mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
git-svn-id: https://svn.eduke32.com/eduke32@922 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
534d1f4c89
commit
9acb742ab7
4 changed files with 60 additions and 29 deletions
|
@ -535,15 +535,16 @@ static int _internal_osdfunc_listsymbols(const osdfuncparm_t *parm)
|
|||
|
||||
if (maxwidth > 0)
|
||||
{
|
||||
int x = 0;
|
||||
int x = 0, count = 0;
|
||||
maxwidth += 3;
|
||||
OSD_Printf("Symbol listing:\n");
|
||||
OSD_Printf(OSDTEXT_RED "\nSymbol listing:\n");
|
||||
for (i=symbols; i!=NULL; i=i->next)
|
||||
{
|
||||
if (i->func != (void *)OSD_UNALIASED)
|
||||
{
|
||||
OSD_Printf("%-*s",maxwidth,i->name);
|
||||
x += maxwidth;
|
||||
count++;
|
||||
}
|
||||
if (x > osdcols - maxwidth)
|
||||
{
|
||||
|
@ -551,10 +552,9 @@ static int _internal_osdfunc_listsymbols(const osdfuncparm_t *parm)
|
|||
OSD_Printf("\n");
|
||||
}
|
||||
}
|
||||
if (x)
|
||||
OSD_Printf("\n");
|
||||
if (x) OSD_Printf("\n");
|
||||
OSD_Printf(OSDTEXT_RED "Found %d symbols\n",count);
|
||||
}
|
||||
|
||||
return OSDCMD_OK;
|
||||
}
|
||||
|
||||
|
|
|
@ -54,7 +54,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
#include <windows.h>
|
||||
#include <shellapi.h>
|
||||
extern int getversionfromwebsite(char *buffer);
|
||||
#define BUILDDATE 20080722 // this is checked against http://eduke32.com/VERSION
|
||||
#define BUILDDATE 20080729 // this is checked against http://eduke32.com/VERSION
|
||||
#define UPDATEINTERVAL 604800 // 1w
|
||||
#endif
|
||||
|
||||
|
@ -283,11 +283,9 @@ int gametext_z(int small, int starttile, int x,int y,const char *t,int s,int p,i
|
|||
{
|
||||
int ac,newx,oldx=x;
|
||||
char centre, *oldt;
|
||||
int squishtext = (small == 2);
|
||||
int squishtext = (small&2);
|
||||
int ht = usehightile;
|
||||
|
||||
small &= ~2;
|
||||
|
||||
centre = (x == (320>>1));
|
||||
newx = 0;
|
||||
oldt = (char *)t;
|
||||
|
@ -307,7 +305,10 @@ int gametext_z(int small, int starttile, int x,int y,const char *t,int s,int p,i
|
|||
}
|
||||
if (*t == 32)
|
||||
{
|
||||
newx+=(5-squishtext)*z/65536;
|
||||
if (small&8)
|
||||
newx+=(8-squishtext)*z/65536;
|
||||
else
|
||||
newx+=(5-squishtext)*z/65536;
|
||||
t++;
|
||||
continue;
|
||||
}
|
||||
|
@ -317,7 +318,12 @@ int gametext_z(int small, int starttile, int x,int y,const char *t,int s,int p,i
|
|||
|
||||
if (*t >= '0' && *t <= '9')
|
||||
newx += (8)*z/65536;
|
||||
else newx += (tilesizx[ac]-squishtext)*z/65536;
|
||||
else
|
||||
{
|
||||
if (small&8)
|
||||
newx += (8-squishtext)*z/65536;
|
||||
else newx += (tilesizx[ac]-squishtext)*z/65536;
|
||||
}
|
||||
t++;
|
||||
}
|
||||
|
||||
|
@ -348,7 +354,10 @@ int gametext_z(int small, int starttile, int x,int y,const char *t,int s,int p,i
|
|||
}
|
||||
if (*t == 32)
|
||||
{
|
||||
x+=(5-squishtext)*z/65536;
|
||||
if (small&8)
|
||||
x+=(8-squishtext)*z/65536;
|
||||
else
|
||||
x+=(5-squishtext)*z/65536;
|
||||
t++;
|
||||
continue;
|
||||
}
|
||||
|
@ -357,11 +366,16 @@ int gametext_z(int small, int starttile, int x,int y,const char *t,int s,int p,i
|
|||
if (ac < starttile || ac > (starttile + 93))
|
||||
break;
|
||||
|
||||
rotatesprite(x<<16,(y<<16)+((small&1)?ud.config.ScreenHeight<<15:0),z,0,ac,s,p,(small&1)?(8|16):(2|orientation),x1,y1,x2,y2);
|
||||
