Remove a couple of redundant declarations in actors.c and gameexec.c.

git-svn-id: https://svn.eduke32.com/eduke32@2447 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2012-03-11 17:36:32 +00:00
parent dccb559df6
commit ea9ecf0735
2 changed files with 0 additions and 5 deletions

View file

@ -37,7 +37,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
extern int32_t g_numEnvSoundsPlaying;
extern int32_t g_noEnemies;
extern int32_t ticrandomseed;
inline void G_UpdateInterpolations(void) //Stick at beginning of G_DoMoveThings
{

View file

@ -47,14 +47,10 @@ extern El_State g_ElState; // this needs to go into a header sometime
# define GAMEEXEC_STATIC static
#endif
void G_RestoreMapState(mapstate_t *save);
void G_SaveMapState(mapstate_t *save);
vmstate_t vm;
int32_t g_errorLineNum;
int32_t g_tw;
extern int32_t ticrandomseed;
int32_t g_currentEventExec = -1;