedef struct s_pranimatespritesinfo {
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int32_t x, y, a, smoothratio;
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} _pranimatespritesinfo;
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// PROGRAMS
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// CONTROL
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extern int32_t updatesectors;
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// EXTERNAL FUNCTIONS
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int32_t polymer_init(void);
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void polymer_glinit(void);
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@ -13,7 +13,6 @@ int32_t pr_billboardingmode = 1;
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int32_t pr_verbosity = 1; // 0: silent, 1: errors and one-times, 2: multiple-times, 3: flood
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int32_t pr_wireframe = 0;
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int32_t pr_vbos = 2;
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int32_t pr_mirrordepth = 1;
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int32_t pr_gpusmoothing = 1;
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int32_t pr_overrideparallax = 0;
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float pr_parallaxscale = 0.1f;
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@ -22,13 +21,9 @@ int32_t pr_overridespecular = 0;
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float pr_specularpower = 15.0f;
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float pr_specularfactor = 1.0f;
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int32_t glerror;
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GLenum mapvbousage = GL_STREAM_DRAW_ARB;
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GLenum modelvbousage = GL_STATIC_DRAW_ARB;
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GLuint modelvp;
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// BUILD DATA
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_prsector *prsectors[MAXSECTORS];
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_prwall *prwalls[MAXWALLS];
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@ -529,11 +524,9 @@ _prrt *prrts;
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GLfloat spritemodelview[16];
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GLfloat rootmodelviewmatrix[16];
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GLfloat *curmodelviewmatrix;
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GLfloat projectionmatrix[16];
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float horizang;
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int32_t updatesectors = 1;
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int16_t viewangle;
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int32_t depth;
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_prmirror mirrors[10];
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@ -542,10 +535,6 @@ GLUtesselator* prtess;
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int16_t cursky;
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int16_t viewangle;
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int32_t rootsectnum;
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_pranimatespritesinfo asi;
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// EXTERNAL FUNCTIONS
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@ -643,9 +632,6 @@ void polymer_glinit(void)
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bglLoadIdentity();
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bgluPerspective((float)(pr_fov) / (2048.0f / 360.0f), (float)xdim / (float)ydim, 0.01f, 100.0f);
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// get the new projection matrix
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bglGetFloatv(GL_PROJECTION_MATRIX, projectionmatrix);
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bglMatrixMode(GL_MODELVIEW);
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bglLoadIdentity();
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@ -781,8 +767,6 @@ void polymer_drawrooms(int32_t daposx, int32_t daposy, int32_t da
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return;
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}
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rootsectnum = dacursectnum;
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// GO!
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polymer_displayrooms(dacursectnum);
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@ -3681,13 +3665,6 @@ static void polymer_compileprogram(int32_t programbits)
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prprograms[programbits].uniform_spotDir = bglGetUniformLocationARB(program, "spotDir");
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prprograms[programbits].uniform_spotRadius = bglGetUniformLocationARB(program, "spotRadius");
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}
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// PR_BIT_POINT_LIGHT
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if (programbits & prprogrambits[PR_BIT_POINT_LIGHT].bit && glinfo.sm4)
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{
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// prprograms[programbits].uniform_lightCount = bglGetUniformLocationARB(program, "lightCount");
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}
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}
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// LIGHTS
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@ -12847,11 +12847,6 @@ static int32_t G_DoMoveThings(void)
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S_Pan3D();
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}
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#ifdef POLYMER
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//polymer invalidate
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updatesectors = 1;
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#endif
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return 0;
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}
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