.. |
jaudiolib
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Fixed OpenAL
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2008-08-23 17:02:52 +00:00 |
jmact
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git-svn-id: https://svn.eduke32.com/eduke32@1089 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-10-05 09:23:55 +00:00 |
misc
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Combine game and configuration tabs in the startup window into one. Still needs porting to startgtk.game.c.
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2008-08-19 13:26:56 +00:00 |
_functio.h
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git-svn-id: https://svn.eduke32.com/eduke32@1026 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-08-25 02:33:25 +00:00 |
_rts.h
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Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes
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2007-02-08 04:19:39 +00:00 |
actors.c
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Reverted sprite interpolation for SE31; minor additions to game.c
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2008-09-30 13:08:57 +00:00 |
anim.c
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git-svn-id: https://svn.eduke32.com/eduke32@1080 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-09-28 11:00:59 +00:00 |
astub.c
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git-svn-id: https://svn.eduke32.com/eduke32@1089 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-10-05 09:23:55 +00:00 |
config.c
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git-svn-id: https://svn.eduke32.com/eduke32@1092 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-10-08 03:16:34 +00:00 |
config.h
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Comment out and refactor some unnecessary (IMO) console startup messages... seems to improve win32 startup times, possibly due to less scrolling of the startup window text buffer.
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2008-07-09 23:25:38 +00:00 |
duke3d.h
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git-svn-id: https://svn.eduke32.com/eduke32@1093 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-10-08 18:49:51 +00:00 |
funct.h
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git-svn-id: https://svn.eduke32.com/eduke32@1076 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-09-26 04:20:08 +00:00 |
function.h
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git-svn-id: https://svn.eduke32.com/eduke32@1026 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-08-25 02:33:25 +00:00 |
game.c
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git-svn-id: https://svn.eduke32.com/eduke32@1093 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-10-08 18:49:51 +00:00 |
gamedef.c
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Weapon sprite scaling, still needs a rotatespritescaled CON command
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2008-10-05 11:51:59 +00:00 |
gamedef.h
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Weapon sprite scaling, still needs a rotatespritescaled CON command
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2008-10-05 11:51:59 +00:00 |
gamedefs.h
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git-svn-id: https://svn.eduke32.com/eduke32@1089 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-10-05 09:23:55 +00:00 |
gameexec.c
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git-svn-id: https://svn.eduke32.com/eduke32@1085 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-09-30 17:27:23 +00:00 |
gamestructures.c
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Weapon sprite scaling, still needs a rotatespritescaled CON command
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2008-10-05 11:51:59 +00:00 |
gamevars.c
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Cleaning uncommitted changes out of tree
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2008-09-15 02:47:02 +00:00 |
global.c
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git-svn-id: https://svn.eduke32.com/eduke32@1033 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-08-26 04:00:42 +00:00 |
GNU.TXT
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
grpscan.c
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git-svn-id: https://svn.eduke32.com/eduke32@1076 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-09-26 04:20:08 +00:00 |
grpscan.h
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Game name in window title and some other shit
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2008-07-22 09:05:34 +00:00 |
keys.h
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Cleanup patch from Hunter_rus
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2008-05-16 00:23:33 +00:00 |
mapster32.h
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Added more generic sprite search
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2008-09-19 20:09:43 +00:00 |
mdump.cpp
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git-svn-id: https://svn.eduke32.com/eduke32@933 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-08-06 11:50:34 +00:00 |
mdump.h
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |
menus.c
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Weapon sprite scaling, still needs a rotatespritescaled CON command
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2008-10-05 11:51:59 +00:00 |
names.h
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |
namesdyn.c
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git-svn-id: https://svn.eduke32.com/eduke32@1088 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-10-03 10:28:17 +00:00 |
namesdyn.h
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git-svn-id: https://svn.eduke32.com/eduke32@1018 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-08-24 09:01:17 +00:00 |
osdcmds.c
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git-svn-id: https://svn.eduke32.com/eduke32@1092 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-10-08 03:16:34 +00:00 |
osdcmds.h
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Menu slider for map ambient light level
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2008-07-27 21:33:28 +00:00 |
osdfuncs.c
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Use bit packing for the bytecode pointer map
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2008-09-12 02:07:44 +00:00 |
osdfuncs.h
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r_cullobstructedmodels 2: only cull if model texture has alpha
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2008-07-26 07:20:57 +00:00 |
player.c
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git-svn-id: https://svn.eduke32.com/eduke32@1091 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-10-06 08:14:26 +00:00 |
premap.c
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Cleaning uncommitted changes out of tree
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2008-09-15 02:47:02 +00:00 |
rts.c
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Force startup window to be displayed if the cfg wasn't saved with an EDuke32 build of matching BYTEVERSION_JF, and use a wrapper around kopen4load to access files from mod_dir first.
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2008-08-20 08:39:07 +00:00 |
rts.h
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Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes
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2007-02-08 04:19:39 +00:00 |
savegame.c
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Fixes
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2008-09-29 02:12:53 +00:00 |
sector.c
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git-svn-id: https://svn.eduke32.com/eduke32@1080 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-09-28 11:00:59 +00:00 |
soundefs.h
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |
sounds.c
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Force startup window to be displayed if the cfg wasn't saved with an EDuke32 build of matching BYTEVERSION_JF, and use a wrapper around kopen4load to access files from mod_dir first.
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2008-08-20 08:39:07 +00:00 |
sounds.h
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |
startgtk.game.c
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Game name in window title and some other shit
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2008-07-22 09:05:34 +00:00 |
startwin.game.c
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Use bit packing for the bytecode pointer map
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2008-09-12 02:07:44 +00:00 |
startwin.game.h
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Combine game and configuration tabs in the startup window into one. Still needs porting to startgtk.game.c.
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2008-08-19 13:26:56 +00:00 |
testcd.c
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Remove -Wno-unused from Makefile
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2008-03-21 04:01:38 +00:00 |
winbits.c
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EDuke32 now compiles okay with the Microsoft compiler using NMake.
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2006-12-21 12:53:11 +00:00 |
wrapper.c
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |