mapster32 fixes: aiming crash in polymer, more accurate aiming in polymost + calibration/replacement crosshair via "r_preview_mouseaim", 2 other crashes; fix "S" in tile selector, make read-only variable overridable with "script_expertmode", misc. beautifying.

git-svn-id: https://svn.eduke32.com/eduke32@1706 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2010-09-06 23:08:35 +00:00
parent a7c95286c2
commit fec84e6dbb
10 changed files with 131 additions and 65 deletions

View file

@ -105,6 +105,7 @@ int32_t _getnumber256(const char *namestart, int32_t num, int32_t maxnumber, cha
int32_t _getnumber16(const char *namestart, int32_t num, int32_t maxnumber, char sign, void *(func)(int32_t));
#define getnumber16(namestart, num, maxnumber, sign) _getnumber16(namestart, num, maxnumber, sign, NULL)
void printmessage256(int32_t x, int32_t y, const char *name);
void message(const char *fmt, ...);
// currently only for 3d mode
const char* getstring_simple(const char *querystr, const char *defaultstr, int32_t maxlen);
@ -171,4 +172,7 @@ extern int32_t scripthistend;
}
#endif
// showdebug is now used as a general informational on-screen display
#define M32_SHOWDEBUG
#endif

View file

@ -320,26 +320,18 @@ extern char *defsfilename; // set in bstub.c
#ifdef M32_SHOWDEBUG
extern char m32_debugstr[64][128];
extern int32_t m32_numdebuglines;
char m32_debugstr[64][128];
int32_t m32_numdebuglines=0;
static void M32_drawdebug(void)
{
int i;
int x=4, y=8;
char tstr[64];
static int inited = 0;
if (!inited)
{
Bmemset(m32_debugstr, 0, sizeof(m32_debugstr));
inited = 1;
}
begindrawing();
Bsprintf(tstr, "searchstat=%d, searchsector=%d, searchwall=%d",
searchstat, searchsector, searchwall);
printext256(x,y,whitecol,0,tstr,xdimgame>640?0:1);
// Bsprintf(tstr, "searchstat=%d, searchsector=%d, searchwall=%d",
// searchstat, searchsector, searchwall);
// printext256(x,y,whitecol,0,tstr,xdimgame>640?0:1);
for (i=0; i<m32_numdebuglines; i++)
{
y+=8;
@ -364,13 +356,13 @@ int32_t app_main(int32_t argc, const char **argv)
wm_setapptitle("Mapster32");
editstatus = 1;
if ((i = ExtPreInit(argc,argv)) < 0) return -1;
#ifdef RENDERTYPEWIN
backgroundidle = 1;
#endif
editstatus = 1;
boardfilename[0] = 0;
for (i=1; i<argc; i++)
{
@ -570,6 +562,12 @@ CANCEL:
#endif
#ifdef M32_SHOWDEBUG
if (searchstat>=0 && (searchwall<0 || searchsector<0))
{
Bsprintf(m32_debugstr[m32_numdebuglines++], "inconsistent search variables!");
searchstat = -1;
}
M32_drawdebug();
#endif
ExtCheckKeys();
@ -1419,8 +1417,8 @@ void overheadeditor(void)
osearchx = searchx;
osearchy = searchy;
searchx = scale(searchx,xdim2d,xdimgame);
searchy = scale(searchy,ydim2d-STATUS2DSIZ2,ydimgame);
searchx = clamp(scale(searchx,xdim2d,xdimgame), 8, xdim2d-8-1);
searchy = clamp(scale(searchy,ydim2d-STATUS2DSIZ2,ydimgame), 8, ydim2d-STATUS2DSIZ-8-1);
oposz = pos.z;
begindrawing(); //{{{
@ -4669,8 +4667,9 @@ CANCEL:
setbrightness(GAMMA_CALC,palette,0);
pos.z = oposz;
searchx = scale(searchx,xdimgame,xdim2d);
searchy = scale(searchy,ydimgame,ydim2d-STATUS2DSIZ);
searchx = clamp(scale(searchx,xdimgame,xdim2d), 8, xdimgame-8-1);
searchy = clamp(scale(searchy,ydimgame,ydim2d-STATUS2DSIZ), 8, ydimgame-8-1);
VM_OnEvent(EVENT_ENTER3DMODE, -1);
}
@ -6613,7 +6612,8 @@ void test_map(int32_t mode)
else
saveboard("autosave.map",&pos.x,&pos.y,&pos.z,&ang,&cursectnum);
_printmessage16("Board saved to AUTOSAVE.MAP. Starting the game...");
message("Board saved to AUTOSAVE.MAP. Starting the game...");
OSD_Printf("...as `%s'\n", fullparam);
showframe(1);
uninitmouse();
@ -6627,7 +6627,7 @@ void test_map(int32_t mode)
si.cb = sizeof(si);
if (!CreateProcess(NULL,fullparam,NULL,NULL,0,0,NULL,NULL,&si,&pi))
printmessage16("Error launching the game!");
message("Error launching the game!");
else WaitForSingleObject(pi.hProcess,INFINITE);
}
#else

