mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
mapster32 fixes: aiming crash in polymer, more accurate aiming in polymost + calibration/replacement crosshair via "r_preview_mouseaim", 2 other crashes; fix "S" in tile selector, make read-only variable overridable with "script_expertmode", misc. beautifying.
git-svn-id: https://svn.eduke32.com/eduke32@1706 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
a7c95286c2
commit
fec84e6dbb
10 changed files with 131 additions and 65 deletions
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@ -105,6 +105,7 @@ int32_t _getnumber256(const char *namestart, int32_t num, int32_t maxnumber, cha
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int32_t _getnumber16(const char *namestart, int32_t num, int32_t maxnumber, char sign, void *(func)(int32_t));
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#define getnumber16(namestart, num, maxnumber, sign) _getnumber16(namestart, num, maxnumber, sign, NULL)
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void printmessage256(int32_t x, int32_t y, const char *name);
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void message(const char *fmt, ...);
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// currently only for 3d mode
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const char* getstring_simple(const char *querystr, const char *defaultstr, int32_t maxlen);
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@ -171,4 +172,7 @@ extern int32_t scripthistend;
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}
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#endif
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// showdebug is now used as a general informational on-screen display
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#define M32_SHOWDEBUG
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#endif
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@ -320,26 +320,18 @@ extern char *defsfilename; // set in bstub.c
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#ifdef M32_SHOWDEBUG
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extern char m32_debugstr[64][128];
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extern int32_t m32_numdebuglines;
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char m32_debugstr[64][128];
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int32_t m32_numdebuglines=0;
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static void M32_drawdebug(void)
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{
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int i;
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int x=4, y=8;
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char tstr[64];
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static int inited = 0;
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if (!inited)
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{
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Bmemset(m32_debugstr, 0, sizeof(m32_debugstr));
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inited = 1;
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}
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begindrawing();
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Bsprintf(tstr, "searchstat=%d, searchsector=%d, searchwall=%d",
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searchstat, searchsector, searchwall);
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printext256(x,y,whitecol,0,tstr,xdimgame>640?0:1);
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// Bsprintf(tstr, "searchstat=%d, searchsector=%d, searchwall=%d",
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// searchstat, searchsector, searchwall);
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// printext256(x,y,whitecol,0,tstr,xdimgame>640?0:1);
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for (i=0; i<m32_numdebuglines; i++)
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{
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y+=8;
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@ -364,13 +356,13 @@ int32_t app_main(int32_t argc, const char **argv)
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wm_setapptitle("Mapster32");
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editstatus = 1;
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if ((i = ExtPreInit(argc,argv)) < 0) return -1;
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#ifdef RENDERTYPEWIN
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backgroundidle = 1;
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#endif
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editstatus = 1;
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boardfilename[0] = 0;
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for (i=1; i<argc; i++)
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{
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@ -570,6 +562,12 @@ CANCEL:
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#endif
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#ifdef M32_SHOWDEBUG
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if (searchstat>=0 && (searchwall<0 || searchsector<0))
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{
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Bsprintf(m32_debugstr[m32_numdebuglines++], "inconsistent search variables!");
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searchstat = -1;
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}
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M32_drawdebug();
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#endif
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ExtCheckKeys();
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@ -1419,8 +1417,8 @@ void overheadeditor(void)
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osearchx = searchx;
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osearchy = searchy;
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searchx = scale(searchx,xdim2d,xdimgame);
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searchy = scale(searchy,ydim2d-STATUS2DSIZ2,ydimgame);
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searchx = clamp(scale(searchx,xdim2d,xdimgame), 8, xdim2d-8-1);
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searchy = clamp(scale(searchy,ydim2d-STATUS2DSIZ2,ydimgame), 8, ydim2d-STATUS2DSIZ-8-1);
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oposz = pos.z;
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begindrawing(); //{{{
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@ -4669,8 +4667,9 @@ CANCEL:
