mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
Manage base palette as IDs instead of passing pointers around ($10 says I broke something). Corresponding engine change will be coming up; this is in prevision of highpal handling of game palettes.
git-svn-id: https://svn.eduke32.com/eduke32@1772 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
517bb2aa50
commit
4a2fd12f4b
11 changed files with 86 additions and 80 deletions
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@ -235,11 +235,13 @@ void G_PlayAnim(const char *fn,char t)
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ANIM_LoadAnim(animbuf);
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numframes = ANIM_NumFrames();
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animpal = ANIM_GetPalette();
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anim_pal = ANIM_GetPalette();
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basepaltable[ANIMPAL] = anim_pal;
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//setpalette(0L,256L,tempbuf);
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//setbrightness(ud.brightness>>2,tempbuf,2);
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P_SetGamePalette(g_player[myconnectindex].ps,animpal,10);
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P_SetGamePalette(g_player[myconnectindex].ps,ANIMPAL,10);
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#if defined(POLYMOST) && defined(USE_OPENGL)
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gltexfiltermode = 0;
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@ -271,7 +273,7 @@ void G_PlayAnim(const char *fn,char t)
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if (g_restorePalette == 1)
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{
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P_SetGamePalette(g_player[myconnectindex].ps,animpal,0);
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P_SetGamePalette(g_player[myconnectindex].ps,ANIMPAL,0);
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g_restorePalette = 0;
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}
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@ -344,7 +344,7 @@ RECHECK:
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goto RECHECK;
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}
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fadepal(0,0,0, 0,63,7);
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P_SetGamePalette(g_player[myconnectindex].ps, palette, 1); // JBF 20040308
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 1); // JBF 20040308
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G_DrawBackground();
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M_DisplayMenus();
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//g_player[myconnectindex].ps->palette = palette;
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@ -99,7 +99,11 @@ char boardfilename[BMAX_PATH] = {0}, currentboardfilename[BMAX_PATH] = {0};
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static char g_rootDir[BMAX_PATH];
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char g_modDir[BMAX_PATH] = "/";
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uint8_t waterpal[768], slimepal[768], titlepal[768], drealms[768], endingpal[768], *animpal;
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uint8_t water_pal[768],slime_pal[768],title_pal[768],dre_alms[768],ending_pal[768],*anim_pal;
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uint8_t *basepaltable[BASEPALCOUNT] = { palette, water_pal, slime_pal, title_pal, dre_alms, ending_pal, NULL };
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static int32_t g_skipDefaultCons = 0;
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int32_t voting = -1;
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@ -279,18 +283,20 @@ static void G_PatchStatusBar(int32_t x1, int32_t y1, int32_t x2, int32_t y2)
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// else rotatesprite(tx,ty,scl,0,BOTTOMSTATUSBAR,4,0,10+16+64,clx1,cly1,clx2+clofx-1,cly2+clofy-1);
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}
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void P_SetGamePalette(DukePlayer_t *player, uint8_t *pal, int32_t set)
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void P_SetGamePalette(DukePlayer_t *player, uint8_t palid, int32_t set)
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{
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if (!(pal == palette || pal == waterpal || pal == slimepal || pal == drealms || pal == titlepal || pal == endingpal || pal == animpal))
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pal = palette;
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if (palid >= BASEPALCOUNT)
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palid = BASEPAL;
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if (player != g_player[screenpeek].ps)
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{
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player->palette = pal;
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player->palette = palid;
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return;
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}
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player->palette = palid;
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setbrightness(ud.brightness>>2, (player->palette = pal), set);
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setbrightness(ud.brightness>>2, basepaltable[palid], set);
