Possibility of specifying sounds for a VPX anim-replacement via DEF.

The syntax is as follows:
  animsounds <anim> { frame1 sound1  frame2 sound2 ... }

<anim> has to be one of the tokens: cineov2, cineov3, RADLOGO, DUKETEAM,
logo, vol41a, vol42a, vol4e1, vol43a, vol4e2, or vol4e3, corresponding
to hard-coded Duke3D anims.

The frameN's (1-based frame numbers) have to be in ascending order (but not
necessarily strictly ascending, so that a frame may have more than one sound).

Example: for Duke3D's XBLA nuke logo animation (IVF extracted from nuke.webm),
the following definition overlays the video with a sound sequence similar
(identical save for timing) to the original nuke animation:

// frame 1: FLY_BY, frame 64: PIPEBOMB_EXPLODE
animsounds logo { 1 244  64 14 }

git-svn-id: https://svn.eduke32.com/eduke32@2242 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2012-01-10 23:43:54 +00:00
parent f826ffb4d0
commit 6a37636bb0
4 changed files with 200 additions and 11 deletions

View File

@ -81,7 +81,8 @@ enum scripttoken_t
T_IMPORTTILE,
T_MUSIC,T_ID,T_SOUND,
T_TILEFROMTEXTURE, T_XOFFSET, T_YOFFSET,
T_INCLUDEDEFAULT
T_INCLUDEDEFAULT,
T_ANIMSOUNDS,
};
typedef struct { const char *text; int32_t tokenid; } tokenlist;
@ -175,7 +176,9 @@ static int32_t defsparser(scriptfile *script)
{ "tile", T_TEXTURE },
{ "music", T_MUSIC },
{ "sound", T_SOUND },
#ifdef USE_LIBVPX
{ "animsounds", T_ANIMSOUNDS }, // dummy
#endif
// other stuff
{ "undefmodel", T_UNDEFMODEL },
{ "undefmodelrange", T_UNDEFMODELRANGE },
@ -1958,6 +1961,24 @@ static int32_t defsparser(scriptfile *script)
}
break;
#ifdef USE_LIBVPX
case T_ANIMSOUNDS:
{
char *dummy;
static const tokenlist dummytokens[] = { { "id", T_ID }, };
if (scriptfile_getstring(script, &dummy)) break;
if (scriptfile_getbraces(script,&dummy)) break;
while (script->textptr < dummy)
{
// XXX?
getatoken(script,dummytokens,sizeof(dummytokens)/sizeof(dummytokens));
}
}
break;
#endif
case T_SOUND:
case T_MUSIC:
{

