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https://github.com/ZDoom/raze-gles.git
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* We cansee() now through TROR portals, making enemies recognize you from above and below
* fixed subway roof interpolation; also small tweak to make this possible: http://forums.duke4.net/topic/3911-true-room-over-room/page__view__findpost__p__99099 * API change: Sect_{Set,Clear}Interpolation now takes sectnums directly git-svn-id: https://svn.eduke32.com/eduke32@1926 1a8010ca-5511-0410-912e-c29ae57300e0
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4e0da757ef
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6 changed files with 155 additions and 28 deletions
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@ -10468,17 +10468,40 @@ int32_t cansee(int32_t x1, int32_t y1, int32_t z1, int16_t sect1, int32_t x2, in
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{
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sectortype *sec;
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walltype *wal, *wal2;
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int32_t i, cnt, nexts, x, y, z, cz, fz, dasectnum, dacnt, danum;
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int32_t cnt, nexts, x, y, z, cfz[2], dasectnum, dacnt, danum;
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int32_t x21, y21, z21, x31, y31, x34, y34, bot, t;
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static uint8_t sectbitmap[MAXSECTORS>>3];
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#ifdef YAX_ENABLE
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int16_t pendingsectnum;
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vec3_t pendingvec;
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int32_t cfz1[2], cfz2[2]; // both wrt dasectnum
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int16_t bn[2];
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#endif
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Bmemset(&pendingvec, 0, sizeof(vec3_t)); // compiler-happy
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Bmemset(sectbitmap, 0, (numsectors+7)>>3);
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#ifdef YAX_ENABLE
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restart_grand:
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#endif
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if ((x1 == x2) && (y1 == y2)) return(sect1 == sect2);
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pendingsectnum = -1;
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x21 = x2-x1; y21 = y2-y1; z21 = z2-z1;
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sectbitmap[sect1>>3] |= (1<<(sect1&7));
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clipsectorlist[0] = sect1; danum = 1;
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for (dacnt=0; dacnt<danum; dacnt++)
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{
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dasectnum = clipsectorlist[dacnt]; sec = §or[dasectnum];
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#ifdef YAX_ENABLE
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yax_getbunches(dasectnum, &bn[0], &bn[1]);
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getzsofslope(dasectnum, x1,y1, &cfz1[0], &cfz1[1]);
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getzsofslope(dasectnum, x2,y2, &cfz2[0], &cfz2[1]);
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#endif
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for (cnt=sec->wallnum,wal=&wall[sec->wallptr]; cnt>0; cnt--,wal++)
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{
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wal2 = &wall[wal->point2];
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@ -10487,26 +10510,124 @@ int32_t cansee(int32_t x1, int32_t y1, int32_t z1, int16_t sect1, int32_t x2, in
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bot = y21*x34-x21*y34; if (bot <= 0) continue;
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t = y21*x31-x21*y31; if ((unsigned)t >= (unsigned)bot) continue;
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t = y31*x34-x31*y34; if ((unsigned)t >= (unsigned)bot) continue;
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t = y31*x34-x31*y34;
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if ((unsigned)t >= (unsigned)bot)
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{
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if (t >= bot)
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{
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#ifdef YAX_ENABLE
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int32_t cf, frac, ns;
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for (cf=0; cf<2; cf++)
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{
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if ((cf==0 && bn[0]>=0 && z1 > cfz1[0] && cfz2[0] > z2) ||
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(cf==1 && bn[1]>=0 && z1 < cfz1[1] && cfz2[1] < z2))
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{
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if ((cfz1[cf]-cfz2[cf])-(z1-z2)==0)
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continue;
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frac = divscale24(z1-cfz1[cf], (z1-z2)-(cfz1[cf]-cfz2[cf]));
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if ((unsigned)frac >= (1<<24))
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continue;
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x = x1 + mulscale24(x21,frac);
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y = y1 + mulscale24(y21,frac);
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ns = yax_getneighborsect(x, y, dasectnum, cf, NULL);
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if (ns < 0)
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continue;
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if (!(sectbitmap[ns>>3] & (1<<(ns&7))) && pendingsectnum==-1)
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{
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sectbitmap[ns>>3] |= (1<<(ns&7));
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pendingsectnum = ns;
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pendingvec.x = x;
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pendingvec.y = y;
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pendingvec.z = z1 + mulscale24(z21,frac);
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}
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}
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}
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}
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#endif
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continue;
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}
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nexts = wal->nextsector;
