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https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
1. Reverted the savegame change. Changed to use the bitptr.
2. Updated --help. AS IS. git-svn-id: https://svn.eduke32.com/eduke32@983 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
059ecb1fb6
commit
9778af6489
2 changed files with 25 additions and 10 deletions
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@ -8601,16 +8601,23 @@ FAKE_F3:
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static void comlinehelp(void)
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{
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char *s = "Usage: eduke32 [OPTIONS]\n"
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char *s = "Usage: eduke32 [FILES] [OPTIONS]\n"
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"Example: eduke32 -q4 -a -m -tx -map nukeland.map\n\n"
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"FILES\n"
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"can be *.grp, *.zip, *.con, *.def\n"
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""
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"OPTIONS\n"
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"-NUM\t\tLoad and run a game from slot NUM (0-9)\n"
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"-a\t\tUse fake player AI (fake multiplayer only)\n"
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"-cNUM\t\tUse MP mode NUM, 1 = DukeMatch(spawn), 2 = Coop, 3 = Dukematch(no spawn)\n"
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"-cfg FILE\t\tUse configuration file FILE\n"
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"-cfg FILE\tUse configuration file FILE\n"
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"-dFILE\t\tStart to play demo FILE\n"
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/* "-fNUM\t\tSend fewer packets in multiplayer (1, 2, 4) (deprecated)\n" */
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"-game_dir DIR\tSee -j\n"
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"-gFILE, -grp FILE\tUse extra group file FILE\n"
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"-gamegrp FILE\tUse FILE as a default GRP\n"
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"-nam\t\tRun in Nam-compatible mode\n"
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"-ww2gi\t\tRun in ww2gi-compatible mode\n"
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"-hFILE\t\tUse definitions file FILE\n"
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"-iNUM\t\tUse networking mode NUM (1/0) (multiplayer only) (default == 1)\n"
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"-jDIR\t\tAdds DIR to the file path stack\n"
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@ -8625,9 +8632,18 @@ static void comlinehelp(void)
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"-qNUM\t\tUse NUM players for fake multiplayer (2-8)\n"
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"-r\t\tRecord demo\n"
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"-rmnet FILE\tUse FILE for network play configuration (see documentation)\n"
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"-keepaddr\n"
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"-stun\n"
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"-w\t\tShow coordinates"
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"-noautoload\tDo not use the autoload directory\n"
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"-nologo\t\tSkip the logo anim\n"
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"-cachesize SIZE\tUse SIZE Kb for cache\n"
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"-sNUM\t\tUse skill level NUM (1-4)\n"
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#if defined RENDERTYPEWIN || (defined RENDERTYPESDL && !defined __APPLE__ && defined HAVE_GTK2)
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"-setup\t\tDisplays the configuration dialog\n"
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"-nosetup\t\t\n"
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#endif
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"-tNUM\t\tUse respawn mode NUM, 1 = Monsters, 2 = Items, 3 = Inventory, x = All\n"
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"-u#########\tUser's favorite weapon order (default: 3425689071)\n"
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@ -8637,7 +8653,7 @@ static void comlinehelp(void)
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"-vNUM\t\tWarp to volume NUM (1-4), see -l\n"
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"-xFILE\t\tLoad CON script FILE (default EDUKE.CON/GAME.CON)\n"
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"-zNUM,\n-condebug\tLine-by-line CON compilation debugging, NUM is verbosity\n"
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"\n-?, -help\tDisplay this help message and exit"
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"\n-?, -help, --help\tDisplay this help message and exit"
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;
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#if defined RENDERTYPEWIN
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wm_msgbox(HEAD2,s);
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@ -24,6 +24,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "duke3d.h"
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extern char *bitptr;
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void readsavenames(void)
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{
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int dummy,j;
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@ -127,7 +129,6 @@ int loadplayer(int spot)
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int fil, bv, i, x;
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intptr_t j;
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int32 nump;
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int codeextra=0;
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strcpy(fn, "egam0.sav");
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strcpy(mpfn, "egamA_00.sav");
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@ -276,9 +277,8 @@ int loadplayer(int spot)
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if (kdfread(&scriptptrs[0],sizeof(scriptptrs),g_ScriptSize,fil) != g_ScriptSize) goto corrupt;
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if (script != NULL)
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Bfree(script);
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if (bv>=183)codeextra=g_ScriptSize;
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script = Bcalloc(1,g_ScriptSize * sizeof(intptr_t));
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if (kdfread(&script[0],sizeof(script),g_ScriptSize+codeextra,fil) != g_ScriptSize) goto corrupt;
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if (kdfread(&script[0],sizeof(script),g_ScriptSize,fil) != g_ScriptSize) goto corrupt;
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for (i=0;i<g_ScriptSize;i++)
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if (scriptptrs[i])
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{
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@ -532,7 +532,6 @@ int saveplayer(int spot)
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char *fnptr, *scriptptrs;
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FILE *fil;
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int bv = BYTEVERSION;
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int codeextra=0;
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strcpy(fn, "egam0.sav");
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strcpy(mpfn, "egamA_00.sav");
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@ -640,10 +639,10 @@ int saveplayer(int spot)
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dfwrite(&g_ScriptSize,sizeof(g_ScriptSize),1,fil);
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scriptptrs = Bcalloc(1, g_ScriptSize * sizeof(scriptptrs));
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if (bv>=183)codeextra=g_ScriptSize;
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for (i=0;i<g_ScriptSize;i++)
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{
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if ((intptr_t)script[i] >= (intptr_t)(&script[0]) && (intptr_t)script[i] < (intptr_t)(&script[g_ScriptSize]))
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if (bitptr[i])
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// if ((intptr_t)script[i] >= (intptr_t)(&script[0]) && (intptr_t)script[i] < (intptr_t)(&script[g_ScriptSize]))
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{
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scriptptrs[i] = 1;
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j = (intptr_t)script[i] - (intptr_t)&script[0];
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@ -653,7 +652,7 @@ int saveplayer(int spot)
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}
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dfwrite(&scriptptrs[0],sizeof(scriptptrs),g_ScriptSize,fil);
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dfwrite(&script[0],sizeof(script),g_ScriptSize+codeextra,fil);
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dfwrite(&script[0],sizeof(script),g_ScriptSize,fil);
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for (i=0;i<g_ScriptSize;i++)
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if (scriptptrs[i])
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