View File

@ -25,11 +25,15 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "mouse.h"
#include "compat.h"
#include "anim.h"
#ifdef USE_LIBVPX
# include "animvpx.h"
uint16_t anim_hi_numsounds[NUM_HARDCODED_ANIMS], *anim_hi_sounds[NUM_HARDCODED_ANIMS];
#endif
void endanimsounds(int32_t fr)
static void endanimsounds(int32_t fr)
{
switch (ud.volume_number)
{
@ -94,7 +98,7 @@ void endanimsounds(int32_t fr)
}
}
void logoanimsounds(int32_t fr)
static void logoanimsounds(int32_t fr)
{
switch (fr)
{
@ -107,7 +111,7 @@ void logoanimsounds(int32_t fr)
}
}
void intro4animsounds(int32_t fr)
static void intro4animsounds(int32_t fr)
{
switch (fr)
{
@ -124,7 +128,7 @@ void intro4animsounds(int32_t fr)
}
}
void first4animsounds(int32_t fr)
static void first4animsounds(int32_t fr)
{
switch (fr)
{
@ -143,7 +147,7 @@ void first4animsounds(int32_t fr)
}
}
void intro42animsounds(int32_t fr)
static void intro42animsounds(int32_t fr)
{
switch (fr)
{
@ -153,7 +157,7 @@ void intro42animsounds(int32_t fr)
}
}
void endanimvol41(int32_t fr)
static void endanimvol41(int32_t fr)
{
switch (fr)
{
@ -166,7 +170,7 @@ void endanimvol41(int32_t fr)
}
}
void endanimvol42(int32_t fr)
static void endanimvol42(int32_t fr)
{
switch (fr)
{
@ -185,7 +189,7 @@ void endanimvol42(int32_t fr)
}
}
void endanimvol43(int32_t fr)
static void endanimvol43(int32_t fr)
{
switch (fr)
{
@ -212,7 +216,19 @@ void G_PlayAnim(const char *fn,char t)
int32_t handle=-1;
int32_t frametime = 0;
// return;
// t parameter:
//
// 1: cineov2
// 2: cineov3
// 3: RADLOGO
// 4: DUKETEAM
// 5: logo
// 6: vol41a
// 7: vol42a
// 8: vol4e1
// 9: vol43a
// 10: vol4e2
// 11: vol4e3
if (t != 7 && t != 9 && t != 10 && t != 11)
KB_FlushKeyboardQueue();
@ -233,6 +249,7 @@ void G_PlayAnim(const char *fn,char t)
uint8_t *pic;
uint32_t msecsperframe, nextframetime;
int32_t running = 1;
int32_t animidx, framenum=0, soundidx=0, numtotalsounds=0; // custom anim sounds
Bstrncpy(vpxfn, fn, BMAX_PATH);
vpxfn[BMAX_PATH-1] = 0;
@ -266,6 +283,10 @@ void G_PlayAnim(const char *fn,char t)
break;
}
animidx = t-1;
if ((unsigned)animidx < NUM_HARDCODED_ANIMS && anim_hi_sounds[animidx])
numtotalsounds = anim_hi_numsounds[animidx];
msecsperframe = ((uint64_t)info.fpsdenom*1000)/info.fpsnumer;
// OSD_Printf("msecs per frame: %d\n", msecsperframe);
@ -294,6 +315,17 @@ void G_PlayAnim(const char *fn,char t)
animvpx_render_frame(&codec);
// after rendering the frame but before displaying: maybe play sound...
framenum++;
if (soundidx < numtotalsounds)
{
if (anim_hi_sounds[animidx][2*soundidx] == framenum)
{
S_PlaySound(anim_hi_sounds[animidx][2*soundidx+1]);
soundidx++;
}
}
// this and showframe() instead of nextpage() are so that
// nobody tramples on our carefully set up GL state!
palfadedelta = 0;

View File

@ -23,7 +23,14 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef __anim_h__
#define __anim_h__
#define NUM_HARDCODED_ANIMS 11
# ifdef USE_LIBVPX
extern uint16_t anim_hi_numsounds[NUM_HARDCODED_ANIMS], *anim_hi_sounds[NUM_HARDCODED_ANIMS];
# endif
void G_PlayAnim(const char *fn,char t);
/*
void endanimvol43(int32_t fr);
void endanimvol42(int32_t fr);
void endanimvol41(int32_t fr);
@ -32,4 +39,5 @@ void first4animsounds(int32_t fr);
void intro4animsounds(int32_t fr);
void logoanimsounds(int32_t fr);
void endanimsounds(int32_t fr);
*/
#endif

