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Possible fix for saving the "Fav priority" autoswitch setting.
git-svn-id: https://svn.eduke32.com/eduke32@3014 1a8010ca-5511-0410-912e-c29ae57300e0
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91e8613ae4
commit
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2 changed files with 3 additions and 3 deletions
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@ -1083,12 +1083,12 @@ void M_DisplayMenus(void)
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if (ud.weaponswitch & 4)
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i = 2;
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}
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mgametext(d+40,yy,s[i],MENUHIGHLIGHT(io),2+8+16);
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mgametext(d+45,yy,s[i],MENUHIGHLIGHT(io),2+8+16);
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}
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break;
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case 6:
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mgametext(d+40,yy,ud.weaponswitch&2?"On":"Off",MENUHIGHLIGHT(io),2+8+16);
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mgametext(d+45,yy,ud.weaponswitch&2?"On":"Off",MENUHIGHLIGHT(io),2+8+16);
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break;
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default:
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@ -1392,7 +1392,7 @@ int32_t registerosdcommands(void)
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{ "cl_viewbob", "cl_viewbob: enable/disable player head bobbing", (void *)&ud.viewbob, CVAR_BOOL, 0, 1 },
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{ "cl_weaponsway", "cl_weaponsway: enable/disable player weapon swaying", (void *)&ud.weaponsway, CVAR_BOOL, 0, 1 },
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{ "cl_weaponswitch", "cl_weaponswitch: enable/disable auto weapon switching", (void *)&ud.weaponswitch, CVAR_INT|CVAR_MULTI, 0, 3 },
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{ "cl_weaponswitch", "cl_weaponswitch: enable/disable auto weapon switching", (void *)&ud.weaponswitch, CVAR_INT|CVAR_MULTI, 0, 7 },
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{ "cl_angleinterpolation", "cl_angleinterpolation: enable/disable angle interpolation", (void *)&ud.angleinterpolation, CVAR_INT, 0, 256 },
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{ "color", "color: changes player palette", (void *)&ud.color, CVAR_INT|CVAR_MULTI, 0, g_numRealPalettes },
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