Uhh.. yeah

git-svn-id: https://svn.eduke32.com/eduke32@395 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2006-12-10 03:15:56 +00:00
parent d48c66b7ad
commit 0bd5f4a9e5
5 changed files with 209 additions and 243 deletions

View file

@ -280,45 +280,6 @@ void checkavailweapon(struct player_struct *p)
else p->weapon_pos = -1;
}
long ifsquished(short i, short p)
{
sectortype *sc;
char squishme;
long floorceildist;
if (PN == APLAYER && ud.clipping)
return 0;
sc = &sector[SECT];
floorceildist = sc->floorz - sc->ceilingz;
if (sc->lotag != 23)
{
if (sprite[i].pal == 1)
squishme = floorceildist < (32<<8) && (sc->lotag&32768) == 0;
else
squishme = floorceildist < (12<<8); // && (sc->lotag&32768) == 0;
}
else squishme = 0;
if (squishme)
{
FTA(10,&ps[p]);
if (badguy(&sprite[i])) sprite[i].xvel = 0;
if (sprite[i].pal == 1)
{
hittype[i].picnum = SHOTSPARK1;
hittype[i].extra = 1;
return 0;
}
return 1;
}
return 0;
}
void hitradius(short i, long r, long hp1, long hp2, long hp3, long hp4)
{
spritetype *s,*sj;
@ -751,7 +712,7 @@ void clearsectinterpolate(short i)
}
}
void ms(short i)
static void ms(short i)
{
//T1,T2 and T3 are used for all the sector moving stuff!!!
@ -782,7 +743,7 @@ void ms(short i)
}
}
void movefta(void)
static void movefta(void)
{
long x, px, py, sx, sy;
short i, j, p, psect, ssect, nexti;
@ -1074,7 +1035,7 @@ BOLT:
}
short otherp;
void moveplayers(void) //Players
static void moveplayers(void) //Players
{
short i , nexti;
long otherx;
@ -1210,7 +1171,7 @@ BOLT:
}
}
void movefx(void)
static void movefx(void)
{
short i, j, nexti, p;
long x, ht;
@ -1310,7 +1271,7 @@ BOLT:
}
}
void movefallers(void)
static void movefallers(void)
{
short i, nexti, sect, j;
spritetype *s;
@ -1408,7 +1369,7 @@ BOLT:
}
}
void movestandables(void)
static void movestandables(void)
{
short i, j, k, m, nexti, nextj, p=0, sect;
long l=0, x, *t;
@ -2354,7 +2315,7 @@ BOLT:
}
}
void bounce(short i)
static void bounce(short i)
{
long k, l, daang, dax, day, daz, xvect, yvect, zvect;
short hitsect;
@ -2394,7 +2355,7 @@ void bounce(short i)
s->ang = getangle(xvect,yvect);
}
void moveweapons(void)
static void moveweapons(void)
{
short i, j=0, k, f, nexti, p, q;
long dax,day,daz, x, ll;
@ -3192,7 +3153,7 @@ BOLT:
}
}
void movetransports(void)
static void movetransports(void)
{
char warpspriteto;
short i, j, k, l, p, sect, sectlotag, nexti, nextj;
@ -3528,7 +3489,7 @@ BOLT:
}
}
void moveactors(void)
static void moveactors(void)
{
long x, m, l, *t;
short a, i, j, nexti, nextj, sect, p;
@ -4851,7 +4812,7 @@ BOLT:
}
void moveexplosions(void) // STATNUM 5
static void moveexplosions(void) // STATNUM 5
{
short i, j, nexti, sect, p;
long l, x, *t;
@ -5415,7 +5376,7 @@ BOLT:
}
}
void moveeffectors(void) //STATNUM 3
static void moveeffectors(void) //STATNUM 3
{
long q=0, l, m, x, st, j, *t;
short i, k, nexti, nextk, p, sh, nextj;
@ -7651,3 +7612,35 @@ BOLT:
}
}
void moveobjects(void)
{
int k;
movefta(); //ST 2
moveweapons(); //ST 5 (must be last)
movetransports(); //ST 9
moveplayers(); //ST 10
movefallers(); //ST 12
moveexplosions(); //ST 4
moveactors(); //ST 1
moveeffectors(); //ST 3
movestandables(); //ST 6
for (k=0;k<MAXSTATUS;k++)
{
int i = headspritestat[k];
while (i >= 0)
{
int p, j = nextspritestat[i];
OnEvent(EVENT_GAME,i, findplayer(&sprite[i],(long *)&p), p);
i = j;
}
}
doanimations();
movefx(); //ST 11
}

View file

@ -89,22 +89,14 @@ extern void docacheit(void);
extern void xyzmirror(short i,short wn);
extern void vscrn(void);
