script files to make rtcw sp maps compatible with rtcwcoop
Updated 2025-04-13 13:30:58 +00:00
Updated 2025-04-13 12:51:17 +00:00
*ZDoom binary dependencies for macOS
Updated 2025-04-13 10:35:13 +00:00
Host for WebGL NZ:P builds.
Updated 2025-04-13 08:22:53 +00:00
Cross-Platform OpenGL Doom Source Port with powerful modding features
Updated 2025-04-13 02:33:58 +00:00
Yamagi Quake II with Q2 Remaster support
Updated 2025-04-12 21:19:40 +00:00
Sonic Robo Blast 2 Public
Updated 2025-04-12 19:33:31 +00:00
Fork of dQuakePlus, client/engine for NZ:P on PSP.
Updated 2025-04-12 01:05:13 +00:00
The GNUstep Base Library is a library of general-purpose, non-graphical Objective C objects.
Updated 2025-04-09 22:23:01 +00:00
GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
Updated 2025-04-09 19:18:47 +00:00
Gorm is a clone of the Cocoa (OpenStep/NeXTSTEP) `Interface Builder' application for GNUstep
Updated 2025-04-08 04:27:26 +00:00
Updated 2025-04-06 20:52:23 +00:00
StepTalk is a scripting framework for creating scriptable servers or applications.
Updated 2025-04-06 15:53:51 +00:00
Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
Updated 2025-04-06 00:48:53 +00:00
QuakeSpasm is a *Nix friendly Quake Engine based on the SDL port of the popular FitzQuake. It includes some new features, important fixes, and aims for portability and 64 bit correctness.
Updated 2025-04-04 18:47:10 +00:00
The 2013 edition of the Source SDK
Updated 2025-04-02 19:08:38 +00:00