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Move #include <math.h> from polymer.h to polymer.c.
git-svn-id: https://svn.eduke32.com/eduke32@2985 1a8010ca-5511-0410-912e-c29ae57300e0
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6 changed files with 6 additions and 5 deletions
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@ -27,7 +27,6 @@
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# include "mdsprite.h"
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# include "polymost.h"
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# include "pragmas.h"
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# include <math.h>
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// CVARS
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extern int32_t pr_lighting;
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@ -42,7 +42,7 @@
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# include <png.h>
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#endif
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#include <math.h>
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#include <math.h> // pow
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#include "engine_priv.h"
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@ -2,6 +2,8 @@
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#ifdef USE_OPENGL
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#include <math.h>
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#define POLYMER_C
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#include "polymer.h"
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#include "engine_priv.h"
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@ -5,7 +5,7 @@
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// Use SDL 1.2 or 1.3 from http://www.libsdl.org
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#include <stdlib.h>
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#include <math.h>
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#include <math.h> // pow
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#include <signal.h>
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#include "sdl_inc.h"
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#include "compat.h"
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@ -11,7 +11,7 @@
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#ifndef DIK_PAUSE
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# define DIK_PAUSE 0xC5
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#endif
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#include <math.h>
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#include <math.h> // pow
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#ifdef _MSC_VER
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#include <crtdbg.h>
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@ -22,7 +22,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include <time.h>
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#include <stdlib.h>
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#include <math.h>
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#include <math.h> // sqrt
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#include "duke3d.h"
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#include "gamedef.h"
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