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setbrightness(GAMMA_CALC,palette,0);
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pos.z = oposz;
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searchx = scale(searchx,xdimgame,xdim2d);
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searchy = scale(searchy,ydimgame,ydim2d-STATUS2DSIZ);
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searchx = clamp(scale(searchx,xdimgame,xdim2d), 8, xdimgame-8-1);
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searchy = clamp(scale(searchy,ydimgame,ydim2d-STATUS2DSIZ), 8, ydimgame-8-1);
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VM_OnEvent(EVENT_ENTER3DMODE, -1);
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}
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@ -6613,7 +6612,8 @@ void test_map(int32_t mode)
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else
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saveboard("autosave.map",&pos.x,&pos.y,&pos.z,&ang,&cursectnum);
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_printmessage16("Board saved to AUTOSAVE.MAP. Starting the game...");
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message("Board saved to AUTOSAVE.MAP. Starting the game...");
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OSD_Printf("...as `%s'\n", fullparam);
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showframe(1);
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uninitmouse();
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@ -6627,7 +6627,7 @@ void test_map(int32_t mode)
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si.cb = sizeof(si);
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if (!CreateProcess(NULL,fullparam,NULL,NULL,0,0,NULL,NULL,&si,&pi))
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printmessage16("Error launching the game!");
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message("Error launching the game!");
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else WaitForSingleObject(pi.hProcess,INFINITE);
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}
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#else
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@ -536,8 +536,11 @@ int16_t editstatus = 0;
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int16_t searchit;
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int32_t searchx = -1, searchy; //search input
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int16_t searchsector, searchwall, searchstat; //search output
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// nextwall if aiming at bottom w/ swapped walls, else searchwall; only valid for searchstat==0:
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// if searchstat==0 (wall), searchbottomwall is ==.nextwall if aiming at
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// bottom of a wall with swapped walls (.cstat&2), else it's ==searchwall
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int16_t searchbottomwall;
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double msens = 1.0;
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static char artfilename[20];
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@ -9392,12 +9395,13 @@ void updatesectorz(int32_t x, int32_t y, int32_t z, int16_t *sectnum)
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walltype *wal;
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int32_t i, j, cz, fz;
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getzsofslope(*sectnum, x, y, &cz, &fz);
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if ((z >= cz) && (z <= fz))
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if (inside(x,y,*sectnum) != 0) return;
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if ((*sectnum >= 0) && (*sectnum < numsectors))
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{
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// this block used to be outside the "if" and caused crashes in Polymost Mapster32
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getzsofslope(*sectnum, x, y, &cz, &fz);
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if ((z >= cz) && (z <= fz))
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if (inside(x,y,*sectnum) != 0) return;
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wal = &wall[sector[*sectnum].wallptr];
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j = sector[*sectnum].wallnum;
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do
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@ -981,6 +981,8 @@ void polymer_editorpick(void)
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case 4: // 1-way/masked wall
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searchsector = sectorofwall(num);
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searchbottomwall = searchwall = num;
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if (wall[num].nextwall>=0 && (wall[num].cstat&2))
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searchbottomwall = wall[num].nextwall;
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break;
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case 1: // floor
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case 2: // ceiling
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@ -2971,10 +2973,13 @@ static void polymer_drawwall(int16_t sectnum, int16_t wallnum)
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memcpy(oldcolor, w->wall.material.diffusemodulation, sizeof(GLubyte) * 4);
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pickwallnum = wallnum;
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// if the bottom of the walls are inverted
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// we're going to hit the nextwall instead
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if (wall[wallnum].cstat & 2)
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pickwallnum = wall[wallnum].nextwall;
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// PK -- handled in polymer_editorpick(), also because there
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// are maps with .nextwall==-1 but .cstat&2 (like e4l3)
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// if (wall[wallnum].cstat & 2)
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// pickwallnum = wall[wallnum].nextwall;
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w->wall.material.diffusemodulation[0] = 0x00;
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w->wall.material.diffusemodulation[1] = ((GLubyte *)(&pickwallnum))[0];
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@ -119,6 +119,8 @@ double guo, gux, guy; //Screen-based texture mapping parameters