extern void pickrandomspot(short snum);
extern void resetplayerstats(short snum);
extern void resetweapons(short snum);
extern void resetinventory(short snum);
extern void resetprestat(short snum,char g);
extern void setupbackdrop(short backpicnum);
extern void cachespritenum(short i);
extern void cachegoodsprites(void);
extern void prelevel(char g);
extern void newgame(char vn,char ln,char sk);
extern void resetpspritevars(char g);
extern void resettimevars(void);
extern void genspriteremaps(void);
extern void waitforeverybody(void);
extern char checksum(long sum);
extern char getsound(unsigned short num);
extern void precachenecessarysounds(void);
extern void cacheit(void);
extern void dofrontscreens(char *);
extern void clearfifo(void);
@ -149,7 +141,6 @@ extern int getfilenames(char *path, char kind[]);
extern void sortfilenames(void);
extern void menus(void);
extern void palto(char r,char g,char b,long e);
extern void drawoverheadmap(long cposx,long cposy,long czoom,short cang);
extern void playanm(char *fn,char);
extern short getincangle(short a,short na);
extern char ispecial(char c);
@ -163,13 +154,7 @@ extern long transnum(long type);
extern char parsecommand(void);
extern void passone(void);
extern void loadefs(char *fn);
extern char dodge(spritetype *s);
extern short furthestangle(short sActor,short angs);
extern short furthestcanseepoint(short sActor,spritetype *ts,long *dax,long *day);
extern void alterang(short a);
extern void move(void);
extern void parseifelse(long condition);
extern char parse(void);
extern void execute(const short *sActor,const short *sPlayer,const long *lDist);
extern void overwritesprite(long thex,long they,short tilenum,signed char shade,char stat,char dapalnum);
extern void timerhandler(void);
@ -178,37 +163,22 @@ extern int gametextpal(int x,int y,char *t,char s,char p);
extern int minitext(int x,int y,char *t,char p,short sb);
extern void gamenumber(long x,long y,long n,char s);
extern void Shutdown(void);
extern void allowtimetocorrecterrorswhenquitting(void);
extern void getpackets(void);
extern void faketimerhandler(void);
extern void checksync(void);
extern void check_fta_sounds(short i);
extern inline short inventory(spritetype *s);
extern short badguy(spritetype *s);
extern short badguypic(short pn);
extern void myos(long x,long y,short tilenum,signed char shade,char orientation);
extern void myospal(long x,long y,short tilenum,signed char shade,char orientation,char p);
extern void invennum(long x,long y,char num1,char ha,char sbits);
extern void weaponnum(short ind,long x,long y,long num1,long num2,char ha);
extern void weaponnum999(char ind,long x,long y,long num1,long num2,char ha);
extern void weapon_amounts(struct player_struct *p,long x,long y,long u);
extern void digitalnumber(long x,long y,long n,char s,char cs);
extern void scratchmarks(long x,long y,long n,char s,char p);
extern void displayinventory(struct player_struct *p);
extern void displayfragbar(void);
extern void coolgaugetext(short snum);
extern void tics(void);
extern void clocks(void);
extern void coords(short snum);
extern void operatefta(void);
extern void displayfragbar(void);
extern void FTA(short q,struct player_struct *p);
extern void showtwoscreens(void);
extern void binscreen(void);
extern void gameexit(char *t);
extern short strget(short x,short y,char *t,short dalen,short c);
extern void displayrest(long smoothratio);
extern void updatesectorz(long x,long y,long z,short *sectnum);
