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BACKSPACE key in 3D mode now deletes a red-wall link when aimed at a wall or mask.
With script_expertmode enabled, SHIFT-BACKSPACE clears the upwall link and CTRL- BACKSPACE the downwall link. These functions are useful because the automatic nextwall determination code sometimes gets it wrong (not corrupting anything) or if you want to vertically displace a sector attached to a higher or lower level. Also add the exploding ceiling example to the TROR test map. git-svn-id: https://svn.eduke32.com/eduke32@1997 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 44 additions and 3 deletions
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@ -216,6 +216,9 @@ static char spritepals[MAXSPRITES];
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static uint8_t wallflag[MAXWALLS>>3];
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#ifdef YAX_ENABLE
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static char *yupdownwall[2] = {"upwall","downwall"};
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static char *YUPDOWNWALL[2] = {"UPWALL","DOWNWALL"};
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static uint8_t havebunch[YAX_MAXBUNCHES];
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static int32_t *tempzar[YAX_MAXBUNCHES];
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@ -5251,6 +5254,47 @@ static void Keys3d(void)
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}
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}
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if (PRESSED_KEYSC(BS)) // backspace
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{
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if (AIMING_AT_WALL_OR_MASK)
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{
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#ifdef YAX_ENABLE
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int16_t ynw, cf=-1;
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if (eitherSHIFT && !eitherCTRL)
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cf = 0;
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else if (!eitherSHIFT && eitherCTRL)
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cf = 1;
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if (cf >= 0)
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{
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// clear TROR uplink/downlink
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ynw = yax_getnextwall(searchwall, cf);
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if (ynw >= 0)
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{
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yax_setnextwall(ynw, !cf, -1);
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yax_setnextwall(searchwall, cf, -1);
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}
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message("Cleared wall %d's %s link to wall %d", searchwall, yupdownwall[cf], ynw);
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}
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else
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#endif
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if (!eitherSHIFT && !eitherCTRL)
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{
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int32_t nw = wall[searchwall].nextwall;
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if ((unsigned)nw < (unsigned)numwalls)
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{
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wall[nw].nextsector = wall[nw].nextwall = -1;
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wall[searchwall].nextsector = wall[searchwall].nextwall = -1;
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message("Cleared connection between wall %d and %d", searchwall, nw);
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}
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}
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}
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}
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if (PRESSED_KEYSC(F6)) //F6
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{
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autospritehelp = !autospritehelp;
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@ -11246,9 +11290,6 @@ void ExtCheckKeys(void)
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} while (0)
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#ifdef YAX_ENABLE
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static char *yupdownwall[2] = {"upwall","downwall"};
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static char *YUPDOWNWALL[2] = {"UPWALL","DOWNWALL"};
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static int32_t walls_have_equal_endpoints(int32_t w1, int32_t w2)
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{
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int32_t n1 = wall[w1].point2, n2 = wall[w2].point2;
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