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}
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int32_t G_PrintGameText(int32_t f, int32_t tile, int32_t x, int32_t y, const char *t,
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@ -1916,7 +1922,7 @@ static void G_DisplayExtraScreens(void)
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setview(0,0,xdim-1,ydim-1);
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flushperms();
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//g_player[myconnectindex].ps->palette = palette;
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P_SetGamePalette(g_player[myconnectindex].ps, palette, 1); // JBF 20040308
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 1); // JBF 20040308
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fadepal(0,0,0, 0,64,7);
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KB_FlushKeyboardQueue();
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rotatesprite(0,0,65536L,0,3291,0,0,2+8+16+64+(ud.bgstretch?1024:0), 0,0,xdim-1,ydim-1);
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@ -1943,7 +1949,7 @@ static void G_DisplayExtraScreens(void)
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setview(0,0,xdim-1,ydim-1);
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flushperms();
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//g_player[myconnectindex].ps->palette = palette;
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P_SetGamePalette(g_player[myconnectindex].ps, palette, 1); // JBF 20040308
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 1); // JBF 20040308
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fadepal(0,0,0, 0,64,7);
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KB_FlushKeyboardQueue();
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rotatesprite(0,0,65536L,0,TENSCREEN,0,0,2+8+16+64+(ud.bgstretch?1024:0), 0,0,xdim-1,ydim-1);
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@ -1961,7 +1967,7 @@ extern int32_t g_doQuickSave;
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void G_GameExit(const char *t)
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{
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if (*t != 0) g_player[myconnectindex].ps->palette = (uint8_t *) &palette[0];
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if (*t != 0) g_player[myconnectindex].ps->palette = BASEPAL;
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if (ud.recstat == 1) G_CloseDemoWrite();
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else if (ud.recstat == 2)
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@ -2534,12 +2540,12 @@ void G_DisplayRest(int32_t smoothratio)
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// this takes care of fullscreen tint for OpenGL
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if (getrendermode() >= 3)
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{
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if (pp->palette == waterpal)
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if (pp->palette == WATERPAL)
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{
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static palette_t wp = { 224, 192, 255, 0 };
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Bmemcpy(&hictinting[MAXPALOOKUPS-1], &wp, sizeof(palette_t));
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}
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else if (pp->palette == slimepal)
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else if (pp->palette == SLIMEPAL)
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{
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static palette_t sp = { 208, 255, 192, 0 };
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Bmemcpy(&hictinting[MAXPALOOKUPS-1], &sp, sizeof(palette_t));
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@ -8698,7 +8704,7 @@ static void G_DisplayLogo(void)
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//G_FadePalette(0,0,0,63);
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if (logoflags & LOGO_3DRSCREEN)
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{
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P_SetGamePalette(g_player[myconnectindex].ps, drealms, 11); // JBF 20040308
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P_SetGamePalette(g_player[myconnectindex].ps, DREALMSPAL, 11); // JBF 20040308
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fadepal(0,0,0, 0,64,7);
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flushperms();
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rotatesprite(0,0,65536L,0,DREALMS,0,0,2+8+16+(ud.bgstretch?1024:0), 0,0,xdim-1,ydim-1);
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@ -8729,7 +8735,7 @@ static void G_DisplayLogo(void)
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if (logoflags & LOGO_TITLESCREEN)
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{
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//g_player[myconnectindex].ps->palette = titlepal;
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P_SetGamePalette(g_player[myconnectindex].ps, titlepal, 11); // JBF 20040308
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P_SetGamePalette(g_player[myconnectindex].ps, TITLEPAL, 11); // JBF 20040308
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flushperms();
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rotatesprite(0,0,65536L,0,BETASCREEN,0,0,2+8+16,0,0,xdim-1,ydim-1);