extern void view(struct player_struct *pp,long *vx,long *vy,long *vz,short *vsectnum,short ang,short horiz);
extern void drawbackground(void);
extern void displayrooms(short snum,long smoothratio);
extern short LocateTheLocator(short n,short sn);
@ -227,25 +197,13 @@ extern void compilecons(void);
extern void Startup(long argc, char **argv);
extern void getnames(void);
extern int main(int argc,char **argv);
extern char opendemoread(char which_demo);
extern void opendemowrite(void);
extern void record(void);
extern void closedemowrite(void);
extern long playback(void);
extern char moveloop(void);
extern void fakedomovethingscorrect(void);
extern void fakedomovethings(void);
extern char domovethings(void);
extern void displaybonuspics(short x,short y,short p);
extern void doorders(void);
extern void dobonus(char bonusonly);
extern void cameratext(short i);
extern void vglass(long x,long y,short a,short wn,short n);
extern void lotsofglass(short i,short wallnum,short n);
extern void spriteglass(short i,short n);
extern void ceilingglass(short i,short sectnum,short n);
extern void lotsofcolourglass(short i,short wallnum,short n);
extern void SetupGameButtons(void);
extern long GetTime(void);
extern void CenterCenter(void);
extern void UpperLeft(void);
@ -280,7 +238,6 @@ extern void addweaponnoswitch(struct player_struct *p,short weapon);
extern void addweapon(struct player_struct *p,short weapon);
extern void checkavailinven(struct player_struct *p);
extern void checkavailweapon(struct player_struct *p);
extern long ifsquished(short i,short p);
extern void hitradius(short i,long r,long hp1,long hp2,long hp3,long hp4);
extern int movesprite(short spritenum,long xchange,long ychange,long zchange,unsigned long cliptype);
extern short ssp(short i,unsigned long cliptype);
@ -291,22 +248,11 @@ extern void lotsofpaper(spritetype *s, short n);
extern void guts(spritetype *s,short gtype,short n,short p);
extern void setsectinterpolate(short i);
extern void clearsectinterpolate(short i);
extern void ms(short i);
extern void movefta(void);
extern short ifhitsectors(short sectnum);
extern short ifhitbyweapon(short sn);
extern void moveobjects(void);
extern void movecyclers(void);
extern void movedummyplayers(void);
extern void moveplayers(void);
extern void movefx(void);
extern void movefallers(void);
extern void movestandables(void);
extern void bounce(short i);
extern void moveweapons(void);
extern void movetransports(void);
extern void moveeffectors(void);
extern void moveactors(void);
extern void moveexplosions(void);
// game.c
extern void setstatusbarscale(long sc);

View file

@ -126,6 +126,14 @@ long tempwallptr;
long nonsharedtimer;
static void cameratext(short i);
static char moveloop(void);
static void doorders(void);
static void fakedomovethings(void);
static void fakedomovethingscorrect(void);
static char domovethings(void);
static long playback(void);
enum
{
T_EOF = -2,
@ -182,7 +190,7 @@ static inline long sbarsc(long sc)
return scale(sc,ud.statusbarscale,100);
}
void patchstatusbar(long x1, long y1, long x2, long y2)
static void patchstatusbar(long x1, long y1, long x2, long y2)
{
long scl, tx, ty;
long clx1,cly1,clx2,cly2,clofx,clofy;
@ -365,7 +373,7 @@ inline int mpgametext(int y,char *t,char s,short dabits)
else return(gametext_(0,STARTALPHANUM, 5,y,t,s,0,dabits,0, 0, xdim-1, ydim-1));
}
int minitext_(int x,int y,char *t,char s,char p,short sb)
static int minitext_(int x,int y,char *t,char s,char p,short sb)
