git-svn-id: https://svn.eduke32.com/eduke32@869 1a8010ca-5511-0410-912e-c29ae57300e0

This commit is contained in:
terminx 2008-07-19 07:39:51 +00:00
parent f7b4de8e6d
commit fcf3f17e30
3 changed files with 50 additions and 38 deletions

View file

@ -119,7 +119,12 @@ const char *stripcolorcodes(const char *t)
t++;
continue;
}
if (*t == '^' && (Btoupper(*(t+1)) == 'S'||Btoupper(*(t+1)) == 'O'))
if (*t == '^' && (Btoupper(*(t+1)) == 'S'))
{
t += 3;
continue;
}
if (*t == '^' && (Btoupper(*(t+1)) == 'O'))
{
t += 2;
continue;

View file

@ -555,7 +555,7 @@ const memberlabel_t actorlabels[]=
{ "htbposx", ACTOR_HTBPOSX, 0, 0 },
{ "htbposy", ACTOR_HTBPOSY, 0, 0 },
{ "htbposz", ACTOR_HTBPOSZ, 0, 0 },
{ "htg_t", ACTOR_HTG_T, LABEL_HASPARM2, 8 },
{ "htg_t", ACTOR_HTG_T, LABEL_HASPARM2, 9 },
// model flags
@ -598,8 +598,8 @@ const memberlabel_t playerlabels[]=
{ "zoom", PLAYER_ZOOM, 0, 0 },
{ "exitx", PLAYER_EXITX, 0, 0 },
{ "exity", PLAYER_EXITY, 0, 0 },
{ "loogiex", PLAYER_LOOGIEX, LABEL_HASPARM2, 64 },
{ "loogiey", PLAYER_LOOGIEY, LABEL_HASPARM2, 64 },
{ "loogiex", PLAYER_LOOGIEX, LABEL_HASPARM2, 63 },
{ "loogiey", PLAYER_LOOGIEY, LABEL_HASPARM2, 63 },
{ "numloogs", PLAYER_NUMLOOGS, 0, 0 },
{ "loogcnt", PLAYER_LOOGCNT, 0, 0 },
{ "posx", PLAYER_POSX, 0, 0 },
@ -725,7 +725,7 @@ const memberlabel_t playerlabels[]=
{ "hard_landing", PLAYER_HARD_LANDING, 0, 0 },
{ "max_secret_rooms", PLAYER_MAX_SECRET_ROOMS, 0, 0 },
{ "secret_rooms", PLAYER_SECRET_ROOMS, 0, 0 },
{ "pals", PLAYER_PALS, LABEL_HASPARM2, 2 },
{ "pals", PLAYER_PALS, LABEL_HASPARM2, 3 },
{ "max_actors_killed", PLAYER_MAX_ACTORS_KILLED, 0, 0 },
{ "actors_killed", PLAYER_ACTORS_KILLED, 0, 0 },
{ "return_to_center", PLAYER_RETURN_TO_CENTER, 0, 0 },
@ -1839,7 +1839,7 @@ static int parsecommand(void)
// get the ID of the DEF
// if (tw == CON_SETTHISPROJECTILE)
// labelsonly = 1;
labelsonly = 1;
transvar();
labelsonly = 0;
// now get name of .xxx
@ -2735,7 +2735,7 @@ static int parsecommand(void)
textptr++;
// get the ID of the DEF
// labelsonly = 1;
labelsonly = 1;
transvar();
labelsonly = 0;
// now get name of .xxx
@ -2866,7 +2866,7 @@ static int parsecommand(void)
textptr++;
// get the ID of the DEF
// labelsonly = 1;
labelsonly = 1;
transvar();
labelsonly = 0;
// now get name of .xxx
@ -2929,7 +2929,7 @@ static int parsecommand(void)
textptr++;
// get the ID of the DEF
// labelsonly = 1;
labelsonly = 1;
transvar();
labelsonly = 0;
// now get name of .xxx
@ -3006,7 +3006,7 @@ static int parsecommand(void)
textptr++;
// get the ID of the DEF
// labelsonly = 1;
labelsonly = 1;
transvar();
labelsonly = 0;
// now get name of .xxx
@ -3119,7 +3119,7 @@ static int parsecommand(void)
textptr++;
// get the ID of the DEF
// labelsonly = 1;
labelsonly = 1;
transvar();
labelsonly = 0;
// now get name of .<varx>
@ -3254,7 +3254,7 @@ static int parsecommand(void)
textptr++;
// get the ID of the DEF
// labelsonly = 1;
labelsonly = 1;
transvar();
labelsonly = 0;
// now get name of .xxx
@ -3335,7 +3335,7 @@ static int parsecommand(void)
textptr++;
// get the ID of the DEF
// labelsonly = 1;
labelsonly = 1;
transvar();
labelsonly = 0;
// now get name of .xxx

