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https://github.com/ZDoom/raze-gles.git
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Minor gamevar stuff
git-svn-id: https://svn.eduke32.com/eduke32@193 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
1ff7e005d6
commit
0d61f3bc55
5 changed files with 32 additions and 31 deletions
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@ -3283,7 +3283,7 @@ void movetransports(void)
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ps[p].jumping_toggle = 1;
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ps[p].jumping_counter = 0;
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// ps[p].poszv += 1024;
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// ps[p].poszv += 1024;
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}
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if(k == 1)
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@ -252,7 +252,7 @@ enum weapons {
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#define ESCESCAPE if(KB_KeyPressed( sc_Escape ) ) gameexit(" ");
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#define IFWITHIN(B,E) if((PN)>=(B) && (PN)<=(E))
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#define KILLIT(KX) {ResetActorGameVars(KX);deletesprite(KX);goto BOLT;}
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#define KILLIT(KX) {deletesprite(KX);goto BOLT;}
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#define IFMOVING if(ssp(i,CLIPMASK0))
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@ -517,6 +517,8 @@ extern long partime[MAXVOLUMES*11],designertime[MAXVOLUMES*11];
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extern char volume_names[MAXVOLUMES][33];
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extern char skill_names[5][33];
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extern int framerate;
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#define MAXGAMETYPES 32
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extern char gametype_names[MAXGAMETYPES][33];
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extern int gametype_flags[MAXGAMETYPES];
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@ -705,7 +707,7 @@ enum gamevarflags {
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GAMEVAR_FLAG_USER_MASK = 3,
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GAMEVAR_FLAG_DEFAULT = 256, // allow override
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GAMEVAR_FLAG_SECRET = 512, // don't dump...
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GAMEVAR_FLAG_NODEFAULT = 1024, // don't add to 'default' array.
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GAMEVAR_FLAG_NODEFAULT = 1024, // don't reset on actor spawn
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GAMEVAR_FLAG_SYSTEM = 2048, // cannot change mode flags...(only default value)
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GAMEVAR_FLAG_READONLY = 4096, // values are read-only (no setvar allowed)
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GAMEVAR_FLAG_PLONG = 8192, // plValue is a pointer to a long
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@ -2038,8 +2038,12 @@ void tics(void)
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if (i != frameval[framecnt])
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{
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j=(TICRATE*AVERAGEFRAMES)/(i-frameval[framecnt]);
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Bsprintf(b,"%ld",j>0?j:0);
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minitext(320-strlen(b)*4,ud.screen_size!=0?(ud.multimode>1&&ud.multimode<5?9:(ud.multimode>4?17:1)):1,b,(TICRATE*AVERAGEFRAMES)/(i-frameval[framecnt]) < 40?2:0,26);
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if (ud.tickrate && !(ps[myconnectindex].gm&MODE_MENU))
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{
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Bsprintf(b,"%ld",j>0?j:0);
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minitext(320-strlen(b)*4,ud.screen_size!=0?(ud.multimode>1&&ud.multimode<5?9:(ud.multimode>4?17:1)):1,b,(TICRATE*AVERAGEFRAMES)/(i-frameval[framecnt]) < 40?2:0,26);
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}
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framerate = j;
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frameval[framecnt] = i;
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}
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framecnt = ((framecnt+1)&(AVERAGEFRAMES-1));
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@ -3020,8 +3024,8 @@ void displayrest(long smoothratio)
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if(ud.coords)
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coords(screenpeek);
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if(ud.tickrate&&!(ps[myconnectindex].gm&MODE_MENU))
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tics();
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tics();
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// JBF 20040124: display level stats in screen corner
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if(ud.levelstats && (ps[myconnectindex].gm&MODE_MENU) == 0) {
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@ -3815,7 +3819,7 @@ short spawn( short j, short pn )
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else
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{
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i = pn;
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ResetActorGameVars(i);
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hittype[i].picnum = PN;
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hittype[i].timetosleep = 0;
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hittype[i].extra = -1;
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@ -81,7 +81,6 @@ MATTGAMEVAR aGameVars[MAXGAMEVARS];
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int iGameVarCount=0;
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MATTGAMEVAR aDefaultGameVars[MAXGAMEVARS]; // the 'original' values
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int iDefaultGameVarCount=0;
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void ReportError(int iError);
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void FreeGameVars(void);
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@ -1229,13 +1228,14 @@ void ResetGameVars(void)
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//AddLog("Reset Game Vars");
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FreeGameVars();
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for(i=0;i<iDefaultGameVarCount;i++)
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for(i=0;i<MAXGAMEVARS;i++)
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{
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//Bsprintf(g_szBuf,"Resetting %d: '%s' to %ld",i,aDefaultGameVars[i].szLabel,
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// aDefaultGameVars[i].lValue
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// );
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//AddLog(g_szBuf);
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AddGameVar(aDefaultGameVars[i].szLabel,aDefaultGameVars[i].lValue,aDefaultGameVars[i].dwFlags|GAMEVAR_FLAG_NODEFAULT);
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if(aDefaultGameVars[i].szLabel != NULL)
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AddGameVar(aDefaultGameVars[i].szLabel,aDefaultGameVars[i].lValue,aDefaultGameVars[i].dwFlags);
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}
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}
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@ -1298,10 +1298,7 @@ char AddGameVar(char *pszLabel, long lValue, unsigned long dwFlags)
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//}
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// if existing is system, they only get to change default value....
