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git-svn-id: https://svn.eduke32.com/eduke32@1321 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 3 additions and 3 deletions
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@ -2740,7 +2740,7 @@ static void G_MoveWeapons(void)
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case RPG__STATIC:
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case FIRELASER__STATIC:
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G_AddGameLight(0, s->sectnum, s->x, s->y, s->z-((s->yrepeat*tilesizy[s->picnum])<<1), 1024, 255+(80<<8),0);
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G_AddGameLight(0, s->sectnum, s->x, s->y, s->z-((s->yrepeat*tilesizy[s->picnum])<<1), 32 * s->yrepeat, 255+(80<<8),0);
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if (DynamicTileMap[s->picnum] == RPG__STATIC && ActorExtra[i].picnum != BOSS2 &&
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s->xrepeat >= 10 && sector[s->sectnum].lotag != 2)
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@ -5148,11 +5148,11 @@ static void G_MoveMisc(void) // STATNUM 5
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if (ActorExtra[i].floorz - ActorExtra[i].ceilingz < 128) break;
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if (s->z > ActorExtra[i].floorz + 2048) break;
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*/
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G_AddGameLight(0, s->sectnum, s->x, s->y, s->z-((s->yrepeat*tilesizy[s->picnum])<<1), 64 * s->xrepeat, 255+(80<<8),0);
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G_AddGameLight(0, s->sectnum, s->x, s->y, s->z-((s->yrepeat*tilesizy[s->picnum])<<1), 64 * s->yrepeat, 255+(80<<8),0);
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break;
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case EXPLOSION2__STATIC:
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G_AddGameLight(0, s->sectnum, s->x, s->y, s->z-((s->yrepeat*tilesizy[s->picnum])<<1), 4096, 255+(80<<8),0);
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G_AddGameLight(0, s->sectnum, s->x, s->y, s->z-((s->yrepeat*tilesizy[s->picnum])<<1), (512 * s->yrepeat) / (ActorExtra[i].temp_data[2]+1), 255+(80<<8),0);
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break;
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case FORCERIPPLE__STATIC:
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// case TRANSPORTERSTAR__STATIC:
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