{
short ac;
char ch,cmode;
@ -403,16 +411,18 @@ inline int minitext(int x,int y,char *t,char p,short sb)
return (minitext_(x,y,(char *)strip_color_codes(t),0,p,sb));
}
void gamenumber(long x,long y,long n,char s)
#if 0
static void gamenumber(long x,long y,long n,char s)
{
char b[10];
//ltoa(n,b,10);
Bsnprintf(b,10,"%ld",n);
gametext(x,y,b,s,2+8+16);
}
#endif
char recbuf[180];
void allowtimetocorrecterrorswhenquitting(void)
static void allowtimetocorrecterrorswhenquitting(void)
{
long i, j, oldtotalclock;
@ -935,7 +945,7 @@ void getpackets(void)
extern void computergetinput(long snum, input *syn);
void faketimerhandler()
void faketimerhandler(void)
{
long i, j, k;
// short who;
@ -1267,7 +1277,7 @@ typedef struct
cactype;
extern cactype cac[];
void caches(void)
static void caches(void)
{
short i,k;
@ -1291,7 +1301,7 @@ void caches(void)
}
}
void checksync(void)
static void checksync(void)
{
long i;
@ -1532,7 +1542,7 @@ void myospalx(long x, long y, short tilenum, signed char shade, char orientation
rotatesprite(x<<16,y<<16,32768L,a,tilenum,shade,p,2|orientation,windowx1,windowy1,windowx2,windowy2);
}
void invennum(long x,long y,char num1,char ha,char sbits)
static void invennum(long x,long y,char num1,char ha,char sbits)
{
char dabuf[80] = {0};
Bsprintf(dabuf,"%d",num1);
@ -1551,7 +1561,7 @@ void invennum(long x,long y,char num1,char ha,char sbits)
rotatesprite(sbarx(x+4),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,sbits,0,0,xdim-1,ydim-1);
}
void orderweaponnum(short ind,long x,long y,char ha)
static void orderweaponnum(short ind,long x,long y,char ha)
{
rotatesprite(sbarx(x-7),sbary(y),sbarsc(65536L),0,THREEBYFIVE+ind+1,ha-10,7,10,0,0,xdim-1,ydim-1);
rotatesprite(sbarx(x-3),sbary(y),sbarsc(65536L),0,THREEBYFIVE+10,ha,0,10,0,0,xdim-1,ydim-1);
@ -1559,7 +1569,7 @@ void orderweaponnum(short ind,long x,long y,char ha)
minitextshade(x+1,y-4,"ORDER",26,6,2+8+16);
}
void weaponnum(short ind,long x,long y,long num1, long num2,char ha)
static void weaponnum(short ind,long x,long y,long num1, long num2,char ha)
{
char dabuf[80] = {0};
@ -1587,7 +1597,7 @@ void weaponnum(short ind,long x,long y,long num1, long num2,char ha)
else rotatesprite(sbarx(x+13),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,10,0,0,xdim-1,ydim-1);
}
void weaponnum999(char ind,long x,long y,long num1, long num2,char ha)
static void weaponnum999(char ind,long x,long y,long num1, long num2,char ha)
{
char dabuf[80] = {0};
@ -1624,7 +1634,7 @@ void weaponnum999(char ind,long x,long y,long num1, long num2,char ha)
else rotatesprite(sbarx(x+25),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,10,0,0,xdim-1,ydim-1);
}
void weapon_amounts(struct player_struct *p,long x,long y,long u)
static void weapon_amounts(struct player_struct *p,long x,long y,long u)
{
int cw;
@ -1748,7 +1758,7 @@ void weapon_amounts(struct player_struct *p,long x,long y,long u)
}
}
void digitalnumber(long x,long y,long n,char s,char cs)
static void digitalnumber(long x,long y,long n,char s,char cs)
{
short i, j, k, p, c;
@ -1820,7 +1830,7 @@ void scratchmarks(long x,long y,long n,char s,char p)
if(ni) overwritesprite(x,y,SCRATCH+ni-1,s,p,0);
}
*/
void displayinventory(struct player_struct *p)
static void displayinventory(struct player_struct *p)
{
short n, j, xoff, y;
@ -1919,7 +1929,7 @@ void displayfragbar(void)
#define SBY (200-tilesizy[BOTTOMSTATUSBAR])
void coolgaugetext(short snum)
static void coolgaugetext(short snum)
{
struct player_struct *p;
