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https://github.com/ZDoom/raze-gles.git
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net: less-trivial, but not non-trivial changes
git-svn-id: https://svn.eduke32.com/eduke32@2679 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
a59e5f40fe
commit
341f8e7432
1 changed files with 69 additions and 60 deletions
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@ -231,7 +231,7 @@ void Net_RestoreMapState(netmapstate_t *save)
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{
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if (save != NULL)
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{
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int32_t i, x;
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int32_t i;
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intptr_t j;
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char phealth[MAXPLAYERS];
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@ -477,15 +477,11 @@ void Net_Disconnect(void)
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if (g_netServer)
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{
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ENetPeer *currentPeer;
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int32_t i;
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ENetEvent event;
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for (currentPeer = g_netServer -> peers;
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currentPeer < & g_netServer -> peers [g_netServer -> peerCount];
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++ currentPeer)
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{
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enet_peer_disconnect_later(currentPeer, 0);
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}
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for (i=0; i<(signed)g_netServer->peerCount; i++)
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enet_peer_disconnect_later(&g_netServer->peers[i], 0);
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while (enet_host_service(g_netServer, & event, 3000) > 0)
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{
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@ -512,6 +508,7 @@ static void Net_SendVersion(ENetPeer *client)
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buf[0] = PACKET_VERSION;
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buf[1] = BYTEVERSION;
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// XXX: s_buildDate is outdated and useless; uint8 is not enough :/
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buf[2] = (uint8_t)atoi(s_buildDate);
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buf[3] = myconnectindex;
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@ -563,13 +560,13 @@ void Net_SendUserMapName(void)
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return;
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packbuf[0] = PACKET_USER_MAP;
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packbuf[1] = 0;
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Bcorrectfilename(boardfilename,0);
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j = Bstrlen(boardfilename);
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boardfilename[j++] = 0;
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Bstrcat(packbuf+1,boardfilename);
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// user map name is sent with a NUL at the end
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j = Bstrlen(boardfilename)+1;
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Bmemcpy(&packbuf[1], boardfilename, j);
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j++;
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packbuf[j++] = myconnectindex;
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@ -670,8 +667,12 @@ void Net_SyncPlayer(ENetEvent *event)
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S_PlaySound(DUKE_GETWEAPON2);
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// open a new slot if necessary and save off the resulting slot # for future reference
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for (TRAVERSE_CONNECT(i)) if (g_player[i].playerquitflag == 0) break;
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event->peer->data = (void *)((intptr_t)(i = (i == -1 ? playerswhenstarted++ : i)));
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for (TRAVERSE_CONNECT(i))
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if (g_player[i].playerquitflag == 0)
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break;
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if (i == -1)
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i = playerswhenstarted++;
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event->peer->data = (void *)i;
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g_player[i].netsynctime = totalclock;
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g_player[i].playerquitflag = 1;
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@ -702,7 +703,7 @@ void Net_SyncPlayer(ENetEvent *event)
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if (g_player[0].ps->gm & MODE_GAME)
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{
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alloc_multimapstate(i);
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if (g_multiMapState[i])
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{
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char *buf = (char *)Bmalloc(sizeof(netmapstate_t)+512);
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@ -1402,6 +1403,15 @@ void Net_ParseClientPacket(ENetEvent *event)
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}
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}
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static void display_betascreen(void)
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{
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rotatesprite_fs(0,0,65536,0,BETASCREEN,0,0,2+8+16+64);
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rotatesprite_fs(160<<16,(104)<<16,60<<10,0,DUKENUKEM,0,0,2+8);
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rotatesprite_fs(160<<16,(129)<<16,30<<11,0,THREEDEE,0,0,2+8);
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if (PLUTOPAK) // JBF 20030804
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rotatesprite_fs(160<<16,(151)<<16,30<<11,0,PLUTOPAKSPRITE+1,0,0,2+8);
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}
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void Net_GetPackets(void)
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{
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@ -1432,6 +1442,8 @@ void Net_GetPackets(void)
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// dispatch any pending events from the local packet queue
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while (enet_host_check_events(g_netServer, &event) > 0)
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{
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const intptr_t playeridx = (intptr_t)event.peer->data;
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switch (event.type)
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{
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case ENET_EVENT_TYPE_CONNECT:
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@ -1456,35 +1468,40 @@ void Net_GetPackets(void)