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KB_FlushKeyboardQueue();
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@ -8816,7 +8822,7 @@ static void G_DisplayLogo(void)
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nextpage();
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//g_player[myconnectindex].ps->palette = palette;
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P_SetGamePalette(g_player[myconnectindex].ps, palette, 0); // JBF 20040308
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
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S_PlaySound(NITEVISION_ONOFF);
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//G_FadePalette(0,0,0,0);
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@ -9006,15 +9012,15 @@ static void G_LoadExtraPalettes(void)
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makepalookup(g_numRealPalettes + 2, tempbuf, 0, 15, 0, 1);
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makepalookup(g_numRealPalettes + 3, tempbuf, 0, 0, 15, 1);
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kread(fp,&waterpal[0],768);
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kread(fp,&slimepal[0],768);
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kread(fp,&titlepal[0],768);
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kread(fp,&drealms[0],768);
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kread(fp,&endingpal[0],768);
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kread(fp,&water_pal[0],768);
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kread(fp,&slime_pal[0],768);
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kread(fp,&title_pal[0],768);
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kread(fp,&dre_alms[0],768);
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kread(fp,&ending_pal[0],768);
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palette[765] = palette[766] = palette[767] = 0;
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slimepal[765] = slimepal[766] = slimepal[767] = 0;
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waterpal[765] = waterpal[766] = waterpal[767] = 0;
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slime_pal[765] = slime_pal[766] = slime_pal[767] = 0;
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water_pal[765] = water_pal[766] = water_pal[767] = 0;
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kclose(fp);
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}
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@ -9218,7 +9224,7 @@ void G_BackToMenu(void)
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int32_t G_EndOfLevel(void)
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{
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P_SetGamePalette(g_player[myconnectindex].ps, palette, 0);
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0);
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P_UpdateScreenPal(g_player[myconnectindex].ps);
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if (g_player[myconnectindex].ps->gm&MODE_EOL)
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@ -9764,7 +9770,7 @@ CLEAN_DIRECTORY:
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if (!g_player[i].sync) g_player[i].sync = (input_t *)Bcalloc(1, sizeof(input_t));
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}
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g_player[myconnectindex].ps->palette = (uint8_t *)&palette[0];
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g_player[myconnectindex].ps->palette = BASEPAL;
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i = 1;
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for (j=numplayers; j<ud.multimode; j++)
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@ -9904,7 +9910,7 @@ CLEAN_DIRECTORY:
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ud.config.ScreenBPP = bpp[i];
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}
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setbrightness(ud.brightness>>2,&g_player[myconnectindex].ps->palette[0],0);
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setbrightness(ud.brightness>>2,basepaltable[g_player[myconnectindex].ps->palette],0);
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S_MusicStartup();
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S_SoundStartup();
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@ -9915,7 +9921,7 @@ CLEAN_DIRECTORY:
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clearview(0L);
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//g_player[myconnectindex].ps->palette = palette;
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//G_FadePalette(0,0,0,0);
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P_SetGamePalette(g_player[myconnectindex].ps, palette, 0); // JBF 20040308
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
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rotatesprite(320<<15,200<<15,65536L,0,LOADSCREEN,0,0,2+8+64+(ud.bgstretch?1024:0),0,0,xdim-1,ydim-1);
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menutext(160,105,0,0,"LOADING SAVED GAME...");
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nextpage();
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@ -10327,7 +10333,7 @@ static void G_DoOrderScreen(void)
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fadepal(0,0,0, 0,63,7);
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//g_player[myconnectindex].ps->palette = palette;
