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In fake multi, never draw the screen rotated.
git-svn-id: https://svn.eduke32.com/eduke32@2903 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 2 additions and 2 deletions
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@ -3408,7 +3408,7 @@ void G_DrawRooms(int32_t snum, int32_t smoothratio)
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const int32_t vr = divscale22(1,sprite[p->i].yrepeat+28);
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const int32_t software_screen_tilting =
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(getrendermode() == 0 && ((ud.screen_tilting && p->rotscrnang) || !ud.detail));
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(getrendermode() == 0 && ((ud.screen_tilting && p->rotscrnang && !g_fakeMultiMode) || !ud.detail));
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if (!r_usenewaspect)
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{
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@ -3492,7 +3492,7 @@ void G_DrawRooms(int32_t snum, int32_t smoothratio)
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tmpvr = i>>1;
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tmpyx = (65536*ydim*8)/(xdim*5);
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}
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else if (getrendermode() > 0 && ud.screen_tilting /*&& (p->rotscrnang || p->orotscrnang)*/)
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else if (getrendermode() > 0 && (ud.screen_tilting && !g_fakeMultiMode) /*&& (p->rotscrnang || p->orotscrnang)*/)
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{
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#ifdef USE_OPENGL
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setrollangle(p->orotscrnang + mulscale16(((p->rotscrnang - p->orotscrnang + 1024)&2047)-1024, smoothratio));
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