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*/
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Net_ParseClientPacket(&event);
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// broadcast takes care of enet_packet_destroy itself
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// we set the state to disconnected so enet_host_broadcast doesn't send the player back his own packets
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if ((event.channelID == CHAN_GAMESTATE && event.packet->data[0] > PACKET_BROADCAST) || event.channelID == CHAN_CHAT)
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// we set the state to disconnected so enet_host_broadcast
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// doesn't send the player back his own packets
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if ((event.channelID == CHAN_GAMESTATE && event.packet->data[0] > PACKET_BROADCAST)
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|| event.channelID == CHAN_CHAT)
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{
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const ENetPacket *pak = event.packet;
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event.peer->state = ENET_PEER_STATE_DISCONNECTED;
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enet_host_broadcast(g_netServer, event.channelID,
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enet_packet_create(event.packet->data, event.packet->dataLength, event.packet->flags & ENET_PACKET_FLAG_RELIABLE));
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enet_packet_create(pak->data, pak->dataLength, pak->flags&ENET_PACKET_FLAG_RELIABLE));
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event.peer->state = ENET_PEER_STATE_CONNECTED;
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}
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enet_packet_destroy(event.packet);
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g_player[(intptr_t)event.peer->data].ping = (event.peer->lastRoundTripTime + event.peer->roundTripTime)/2;
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g_player[playeridx].ping = (event.peer->lastRoundTripTime + event.peer->roundTripTime)/2;
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break;
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case ENET_EVENT_TYPE_DISCONNECT:
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numplayers--;
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ud.multimode--;
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P_RemovePlayer((intptr_t)event.peer->data);
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P_RemovePlayer(playeridx);
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packbuf[0] = PACKET_PLAYER_DISCONNECTED;
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packbuf[1] = (intptr_t)event.peer->data;
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packbuf[1] = playeridx;
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packbuf[2] = numplayers;
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packbuf[3] = ud.multimode;
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packbuf[4] = playerswhenstarted;
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packbuf[5] = myconnectindex;
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enet_host_broadcast(g_netServer, CHAN_GAMESTATE, enet_packet_create(packbuf, 6, ENET_PACKET_FLAG_RELIABLE));
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enet_host_broadcast(g_netServer, CHAN_GAMESTATE,
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enet_packet_create(packbuf, 6, ENET_PACKET_FLAG_RELIABLE));
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initprintf("%s disconnected.\n", g_player[(intptr_t)event.peer->data].user_name);
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initprintf("%s disconnected.\n", g_player[playeridx].user_name);
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event.peer->data = NULL;
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break;
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@ -1524,63 +1541,57 @@ void Net_GetPackets(void)
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{
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g_netSync = 1;
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buf = (uint8_t *)Bcalloc(1, sizeof(netmapstate_t)+512);
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if (buf == NULL) // TODO: G_GameExit should send a "bye" packet?
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G_GameExit("OUT OF MEMORY in Net_GetPackets:sync");
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}
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alloc_multimapstate(0);
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rotatesprite(0,0,65536L,0,BETASCREEN,0,0,2+8+16+64,0,0,xdim-1,ydim-1);
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display_betascreen();
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rotatesprite(160<<16,(104)<<16,60<<10,0,DUKENUKEM,0,0,2+8,0,0,xdim-1,ydim-1);
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rotatesprite(160<<16,(129)<<16,30<<11,0,THREEDEE,0,0,2+8,0,0,xdim-1,ydim-1);
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if (PLUTOPAK) // JBF 20030804
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rotatesprite(160<<16,(151)<<16,30<<11,0,PLUTOPAKSPRITE+1,0,0,2+8,0,0,xdim-1,ydim-1);
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Bassert(datasiz+event.packet->dataLength <= sizeof(netmapstate_t)+512);
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if (buf && event.packet->dataLength == SYNCPACKETSIZE)
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if (event.packet->dataLength == SYNCPACKETSIZE)
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{
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char tbuf[64];
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Bmemcpy((uint8_t *)(buf)+datasiz, event.packet->data, event.packet->dataLength);
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Bmemcpy(buf+datasiz, event.packet->data, SYNCPACKETSIZE);
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datasiz += SYNCPACKETSIZE;
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Bsprintf(tbuf, "Received %d bytes\n", (int32_t)datasiz);
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gametext(160,190,tbuf,14,2);
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}
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// last packet of mapstate sequence
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else if (buf)
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else
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{
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Bmemcpy((uint8_t *)(buf)+datasiz, event.packet->data, event.packet->dataLength);
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// last packet of mapstate sequence
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Bmemcpy(buf+datasiz, event.packet->data, event.packet->dataLength);
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datasiz = 0;
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if (qlz_size_decompressed((const char *)buf) == sizeof(netmapstate_t))
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{
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qlz_decompress((const char *)buf, g_multiMapState[0], state_decompress);
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Bfree(buf);
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buf = NULL;
