git-svn-id: https://svn.eduke32.com/eduke32@922 1a8010ca-5511-0410-912e-c29ae57300e0

This commit is contained in:
terminx 2008-07-30 05:41:03 +00:00
parent 534d1f4c89
commit 9acb742ab7
4 changed files with 60 additions and 29 deletions

View file

@ -535,15 +535,16 @@ static int _internal_osdfunc_listsymbols(const osdfuncparm_t *parm)
if (maxwidth > 0)
{
int x = 0;
int x = 0, count = 0;
maxwidth += 3;
OSD_Printf("Symbol listing:\n");
OSD_Printf(OSDTEXT_RED "\nSymbol listing:\n");
for (i=symbols; i!=NULL; i=i->next)
{
if (i->func != (void *)OSD_UNALIASED)
{
OSD_Printf("%-*s",maxwidth,i->name);
x += maxwidth;
count++;
}
if (x > osdcols - maxwidth)
{
@ -551,10 +552,9 @@ static int _internal_osdfunc_listsymbols(const osdfuncparm_t *parm)
OSD_Printf("\n");
}
}
if (x)
OSD_Printf("\n");
if (x) OSD_Printf("\n");
OSD_Printf(OSDTEXT_RED "Found %d symbols\n",count);
}
return OSDCMD_OK;
}

View file

@ -54,7 +54,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include <windows.h>
#include <shellapi.h>
extern int getversionfromwebsite(char *buffer);
#define BUILDDATE 20080722 // this is checked against http://eduke32.com/VERSION
#define BUILDDATE 20080729 // this is checked against http://eduke32.com/VERSION
#define UPDATEINTERVAL 604800 // 1w
#endif
@ -283,11 +283,9 @@ int gametext_z(int small, int starttile, int x,int y,const char *t,int s,int p,i
{
int ac,newx,oldx=x;
char centre, *oldt;
int squishtext = (small == 2);
int squishtext = (small&2);
int ht = usehightile;
small &= ~2;
centre = (x == (320>>1));
newx = 0;
oldt = (char *)t;
@ -307,7 +305,10 @@ int gametext_z(int small, int starttile, int x,int y,const char *t,int s,int p,i
}
if (*t == 32)
{
newx+=(5-squishtext)*z/65536;
if (small&8)
newx+=(8-squishtext)*z/65536;
else
newx+=(5-squishtext)*z/65536;
t++;
continue;
}
@ -317,7 +318,12 @@ int gametext_z(int small, int starttile, int x,int y,const char *t,int s,int p,i
if (*t >= '0' && *t <= '9')
newx += (8)*z/65536;
else newx += (tilesizx[ac]-squishtext)*z/65536;
else
{
if (small&8)
newx += (8-squishtext)*z/65536;
else newx += (tilesizx[ac]-squishtext)*z/65536;
}
t++;
}
@ -348,7 +354,10 @@ int gametext_z(int small, int starttile, int x,int y,const char *t,int s,int p,i
}
if (*t == 32)
{
x+=(5-squishtext)*z/65536;
if (small&8)
x+=(8-squishtext)*z/65536;
else
x+=(5-squishtext)*z/65536;
t++;
continue;
}
@ -357,11 +366,16 @@ int gametext_z(int small, int starttile, int x,int y,const char *t,int s,int p,i
if (ac < starttile || ac > (starttile + 93))
break;
rotatesprite(x<<16,(y<<16)+((small&1)?ud.config.ScreenHeight<<15:0),z,0,ac,s,p,(small&1)?(8|16):(2|orientation),x1,y1,x2,y2);
rotatesprite(x<<16,(y<<16)+((small&4)?ud.config.ScreenHeight<<15:0),z,0,ac,s,p,(small&1)?(8|16):(2|orientation),x1,y1,x2,y2);
if ((*t >= '0' && *t <= '9'))
x += (8)*z/65536;
else x += (tilesizx[ac]-squishtext)*z/65536;//(tilesizx[ac]>>small);
else
{
if (small&8)
x += (8-squishtext)*z/65536;//(tilesizx[ac]>>small);
else x += (tilesizx[ac]-squishtext)*z/65536;//(tilesizx[ac]>>small);
}
if (x > (ud.config.ScreenWidth - 14)) oldt = (char *)t, x = oldx, y+=8*z/65536;
t++;
}
@ -401,7 +415,7 @@ int gametextlen(int x,const char *t)
static inline int mpgametext(int y,const char *t,int s,int dabits)
{
if (xdim >= 640 && ydim >= 480)
return(gametext_z(1,STARTALPHANUM, 5,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536));
return(gametext_z(5,STARTALPHANUM, 5,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536));
return(gametext_z(0,STARTALPHANUM, 5,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536));
}
@ -3408,9 +3422,10 @@ void displayrest(int smoothratio)
if (ud.overhead_on == 2)
{
a = (ud.screen_size > 2)?scale(tilesizy[ud.screen_size==4?INVENTORYBOX:BOTTOMSTATUSBAR],ud.statusbarscale,100):5;
minitext(5,200-a-6-6-6-6,volume_names[ud.volume_number],0,2+8+16);
minitext(5,200-a-6-6-6-6-6,map[ud.volume_number*MAXLEVELS + ud.level_number].name,0,2+8+16);
if (ud.screen_size > 0) a = 147;
else a = 182;
minitext(5,a+6,volume_names[ud.volume_number],0,2+8+16);
minitext(5,a+6+6,map[ud.volume_number*MAXLEVELS + ud.level_number].name,0,2+8+16);
}
}
}
@ -3512,25 +3527,41 @@ void displayrest(int smoothratio)
tics();
// JBF 20040124: display level stats in screen corner
if (ud.levelstats && (g_player[myconnectindex].ps->gm&MODE_MENU) == 0)
if ((ud.overhead_on == 2 || ud.levelstats) && (g_player[myconnectindex].ps->gm&MODE_MENU) == 0)
{
i = (ud.screen_size > 2)?scale(tilesizy[ud.screen_size==4?INVENTORYBOX:BOTTOMSTATUSBAR],ud.statusbarscale,100):5;
if (ud.screen_size == 4)
i = scale(tilesizy[INVENTORYBOX]+6,ud.statusbarscale,100);
if (ud.screen_size > 2)
i = scale(tilesizy[BOTTOMSTATUSBAR],ud.statusbarscale,100);
else i = 5;
Bsprintf(tempbuf,"T:^15%d:%02d",
(g_player[myconnectindex].ps->player_par/(26*60)),
(g_player[myconnectindex].ps->player_par/26)%60);
minitext(5,200-i-6-6-6,tempbuf,10,26);
// minitext(5,200-i-6-6-6,tempbuf,10,26);
gametext_z(9,STARTALPHANUM, scale(5,ud.config.ScreenWidth,320),scale(200-i,ud.config.ScreenHeight,200)-8-8-8,tempbuf,0,10,26,0, 0, xdim-1, ydim-1, 65536);
if (ud.player_skill > 3 || (ud.multimode > 1 && !GTFLAGS(GAMETYPE_FLAG_PLAYERSFRIENDLY)))
Bsprintf(tempbuf,"K:^15%d",(ud.multimode>1 &&!GTFLAGS(GAMETYPE_FLAG_PLAYERSFRIENDLY))?g_player[i].ps->frag-g_player[i].ps->fraggedself:g_player[myconnectindex].ps->actors_killed);
else
Bsprintf(tempbuf,"K:^15%d/%d",g_player[myconnectindex].ps->actors_killed,
g_player[myconnectindex].ps->max_actors_killed>g_player[myconnectindex].ps->actors_killed?
g_player[myconnectindex].ps->max_actors_killed:g_player[myconnectindex].ps->actors_killed);
minitext(5,200-i-6-6,tempbuf,10,26);
{
if (g_player[myconnectindex].ps->actors_killed >= g_player[myconnectindex].ps->max_actors_killed)
Bsprintf(tempbuf,"K:%d/%d",g_player[myconnectindex].ps->actors_killed,
g_player[myconnectindex].ps->max_actors_killed>g_player[myconnectindex].ps->actors_killed?
g_player[myconnectindex].ps->max_actors_killed:g_player[myconnectindex].ps->actors_killed);
else
Bsprintf(tempbuf,"K:^15%d/%d",g_player[myconnectindex].ps->actors_killed,
g_player[myconnectindex].ps->max_actors_killed>g_player[myconnectindex].ps->actors_killed?
g_player[myconnectindex].ps->max_actors_killed:g_player[myconnectindex].ps->actors_killed);
}
// minitext(5,200-i-6-6,tempbuf,10,26);
gametext_z(9,STARTALPHANUM, scale(5,ud.config.ScreenWidth,320),scale(200-i,ud.config.ScreenHeight,200)-8-8,tempbuf,0,10,26,0, 0, xdim-1, ydim-1, 65536);
Bsprintf(tempbuf,"S:^15%d/%d", g_player[myconnectindex].ps->secret_rooms,g_player[myconnectindex].ps->max_secret_rooms);
minitext(5,200-i-6,tempbuf,10,26);
if (g_player[myconnectindex].ps->secret_rooms == g_player[myconnectindex].ps->max_secret_rooms)
Bsprintf(tempbuf,"S:%d/%d", g_player[myconnectindex].ps->secret_rooms,g_player[myconnectindex].ps->max_secret_rooms);
else Bsprintf(tempbuf,"S:^15%d/%d", g_player[myconnectindex].ps->secret_rooms,g_player[myconnectindex].ps->max_secret_rooms);
// minitext(5,200-i-6,tempbuf,10,26);
gametext_z(9,STARTALPHANUM, scale(5,ud.config.ScreenWidth,320),scale(200-i,ud.config.ScreenHeight,200)-8,tempbuf,0,10,26,0, 0, xdim-1, ydim-1, 65536);
}
if (tintf > 0 || dotint) palto(tintr,tintg,tintb,tintf|128);
}