View File

@ -226,6 +226,7 @@ enum gametokens
T_MUSIC,
T_SOUND,
T_FILE,
T_ANIMSOUNDS,
T_ID
};
@ -8205,6 +8206,9 @@ static int32_t parsedefinitions_game(scriptfile *script, const int32_t preload)
{ "noautoload", T_NOAUTOLOAD },
{ "music", T_MUSIC },
{ "sound", T_SOUND },
#ifdef USE_LIBVPX
{ "animsounds", T_ANIMSOUNDS },
#endif
};
static const tokenlist sound_musictokens[] =
@ -8317,6 +8321,130 @@ static int32_t parsedefinitions_game(scriptfile *script, const int32_t preload)
}
break;
#ifdef USE_LIBVPX
case T_ANIMSOUNDS:
{
char *otokptr = script->ltextptr;
char *animsoundsend = NULL;
int32_t animnum, numpairs=0, allocsz=4, bad, lastframenum=INT32_MIN;
static const tokenlist hardcoded_anim_tokens[] =
{
{ "cineov2", 0 },
{ "cineov3", 1 },
{ "RADLOGO", 2 },
{ "DUKETEAM", 3 },
{ "logo", 4 },
{ "vol41a", 5 },
{ "vol42a", 6 },
{ "vol4e1", 7 },
{ "vol43a", 8 },
{ "vol4e2", 9 },
{ "vol4e3", 10 },
// NUM_HARDCODED_ANIMS
};
animnum = getatoken(script, hardcoded_anim_tokens, NUM_HARDCODED_ANIMS);
if ((unsigned)animnum >= NUM_HARDCODED_ANIMS)
initprintf("Error: expected a hardcoded anim file name (sans extension) on line %s:%d\n",
script->filename, scriptfile_getlinum(script, otokptr));
if (scriptfile_getbraces(script, &animsoundsend)) break;
if (anim_hi_sounds[animnum])
{
initprintf("Warning: overwriting already defined hi-anim %s's sounds on line %s:%d\n",
hardcoded_anim_tokens[animnum].text, script->filename,
scriptfile_getlinum(script, otokptr));
Bfree(anim_hi_sounds[animnum]);
anim_hi_numsounds[animnum] = 0;
}
if (!preload)
anim_hi_sounds[animnum] = Bcalloc(allocsz, 2*sizeof(anim_hi_sounds[0]));
while (script->textptr < animsoundsend)
{
int32_t framenum, soundnum;
if (preload)
{
// dummy
getatoken(script, hardcoded_anim_tokens, NUM_HARDCODED_ANIMS);
continue;
}
// XXX: ugly, will produce error when it encounters the closing '}'
if (scriptfile_getnumber(script, &framenum)) break;
bad=1;
if (anim_hi_sounds[animnum]==NULL) // Bcalloc check
break;
if (scriptfile_getsymbol(script, &soundnum)) break;
// frame numbers start at 1 for us
if (framenum <= 0)
{
initprintf("Error: frame number must be greater zero on line %s:%d\n",
script->filename, scriptfile_getlinum(script, script->ltextptr));
break;
}
if (framenum < lastframenum)
{
initprintf("Error: frame numbers must be in (not necessarily strictly)"
" ascending order (line %s:%d)\n",
script->filename, scriptfile_getlinum(script, script->ltextptr));
break;
}
lastframenum = framenum;
if ((unsigned)soundnum >= MAXSOUNDS)
{
initprintf("Error: sound number #%d invalid on line %s:%d\n", soundnum,
script->filename, scriptfile_getlinum(script, script->ltextptr));
break;
}
if (numpairs >= allocsz)
{
void *newptr;
allocsz *= 2;
newptr = Brealloc(anim_hi_sounds[animnum], allocsz*2*sizeof(anim_hi_sounds[0]));
if (!newptr) break;
anim_hi_sounds[animnum] = newptr;
}
bad=0;
anim_hi_sounds[animnum][2*numpairs] = framenum;
anim_hi_sounds[animnum][2*numpairs+1] = soundnum;
numpairs++;
}
if (!preload)
{
if (!bad)
{
anim_hi_numsounds[animnum] = numpairs;
initprintf("Defined sound sequence for hi-anim '%s' with %d frame/sound pairs\n",
hardcoded_anim_tokens[animnum].text, numpairs);
}
else
{
Bfree(anim_hi_sounds[animnum]);
anim_hi_sounds[animnum] = NULL;
initprintf("Failed defining sound sequence for hi-anim '%s'.\n",
hardcoded_anim_tokens[animnum].text);
}
}
}
break;
#endif // defined USE_LIBVPX
case T_SOUND:
{
char *tinttokptr = script->ltextptr;