long i, j, o, ss, u;
@ -2343,7 +2353,7 @@ void coolgaugetext(short snum)
#define AVERAGEFRAMES 16
static long frameval[AVERAGEFRAMES], framecnt = 0;
void tics(void)
static void tics(void)
{
long i,j;
char b[10];
@ -2379,7 +2389,7 @@ void tics(void)
framecnt = ((framecnt+1)&(AVERAGEFRAMES-1));
}
void coords(short snum)
static void coords(short snum)
{
short y = 8;
@ -2416,7 +2426,7 @@ void coords(short snum)
printext256(250L,y+99L+7,31,-1,tempbuf,0);
}
void operatefta(void)
static void operatefta(void)
{
long i, j, k, l;
@ -2523,7 +2533,7 @@ void FTA(short q,struct player_struct *p)
else OSD_Printf("%s %d null quote %d\n",__FILE__,__LINE__,p->ftq);
}
void showtwoscreens(void)
static void showtwoscreens(void)
{
if (!VOLUMEALL)
{
@ -2711,7 +2721,7 @@ inline short mpstrget(short x,short y,char *t,short dalen,short c)
else return(strget(x,y,t,dalen,c));
}
void typemode(void)
static void typemode(void)
{
short ch, hitstate, i, j, l;
@ -2865,7 +2875,7 @@ void typemode(void)
}
}
void moveclouds(void)
static void moveclouds(void)
{
if (totalclock > cloudtotalclock || totalclock < (cloudtotalclock-7))
{
@ -2884,7 +2894,7 @@ void moveclouds(void)
}
}
void drawoverheadmap(long cposx, long cposy, long czoom, short cang)
static void drawoverheadmap(long cposx, long cposy, long czoom, short cang)
{
long i, j, k, l, x1, y1, x2=0, y2=0, x3, y3, x4, y4, ox, oy, xoff, yoff;
long dax, day, cosang, sinang, xspan, yspan, sprx, spry;
@ -3504,7 +3514,7 @@ void displayrest(long smoothratio)
if (tintf > 0 || dotint) palto(tintr,tintg,tintb,tintf|128);
}
void view(struct player_struct *pp, long *vx, long *vy,long *vz,short *vsectnum, short ang, short horiz)
static void view(struct player_struct *pp, long *vx, long *vy,long *vz,short *vsectnum, short ang, short horiz)
{
spritetype *sp;
long i, nx, ny, nz, hx, hy, hitx, hity, hitz;
@ -4150,7 +4160,7 @@ short LocateTheLocator(short n,short sn)
return -1;
}
void dumpdebugdata(void)
static void dumpdebugdata(void)
{
int i,j,x;
FILE * fp=fopen("debug.con","w");
@ -9254,7 +9264,52 @@ void sanitizegametype()
// initprintf("ud.m_coop=%i after sanitisation\n",ud.m_coop);
}
void genspriteremaps(void)
{
long j,fp;
signed char look_pos;
char *lookfn = "lookup.dat";
fp = kopen4load(lookfn,0);
if (fp != -1)
kread(fp,(char *)&numl,1);
else
gameexit("\nERROR: File 'LOOKUP.DAT' not found.");
for (j=0;j < numl;j++)
{
kread(fp,(signed char *)&look_pos,1);
kread(fp,tempbuf,256);
makepalookup((long)look_pos,tempbuf,0,0,0,1);
}
for (j = 0; j < 256; j++)
tempbuf[j] = j;
numl++;
makepalookup(numl, tempbuf, 15, 15, 15, 1);
numl++;
makepalookup(numl, tempbuf, 15, 0, 0, 1);
numl++;
makepalookup(numl, tempbuf, 0, 15, 0, 1);
numl++;
makepalookup(numl, tempbuf, 0, 0, 15, 1);
numl -= 3;
kread(fp,&waterpal[0],768);
kread(fp,&slimepal[0],768);
kread(fp,&titlepal[0],768);
kread(fp,&drealms[0],768);
kread(fp,&endingpal[0],768);
palette[765] = palette[766] = palette[767] = 0;
slimepal[765] = slimepal[766] = slimepal[767] = 0;
waterpal[765] = waterpal[766] = waterpal[767] = 0;
kclose(fp);
}
extern int startwin_run(void);
static void SetupGameButtons(void);
void Startup(long argc, char **argv)
{
@ -9547,7 +9602,8 @@ void writestring(long a1,long a2,long a3,short a4,long vx,long vy,long vz)
char testcd(char *fn, long testsiz);
// JBF: various hacks here
void copyprotect(void)
#if 0
static void copyprotect(void)
{
// FILE *fp;
// char idfile[256];
@ -9565,6 +9621,7 @@ void copyprotect(void)
return;
}
}
#endif
void backtomenu(void)