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if ((nexts < 0) || (wal->cstat&32)) return(0);
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#ifdef YAX_ENABLE
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if (bn[0]<0 && bn[1]<0)
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#endif
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if ((nexts < 0) || (wal->cstat&32))
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return(0);
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t = divscale24(t,bot);
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x = x1 + mulscale24(x21,t);
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y = y1 + mulscale24(y21,t);
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z = z1 + mulscale24(z21,t);
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getzsofslope((int16_t)dasectnum,x,y,&cz,&fz);
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if ((z <= cz) || (z >= fz)) return(0);
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getzsofslope((int16_t)nexts,x,y,&cz,&fz);
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if ((z <= cz) || (z >= fz)) return(0);
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getzsofslope((int16_t)dasectnum, x,y, &cfz[0],&cfz[1]);
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for (i=danum-1; i>=0; i--) if (clipsectorlist[i] == nexts) break;
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if (i < 0) clipsectorlist[danum++] = nexts;
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if ((z <= cfz[0]) || (z >= cfz[1]))
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{
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#ifdef YAX_ENABLE
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int32_t cf, frac;
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// XXX: Is this any good?
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for (cf=0; cf<2; cf++)
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if ((cf==0 && bn[0]>=0 && z <= cfz[0] && z1 >= cfz1[0]) ||
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(cf==1 && bn[1]>=0 && z >= cfz[1] && z1 <= cfz1[1]))
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{
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if ((cfz1[cf]-cfz[cf])-(z1-z)==0)
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continue;
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frac = divscale24(z1-cfz1[cf], (z1-z)-(cfz1[cf]-cfz[cf]));
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t = mulscale24(t, frac);
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if ((unsigned)t < (1<<24))
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{
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x = x1 + mulscale24(x21,t);
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y = y1 + mulscale24(y21,t);
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nexts = yax_getneighborsect(x, y, dasectnum, cf, NULL);
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if (nexts >= 0)
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goto add_nextsector;
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}
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}
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#endif
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return(0);
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}
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#ifdef YAX_ENABLE
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if ((nexts < 0) || (wal->cstat&32))
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return 0;
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#endif
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getzsofslope((int16_t)nexts,x,y,&cfz[0],&cfz[1]);
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if ((z <= cfz[0]) || (z >= cfz[1]))
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return(0);
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add_nextsector:
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if (!(sectbitmap[nexts>>3] & (1<<(nexts&7))))
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{
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sectbitmap[nexts>>3] |= (1<<(nexts&7));
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clipsectorlist[danum++] = nexts;
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}
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}
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#ifdef YAX_ENABLE
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if (pendingsectnum>=0)
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{
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sect1 = pendingsectnum;
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x1 = pendingvec.x;
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y1 = pendingvec.y;
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z1 = pendingvec.z;
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goto restart_grand;
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}
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#endif
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}
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for (i=danum-1; i>=0; i--) if (clipsectorlist[i] == sect2) return(1);
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if ((sectbitmap[sect2>>3] & (1<<(sect2&7))))
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return 1;
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return(0);
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}
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@ -608,9 +608,9 @@ void A_DoGutsDir(int32_t sp, int32_t gtype, int32_t n)
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}
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}
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void Sect_SetInterpolation(int32_t i)
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void Sect_SetInterpolation(int32_t sectnum)
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{
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int32_t k, j = sector[SECT].wallptr, endwall = j+sector[SECT].wallnum;
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int32_t k, j = sector[sectnum].wallptr, endwall = j+sector[sectnum].wallnum;
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for (; j<endwall; j++)
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{
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@ -628,9 +628,9 @@ void Sect_SetInterpolation(int32_t i)
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}
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}
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void Sect_ClearInterpolation(int32_t i)
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void Sect_ClearInterpolation(int32_t sectnum)
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{
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int32_t k, j = sector[SECT].wallptr, endwall = j+sector[SECT].wallnum;
