In fake multi, never draw the screen rotated.

git-svn-id: https://svn.eduke32.com/eduke32@2903 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2012-08-16 21:48:28 +00:00
parent 4fc1376fcb
commit d60bffd35d

View file

@ -3408,7 +3408,7 @@ void G_DrawRooms(int32_t snum, int32_t smoothratio)
const int32_t vr = divscale22(1,sprite[p->i].yrepeat+28);
const int32_t software_screen_tilting =
(getrendermode() == 0 && ((ud.screen_tilting && p->rotscrnang) || !ud.detail));
(getrendermode() == 0 && ((ud.screen_tilting && p->rotscrnang && !g_fakeMultiMode) || !ud.detail));
if (!r_usenewaspect)
{
@ -3492,7 +3492,7 @@ void G_DrawRooms(int32_t snum, int32_t smoothratio)
tmpvr = i>>1;
tmpyx = (65536*ydim*8)/(xdim*5);
}
else if (getrendermode() > 0 && ud.screen_tilting /*&& (p->rotscrnang || p->orotscrnang)*/)
else if (getrendermode() > 0 && (ud.screen_tilting && !g_fakeMultiMode) /*&& (p->rotscrnang || p->orotscrnang)*/)
{
#ifdef USE_OPENGL
setrollangle(p->orotscrnang + mulscale16(((p->rotscrnang - p->orotscrnang + 1024)&2047)-1024, smoothratio));