View file

@ -536,8 +536,11 @@ int16_t editstatus = 0;
int16_t searchit;
int32_t searchx = -1, searchy; //search input
int16_t searchsector, searchwall, searchstat; //search output
// nextwall if aiming at bottom w/ swapped walls, else searchwall; only valid for searchstat==0:
// if searchstat==0 (wall), searchbottomwall is ==.nextwall if aiming at
// bottom of a wall with swapped walls (.cstat&2), else it's ==searchwall
int16_t searchbottomwall;
double msens = 1.0;
static char artfilename[20];
@ -9392,12 +9395,13 @@ void updatesectorz(int32_t x, int32_t y, int32_t z, int16_t *sectnum)
walltype *wal;
int32_t i, j, cz, fz;
getzsofslope(*sectnum, x, y, &cz, &fz);
if ((z >= cz) && (z <= fz))
if (inside(x,y,*sectnum) != 0) return;
if ((*sectnum >= 0) && (*sectnum < numsectors))
{
// this block used to be outside the "if" and caused crashes in Polymost Mapster32
getzsofslope(*sectnum, x, y, &cz, &fz);
if ((z >= cz) && (z <= fz))
if (inside(x,y,*sectnum) != 0) return;
wal = &wall[sector[*sectnum].wallptr];
j = sector[*sectnum].wallnum;
do

View file

@ -981,6 +981,8 @@ void polymer_editorpick(void)
case 4: // 1-way/masked wall
searchsector = sectorofwall(num);
searchbottomwall = searchwall = num;
if (wall[num].nextwall>=0 && (wall[num].cstat&2))
searchbottomwall = wall[num].nextwall;
break;
case 1: // floor
case 2: // ceiling
@ -2971,10 +2973,13 @@ static void polymer_drawwall(int16_t sectnum, int16_t wallnum)
memcpy(oldcolor, w->wall.material.diffusemodulation, sizeof(GLubyte) * 4);
pickwallnum = wallnum;
// if the bottom of the walls are inverted
// we're going to hit the nextwall instead
if (wall[wallnum].cstat & 2)
pickwallnum = wall[wallnum].nextwall;
// PK -- handled in polymer_editorpick(), also because there
// are maps with .nextwall==-1 but .cstat&2 (like e4l3)
// if (wall[wallnum].cstat & 2)
// pickwallnum = wall[wallnum].nextwall;
w->wall.material.diffusemodulation[0] = 0x00;
w->wall.material.diffusemodulation[1] = ((GLubyte *)(&pickwallnum))[0];

View file

@ -119,6 +119,8 @@ double guo, gux, guy; //Screen-based texture mapping parameters
double gvo, gvx, gvy;
double gdo, gdx, gdy;
static int32_t preview_mouseaim=0; // when 1, displays a CROSSHAIR tsprite at the _real_ aimed position
#if (USEZBUFFER != 0)
int32_t zbufysiz = 0, zbufbpl = 0, *zbufoff = 0;
intptr_t zbufmem = 0;
@ -199,6 +201,8 @@ static char ptempbuf[MAXWALLSB<<1];
int32_t r_parallaxskyclamping = 1;
int32_t r_parallaxskypanning = 0;
extern int16_t editstatus;
static inline int32_t imod(int32_t a, int32_t b)
{
if (a >= 0) return(a%b);
@ -4204,7 +4208,9 @@ void polymost_drawrooms()
{
resizeglcheck();
//bglClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
if (editstatus)
bglClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
bglDisable(GL_BLEND);
bglEnable(GL_TEXTURE_2D);
//bglTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_MODULATE); //default anyway
@ -4355,7 +4361,7 @@ void polymost_drawrooms()
hitallsprites = 1;
hitscan((const vec3_t *)&vect,globalcursectnum, //Start position
vx>>12,vy>>12,vz>>8,&hitinfo,0xffff0030);
vx>>10,vy>>10,vz>>6,&hitinfo,0xffff0030);
if (hitinfo.hitsect != -1) // if hitsect is -1, hitscan overflowed somewhere
{
@ -4388,6 +4394,22 @@ void polymost_drawrooms()
//if (vz < 0) searchstat = 1; else searchstat = 2; //Won't work for slopes :/
}
if (preview_mouseaim && spritesortcnt < MAXSPRITESONSCREEN)
{
spritetype *tsp = &tsprite[spritesortcnt];
double dadist, x,y,z;
Bmemcpy(tsp, &hitinfo.pos, sizeof(vec3_t));
x = tsp->x-globalposx; y=tsp->y-globalposy; z=(tsp->z-globalposz)/16.0;
dadist = sqrt(x*x + y*y + z*z);
tsp->sectnum = hitinfo.hitsect;
tsp->picnum = 2523; // CROSSHAIR
tsp->cstat = 128;
tsp->owner = MAXSPRITES-1;
tsp->xrepeat = tsp->yrepeat = min(max(1, (int32_t)(dadist*48.0/3200.0)), 255);
sprite[tsp->owner].xoffset = sprite[tsp->owner].yoffset = 0;
tspriteptr[spritesortcnt++] = tsp;
}
if ((searchstat==1 || searchstat==2) && searchsector>=0)
{
int32_t scrv[2] = {(vx>>12), (vy>>12)};
@ -6182,6 +6204,8 @@ void polymost_initosdfuncs(void)
{ "r_models","r_models: enable/disable model rendering",(void *)&usemodels, CVAR_BOOL, 0, 1 },
{ "r_hightile","r_hightile: enable/disable hightile texture rendering",(void *)&usehightile, CVAR_BOOL, 0, 1 },
{ "r_preview_mouseaim", "r_preview_mouseaim: toggles mouse aiming preview, use this to calibrate yxaspect in Polymost Mapster32", (void *)&preview_mouseaim, CVAR_BOOL, 0, 1 },
#endif
};