View file

@ -1150,7 +1150,6 @@ static void DoThisProjectile(int iSet, int lVar1, int lLabelID, int lVar2)
static void DoPlayer(int iSet, int lVar1, int lLabelID, int lVar2, int lParm2)
{
int lValue;
int lTemp;
int iPlayer=g_p;
if (lVar1 != g_iThisActorID)
@ -1159,13 +1158,21 @@ static void DoPlayer(int iSet, int lVar1, int lLabelID, int lVar2, int lParm2)
if (iPlayer<0 || iPlayer >= ud.multimode)
{
// OSD_Printf("DoPlayer(): invalid target player (%d) %d\n",iPlayer,g_i);
OSD_Printf(OSDTEXT_DARKRED OSDTEXT_BRIGHT "DoPlayer(): tried to %s %s on invalid target player (%d) %d from %s\n",
OSD_Printf(OSDTEXT_DARKRED OSDTEXT_BRIGHT "DoPlayer(): tried to %s %s on invalid target player (%d) from spr %d gv %s\n",
iSet?"set":"get",playerlabels[lLabelID].name,iPlayer,g_i,
(lVar1<MAXGAMEVARS)?aGameVars[lVar1].szLabel:"extended");
insptr += (lVar2 == MAXGAMEVARS);
return;
}
if (lParm2 < 0 || lParm2 > playerlabels[lLabelID].maxParm2)
{
OSD_Printf(OSDTEXT_DARKRED OSDTEXT_BRIGHT "DoPlayer(): tried to %s invalid %s position %d on player (%d) from spr %d\n",
iSet?"set":"get",playerlabels[lLabelID].name,lParm2,iPlayer,g_i);
insptr += (lVar2 == MAXGAMEVARS);
return;
}
if (iSet)
lValue=GetGameVarID(lVar2, g_i, g_p);
@ -1199,23 +1206,21 @@ static void DoPlayer(int iSet, int lVar1, int lLabelID, int lVar2, int lParm2)
return;
case PLAYER_LOOGIEX:
lTemp=lParm2;
if (iSet)
{
g_player[iPlayer].ps->loogiex[lTemp]=lValue;
g_player[iPlayer].ps->loogiex[lParm2]=lValue;
return;
}
SetGameVarID(lVar2, g_player[iPlayer].ps->loogiex[lTemp], g_i, g_p);
SetGameVarID(lVar2, g_player[iPlayer].ps->loogiex[lParm2], g_i, g_p);
return;
case PLAYER_LOOGIEY:
lTemp=lParm2;
if (iSet)
{
g_player[iPlayer].ps->loogiey[lTemp]=lValue;
g_player[iPlayer].ps->loogiey[lParm2]=lValue;
return;
}
SetGameVarID(lVar2, g_player[iPlayer].ps->loogiey[lTemp], g_i, g_p);
SetGameVarID(lVar2, g_player[iPlayer].ps->loogiey[lParm2], g_i, g_p);
return;
case PLAYER_NUMLOOGS:
@ -1552,13 +1557,12 @@ static void DoPlayer(int iSet, int lVar1, int lLabelID, int lVar2, int lParm2)
return;
case PLAYER_AMMO_AMOUNT:
lTemp=lParm2;
if (iSet)
{
g_player[iPlayer].ps->ammo_amount[lTemp]=lValue;
g_player[iPlayer].ps->ammo_amount[lParm2]=lValue;
return;
}
SetGameVarID(lVar2, g_player[iPlayer].ps->ammo_amount[lTemp], g_i, g_p);
SetGameVarID(lVar2, g_player[iPlayer].ps->ammo_amount[lParm2], g_i, g_p);
return;
case PLAYER_WACKEDBYACTOR:
@ -2261,13 +2265,12 @@ static void DoPlayer(int iSet, int lVar1, int lLabelID, int lVar2, int lParm2)
return;
case PLAYER_GOTWEAPON:
lTemp=lParm2;
if (iSet)
{
g_player[iPlayer].ps->gotweapon[lTemp]=lValue;
g_player[iPlayer].ps->gotweapon[lParm2]=lValue;