View file

@ -5153,7 +5153,7 @@ static int parse(void)
operatesectors(var1, var2);
break;
case CON_OPERATEACTIVATORS:
if (var1<0 || var1>=numsectors) {OSD_Printf(CON_ERROR "CON_OPERATEACTIVATORS: Invalid sector %d\n",line_num,var1);break;}
if (var1<0 || var1>=0xffff) {OSD_Printf(CON_ERROR "CON_OPERATEACTIVATORS: Invalid sector %d\n",line_num,var1);break;}
operateactivators(var1, var2);
break;
case CON_SETASPECT:

View file

@ -665,7 +665,7 @@ cvarmappings cvar[] =
{ "cl_democams", "cl_democams: enable/disable demo playback cameras", (void*)&ud.democams, CVAR_BOOL, 0, 0, 1 },
{ "cl_idplayers", "cl_idplayers: enable/disable name display when aiming at opponents", (void*)&ud.idplayers, CVAR_BOOL, 0, 0, 1 },
{ "cl_levelstats", "cl_levelstats: enable/disable level statistics display\n", (void*)&ud.levelstats, CVAR_BOOL, 0, 0, 1 },
{ "cl_messagetime", "cl_messagetime: length of time to display multiplayer chat messages\n", (void*)&ud.msgdisptime, CVAR_INT, 0, 0, 3600 },
{ "cl_showcoords", "cl_showcoords: show your position in the game world", (void*)&ud.coords, CVAR_BOOL, 0, 0, 1 },