{
@ -9812,8 +9869,10 @@ void app_main(int argc,char **argv)
}
}
#if 0
copyprotect();
if (cp) return;
#endif
if (netparamcount > 0) _buildargc = (argc -= netparamcount+1); // crop off the net parameters
@ -10153,7 +10212,7 @@ MAIN_LOOP_RESTART:
char demo_version;
char opendemoread(char which_demo) // 0 = mine
static char opendemoread(char which_demo) // 0 = mine
{
char d[13];
char ver;
@ -10312,7 +10371,7 @@ void opendemowrite(void)
ud.reccnt = 0;
}
void record(void)
static void record(void)
{
short i;
@ -10359,7 +10418,7 @@ oldinput;
oldinput oldrecsync[RECSYNCBUFSIZ];
// extern long syncs[];
long playback(void)
static long playback(void)
{
long i,j,k,l;
char foundemo;
@ -10576,7 +10635,7 @@ RECHECK:
return 1;
}
char moveloop()
static char moveloop()
{
long i;
@ -10596,7 +10655,7 @@ char moveloop()
return 0;
}
void fakedomovethingscorrect(void)
static void fakedomovethingscorrect(void)
{
long i;
struct player_struct *p;
@ -10636,7 +10695,7 @@ void fakedomovethingscorrect(void)
fakedomovethings();
}
void fakedomovethings(void)
static void fakedomovethings(void)
{
input *syn;
struct player_struct *p;
@ -11075,13 +11134,11 @@ ENDFAKEPROCESSINPUT:
sprite[p->i].cstat = backcstat;
}
char domovethings(void)
static char domovethings(void)
{
short i, j, k;
int i, j;
char ch;
long p;
for (i=connecthead;i>=0;i=connectpoint2[i])
if (sync[i].bits&(1<<17))
{
@ -11302,35 +11359,7 @@ char domovethings(void)
}
if (ud.pause_on == 0)
{
movefta(); //ST 2
moveweapons(); //ST 5 (must be last)
movetransports(); //ST 9
moveplayers(); //ST 10
movefallers(); //ST 12
moveexplosions(); //ST 4
moveactors(); //ST 1
moveeffectors(); //ST 3
movestandables(); //ST 6
for (k=0;k<MAXSTATUS;k++)
{
i = headspritestat[k];
while (i >= 0)
{
j = nextspritestat[i];
OnEvent(EVENT_GAME,i, findplayer(&sprite[i],&p), p);
i = j;
}
}
doanimations();
movefx(); //ST 11
}
moveobjects();
fakedomovethingscorrect();
@ -11349,7 +11378,7 @@ char domovethings(void)
return 0;
}
void doorders(void)
static void doorders(void)
{
setview(0,0,xdim-1,ydim-1);
@ -12117,7 +12146,7 @@ FRAGBONUS:
}
}
void cameratext(short i)
static void cameratext(short i)
{
char flipbits;
long x , y;
@ -12140,6 +12169,7 @@ void cameratext(short i)
}
}
#if 0
void vglass(long x,long y,short a,short wn,short n)
{
long z, zincs;
@ -12152,6 +12182,7 @@ void vglass(long x,long y,short a,short wn,short n)
for (z = sector[sect].ceilingz;z < sector[sect].floorz; z += zincs)
EGS(sect,x,y,z-(TRAND&8191),GLASSPIECES+(z&(TRAND%3)),-32,36,36,a+128-(TRAND&255),16+(TRAND&31),0,-1,5);
}
#endif
void lotsofglass(short i,short wallnum,short n)
{
@ -12279,7 +12310,7 @@ void lotsofcolourglass(short i,short wallnum,short n)
}
}
void SetupGameButtons(void)
static void SetupGameButtons(void)
{
CONTROL_DefineFlag(gamefunc_Move_Forward,false);
CONTROL_DefineFlag(gamefunc_Move_Backward,false);
@ -12348,6 +12379,7 @@ long GetTime(void)
return totalclock;
}
#if 0
/*
===================
=
@ -12412,4 +12444,4 @@ void CenterRudder(void)
{
initprintf("Center the rudder control and press a button\n");
}
#endif

View file

@ -34,7 +34,7 @@ static spritetype *g_sp;
extern int32 scripthandle;
void DoUserDef(char bSet, const long *lLabelID, const long *lVar2, const long *sActor, const long *sPlayer)
static void DoUserDef(char bSet, const long *lLabelID, const long *lVar2, const long *sActor, const long *sPlayer)
{
long lValue;
@ -809,7 +809,7 @@ void DoUserDef(char bSet, const long *lLabelID, const long *lVar2, const long *s