rotatesprite(x<<16,(y<<16)+((small&4)?ud.config.ScreenHeight<<15:0),z,0,ac,s,p,(small&1)?(8|16):(2|orientation),x1,y1,x2,y2);
|
||||
|
||||
if ((*t >= '0' && *t <= '9'))
|
||||
x += (8)*z/65536;
|
||||
else x += (tilesizx[ac]-squishtext)*z/65536;//(tilesizx[ac]>>small);
|
||||
else
|
||||
{
|
||||
if (small&8)
|
||||
x += (8-squishtext)*z/65536;//(tilesizx[ac]>>small);
|
||||
else x += (tilesizx[ac]-squishtext)*z/65536;//(tilesizx[ac]>>small);
|
||||
}
|
||||
if (x > (ud.config.ScreenWidth - 14)) oldt = (char *)t, x = oldx, y+=8*z/65536;
|
||||
t++;
|
||||
}
|
||||
|
@ -401,7 +415,7 @@ int gametextlen(int x,const char *t)
|
|||
static inline int mpgametext(int y,const char *t,int s,int dabits)
|
||||
{
|
||||
if (xdim >= 640 && ydim >= 480)
|
||||
return(gametext_z(1,STARTALPHANUM, 5,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536));
|
||||
return(gametext_z(5,STARTALPHANUM, 5,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536));
|
||||
return(gametext_z(0,STARTALPHANUM, 5,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536));
|
||||
}
|
||||
|
||||
|
@ -3408,9 +3422,10 @@ void displayrest(int smoothratio)
|
|||
|
||||
if (ud.overhead_on == 2)
|
||||
{
|
||||
a = (ud.screen_size > 2)?scale(tilesizy[ud.screen_size==4?INVENTORYBOX:BOTTOMSTATUSBAR],ud.statusbarscale,100):5;
|
||||
minitext(5,200-a-6-6-6-6,volume_names[ud.volume_number],0,2+8+16);
|
||||
minitext(5,200-a-6-6-6-6-6,map[ud.volume_number*MAXLEVELS + ud.level_number].name,0,2+8+16);
|
||||
if (ud.screen_size > 0) a = 147;
|
||||
else a = 182;
|
||||
minitext(5,a+6,volume_names[ud.volume_number],0,2+8+16);
|
||||
minitext(5,a+6+6,map[ud.volume_number*MAXLEVELS + ud.level_number].name,0,2+8+16);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3512,25 +3527,41 @@ void displayrest(int smoothratio)
|
|||
tics();
|
||||
|
||||
// JBF 20040124: display level stats in screen corner
|
||||
if (ud.levelstats && (g_player[myconnectindex].ps->gm&MODE_MENU) == 0)
|
||||
if ((ud.overhead_on == 2 || ud.levelstats) && (g_player[myconnectindex].ps->gm&MODE_MENU) == 0)
|
||||
{
|
||||
i = (ud.screen_size > 2)?scale(tilesizy[ud.screen_size==4?INVENTORYBOX:BOTTOMSTATUSBAR],ud.statusbarscale,100):5;
|
||||
if (ud.screen_size == 4)
|
||||
i = scale(tilesizy[INVENTORYBOX]+6,ud.statusbarscale,100);
|
||||
if (ud.screen_size > 2)
|
||||
i = scale(tilesizy[BOTTOMSTATUSBAR],ud.statusbarscale,100);
|
||||
else i = 5;
|
||||
|
||||
Bsprintf(tempbuf,"T:^15%d:%02d",
|
||||
(g_player[myconnectindex].ps->player_par/(26*60)),
|
||||
(g_player[myconnectindex].ps->player_par/26)%60);
|
||||
minitext(5,200-i-6-6-6,tempbuf,10,26);
|
||||
// minitext(5,200-i-6-6-6,tempbuf,10,26);
|
||||
gametext_z(9,STARTALPHANUM, scale(5,ud.config.ScreenWidth,320),scale(200-i,ud.config.ScreenHeight,200)-8-8-8,tempbuf,0,10,26,0, 0, xdim-1, ydim-1, 65536);
|
||||
|
||||
if (ud.player_skill > 3 || (ud.multimode > 1 && !GTFLAGS(GAMETYPE_FLAG_PLAYERSFRIENDLY)))
|
||||
Bsprintf(tempbuf,"K:^15%d",(ud.multimode>1 &&!GTFLAGS(GAMETYPE_FLAG_PLAYERSFRIENDLY))?g_player[i].ps->frag-g_player[i].ps->fraggedself:g_player[myconnectindex].ps->actors_killed);
|
||||
else
|
||||
Bsprintf(tempbuf,"K:^15%d/%d",g_player[myconnectindex].ps->actors_killed,
|
||||
g_player[myconnectindex].ps->max_actors_killed>g_player[myconnectindex].ps->actors_killed?