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int32_t k, j = sector[sectnum].wallptr, endwall = j+sector[sectnum].wallnum;
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for (; j<endwall; j++)
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{
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@ -196,7 +196,8 @@ void G_SetInterpolation(int32_t *posptr);
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void G_StopInterpolation(int32_t *posptr);
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extern inline void G_UpdateInterpolations(void);
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void Sect_ClearInterpolation(int32_t i);
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void Sect_SetInterpolation(int32_t i);
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// PK 20110701: changed input argument: int32_t i (== sprite, whose sectnum...) --> sectnum directly
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void Sect_ClearInterpolation(int32_t sectnum);
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void Sect_SetInterpolation(int32_t sectnum);
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#endif
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@ -5581,8 +5581,15 @@ int32_t A_Spawn(int32_t j, int32_t pn)
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if (upperwall>=0 && wall[upperwall].nextsector>=0)
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{
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Sect_SetInterpolation(wall[upperwall].nextsector);
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actor[i].t_data[9] = wall[upperwall].nextsector;
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int32_t jj, uppersect=wall[upperwall].nextsector;
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for (jj=headspritesect[uppersect]; jj>=0; jj=nextspritesect[jj])
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if (sprite[jj].picnum==SECTOREFFECTOR && sprite[jj].lotag==sp->lotag)
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break;
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if (jj < 0)
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{
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Sect_SetInterpolation(wall[upperwall].nextsector);
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actor[i].t_data[9] = wall[upperwall].nextsector;
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}
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}
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}
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#endif
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@ -5636,7 +5643,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
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case 15:
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case 16:
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case 26:
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Sect_SetInterpolation(i);
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Sect_SetInterpolation(sprite[i].sectnum);
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break;
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}
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@ -2478,7 +2478,7 @@ nullquote:
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case CON_SECTCLEARINTERPOLATION:
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insptr++;
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{
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int32_t sectnum = Gv_GetVarX(*insptr++), osectnum;
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int32_t sectnum = Gv_GetVarX(*insptr++);
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if ((unsigned)sectnum >= (unsigned)numsectors)
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{
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continue;
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}
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osectnum = sprite[MAXSPRITES-1].sectnum;
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sprite[MAXSPRITES-1].sectnum = sectnum;
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if (tw==CON_SECTSETINTERPOLATION)
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Sect_SetInterpolation(MAXSPRITES-1);
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Sect_SetInterpolation(sectnum);
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else
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Sect_ClearInterpolation(MAXSPRITES-1);
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sprite[MAXSPRITES-1].sectnum = osectnum;
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Sect_ClearInterpolation(sectnum);
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continue;
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}
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}
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}
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// TODO: sync with TROR special interpolations? (e.g. upper floor of subway)
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g_numInterpolations = 0;
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startofdynamicinterpolations = 0;
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case 16:
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case 26:
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case 30:
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Sect_SetInterpolation(k);
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Sect_SetInterpolation(sprite[k].sectnum);
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break;
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}
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@ -583,7 +583,7 @@ int32_t G_LoadPlayer(int32_t spot)
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case 16:
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case 26:
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case 30:
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Sect_SetInterpolation(k);
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Sect_SetInterpolation(sprite[k].sectnum);
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break;
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}
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@ -2284,7 +2284,7 @@ static void postloadplayer1()
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case 16:
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case 26:
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case 30:
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Sect_SetInterpolation(i);
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Sect_SetInterpolation(sprite[i].sectnum);
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break;
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}
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