View file

@ -434,6 +434,8 @@ RIGHT smooth scrolling
Hi=unique per train
SE 6: SUBWAY FRONT CAR
Ang: direction of first movement
GPSPEED:
Lo: speed (default: 256)
SE 14: SUBWAY PULLED CARS
Locators:
starting with Lo=0, ascending

View file

@ -20,9 +20,15 @@ define MAXSPECULARFACTOR 1000
define SPOWERSTEPS 100
define SFACTORSTEPS 100
// settings for various drawing enhancements
// color of various drawing enhancements
define PREVIEW_DRAW_COLOR 11
// whether to use overridden aspect/range values when entering 3d mode (software/Polymost).
// tweak with keys 7,8,9,0 on the top row
gamevar use_custom_aspect 0 0
gamevar davr 65536 0
gamevar dayx 65536 0
////////// END USER SETTINGS //////////
@ -48,9 +54,6 @@ gamevar dang 0 0
gamevar tmp 0 0
gamevar cnt 0 0
gamevar davr 65536 0
gamevar dayx 65536 0
gamevar drawcol 9 0
@ -425,14 +428,15 @@ endevent
defstate setas
set j dayx
mul j ydim mul j 8
div j xdim div j 5
setaspect davr j
// set j dayx
// mul j ydim mul j 8
// div j xdim div j 5
setaspect davr dayx
ends
onevent EVENT_ENTER3DMODE
state setas
ifn use_custom_aspect 0
state setas
endevent
@ -695,6 +699,7 @@ ends
// same as above but with tsprite[], as a kind of preview
defstate tduprot
ifaimingsprite nullop else return
ifl searchwall 0 return
ifn sprite[searchwall].extra DUP_ROT_MAGIC return
set p searchwall // pivot sprite
@ -927,14 +932,36 @@ onevent EVENT_KEYS3D
}
}
ifholdkey KEY_0
// ife 0 1
set j 0
set k 0
ifholdkey KEY_7 set k -1
ifholdkey KEY_0 set k 1
ifn k 0
{
ifeithershift sub davr 512 else add davr 512
set j 1
ifeithershift nullop else mul k 256
add davr k
ifl davr 32768 set davr 32768
ifg davr 256000 set davr 256000
setaspect davr yxaspect
qsprintf TQUOTE "ASPECT: VR=%d, YX=%d" davr yxaspect
}
set k 0
ifholdkey KEY_8 set k -1
ifholdkey KEY_9 set k 1
ifn k 0
{
set j 1
ifeithershift nullop else mul k 256
add dayx k
ifl dayx 32768 set dayx 32768
ifg dayx 256000 set dayx 256000
}
ife j 1
{
setaspect davr dayx
qsprintf TQUOTE "ASPECT: VR=%d, YX=%d" davr dayx
quote TQUOTE
}
endevent