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P_SetGamePalette(g_player[myconnectindex].ps, palette, 1); // JBF 20040308
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 1); // JBF 20040308
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KB_FlushKeyboardQueue();
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rotatesprite(0,0,65536L,0,ORDERING,0,0,2+8+16+64+(ud.bgstretch?1024:0), 0,0,xdim-1,ydim-1);
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fadepal(0,0,0, 63,0,-7);
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@ -10432,7 +10438,7 @@ void G_BonusScreen(int32_t bonusonly)
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case 0:
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if (ud.lockout == 0)
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{
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P_SetGamePalette(g_player[myconnectindex].ps, endingpal, 11); // JBF 20040308
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P_SetGamePalette(g_player[myconnectindex].ps, ENDINGPAL, 11); // JBF 20040308
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clearview(0L);
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rotatesprite(0,50<<16,65536L,0,VICTORY1,0,0,2+8+16+64+128+(ud.bgstretch?1024:0),0,0,xdim-1,ydim-1);
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nextpage();
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@ -10495,7 +10501,7 @@ void G_BonusScreen(int32_t bonusonly)
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KB_FlushKeyboardQueue();
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//g_player[myconnectindex].ps->palette = palette;
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P_SetGamePalette(g_player[myconnectindex].ps, palette, 11); // JBF 20040308
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 11); // JBF 20040308
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rotatesprite(0,0,65536L,0,3292,0,0,2+8+16+64+(ud.bgstretch?1024:0), 0,0,xdim-1,ydim-1);
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fadepal(0,0,0, 63,0,-1);
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@ -10528,7 +10534,7 @@ void G_BonusScreen(int32_t bonusonly)
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setview(0,0,xdim-1,ydim-1);
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KB_FlushKeyboardQueue();
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//g_player[myconnectindex].ps->palette = palette;
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P_SetGamePalette(g_player[myconnectindex].ps, palette, 11); // JBF 20040308
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 11); // JBF 20040308
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rotatesprite(0,0,65536L,0,3293,0,0,2+8+16+64+(ud.bgstretch?1024:0), 0,0,xdim-1,ydim-1);
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fadepal(0,0,0, 63,0,-1);
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while (!KB_KeyWaiting() && !MOUSE_GetButtons()&LEFT_MOUSE && !BUTTON(gamefunc_Fire) && !BUTTON(gamefunc_Open))
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@ -10568,7 +10574,7 @@ void G_BonusScreen(int32_t bonusonly)
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KB_FlushKeyBoardQueue();
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//g_player[myconnectindex].ps->palette = palette;
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P_SetGamePalette(g_player[myconnectindex].ps, palette, 11); // JBF 20040308
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 11); // JBF 20040308
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G_FadePalette(0,0,0,63);
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clearview(0L);
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menutext(160,60,0,0,"THANKS TO ALL OUR");
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@ -10698,7 +10704,7 @@ ENDANM:
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FRAGBONUS:
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//g_player[myconnectindex].ps->palette = palette;
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P_SetGamePalette(g_player[myconnectindex].ps, palette, 11); // JBF 20040308
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 11); // JBF 20040308
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G_FadePalette(0,0,0,63); // JBF 20031228
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KB_FlushKeyboardQueue();
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totalclock = 0;
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@ -227,7 +227,21 @@ extern palette_t DefaultCrosshairColors;
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extern uint32_t g_frameDelay;
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extern uint8_t waterpal[768],slimepal[768],titlepal[768],drealms[768],endingpal[768],*animpal;
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#define BASEPALCOUNT 7
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extern uint8_t water_pal[768],slime_pal[768],title_pal[768],dre_alms[768],ending_pal[768],*anim_pal;
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extern uint8_t *basepaltable[BASEPALCOUNT];
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typedef enum basepal_ {
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BASEPAL = 0,
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WATERPAL,
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SLIMEPAL,
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TITLEPAL,
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DREALMSPAL,
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ENDINGPAL,
