Might as well make this a bit more proper

git-svn-id: https://svn.eduke32.com/eduke32@181 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2006-05-22 07:25:21 +00:00
parent ce4b067e65
commit e73e8a9b9f
6 changed files with 12 additions and 16 deletions

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@ -472,7 +472,7 @@ extern long glusetexcompr;
extern long gltexfiltermode;
extern long glredbluemode;
extern long glusetexcache, glusetexcachecompression;
extern long glmultisample, glnvmultisamplehint, glratiocorrection, glhudcorrect;
extern long glmultisample, glnvmultisamplehint, glwidescreen, glhudcorrect;
void gltexapplyprops (void);
#endif

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@ -124,7 +124,7 @@ long gltexmaxsize = 0; // 0 means autodetection on first run
long gltexmiplevel = 0; // discards this many mipmap levels
static long lastglpolygonmode = 0; //FUK
long glpolygonmode = 0; // 0:GL_FILL,1:GL_LINE,2:GL_POINT //FUK
long glratiocorrection = 1;
long glwidescreen = 0;
long glhudcorrect = 0;
static GLuint polymosttext = 0;
extern char nofog;
@ -557,7 +557,6 @@ void polymost_glinit()
void resizeglcheck ()
{
float m[4][4];
float ratioratio = 1.0;
int fovcorrect;
if (glredbluemode < lastglredbluemode) {
@ -592,8 +591,7 @@ void resizeglcheck ()
glox1 = windowx1; gloy1 = windowy1;
glox2 = windowx2; gloy2 = windowy2;
ratioratio = 1.2; //1.6 / (((float)(windowx2-windowx1+1)) / (windowy2-windowy1)); // computes the ratio between 16/10 and current resolution ratio
fovcorrect = (((windowx2-windowx1+1) * ratioratio) - (windowx2-windowx1+1)) * ((float)glratiocorrection / 1);
fovcorrect = glwidescreen?0:(((windowx2-windowx1+1) * 1.2) - (windowx2-windowx1+1));
bglViewport(windowx1 - (fovcorrect / 2), yres-(windowy2+1),windowx2-windowx1+1 + fovcorrect, windowy2-windowy1+1);
@ -3970,7 +3968,6 @@ void polymost_dorotatesprite (long sx, long sy, long z, short a, short picnum,
double ogrhalfxdown10, ogrhalfxdown10x;
double d, cosang, sinang, cosang2, sinang2, px[8], py[8], px2[8], py2[8];
float m[4][4];
float ratioratio = 1.0;
int fovcorrect;
#ifdef USE_OPENGL
@ -4043,8 +4040,7 @@ void polymost_dorotatesprite (long sx, long sy, long z, short a, short picnum,
{
if(glhudcorrect)
{
ratioratio = 1.2;
fovcorrect = ((xdimen*ratioratio)-(xdimen+1)) * 2;
fovcorrect = ((xdimen*1.2)-(xdimen+1)) * 2;
bglViewport(windowx1 - (fovcorrect / 2),yres-(windowy2+1),windowx2-windowx1+1 + fovcorrect,windowy2-windowy1+1);
} else bglViewport(windowx1,yres-(windowy2+1),windowx2-windowx1+1,windowy2-windowy1+1);
}
@ -4058,7 +4054,7 @@ void polymost_dorotatesprite (long sx, long sy, long z, short a, short picnum,
memset(m,0,sizeof(m));
if ((dastat&10) == 2)
{
ratioratio = (float)xdim/ydim;
float ratioratio = (float)xdim/ydim;
m[0][0] = (float)ydimen*(ratioratio >= 1.6?1.2:1); m[0][2] = 1.0;
m[1][1] = (float)xdimen; m[1][2] = 1.0;
m[2][2] = 1.0; m[2][3] = (float)ydimen*(ratioratio >= 1.6?1.2:1);