View file

@ -3097,22 +3097,19 @@ static int32_t m32gettile(int32_t idInitialTile)
if (searchstr && searchstr[0])
{
int32_t i, i0;
int32_t i, i0, slen=Bstrlen(searchstr)-1;
Bstrcpy(laststr, searchstr);
i0 = localartlookup[iTile];
if (searchstr[0]=='^')
{
for (i=(i0+1)%MAXTILES; i!=i0; i=(i+1)%MAXTILES)
if ((searchstr[0]=='^' && !Bstrcmp(names[i], searchstr+1)) ||
(searchstr[0]!='^' && strstr(names[i], searchstr)))
{
SelectAllTiles(iTile);
iTile = i;
break;
}
}
for (i=(i0+1)%MAXTILES; i!=i0; i=(i+1)%MAXTILES)
if ((searchstr[0]=='^' && !Bstrncmp(names[i], searchstr+1, slen)) ||
(searchstr[0]!='^' && strstr(names[i], searchstr)))
{
SelectAllTiles(i);
iTile = i;
break;
}
}
}
@ -3731,7 +3728,8 @@ void drawtileinfo(char *title,int32_t x,int32_t y,int32_t picnum,int32_t shade,i
scale /= (max(tilesizx[picnum],tilesizy[picnum])/24.0);
setaspect(65536L, (int32_t)divscale16(ydim*320L,xdim*200L));
rotatesprite((x1+13)<<16,(y+11)<<16,scale,0,picnum,shade,pal,2,0L,0L,xdim-1L,ydim-1L);
// +1024: prevents rotatesprite from setting aspect itself
rotatesprite((x1+13)<<16,(y+11)<<16,scale,0, picnum,shade,pal, 2+1024, 0,0,xdim-1,ydim-1);
setaspect(oviewingrange, oyxaspect);
x *= xdimgame/320.0;
@ -4692,7 +4690,7 @@ static void Keys3d(void)
tsign = 0;
tsign -= PRESSED_KEYSC(COMMA);
tsign += PRESSED_KEYSC(PERIOD);;
tsign += PRESSED_KEYSC(PERIOD);
if (tsign) // , . Search & fix panning to the left/right (3D)
{
@ -5646,7 +5644,7 @@ static void Keys3d(void)
if (PRESSED_KEYSC(F2)) // F2
{
if (eitherCTRL || eitherSHIFT)
infobox ^= (eitherSHIFT | (eitherCTRL<<2));
infobox ^= (eitherSHIFT | ((eitherCTRL)<<1));
else
usedcount = !usedcount;
}
@ -6744,7 +6742,10 @@ static void Keys2d(void)
ocursectornum = cursectornum;
*/
if (counter >= 2 && totalclock >= 120*6)
if (totalclock < lastpm16time + 120*2)
_printmessage16(lastpm16buf);
else if (counter >= 2 && totalclock >= 120*6)
{
if (pointhighlight >= 16384)
{
@ -6759,9 +6760,6 @@ static void Keys2d(void)
else if (cursectornum >= 0)
showsectordata(cursectornum, 1);
}
if (totalclock < lastpm16time + 120*2)
_printmessage16(lastpm16buf);
}
///__bigcomment__

View file

@ -1073,7 +1073,7 @@ static void C_GetNextVarType(int32_t type)
}
else if (id<MAXGAMEARRAYS) // simple (non-local) gamearrays
{
if ((aGameArrays[id].dwFlags & GAMEARRAY_READONLY) && (type&GV_WRITABLE))
if (!m32_script_expertmode && (aGameArrays[id].dwFlags & GAMEARRAY_READONLY) && (type&GV_WRITABLE))
{
C_ReportError(ERROR_ARRAYREADONLY);
g_numCompilerErrors++;
@ -1215,6 +1215,8 @@ static void C_GetNextVarType(int32_t type)
}
else if (id<MAXGAMEVARS) // it's an ordinary var (not a local one)
{
if (m32_script_expertmode)
type &= ~GV_WRITABLE;
if (type==GV_WRITABLE && (aGameVars[id].dwFlags & GV_WRITABLE))
{
g_numCompilerErrors++;

View file

@ -2773,10 +2773,10 @@ dodefault:
// ifaimingsprite and -wall also work in 2d mode, but you must "and" with 16383 yourself
case CON_IFAIMINGSPRITE:
VM_DoConditional(AIMING_AT_SPRITE || pointhighlight>=16384);
VM_DoConditional(AIMING_AT_SPRITE || (qsetmode!=200 && pointhighlight>=16384));
continue;
case CON_IFAIMINGWALL:
VM_DoConditional(AIMING_AT_WALL_OR_MASK || linehighlight>=0);
VM_DoConditional(AIMING_AT_WALL_OR_MASK || (qsetmode!=200 && linehighlight>=0));
continue;
case CON_IFAIMINGSECTOR:
VM_DoConditional(AIMING_AT_CEILING_OR_FLOOR);