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ANIMPAL
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} basepal_t;
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extern user_defs ud;
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@ -277,7 +291,7 @@ void G_Shutdown(void);
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void G_UpdatePlayerFromMenu(void);
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void M32RunScript(const char *s);
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void P_DoQuote(int32_t q,DukePlayer_t *p);
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void P_SetGamePalette(DukePlayer_t *player,uint8_t *pal,int32_t set);
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void P_SetGamePalette(DukePlayer_t *player,uint8_t palid,int32_t set);
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int32_t app_main(int32_t argc,const char **argv);
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void computergetinput(int32_t snum,input_t *syn);
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void fadepal(int32_t r,int32_t g,int32_t b,int32_t start,int32_t end,int32_t step);
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@ -4341,17 +4341,7 @@ nullquote:
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case CON_SETGAMEPALETTE:
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insptr++;
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switch (Gv_GetVarX(*(insptr++)))
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{
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default:
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case 0:P_SetGamePalette(g_player[vm.g_p].ps,palette ,0); break;
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case 1:P_SetGamePalette(g_player[vm.g_p].ps,waterpal ,0); break;
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case 2:P_SetGamePalette(g_player[vm.g_p].ps,slimepal ,0); break;
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case 3:P_SetGamePalette(g_player[vm.g_p].ps,drealms ,0); break;
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case 4:P_SetGamePalette(g_player[vm.g_p].ps,titlepal ,0); break;
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case 5:P_SetGamePalette(g_player[vm.g_p].ps,endingpal,0); break;
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case 6:P_SetGamePalette(g_player[vm.g_p].ps,animpal ,0); break;
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}
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P_SetGamePalette(g_player[vm.g_p].ps, Gv_GetVarX(*(insptr++)),0);
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continue;
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case CON_GETTEXTURECEILING:
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@ -555,7 +555,7 @@ void M_DisplayMenus(void)
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if (g_netSync)
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{
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P_SetGamePalette(g_player[myconnectindex].ps, titlepal, 11);
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P_SetGamePalette(g_player[myconnectindex].ps, TITLEPAL, 11);
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rotatesprite(0,0,65536L,0,BETASCREEN,0,0,2+8+16+64,0,0,xdim-1,ydim-1);
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rotatesprite(160<<16,(104)<<16,60<<10,0,DUKENUKEM,0,0,2+8,0,0,xdim-1,ydim-1);
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@ -2613,7 +2613,7 @@ cheat_for_port_credits:
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vid_gamma = (double)b/40960.f;
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ud.brightness = (int32_t)(min(max((double)((vid_gamma-1.0)*10.0),0),15));
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ud.brightness <<= 2;
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setbrightness(ud.brightness>>2,&g_player[myconnectindex].ps->palette[0],0);
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setbrightness(ud.brightness>>2,basepaltable[g_player[myconnectindex].ps->palette],0);
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}
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b = (int32_t)(vid_contrast*40960.f);
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@ -2622,7 +2622,7 @@ cheat_for_port_credits:
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if (b != (vid_contrast*40960.f))
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{
|
||||
vid_contrast = (double)b/40960.f;
|
||||
setbrightness(ud.brightness>>2,&g_player[myconnectindex].ps->palette[0],0);
|
||||
setbrightness(ud.brightness>>2,basepaltable[g_player[myconnectindex].ps->palette],0);
|
||||
}
|
||||
|
||||
b = (int32_t)(vid_brightness*40960.f);
|
||||
|
@ -2631,7 +2631,7 @@ cheat_for_port_credits:
|
|||
if (b != (vid_brightness*40960.f))
|
||||
{
|
||||
vid_brightness = (double)b/40960.f;
|
||||
setbrightness(ud.brightness>>2,&g_player[myconnectindex].ps->palette[0],0);
|
||||
setbrightness(ud.brightness>>2,basepaltable[g_player[myconnectindex].ps->palette],0);
|
||||
}
|
||||
|
||||
if (x == 3)
|
||||
|
@ -2640,7 +2640,7 @@ cheat_for_port_credits:
|
|||
vid_contrast = DEFAULT_CONTRAST;
|
||||
vid_brightness = DEFAULT_BRIGHTNESS;
|
||||
ud.brightness = 0;
|
||||
setbrightness(ud.brightness>>2,&g_player[myconnectindex].ps->palette[0],0);
|
||||
setbrightness(ud.brightness>>2,basepaltable[g_player[myconnectindex].ps->palette],0);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1928,7 +1928,7 @@ void Net_WaitForServer(void)