return;
}
void DoThisProjectile(char bSet, const long *lVar1, const long *lLabelID, const long *lVar2, const long *sActor, const long *sPlayer)
static void DoThisProjectile(char bSet, const long *lVar1, const long *lLabelID, const long *lVar2, const long *sActor, const long *sPlayer)
{
long lValue,proj;
@ -1028,7 +1028,7 @@ void DoThisProjectile(char bSet, const long *lVar1, const long *lLabelID, const
return;
}
void DoPlayer(char bSet, const long *lVar1, const long *lLabelID, const long *lVar2, const long *sActor, const long *sPlayer, const long *lParm2)
static void DoPlayer(char bSet, const long *lVar1, const long *lLabelID, const long *lVar2, const long *sActor, const long *sPlayer, const long *lParm2)
{
int iPlayer;
long lValue;
@ -2056,7 +2056,7 @@ void DoPlayer(char bSet, const long *lVar1, const long *lLabelID, const long *lV
return;
}
void DoInput(char bSet, const long *lVar1, const long *lLabelID, const long *lVar2, const long *sActor, const long *sPlayer)
static void DoInput(char bSet, const long *lVar1, const long *lLabelID, const long *lVar2, const long *sActor, const long *sPlayer)
{
int iPlayer;
long lValue;
@ -2123,7 +2123,7 @@ void DoInput(char bSet, const long *lVar1, const long *lLabelID, const long *lVa
return;
}
void DoWall(char bSet, const long *lVar1, const long *lLabelID, const long *lVar2, const long *sActor, const long *sPlayer)
static void DoWall(char bSet, const long *lVar1, const long *lLabelID, const long *lVar2, const long *sActor, const long *sPlayer)
{
int iWall;
long lValue;
@ -2261,7 +2261,7 @@ void DoWall(char bSet, const long *lVar1, const long *lLabelID, const long *lVar
return;
}
void DoSector(char bSet, const long *lVar1, const long *lLabelID, const long *lVar2, const long *sActor, const long *sPlayer)
static void DoSector(char bSet, const long *lVar1, const long *lLabelID, const long *lVar2, const long *sActor, const long *sPlayer)
{
int iSector;
long lValue;
@ -2439,7 +2439,7 @@ void DoSector(char bSet, const long *lVar1, const long *lLabelID, const long *lV
return;
}
void DoActor(char bSet, const long *lVar1, const long *lLabelID, const long *lVar2, const long *sActor, const long *sPlayer, const long *lParm2)
static void DoActor(char bSet, const long *lVar1, const long *lLabelID, const long *lVar2, const long *sActor, const long *sPlayer, const long *lParm2)
{
int iActor;
long lValue;
@ -2794,7 +2794,7 @@ void DoActor(char bSet, const long *lVar1, const long *lLabelID, const long *lVa
return;
}
void DoProjectile(char bSet, const long *lVar1, const long *lLabelID, const long *lVar2, const long *sActor, const long *sPlayer)
static void DoProjectile(char bSet, const long *lVar1, const long *lLabelID, const long *lVar2, const long *sActor, const long *sPlayer)
{
long lValue,proj;
@ -3010,6 +3010,8 @@ void DoProjectile(char bSet, const long *lVar1, const long *lLabelID, const long
return;
}
static char parse(void);
void OnEvent(int iEventID, short sActor,short sPlayer,long lDist)
{
short og_i,og_p;
@ -3081,7 +3083,46 @@ void OnEvent(int iEventID, short sActor,short sPlayer,long lDist)
//AddLog("End of Execution");
}
char dodge(spritetype *s)
static long ifsquished(short i, short p)
{
sectortype *sc;
char squishme;
long floorceildist;
if (PN == APLAYER && ud.clipping)
return 0;
sc = &sector[SECT];
floorceildist = sc->floorz - sc->ceilingz;
if (sc->lotag != 23)
{
if (sprite[i].pal == 1)
squishme = floorceildist < (32<<8) && (sc->lotag&32768) == 0;
else
