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enet
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Clean out remaining changes from tree... this is mostly crap like variable name cleanup
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2010-01-16 23:08:17 +00:00 |
jaudiolib
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Very few actual changes... mostly formatting fixes from astyle
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2010-01-23 22:12:02 +00:00 |
jmact
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Ball-busting true client-server multiplayer prototype/alpha/whatever
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2009-12-05 09:22:43 +00:00 |
misc
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Misc
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2009-09-28 00:01:06 +00:00 |
_functio.h
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_midi.h
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Hack MIDI back in for win32
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2009-07-27 10:46:42 +00:00 |
_rts.h
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actors.c
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Improved demo system. Kick ass and watch :)\
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2010-01-24 23:33:17 +00:00 |
anim.c
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astub.c
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Improved demo system. Kick ass and watch :)\
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2010-01-24 23:33:17 +00:00 |
audiolib_musicstub.c
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config.c
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Improved demo system. Kick ass and watch :)\
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2010-01-24 23:33:17 +00:00 |
config.h
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duke3d.h
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More nedmalloc updates, possibly fix win32 mouse death at ~10 fps or less, fix dummytile crash, more untested multiplayer changes... different enet channels for different types of traffic in order to eliminate latency due to the occasional reliable packet getting dropped, therefore causing a hitch in the flow of unreliable movement packets on the same channel, remove mmulti API from engine in favor of having everything in game land
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2010-01-21 10:02:04 +00:00 |
funct.h
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Improved demo system. Kick ass and watch :)\
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2010-01-24 23:33:17 +00:00 |
function.h
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game.c
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Fix some 64 bit casts.
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2010-02-10 18:20:30 +00:00 |
gamedef.c
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Fix some 64 bit casts.
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2010-02-10 18:20:30 +00:00 |
gamedef.h
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gamedefs.h
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Ball-busting true client-server multiplayer prototype/alpha/whatever
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2009-12-05 09:22:43 +00:00 |
gameexec.c
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Improved demo system. Kick ass and watch :)\
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2010-01-24 23:33:17 +00:00 |
gamestructures.c
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more multiplayer crap
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2009-12-15 05:53:15 +00:00 |
gamevars.c
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Improved demo system. Kick ass and watch :)\
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2010-01-24 23:33:17 +00:00 |
global.c
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Very few actual changes... mostly formatting fixes from astyle
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2010-01-23 22:12:02 +00:00 |
GNU.TXT
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grpscan.c
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Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024
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2009-10-07 06:47:35 +00:00 |
grpscan.h
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keys.h
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m32def.c
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Very few actual changes... mostly formatting fixes from astyle
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2010-01-23 22:12:02 +00:00 |
m32def.h
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m32script fixes and additions
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2010-01-04 14:38:29 +00:00 |
m32exec.c
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Very few actual changes... mostly formatting fixes from astyle
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2010-01-23 22:12:02 +00:00 |
m32structures.c
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Very few actual changes... mostly formatting fixes from astyle
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2010-01-23 22:12:02 +00:00 |
m32vars.c
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Very few actual changes... mostly formatting fixes from astyle
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2010-01-23 22:12:02 +00:00 |
macros.h
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Ball-busting true client-server multiplayer prototype/alpha/whatever
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2009-12-05 09:22:43 +00:00 |
mapster32.h
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Initial checkin of m32-script.
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2009-09-12 23:03:15 +00:00 |
mdump.cpp
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mdump.h
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menus.c
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Very few actual changes... mostly formatting fixes from astyle
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2010-01-23 22:12:02 +00:00 |
midi.c
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Very few actual changes... mostly formatting fixes from astyle
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2010-01-23 22:12:02 +00:00 |
midi.h
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Hack MIDI back in for win32
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2009-07-27 10:46:42 +00:00 |
mpu401.c
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Very few actual changes... mostly formatting fixes from astyle
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2010-01-23 22:12:02 +00:00 |
mpu401.h
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Hack MIDI back in for win32
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2009-07-27 10:46:42 +00:00 |
music.c
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Hack MIDI back in for win32
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2009-07-27 10:46:42 +00:00 |
names.h
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namesdyn.c
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namesdyn.h
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osdcmds.c
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Improved demo system. Kick ass and watch :)\
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2010-01-24 23:33:17 +00:00 |
osdcmds.h
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osdfuncs.c
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Second gtk startup window patch from bioman, other random fixes I can't be bothered to remember
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2009-11-18 01:17:56 +00:00 |
osdfuncs.h
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player.c
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Very few actual changes... mostly formatting fixes from astyle
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2010-01-23 22:12:02 +00:00 |
premap.c
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Improved demo system. Kick ass and watch :)\
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2010-01-24 23:33:17 +00:00 |
rts.c
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Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024
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2009-10-07 06:47:35 +00:00 |
rts.h
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savegame.c
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This is an attempt to fix r1595.
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2010-01-25 01:11:34 +00:00 |
sdlmusic.c
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A bunch of multiplayer improvements
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2009-12-14 05:23:29 +00:00 |
sector.c
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Very few actual changes... mostly formatting fixes from astyle
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2010-01-23 22:12:02 +00:00 |
soundefs.h
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sounds.c
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Fix some 64 bit casts.
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2010-02-10 18:20:30 +00:00 |
sounds.h
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sounds_mapster32.c
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more demo control + sound access for m32script
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2009-11-01 20:30:09 +00:00 |
sounds_mapster32.h
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more demo control + sound access for m32script
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2009-11-01 20:30:09 +00:00 |
standard.h
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Hack MIDI back in for win32
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2009-07-27 10:46:42 +00:00 |
startgtk.game.c
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Very few actual changes... mostly formatting fixes from astyle
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2010-01-23 22:12:02 +00:00 |
startwin.game.c
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Clean out remaining changes from tree... this is mostly crap like variable name cleanup
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2010-01-16 23:08:17 +00:00 |
startwin.game.h
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winbits.c
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wrapper.c
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