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double gvo, gvx, gvy;
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double gdo, gdx, gdy;
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static int32_t preview_mouseaim=0; // when 1, displays a CROSSHAIR tsprite at the _real_ aimed position
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#if (USEZBUFFER != 0)
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int32_t zbufysiz = 0, zbufbpl = 0, *zbufoff = 0;
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intptr_t zbufmem = 0;
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@ -199,6 +201,8 @@ static char ptempbuf[MAXWALLSB<<1];
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int32_t r_parallaxskyclamping = 1;
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int32_t r_parallaxskypanning = 0;
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extern int16_t editstatus;
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static inline int32_t imod(int32_t a, int32_t b)
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{
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if (a >= 0) return(a%b);
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@ -4204,7 +4208,9 @@ void polymost_drawrooms()
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{
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resizeglcheck();
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//bglClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
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if (editstatus)
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bglClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
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bglDisable(GL_BLEND);
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bglEnable(GL_TEXTURE_2D);
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//bglTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_MODULATE); //default anyway
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@ -4355,7 +4361,7 @@ void polymost_drawrooms()
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hitallsprites = 1;
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hitscan((const vec3_t *)&vect,globalcursectnum, //Start position
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vx>>12,vy>>12,vz>>8,&hitinfo,0xffff0030);
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vx>>10,vy>>10,vz>>6,&hitinfo,0xffff0030);
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if (hitinfo.hitsect != -1) // if hitsect is -1, hitscan overflowed somewhere
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{
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@ -4388,6 +4394,22 @@ void polymost_drawrooms()
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//if (vz < 0) searchstat = 1; else searchstat = 2; //Won't work for slopes :/
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}
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if (preview_mouseaim && spritesortcnt < MAXSPRITESONSCREEN)
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{
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spritetype *tsp = &tsprite[spritesortcnt];
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double dadist, x,y,z;
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Bmemcpy(tsp, &hitinfo.pos, sizeof(vec3_t));
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x = tsp->x-globalposx; y=tsp->y-globalposy; z=(tsp->z-globalposz)/16.0;
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dadist = sqrt(x*x + y*y + z*z);
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tsp->sectnum = hitinfo.hitsect;
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tsp->picnum = 2523; // CROSSHAIR
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tsp->cstat = 128;
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tsp->owner = MAXSPRITES-1;
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tsp->xrepeat = tsp->yrepeat = min(max(1, (int32_t)(dadist*48.0/3200.0)), 255);
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sprite[tsp->owner].xoffset = sprite[tsp->owner].yoffset = 0;
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tspriteptr[spritesortcnt++] = tsp;
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}
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if ((searchstat==1 || searchstat==2) && searchsector>=0)
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{
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int32_t scrv[2] = {(vx>>12), (vy>>12)};
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@ -6182,6 +6204,8 @@ void polymost_initosdfuncs(void)
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{ "r_models","r_models: enable/disable model rendering",(void *)&usemodels, CVAR_BOOL, 0, 1 },
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{ "r_hightile","r_hightile: enable/disable hightile texture rendering",(void *)&usehightile, CVAR_BOOL, 0, 1 },
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{ "r_preview_mouseaim", "r_preview_mouseaim: toggles mouse aiming preview, use this to calibrate yxaspect in Polymost Mapster32", (void *)&preview_mouseaim, CVAR_BOOL, 0, 1 },
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#endif
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};
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@ -434,6 +434,8 @@ RIGHT smooth scrolling
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Hi=unique per train
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SE 6: SUBWAY FRONT CAR
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Ang: direction of first movement
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GPSPEED:
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Lo: speed (default: 256)
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SE 14: SUBWAY PULLED CARS
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Locators:
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starting with Lo=0, ascending
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@ -20,9 +20,15 @@ define MAXSPECULARFACTOR 1000
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define SPOWERSTEPS 100
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define SFACTORSTEPS 100
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// settings for various drawing enhancements
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// color of various drawing enhancements
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define PREVIEW_DRAW_COLOR 11
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// whether to use overridden aspect/range values when entering 3d mode (software/Polymost).