squishme = floorceildist < (12<<8); // && (sc->lotag&32768) == 0;
}
else squishme = 0;
if (squishme)
{
FTA(10,&ps[p]);
if (badguy(&sprite[i])) sprite[i].xvel = 0;
if (sprite[i].pal == 1)
{
hittype[i].picnum = SHOTSPARK1;
hittype[i].extra = 1;
return 0;
}
return 1;
}
return 0;
}
static char dodge(spritetype *s)
{
short i;
long bx,by,mx,my,bxvect,byvect,mxvect,myvect,d;
@ -3281,7 +3322,7 @@ short getincangle(short a,short na)
}
}
void alterang(short a)
static void alterang(short a)
{
short aang, angdif, goalang,j;
long ticselapsed, *moveptr;
@ -3351,7 +3392,7 @@ void alterang(short a)
}
}
void move()
static void move(void)
{
long l, *moveptr;
short a, goalang, angdif;
@ -3547,9 +3588,7 @@ void move()
}
}
char parse(void);
void parseifelse(long condition)
static void parseifelse(long condition)
{
if (condition)
{
@ -3572,7 +3611,7 @@ void parseifelse(long condition)
// long *it = 0x00589a04;
char parse(void)
static char parse(void)
{
long j, l, s, tw;

View file

@ -64,7 +64,7 @@ static void tloadtile(short tilenume, char type)
}
}
void cachespritenum(short i)
static void cachespritenum(short i)
{
char maxc;
short j;
@ -203,7 +203,7 @@ void cachespritenum(short i)
for (j = PN; j < (PN+maxc); j++) tloadtile(j,1);
}
void cachegoodsprites(void)
static void cachegoodsprites(void)
{
short i,j;
@ -278,7 +278,7 @@ char getsound(unsigned short num)
return 1;
}
void precachenecessarysounds(void)
static void precachenecessarysounds(void)
{
short i, j;
@ -485,7 +485,7 @@ void pickrandomspot(short snum)
p->cursectnum = po[i].os;
}
void resetplayerstats(short snum)
static void resetplayerstats(short snum)
{
struct player_struct *p;
@ -645,7 +645,7 @@ void resetinventory(short snum)
OnEvent(EVENT_RESETINVENTORY, p->i, snum, -1);
}
void resetprestat(short snum,char g)
static void resetprestat(short snum,char g)
{
struct player_struct *p;
short i;
@ -708,7 +708,7 @@ void resetprestat(short snum,char g)
}
void setupbackdrop(short sky)
static void setupbackdrop(short sky)
{
short i;
@ -750,7 +750,7 @@ void setupbackdrop(short sky)
pskybits=3;
}
void prelevel(char g)
static void prelevel(char g)
{
short i, nexti, j, startwall, endwall, lotaglist;
short lotags[65];
@ -1174,7 +1174,7 @@ void newgame(char vn,char ln,char sk)
}
}
void resetpspritevars(char g)
static void resetpspritevars(char g)
{
short i, j, nexti,circ;
long firstx,firsty;
@ -1351,7 +1351,7 @@ void resetpspritevars(char g)
}
}
void clearfrags(void)
static void clearfrags(void)
{
short i;
@ -1371,50 +1371,6 @@ void resettimevars(void)
ready2send = 1;
}
void genspriteremaps(void)
{
long j,fp;
signed char look_pos;
char *lookfn = "lookup.dat";
fp = kopen4load(lookfn,0);
if (fp != -1)
kread(fp,(char *)&numl,1);
else
gameexit("\nERROR: File 'LOOKUP.DAT' not found.");
for (j=0;j < numl;j++)
{
kread(fp,(signed char *)&look_pos,1);
kread(fp,tempbuf,256);
makepalookup((long)look_pos,tempbuf,0,0,0,1);
}
for (j = 0; j < 256; j++)
tempbuf[j] = j;
numl++;
makepalookup(numl, tempbuf, 15, 15, 15, 1);
numl++;
makepalookup(numl, tempbuf, 15, 0, 0, 1);
numl++;
makepalookup(numl, tempbuf, 0, 15, 0, 1);
numl++;
makepalookup(numl, tempbuf, 0, 0, 15, 1);
numl -= 3;
kread(fp,&waterpal[0],768);
kread(fp,&slimepal[0],768);
kread(fp,&titlepal[0],768);
kread(fp,&drealms[0],768);
kread(fp,&endingpal[0],768);
palette[765] = palette[766] = palette[767] = 0;
slimepal[765] = slimepal[766] = slimepal[767] = 0;
waterpal[765] = waterpal[766] = waterpal[767] = 0;
kclose(fp);
}
void waitforeverybody()
{
long i;