|
|||
|
||||
if ((g_netServer || ud.multimode > 1))
|
||||
{
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, titlepal, 11);
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, TITLEPAL, 11);
|
||||
rotatesprite(0,0,65536L,0,BETASCREEN,0,0,2+8+16+64,0,0,xdim-1,ydim-1);
|
||||
|
||||
rotatesprite(160<<16,(104)<<16,60<<10,0,DUKENUKEM,0,0,2+8,0,0,xdim-1,ydim-1);
|
||||
|
@ -1955,7 +1955,7 @@ void Net_WaitForServer(void)
|
|||
|
||||
if (g_player[0].playerreadyflag > server_ready)
|
||||
{
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, palette, 11);
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 11);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -698,25 +698,19 @@ static int32_t osdcmd_give(const osdfuncparm_t *parm)
|
|||
|
||||
void onvideomodechange(int32_t newmode)
|
||||
{
|
||||
uint8_t *pal;
|
||||
uint8_t palid;
|
||||
extern int32_t g_crosshairSum;
|
||||
|
||||
if (newmode)
|
||||
{
|
||||
if (g_player[screenpeek].ps->palette == palette ||
|
||||
g_player[screenpeek].ps->palette == waterpal ||
|
||||
g_player[screenpeek].ps->palette == titlepal ||
|
||||
g_player[screenpeek].ps->palette == animpal ||
|
||||
g_player[screenpeek].ps->palette == endingpal ||
|
||||
g_player[screenpeek].ps->palette == drealms ||
|
||||
g_player[screenpeek].ps->palette == slimepal)
|
||||
pal = g_player[screenpeek].ps->palette;
|
||||
if (g_player[screenpeek].ps->palette < BASEPALCOUNT)
|
||||
palid = g_player[screenpeek].ps->palette;
|
||||
else
|
||||
pal = palette;
|
||||
palid = BASEPAL;
|
||||
}
|
||||
else
|
||||
{
|
||||
pal = g_player[screenpeek].ps->palette;
|
||||
palid = g_player[screenpeek].ps->palette;
|
||||
}
|
||||
|
||||
#ifdef POLYMER
|
||||
|
@ -737,7 +731,7 @@ void onvideomodechange(int32_t newmode)
|
|||
}
|
||||
#endif
|
||||
|
||||
setbrightness(ud.brightness>>2, pal, 0);
|
||||
setbrightness(ud.brightness>>2, basepaltable[palid], 0);
|
||||
g_restorePalette = 1;
|
||||
g_crosshairSum = 0;
|
||||
}
|
||||
|
@ -1310,19 +1304,19 @@ static int32_t osdcmd_cvar_set_game(const osdfuncparm_t *parm)
|
|||
{
|
||||
ud.brightness = GAMMA_CALC;
|
||||
ud.brightness <<= 2;
|
||||
setbrightness(ud.brightness>>2,&g_player[myconnectindex].ps->palette[0],0);
|
||||
setbrightness(ud.brightness>>2,basepaltable[g_player[myconnectindex].ps->palette],0);
|
||||
|
||||
return r;
|
||||
}
|
||||
else if (!Bstrcasecmp(parm->name, "vid_brightness"))
|
||||
{
|
||||
setbrightness(ud.brightness>>2,&g_player[myconnectindex].ps->palette[0],0);
|
||||
setbrightness(ud.brightness>>2,basepaltable[g_player[myconnectindex].ps->palette],0);
|
||||
|
||||
return r;
|
||||
}
|
||||
else if (!Bstrcasecmp(parm->name, "vid_contrast"))
|
||||
{
|
||||
setbrightness(ud.brightness>>2,&g_player[myconnectindex].ps->palette[0],0);
|
||||
setbrightness(ud.brightness>>2,basepaltable[g_player[myconnectindex].ps->palette],0);
|
||||
|
||||
return r;
|
||||
}
|
||||
|
|
|
@ -42,16 +42,16 @@ int32_t g_numSelfObituaries = 0;
|
|||
|
||||
void P_UpdateScreenPal(DukePlayer_t *p)
|
||||
{
|
||||
if (p->heat_on) p->palette = slimepal;
|
||||
else if (p->cursectnum < 0) p->palette = palette;
|
||||
if (p->heat_on) p->palette = SLIMEPAL;
|
||||
else if (p->cursectnum < 0) p->palette = BASEPAL;
|
||||
else if ((sector[p->cursectnum].ceilingpicnum >= FLOORSLIME)&&(sector[p->cursectnum].ceilingpicnum <=FLOORSLIME+2))
|
||||
{
|
||||
p->palette = slimepal;
|
||||
p->palette = SLIMEPAL;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (sector[p->cursectnum].lotag == 2) p->palette = waterpal;
|
||||
else p->palette = palette;
|
||||
if (sector[p->cursectnum].lotag == 2) p->palette = WATERPAL;
|
||||
else p->palette = BASEPAL;
|
||||
}
|
||||
g_restorePalette = 1;
|
||||
}
|
||||
|
|
|
@ -145,7 +145,7 @@ typedef struct {
|
|||
|
||||
uint32_t interface_toggle_flag;
|
||||
|
||||
uint8_t *palette;
|
||||
uint8_t palette;
|
||||
|
||||
uint16_t max_actors_killed, actors_killed;
|
||||
uint16_t gotweapon, zoom;
|
||||
|
|
|
@ -349,7 +349,7 @@ static void G_DoLoadScreen(char *statustext, int32_t percent)
|
|||
if (!statustext)
|
||||
{
|
||||
//g_player[myconnectindex].ps->palette = palette;
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, palette, 1); // JBF 20040308
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 1); // JBF 20040308
|
||||
i = ud.screen_size;
|
||||
ud.screen_size = 0;
|
||||
G_UpdateScreenArea();
|
||||
|
@ -402,7 +402,7 @@ static void G_DoLoadScreen(char *statustext, int32_t percent)
|
|||
clearview(0L);
|
||||
//g_player[myconnectindex].ps->palette = palette;
|
||||
//G_FadePalette(0,0,0,0);
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, palette, 0); // JBF 20040308
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
|
||||
}
|
||||
/*Gv_SetVar(g_iReturnVarID,LOADSCREEN, -1, -1);*/
|
||||
aGameVars[g_iReturnVarID].val.lValue = LOADSCREEN;
|
||||
|
@ -764,7 +764,7 @@ void P_ResetStatus(int32_t snum)
|
|||
p->on_warping_sector = 0;
|
||||
p->spritebridge = 0;
|
||||
p->sbs = 0;
|
||||
p->palette = (uint8_t *) &palette[0];
|
||||
p->palette = BASEPAL;
|
||||
|
||||
if (p->inv_amount[GET_STEROIDS] < 400)
|
||||
{
|
||||
|
@ -1891,7 +1891,7 @@ int32_t G_EnterLevel(int32_t g)
|
|||
|
||||
//g_player[myconnectindex].ps->palette = palette;
|
||||
//G_FadePalette(0,0,0,0);
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, palette, 0); // JBF 20040308
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
|
||||
|
||||
P_UpdateScreenPal(g_player[myconnectindex].ps);
|
||||
flushperms();
|
||||
|
|
Loading…
Reference in a new issue