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// tweak with keys 7,8,9,0 on the top row
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gamevar use_custom_aspect 0 0
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gamevar davr 65536 0
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gamevar dayx 65536 0
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////////// END USER SETTINGS //////////
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@ -48,9 +54,6 @@ gamevar dang 0 0
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gamevar tmp 0 0
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gamevar cnt 0 0
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gamevar davr 65536 0
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gamevar dayx 65536 0
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gamevar drawcol 9 0
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@ -425,14 +428,15 @@ endevent
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defstate setas
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set j dayx
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mul j ydim mul j 8
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div j xdim div j 5
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setaspect davr j
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// set j dayx
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// mul j ydim mul j 8
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// div j xdim div j 5
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setaspect davr dayx
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ends
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onevent EVENT_ENTER3DMODE
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state setas
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ifn use_custom_aspect 0
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state setas
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endevent
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@ -695,6 +699,7 @@ ends
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// same as above but with tsprite[], as a kind of preview
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defstate tduprot
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ifaimingsprite nullop else return
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ifl searchwall 0 return
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ifn sprite[searchwall].extra DUP_ROT_MAGIC return
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set p searchwall // pivot sprite
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@ -927,14 +932,36 @@ onevent EVENT_KEYS3D
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}
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}
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ifholdkey KEY_0
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// ife 0 1
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set j 0
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set k 0
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ifholdkey KEY_7 set k -1
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ifholdkey KEY_0 set k 1
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ifn k 0
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{
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ifeithershift sub davr 512 else add davr 512
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set j 1
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ifeithershift nullop else mul k 256
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add davr k
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ifl davr 32768 set davr 32768
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ifg davr 256000 set davr 256000
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setaspect davr yxaspect
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qsprintf TQUOTE "ASPECT: VR=%d, YX=%d" davr yxaspect
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}
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set k 0
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ifholdkey KEY_8 set k -1
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ifholdkey KEY_9 set k 1
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ifn k 0
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{
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set j 1
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ifeithershift nullop else mul k 256
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add dayx k
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ifl dayx 32768 set dayx 32768
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ifg dayx 256000 set dayx 256000
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}
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ife j 1
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{
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setaspect davr dayx
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qsprintf TQUOTE "ASPECT: VR=%d, YX=%d" davr dayx
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quote TQUOTE
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}
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endevent
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@ -3097,22 +3097,19 @@ static int32_t m32gettile(int32_t idInitialTile)
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if (searchstr && searchstr[0])
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{
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int32_t i, i0;
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int32_t i, i0, slen=Bstrlen(searchstr)-1;
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Bstrcpy(laststr, searchstr);
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i0 = localartlookup[iTile];
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if (searchstr[0]=='^')