return;
}
SetGameVarID(lVar2, g_player[iPlayer].ps->gotweapon[lTemp], g_i, g_p);
SetGameVarID(lVar2, g_player[iPlayer].ps->gotweapon[lParm2], g_i, g_p);
return;
case PLAYER_REFRESH_INVENTORY:
@ -2354,13 +2357,12 @@ static void DoPlayer(int iSet, int lVar1, int lLabelID, int lVar2, int lParm2)
return;
case PLAYER_PALS:
lTemp=lParm2;
if (iSet)
{
g_player[iPlayer].ps->pals[lTemp]=lValue;
g_player[iPlayer].ps->pals[lParm2]=lValue;
return;
}
SetGameVarID(lVar2, g_player[iPlayer].ps->pals[lTemp], g_i, g_p);
SetGameVarID(lVar2, g_player[iPlayer].ps->pals[lParm2], g_i, g_p);
return;
case PLAYER_MAX_ACTORS_KILLED:
@ -2481,13 +2483,12 @@ static void DoPlayer(int iSet, int lVar1, int lLabelID, int lVar2, int lParm2)
return;
case PLAYER_MAX_AMMO_AMOUNT:
lTemp=lParm2;
if (iSet)
{
g_player[iPlayer].ps->max_ammo_amount[lTemp]=lValue;
g_player[iPlayer].ps->max_ammo_amount[lParm2]=lValue;
return;
}
SetGameVarID(lVar2, g_player[iPlayer].ps->max_ammo_amount[lTemp], g_i, g_p);
SetGameVarID(lVar2, g_player[iPlayer].ps->max_ammo_amount[lParm2], g_i, g_p);
return;
default:
@ -2980,7 +2981,6 @@ static void DoSector(int iSet, int lVar1, int lLabelID, int lVar2)
static void DoActor(int iSet, int lVar1, int lLabelID, int lVar2, int lParm2)
{
int lValue;
int lTemp;
int iActor=g_i;
if (lVar1 != g_iThisActorID)
@ -2988,13 +2988,21 @@ static void DoActor(int iSet, int lVar1, int lLabelID, int lVar2, int lParm2)
if (iActor < 0 || iActor >= MAXSPRITES)
{
OSD_Printf(OSDTEXT_DARKRED OSDTEXT_BRIGHT "DoActor(): tried to %s %s on invalid target sprite (%d) %d %d from %s\n",
OSD_Printf(OSDTEXT_DARKRED OSDTEXT_BRIGHT "DoActor(): tried to %s %s on invalid target sprite (%d) from spr %d pic %d gv %s\n",
iSet?"set":"get",actorlabels[lLabelID].name,iActor,g_i,g_sp->picnum,
(lVar1<MAXGAMEVARS)?aGameVars[lVar1].szLabel:"extended");
insptr += (lVar2 == MAXGAMEVARS);
return;
}
if (lParm2 < 0 || lParm2 > actorlabels[lLabelID].maxParm2)
{
OSD_Printf(OSDTEXT_DARKRED OSDTEXT_BRIGHT "DoActor(): tried to %s invalid %s position %d on sprite (%d) from spr %d\n",
iSet?"set":"get",actorlabels[lLabelID].name,lParm2,iActor,g_i);
insptr += (lVar2 == MAXGAMEVARS);
return;
}
if (iSet)
lValue=GetGameVarID(lVar2, g_i, g_p);
@ -3361,13 +3369,12 @@ static void DoActor(int iSet, int lVar1, int lLabelID, int lVar2, int lParm2)
return;
case ACTOR_HTG_T:
lTemp=lParm2;
if (iSet)
{
hittype[iActor].temp_data[lTemp]=lValue;
hittype[iActor].temp_data[lParm2]=lValue;
return;
}
SetGameVarID(lVar2, hittype[iActor].temp_data[lTemp], g_i, g_p);
SetGameVarID(lVar2, hittype[iActor].temp_data[lParm2], g_i, g_p);
return;
case ACTOR_ANGOFF: