.. |
enet
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Clean out remaining changes from tree... this is mostly crap like variable name cleanup
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2010-01-16 23:08:17 +00:00 |
jaudiolib
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Very few actual changes... mostly formatting fixes from astyle
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2010-01-23 22:12:02 +00:00 |
jmact
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Ball-busting true client-server multiplayer prototype/alpha/whatever
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2009-12-05 09:22:43 +00:00 |
misc
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Misc
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2009-09-28 00:01:06 +00:00 |
_functio.h
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source code rape
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2008-11-20 14:06:36 +00:00 |
_midi.h
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Hack MIDI back in for win32
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2009-07-27 10:46:42 +00:00 |
_rts.h
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Remove jmact/types.h in favor of standardized inttypes.h stuff
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2009-04-26 05:57:42 +00:00 |
actors.c
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Improved demo system. Kick ass and watch :)\
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2010-01-24 23:33:17 +00:00 |
anim.c
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Clean out tree... misc changes
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2009-07-24 02:31:34 +00:00 |
astub.c
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Improved demo system. Kick ass and watch :)\
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2010-01-24 23:33:17 +00:00 |
audiolib_musicstub.c
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this commit is broken
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2009-07-27 05:33:12 +00:00 |
config.c
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Improved demo system. Kick ass and watch :)\
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2010-01-24 23:33:17 +00:00 |
config.h
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Remove jmact/types.h in favor of standardized inttypes.h stuff
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2009-04-26 05:57:42 +00:00 |
duke3d.h
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More nedmalloc updates, possibly fix win32 mouse death at ~10 fps or less, fix dummytile crash, more untested multiplayer changes... different enet channels for different types of traffic in order to eliminate latency due to the occasional reliable packet getting dropped, therefore causing a hitch in the flow of unreliable movement packets on the same channel, remove mmulti API from engine in favor of having everything in game land
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2010-01-21 10:02:04 +00:00 |
funct.h
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Improved demo system. Kick ass and watch :)\
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2010-01-24 23:33:17 +00:00 |
function.h
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source code rape
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2008-11-20 14:06:36 +00:00 |
game.c
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Fix some 64 bit casts.
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2010-02-10 18:20:30 +00:00 |
gamedef.c
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Fix some 64 bit casts.
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2010-02-10 18:20:30 +00:00 |
gamedef.h
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Added ifactorsound & stopactorsound, fixed qsprintf issues, removed dead unfinished fmod support code, fiddled with structure packing and data sizes to increase the max concurrent playbacks of the same sound from 4 to 8, fixed several sound bugs where when one player's jetpack or scuba sounds stopped in multiplayer, everyone's hitched, increased max sound voices to 96 (was 32)
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2009-07-15 01:26:38 +00:00 |
gamedefs.h
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Ball-busting true client-server multiplayer prototype/alpha/whatever
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2009-12-05 09:22:43 +00:00 |
gameexec.c
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Improved demo system. Kick ass and watch :)\
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2010-01-24 23:33:17 +00:00 |
gamestructures.c
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more multiplayer crap
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2009-12-15 05:53:15 +00:00 |
gamevars.c
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Improved demo system. Kick ass and watch :)\
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2010-01-24 23:33:17 +00:00 |
global.c
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Very few actual changes... mostly formatting fixes from astyle
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2010-01-23 22:12:02 +00:00 |
GNU.TXT
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
grpscan.c
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Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024
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2009-10-07 06:47:35 +00:00 |
grpscan.h
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ass rape
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2009-01-09 09:29:17 +00:00 |
keys.h
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Cleanup patch from Hunter_rus
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2008-05-16 00:23:33 +00:00 |
m32def.c
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Very few actual changes... mostly formatting fixes from astyle
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2010-01-23 22:12:02 +00:00 |
m32def.h
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m32script fixes and additions
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2010-01-04 14:38:29 +00:00 |
m32exec.c
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Very few actual changes... mostly formatting fixes from astyle
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2010-01-23 22:12:02 +00:00 |
m32structures.c
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Very few actual changes... mostly formatting fixes from astyle
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2010-01-23 22:12:02 +00:00 |
m32vars.c
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Very few actual changes... mostly formatting fixes from astyle
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2010-01-23 22:12:02 +00:00 |
macros.h
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Ball-busting true client-server multiplayer prototype/alpha/whatever
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2009-12-05 09:22:43 +00:00 |
mapster32.h
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Initial checkin of m32-script.
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2009-09-12 23:03:15 +00:00 |
mdump.cpp
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git-svn-id: https://svn.eduke32.com/eduke32@1228 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-02-19 09:39:19 +00:00 |
mdump.h
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |
menus.c
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Very few actual changes... mostly formatting fixes from astyle
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2010-01-23 22:12:02 +00:00 |
midi.c
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Very few actual changes... mostly formatting fixes from astyle
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2010-01-23 22:12:02 +00:00 |
midi.h
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Hack MIDI back in for win32
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2009-07-27 10:46:42 +00:00 |
mpu401.c
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Very few actual changes... mostly formatting fixes from astyle
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2010-01-23 22:12:02 +00:00 |
mpu401.h
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Hack MIDI back in for win32
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2009-07-27 10:46:42 +00:00 |
music.c
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Hack MIDI back in for win32
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2009-07-27 10:46:42 +00:00 |
names.h
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |
namesdyn.c
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new version of astyle
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2009-02-19 16:47:54 +00:00 |
namesdyn.h
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ass rape
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2009-01-09 09:29:17 +00:00 |
osdcmds.c
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Improved demo system. Kick ass and watch :)\
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2010-01-24 23:33:17 +00:00 |
osdcmds.h
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Unify cvar handling between the engine and game sides of things
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2009-04-29 06:20:07 +00:00 |
osdfuncs.c
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Second gtk startup window patch from bioman, other random fixes I can't be bothered to remember
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2009-11-18 01:17:56 +00:00 |
osdfuncs.h
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ass rape
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2009-01-09 09:29:17 +00:00 |
player.c
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Very few actual changes... mostly formatting fixes from astyle
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2010-01-23 22:12:02 +00:00 |
premap.c
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Improved demo system. Kick ass and watch :)\
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2010-01-24 23:33:17 +00:00 |
rts.c
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Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024
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2009-10-07 06:47:35 +00:00 |
rts.h
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Remove jmact/types.h in favor of standardized inttypes.h stuff
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2009-04-26 05:57:42 +00:00 |
savegame.c
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This is an attempt to fix r1595.
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2010-01-25 01:11:34 +00:00 |
sdlmusic.c
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A bunch of multiplayer improvements
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2009-12-14 05:23:29 +00:00 |
sector.c
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Very few actual changes... mostly formatting fixes from astyle
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2010-01-23 22:12:02 +00:00 |
soundefs.h
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |
sounds.c
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Fix some 64 bit casts.
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2010-02-10 18:20:30 +00:00 |
sounds.h
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ass rape
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2009-01-09 09:29:17 +00:00 |
sounds_mapster32.c
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more demo control + sound access for m32script
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2009-11-01 20:30:09 +00:00 |
sounds_mapster32.h
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more demo control + sound access for m32script
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2009-11-01 20:30:09 +00:00 |
standard.h
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Hack MIDI back in for win32
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2009-07-27 10:46:42 +00:00 |
startgtk.game.c
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Very few actual changes... mostly formatting fixes from astyle
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2010-01-23 22:12:02 +00:00 |
startwin.game.c
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Clean out remaining changes from tree... this is mostly crap like variable name cleanup
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2010-01-16 23:08:17 +00:00 |
startwin.game.h
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fix building with MSVC after Helixhorned's commit
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2009-07-12 01:55:34 +00:00 |
winbits.c
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Cleaning out tree... some light changes, polymer memory pools, some meaningless optimizations, etc
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2009-06-09 06:19:58 +00:00 |
wrapper.c
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git-svn-id: https://svn.eduke32.com/eduke32@1221 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-02-02 01:49:14 +00:00 |