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animvpx loop: do at least on input device poll each frame (i.e. even if we're
lagging) to be able to cancel the movie in any case. git-svn-id: https://svn.eduke32.com/eduke32@2186 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 2 additions and 1 deletions
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@ -299,7 +299,7 @@ void G_PlayAnim(const char *fn,char t)
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palfadedelta = 0;
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showframe(0);
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while (getticks() < nextframetime)
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do
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{
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handleevents();
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Net_GetPackets();
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@ -310,6 +310,7 @@ void G_PlayAnim(const char *fn,char t)
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break;
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}
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}
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while (getticks() < nextframetime);
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}
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//
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