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aGameVars[i].lValue=lValue;
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if(!(dwFlags & GAMEVAR_FLAG_NODEFAULT))
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{
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aDefaultGameVars[i].lValue=lValue;
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}
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aDefaultGameVars[i].lValue=lValue;
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}
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else
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{
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@ -1310,24 +1307,17 @@ char AddGameVar(char *pszLabel, long lValue, unsigned long dwFlags)
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Bstrcpy(aGameVars[i].szLabel,pszLabel);
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aGameVars[i].dwFlags=dwFlags;
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aGameVars[i].lValue=lValue;
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if(!(dwFlags & GAMEVAR_FLAG_NODEFAULT))
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{
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if(aDefaultGameVars[i].szLabel == NULL)
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aDefaultGameVars[i].szLabel=Bcalloc(MAXVARLABEL,sizeof(char));
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Bstrcpy(aDefaultGameVars[i].szLabel,pszLabel);
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aDefaultGameVars[i].dwFlags=dwFlags;
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aDefaultGameVars[i].lValue=lValue;
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}
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if(aDefaultGameVars[i].szLabel == NULL)
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aDefaultGameVars[i].szLabel=Bcalloc(MAXVARLABEL,sizeof(char));
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Bstrcpy(aDefaultGameVars[i].szLabel,pszLabel);
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aDefaultGameVars[i].dwFlags=dwFlags;
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aDefaultGameVars[i].lValue=lValue;
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}
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if(i==iGameVarCount)
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{
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// we're adding a new one.
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iGameVarCount++;
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if(!(dwFlags & GAMEVAR_FLAG_NODEFAULT))
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{
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iDefaultGameVarCount++;
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}
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}
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if(aGameVars[i].plValues && !(aGameVars[i].dwFlags & GAMEVAR_FLAG_SYSTEM))
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{
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@ -1361,10 +1351,13 @@ char AddGameVar(char *pszLabel, long lValue, unsigned long dwFlags)
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void ResetActorGameVars(short sActor)
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{
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int i;
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// OSD_Printf("resetting vars for actor %d\n",sActor);
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for(i=0;i<MAXGAMEVARS;i++)
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if( aGameVars[i].dwFlags & GAMEVAR_FLAG_PERACTOR && !(aGameVars[i].dwFlags & GAMEVAR_FLAG_NODEFAULT))
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if((aGameVars[i].dwFlags & GAMEVAR_FLAG_PERACTOR) && !(aGameVars[i].dwFlags & GAMEVAR_FLAG_NODEFAULT))
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{
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// OSD_Printf("reset %s (%d) to %s (%d)\n",aGameVars[i].szLabel,aGameVars[i].plValues[sActor],aDefaultGameVars[i].szLabel,aDefaultGameVars[i].lValue);
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aGameVars[i].plValues[sActor]=aDefaultGameVars[i].lValue;
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}
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}
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int GetGameID(char *szGameLabel)
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@ -3568,7 +3561,7 @@ char parsecommand(void)
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case CON_LDIST:
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case CON_TXDIST:
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case CON_GETANGLE:
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transvartype(GAMEVAR_FLAG_READONLY);
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transvar();
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break;
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case CON_MULSCALE:
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transmultvars(2);
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@ -4902,7 +4895,6 @@ void ClearGameVars(void)
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aGameVars[i].plValues=NULL;
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}
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iGameVarCount=0;
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iDefaultGameVarCount=0;
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return;
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}
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@ -5450,6 +5442,7 @@ void AddSystemVars()
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AddGameVar("yxaspect",(long)&yxaspect, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PLONG | GAMEVAR_FLAG_READONLY | GAMEVAR_FLAG_SYNCCHECK);
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AddGameVar("gravitationalconstant",(long)&gc, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PLONG);
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AddGameVar("gametype_flags",(long)&gametype_flags[ud.coop], GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PLONG);
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AddGameVar("framerate",(long)&framerate, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PLONG | GAMEVAR_FLAG_READONLY | GAMEVAR_FLAG_SYNCCHECK);
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AddGameVar("CLIPMASK0", CLIPMASK0, GAMEVAR_FLAG_SYSTEM|GAMEVAR_FLAG_READONLY);
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AddGameVar("CLIPMASK1", CLIPMASK1, GAMEVAR_FLAG_SYSTEM|GAMEVAR_FLAG_READONLY);
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}
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@ -70,6 +70,8 @@ char sounds[NUM_SOUNDS][BMAX_PATH];
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short title_zoom;
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int framerate;
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char num_volumes = 3;
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short timer=120;
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