raze-gles/polymer/eduke32/source
2008-07-27 11:35:41 +00:00
..
jaudiolib 1. Removed unneeded the svn:executable proprties. These files aren't actually executable. 2008-07-12 14:09:52 +00:00
jmact git-svn-id: https://svn.eduke32.com/eduke32@855 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-12 23:44:07 +00:00
misc 1. Removed unneeded the svn:executable proprties. These files aren't actually executable. 2008-07-12 14:09:52 +00:00
_functio.h Some crap I didn't commit before 2007-02-16 00:11:25 +00:00
_rts.h Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes 2007-02-08 04:19:39 +00:00
actors.c git-svn-id: https://svn.eduke32.com/eduke32@909 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-27 01:22:17 +00:00
anim.c Part 1 of 64-bit patch from Stephen Anthony 2008-02-16 22:27:08 +00:00
astub.c git-svn-id: https://svn.eduke32.com/eduke32@910 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-27 11:35:41 +00:00
config.c r_cullobstructedmodels 2: only cull if model texture has alpha 2008-07-26 07:20:57 +00:00
config.h Comment out and refactor some unnecessary (IMO) console startup messages... seems to improve win32 startup times, possibly due to less scrolling of the startup window text buffer. 2008-07-09 23:25:38 +00:00
develop.h Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes 2007-02-08 04:19:39 +00:00
duke3d.h Game name in window title and some other shit 2008-07-22 09:05:34 +00:00
funct.h This fixes the cocksucker palette corruption bug that happened when switching video modes back and forth between software and polymost in fullscreen 2008-07-25 13:42:37 +00:00
function.h Some crap I didn't commit before 2007-02-16 00:11:25 +00:00
game.c git-svn-id: https://svn.eduke32.com/eduke32@910 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-27 11:35:41 +00:00
gamedef.c git-svn-id: https://svn.eduke32.com/eduke32@910 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-27 11:35:41 +00:00
gamedef.h 1. Added CON command: cmenu <gamevar> 2008-07-25 18:10:33 +00:00
gamedefs.h Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes 2007-02-08 04:19:39 +00:00
gameexec.c git-svn-id: https://svn.eduke32.com/eduke32@910 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-27 11:35:41 +00:00
gamevars.c git-svn-id: https://svn.eduke32.com/eduke32@909 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-27 01:22:17 +00:00
global.c git-svn-id: https://svn.eduke32.com/eduke32@855 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-12 23:44:07 +00:00
GNU.TXT Importing source for great justice 2006-04-13 20:47:06 +00:00
grpscan.c Game name in window title and some other shit 2008-07-22 09:05:34 +00:00
grpscan.h Game name in window title and some other shit 2008-07-22 09:05:34 +00:00
keys.h Cleanup patch from Hunter_rus 2008-05-16 00:23:33 +00:00
mapster32.h git-svn-id: https://svn.eduke32.com/eduke32@910 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-27 11:35:41 +00:00
mdump.cpp 1. Removed unneeded the svn:executable proprties. These files aren't actually executable. 2008-07-12 14:09:52 +00:00
mdump.h 1. Removed unneeded the svn:executable proprties. These files aren't actually executable. 2008-07-12 14:09:52 +00:00
menus.c git-svn-id: https://svn.eduke32.com/eduke32@910 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-27 11:35:41 +00:00
names.h 1. Removed unneeded the svn:executable proprties. These files aren't actually executable. 2008-07-12 14:09:52 +00:00
namesdyn.c git-svn-id: https://svn.eduke32.com/eduke32@612 1a8010ca-5511-0410-912e-c29ae57300e0 2008-02-06 21:02:11 +00:00
namesdyn.h git-svn-id: https://svn.eduke32.com/eduke32@612 1a8010ca-5511-0410-912e-c29ae57300e0 2008-02-06 21:02:11 +00:00
osdcmds.c git-svn-id: https://svn.eduke32.com/eduke32@909 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-27 01:22:17 +00:00
osdcmds.h added support for removing aliases 2008-06-30 01:03:51 +00:00
osdfuncs.c r_cullobstructedmodels 2: only cull if model texture has alpha 2008-07-26 07:20:57 +00:00
osdfuncs.h r_cullobstructedmodels 2: only cull if model texture has alpha 2008-07-26 07:20:57 +00:00
player.c git-svn-id: https://svn.eduke32.com/eduke32@910 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-27 11:35:41 +00:00
premap.c git-svn-id: https://svn.eduke32.com/eduke32@909 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-27 01:22:17 +00:00
rts.c Comment out and refactor some unnecessary (IMO) console startup messages... seems to improve win32 startup times, possibly due to less scrolling of the startup window text buffer. 2008-07-09 23:25:38 +00:00
rts.h Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes 2007-02-08 04:19:39 +00:00
savegame.c Crappy temporary brightness adjustment menu and some misc fixes 2008-07-20 11:03:57 +00:00
sector.c Remove -Wno-unused from Makefile 2008-03-21 04:01:38 +00:00
soundefs.h 1. Removed unneeded the svn:executable proprties. These files aren't actually executable. 2008-07-12 14:09:52 +00:00
sounds.c git-svn-id: https://svn.eduke32.com/eduke32@909 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-27 01:22:17 +00:00
sounds.h 1. Removed unneeded the svn:executable proprties. These files aren't actually executable. 2008-07-12 14:09:52 +00:00
startgtk.game.c Game name in window title and some other shit 2008-07-22 09:05:34 +00:00
startwin.game.c Game name in window title and some other shit 2008-07-22 09:05:34 +00:00
startwin.game.h 1. Removed unneeded the svn:executable proprties. These files aren't actually executable. 2008-07-12 14:09:52 +00:00
testcd.c Remove -Wno-unused from Makefile 2008-03-21 04:01:38 +00:00
winbits.c EDuke32 now compiles okay with the Microsoft compiler using NMake. 2006-12-21 12:53:11 +00:00
wrapper.c 1. Removed unneeded the svn:executable proprties. These files aren't actually executable. 2008-07-12 14:09:52 +00:00