|
||||
g_player[myconnectindex].ps->max_actors_killed:g_player[myconnectindex].ps->actors_killed);
|
||||
minitext(5,200-i-6-6,tempbuf,10,26);
|
||||
{
|
||||
if (g_player[myconnectindex].ps->actors_killed >= g_player[myconnectindex].ps->max_actors_killed)
|
||||
Bsprintf(tempbuf,"K:%d/%d",g_player[myconnectindex].ps->actors_killed,
|
||||
g_player[myconnectindex].ps->max_actors_killed>g_player[myconnectindex].ps->actors_killed?
|
||||
g_player[myconnectindex].ps->max_actors_killed:g_player[myconnectindex].ps->actors_killed);
|
||||
else
|
||||
Bsprintf(tempbuf,"K:^15%d/%d",g_player[myconnectindex].ps->actors_killed,
|
||||
g_player[myconnectindex].ps->max_actors_killed>g_player[myconnectindex].ps->actors_killed?
|
||||
g_player[myconnectindex].ps->max_actors_killed:g_player[myconnectindex].ps->actors_killed);
|
||||
}
|
||||
// minitext(5,200-i-6-6,tempbuf,10,26);
|
||||
gametext_z(9,STARTALPHANUM, scale(5,ud.config.ScreenWidth,320),scale(200-i,ud.config.ScreenHeight,200)-8-8,tempbuf,0,10,26,0, 0, xdim-1, ydim-1, 65536);
|
||||
|
||||
Bsprintf(tempbuf,"S:^15%d/%d", g_player[myconnectindex].ps->secret_rooms,g_player[myconnectindex].ps->max_secret_rooms);
|
||||
minitext(5,200-i-6,tempbuf,10,26);
|
||||
if (g_player[myconnectindex].ps->secret_rooms == g_player[myconnectindex].ps->max_secret_rooms)
|
||||
Bsprintf(tempbuf,"S:%d/%d", g_player[myconnectindex].ps->secret_rooms,g_player[myconnectindex].ps->max_secret_rooms);
|
||||
else Bsprintf(tempbuf,"S:^15%d/%d", g_player[myconnectindex].ps->secret_rooms,g_player[myconnectindex].ps->max_secret_rooms);
|
||||
// minitext(5,200-i-6,tempbuf,10,26);
|
||||
gametext_z(9,STARTALPHANUM, scale(5,ud.config.ScreenWidth,320),scale(200-i,ud.config.ScreenHeight,200)-8,tempbuf,0,10,26,0, 0, xdim-1, ydim-1, 65536);
|
||||
}
|
||||
if (tintf > 0 || dotint) palto(tintr,tintg,tintb,tintf|128);
|
||||
}
|
||||
|
|
|
@ -5153,7 +5153,7 @@ static int parse(void)
|
|||
operatesectors(var1, var2);
|
||||
break;
|
||||
case CON_OPERATEACTIVATORS:
|
||||
if (var1<0 || var1>=numsectors) {OSD_Printf(CON_ERROR "CON_OPERATEACTIVATORS: Invalid sector %d\n",line_num,var1);break;}
|
||||
if (var1<0 || var1>=0xffff) {OSD_Printf(CON_ERROR "CON_OPERATEACTIVATORS: Invalid sector %d\n",line_num,var1);break;}
|
||||
operateactivators(var1, var2);
|
||||
break;
|
||||
case CON_SETASPECT:
|
||||
|
|
|
@ -665,7 +665,7 @@ cvarmappings cvar[] =
|
|||
{ "cl_democams", "cl_democams: enable/disable demo playback cameras", (void*)&ud.democams, CVAR_BOOL, 0, 0, 1 },
|
||||
|
||||
{ "cl_idplayers", "cl_idplayers: enable/disable name display when aiming at opponents", (void*)&ud.idplayers, CVAR_BOOL, 0, 0, 1 },
|
||||
|
||||
{ "cl_levelstats", "cl_levelstats: enable/disable level statistics display\n", (void*)&ud.levelstats, CVAR_BOOL, 0, 0, 1 },
|
||||
{ "cl_messagetime", "cl_messagetime: length of time to display multiplayer chat messages\n", (void*)&ud.msgdisptime, CVAR_INT, 0, 0, 3600 },
|
||||
|
||||
{ "cl_showcoords", "cl_showcoords: show your position in the game world", (void*)&ud.coords, CVAR_BOOL, 0, 0, 1 },
|
||||
|
|
Loading…
Reference in a new issue