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packbuf[0] = PACKET_REQUEST_GAMESTATE;
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packbuf[1] = myconnectindex;
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enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(&packbuf[0], 2, ENET_PACKET_FLAG_RELIABLE));
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enet_peer_send(g_netClientPeer, CHAN_GAMESTATE,
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enet_packet_create(&packbuf[0], 2, ENET_PACKET_FLAG_RELIABLE));
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gametext(160,190,"Transfer Complete",14,2);
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}
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else
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{
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initprintf("Invalid map state from server! Decompressed to %ld bytes, expected %ld.\n",
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qlz_size_decompressed((const char *)buf),sizeof(netmapstate_t));
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Bfree(buf);
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buf = NULL;
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qlz_size_decompressed((char *)buf), sizeof(netmapstate_t));
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g_netDisconnect = 1;
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g_netSync = 0;
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gametext(160,190,"Transfer Error",14,2);
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}
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}
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else
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{
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initprintf("Error allocating buffer for map state!\n");
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g_netDisconnect = 1;
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g_netSync = 0;
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gametext(160,190,"Transfer Error",14,2);
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Bfree(buf);
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buf = NULL;
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}
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nextpage();
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@ -1848,10 +1859,10 @@ void Net_UpdateClients(void)
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void Net_StreamLevel(void)
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{
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int16_t i, nexti;
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int32_t pi;
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int32_t i, nexti;
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int32_t siz = 0;
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int32_t zz, zj, k = 0, l;
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ENetPeer * currentPeer;
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usize_t osize = sizeof(netmapstate_t);
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if (!g_netServer || numplayers < 2)
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@ -1860,10 +1871,12 @@ void Net_StreamLevel(void)
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if (!streamoutput)
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streamoutput = (netmapstate_t *)Bcalloc(1, sizeof(netmapstate_t));
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for (currentPeer = g_netServer->peers;
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currentPeer < &g_netServer->peers[g_netServer->peerCount];
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++currentPeer)
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for (pi=0; pi<(signed)g_netServer->peerCount; pi++)
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{
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ENetPeer *const currentPeer = &g_netServer->peers[pi];
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const intptr_t playeridx = (intptr_t)currentPeer->data;
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if (currentPeer->state != ENET_PEER_STATE_CONNECTED)
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continue;
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@ -1875,7 +1888,7 @@ void Net_StreamLevel(void)
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Net_SaveMapState(g_multiMapRevisions[g_netMapRevision&(NET_REVISIONS-1)]);
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xd3_encode_memory((const uint8_t *)g_multiMapRevisions[g_netMapRevision&(NET_REVISIONS-1)], sizeof(netmapstate_t),
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(const uint8_t *)g_multiMapState[(intptr_t)currentPeer->data], sizeof(netmapstate_t),
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(const uint8_t *)g_multiMapState[playeridx], sizeof(netmapstate_t),
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(uint8_t *)streamoutput, &osize, sizeof(netmapstate_t), XD3_COMPLEVEL_1|XD3_NOCOMPRESS);
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g_netMapRevision++;
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@ -1898,13 +1911,14 @@ void Net_StreamLevel(void)
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initprintf("revision %u: final packet size: %d\n", g_netMapRevision-1, siz);
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enet_peer_send (currentPeer, CHAN_GAMESTATE, enet_packet_create(packbuf, siz, ENET_PACKET_FLAG_RELIABLE));
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enet_peer_send(currentPeer, CHAN_GAMESTATE, enet_packet_create(packbuf, siz, ENET_PACKET_FLAG_RELIABLE));
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}
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}
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void faketimerhandler(void)
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{
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if (((uintptr_t)g_netServer|(uintptr_t)g_netClient) == (uintptr_t)NULL) return;
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if (g_netServer==NULL && g_netClient==NULL)
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return;
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enet_host_service(g_netServer ? g_netServer : g_netClient, NULL, 0);
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}
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@ -2073,12 +2087,7 @@ void Net_WaitForServer(void)
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{
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if (quitevent || keystatus[1]) G_GameExit("");
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rotatesprite(0,0,65536L,0,BETASCREEN,0,0,2+8+16+64,0,0,xdim-1,ydim-1);
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rotatesprite(160<<16,(104)<<16,60<<10,0,DUKENUKEM,0,0,2+8,0,0,xdim-1,ydim-1);
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rotatesprite(160<<16,(129)<<16,30<<11,0,THREEDEE,0,0,2+8,0,0,xdim-1,ydim-1);
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if (PLUTOPAK) // JBF 20030804
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rotatesprite(160<<16,(151)<<16,30<<11,0,PLUTOPAKSPRITE+1,0,0,2+8,0,0,xdim-1,ydim-1);
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display_betascreen();
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gametext(160,170,"Waiting for server",14,2);
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nextpage();
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