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@ -605,7 +605,7 @@ void CONFIG_ReadSetup( void )
SCRIPT_GetNumber( scripthandle, "Screen Setup", "GLAnisotropy", &glanisotropy);
SCRIPT_GetNumber( scripthandle, "Screen Setup", "GLHUDCorrect", &glhudcorrect);
SCRIPT_GetNumber( scripthandle, "Screen Setup", "GLUseTextureCompr", &glusetexcompr);
SCRIPT_GetNumber( scripthandle, "Screen Setup", "GLWidescreen", &glratiocorrection);
SCRIPT_GetNumber( scripthandle, "Screen Setup", "GLWidescreen", &glwidescreen);
glusetexcache = glusetexcachecompression = -1;
SCRIPT_GetNumber( scripthandle, "Screen Setup", "GLUseCompressedTextureCache", &glusetexcache);
@ -749,7 +749,7 @@ void CONFIG_WriteSetup( void )
SCRIPT_PutNumber( scripthandle, "Screen Setup", "GLUseCompressedTextureCache", glusetexcache,false,false);
SCRIPT_PutNumber( scripthandle, "Screen Setup", "GLUseTextureCacheCompression", glusetexcachecompression,false,false);
SCRIPT_PutNumber( scripthandle, "Screen Setup", "GLUseTextureCompr",glusetexcompr,false,false);
SCRIPT_PutNumber( scripthandle, "Screen Setup", "GLWidescreen",glratiocorrection,false,false);
SCRIPT_PutNumber( scripthandle, "Screen Setup", "GLWidescreen",glwidescreen,false,false);
#endif
#ifdef RENDERTYPEWIN
SCRIPT_PutNumber( scripthandle, "Screen Setup", "MaxRefreshFreq",maxrefreshfreq,false,false);

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@ -2144,9 +2144,9 @@ cheat_for_port_credits:
}
enabled = 1;
switch (io) {
case 0: if (x==io) glratiocorrection = 1-glratiocorrection;
modval(0,1,(int *)&glratiocorrection,1,probey==io);
gametextpal(d,yy, glratiocorrection ? "Off" : "On", MENUHIGHLIGHT(io), 0); break;
case 0: if (x==io) glwidescreen = 1-glwidescreen;
modval(0,1,(int *)&glwidescreen,1,probey==io);
gametextpal(d,yy, glwidescreen ? "On" : "Off", MENUHIGHLIGHT(io), 0); break;
case 1: if (x==io) usehightile = 1-usehightile;
modval(0,1,(int *)&usehightile,1,probey==io);
gametextpal(d,yy, usehightile ? "On" : "Off", MENUHIGHLIGHT(io), 0); break;

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@ -455,7 +455,7 @@ struct cvarmappings {
{ "cl_weaponswitch", "cl_weaponswitch: enable/disable auto weapon switching", (void*)&ud.weaponswitch, CVAR_INT|256, 0, 0, 3 },
#if defined(POLYMOST) && defined(USE_OPENGL)
{ "r_anamorphic", "r_anamorphic: enable/disable widescreen mode", (void*)&glratiocorrection, CVAR_BOOL, 0, 0, 1 },
{ "r_anamorphic", "r_anamorphic: enable/disable widescreen mode", (void*)&glwidescreen, CVAR_BOOL, 0, 0, 1 },
{ "r_hudcorrect", "r_hudcorrect: enable/disable correct HUD weapon rendering", (void*)&glhudcorrect, CVAR_BOOL, 0, 0, 1 },
#endif
{ "r_precache", "r_precache: enable/disable the pre-level caching routine", (void*)&useprecache, CVAR_BOOL, 0, 0, 1 }

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@ -998,7 +998,7 @@ void newgame(char vn,char ln,char sk)
struct player_struct *p = &ps[0];
short i;
if(globalskillsound >= 0)
if(globalskillsound >= 0 && FXDevice >= 0 && SoundToggle)
while(issoundplaying(-1,globalskillsound)) { handleevents(); getpackets(); }
globalskillsound = -1;