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{
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for (i=(i0+1)%MAXTILES; i!=i0; i=(i+1)%MAXTILES)
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if ((searchstr[0]=='^' && !Bstrcmp(names[i], searchstr+1)) ||
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(searchstr[0]!='^' && strstr(names[i], searchstr)))
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{
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SelectAllTiles(iTile);
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iTile = i;
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break;
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}
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}
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for (i=(i0+1)%MAXTILES; i!=i0; i=(i+1)%MAXTILES)
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if ((searchstr[0]=='^' && !Bstrncmp(names[i], searchstr+1, slen)) ||
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(searchstr[0]!='^' && strstr(names[i], searchstr)))
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{
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SelectAllTiles(i);
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iTile = i;
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break;
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}
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}
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}
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@ -3731,7 +3728,8 @@ void drawtileinfo(char *title,int32_t x,int32_t y,int32_t picnum,int32_t shade,i
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scale /= (max(tilesizx[picnum],tilesizy[picnum])/24.0);
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setaspect(65536L, (int32_t)divscale16(ydim*320L,xdim*200L));
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rotatesprite((x1+13)<<16,(y+11)<<16,scale,0,picnum,shade,pal,2,0L,0L,xdim-1L,ydim-1L);
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// +1024: prevents rotatesprite from setting aspect itself
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rotatesprite((x1+13)<<16,(y+11)<<16,scale,0, picnum,shade,pal, 2+1024, 0,0,xdim-1,ydim-1);
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setaspect(oviewingrange, oyxaspect);
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x *= xdimgame/320.0;
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@ -4692,7 +4690,7 @@ static void Keys3d(void)
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tsign = 0;
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tsign -= PRESSED_KEYSC(COMMA);
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tsign += PRESSED_KEYSC(PERIOD);;
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tsign += PRESSED_KEYSC(PERIOD);
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if (tsign) // , . Search & fix panning to the left/right (3D)
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{
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@ -5646,7 +5644,7 @@ static void Keys3d(void)
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if (PRESSED_KEYSC(F2)) // F2
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{
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if (eitherCTRL || eitherSHIFT)
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infobox ^= (eitherSHIFT | (eitherCTRL<<2));
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infobox ^= (eitherSHIFT | ((eitherCTRL)<<1));
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else
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usedcount = !usedcount;
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}
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@ -6744,7 +6742,10 @@ static void Keys2d(void)
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ocursectornum = cursectornum;
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*/
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||||
|
||||
if (counter >= 2 && totalclock >= 120*6)
|
||||
|
||||
if (totalclock < lastpm16time + 120*2)
|
||||
_printmessage16(lastpm16buf);
|
||||
else if (counter >= 2 && totalclock >= 120*6)
|
||||
{
|
||||
if (pointhighlight >= 16384)
|
||||
{
|
||||
|
@ -6759,9 +6760,6 @@ static void Keys2d(void)
|
|||
else if (cursectornum >= 0)
|
||||
showsectordata(cursectornum, 1);
|
||||
}
|
||||
|
||||
if (totalclock < lastpm16time + 120*2)
|
||||
_printmessage16(lastpm16buf);
|
||||
}
|
||||
|
||||
///__bigcomment__
|
||||
|
|
|
@ -1073,7 +1073,7 @@ static void C_GetNextVarType(int32_t type)
|
|||
}
|
||||
else if (id<MAXGAMEARRAYS) // simple (non-local) gamearrays
|
||||
{
|
||||
if ((aGameArrays[id].dwFlags & GAMEARRAY_READONLY) && (type&GV_WRITABLE))
|
||||
if (!m32_script_expertmode && (aGameArrays[id].dwFlags & GAMEARRAY_READONLY) && (type&GV_WRITABLE))
|
||||
{
|
||||
C_ReportError(ERROR_ARRAYREADONLY);
|
||||
g_numCompilerErrors++;
|
||||
|
@ -1215,6 +1215,8 @@ static void C_GetNextVarType(int32_t type)
|
|||
}
|
||||
else if (id<MAXGAMEVARS) // it's an ordinary var (not a local one)
|
||||
{
|
||||
if (m32_script_expertmode)
|
||||
type &= ~GV_WRITABLE;
|
||||
if (type==GV_WRITABLE && (aGameVars[id].dwFlags & GV_WRITABLE))
|
||||
{
|
||||
g_numCompilerErrors++;
|
||||
|
|
|
@ -2773,10 +2773,10 @@ dodefault:
|
|||
|
||||
// ifaimingsprite and -wall also work in 2d mode, but you must "and" with 16383 yourself
|
||||
case CON_IFAIMINGSPRITE:
|
||||
VM_DoConditional(AIMING_AT_SPRITE || pointhighlight>=16384);
|
||||
VM_DoConditional(AIMING_AT_SPRITE || (qsetmode!=200 && pointhighlight>=16384));
|
||||
continue;
|
||||
case CON_IFAIMINGWALL:
|
||||
VM_DoConditional(AIMING_AT_WALL_OR_MASK || linehighlight>=0);
|
||||
VM_DoConditional(AIMING_AT_WALL_OR_MASK || (qsetmode!=200 && linehighlight>=0));
|
||||
continue;
|
||||
case CON_IFAIMINGSECTOR:
|
||||
VM_DoConditional(AIMING_AT_CEILING_OR_FLOOR);
|
||||
|
|
Loading…
Reference in a new issue