raze-gles/polymer/eduke32/source
terminx c8abb8384d Happy fun memory usage optimization
git-svn-id: https://svn.eduke32.com/eduke32@385 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-05 21:22:19 +00:00
..
jaudiolib GL_EXP2 fog/shading re-adjustment... haha, whiners are going to crucify me. 2006-11-21 05:38:22 +00:00
jmact More warning fixes 2006-11-19 03:02:36 +00:00
misc NAM support 2006-07-22 00:53:20 +00:00
GNU.TXT Importing source for great justice 2006-04-13 20:47:06 +00:00
_functio.h Formatting fixes for build.c, config.c, engine.c and polymost.c plus some warning fixes from JonoF and some cfg file reading changes for the game 2006-07-24 02:47:47 +00:00
_rts.h Importing source for great justice 2006-04-13 20:47:06 +00:00
actors.c updatesectorz() -> updatesector() 2006-12-02 06:00:49 +00:00
anim.c Palette stuff... hijack hictinting[MAXPALOOKUPS-1] for use as a tint control on all hightile assets. This way, NVG and underwater tinting in Polymost doesn't interfere with the ps[].pals tinting that palfrom sets in the CONs. 2006-12-05 20:39:29 +00:00
astub.c Blar. 2006-12-03 00:27:43 +00:00
config.c Save the GRP file selected in the startup window to the cfg 2006-12-01 04:22:16 +00:00
config.h Best map par time tracking from JonoF 2006-10-23 21:47:28 +00:00
develop.h Importing source for great justice 2006-04-13 20:47:06 +00:00
duke3d.h Palette stuff... hijack hictinting[MAXPALOOKUPS-1] for use as a tint control on all hightile assets. This way, NVG and underwater tinting in Polymost doesn't interfere with the ps[].pals tinting that palfrom sets in the CONs. 2006-12-05 20:39:29 +00:00
funct.h Rename some functions and separate the player's weapon choice back out into its own packet, because we don't need to send it with player updates from the menu. 2006-11-30 23:37:47 +00:00
function.h Formatting fixes for build.c, config.c, engine.c and polymost.c plus some warning fixes from JonoF and some cfg file reading changes for the game 2006-07-24 02:47:47 +00:00
game.c Palette stuff... hijack hictinting[MAXPALOOKUPS-1] for use as a tint control on all hightile assets. This way, NVG and underwater tinting in Polymost doesn't interfere with the ps[].pals tinting that palfrom sets in the CONs. 2006-12-05 20:39:29 +00:00
gamedef.c Happy fun memory usage optimization 2006-12-05 21:22:19 +00:00
gamedef.h CON access to getincangle(), and usage of myconnectindex for EVENT_GETMENUTILE and EVENT_GETLOADTILE. This lets us force menu options to certain values while the player is in the menu via setuserdef. 2006-11-06 22:14:27 +00:00
gamedefs.h Fix squishing a shrunken enemy while changing weapon bug 2006-07-09 19:51:09 +00:00
gameexec.c Allow access to map12-map32 in multiplayer, and skip the ones that aren't defined 2006-12-05 00:16:33 +00:00
global.c This raises the max number of levels per episode to 32 and alters the game to use dynamically allocated memory for level and music names and filenames. No null pointer checks yet. 2006-12-04 22:05:30 +00:00
grpscan.c Fix some gcc4 warnings 2006-11-18 08:13:33 +00:00
grpscan.h WW2GI "support" 2006-11-16 23:06:16 +00:00
jfaud_sounds.cpp git-svn-id: https://svn.eduke32.com/eduke32@291 1a8010ca-5511-0410-912e-c29ae57300e0 2006-09-07 17:46:00 +00:00
keys.h Importing source for great justice 2006-04-13 20:47:06 +00:00
mapster32.h Fix "array subscript has type 'char'" warnings 2006-11-19 08:24:46 +00:00
menus.c Allow access to map12-map32 in multiplayer, and skip the ones that aren't defined 2006-12-05 00:16:33 +00:00
names.h Importing source for great justice 2006-04-13 20:47:06 +00:00
namesdyn.c Hopefully the last of the formatting changes + sound support for Linux. Previous commit also fixes the mouse cursor grab issue. 2006-11-16 03:02:42 +00:00
namesdyn.h Importing source for great justice 2006-04-13 20:47:06 +00:00
osdcmds.c Palette stuff... hijack hictinting[MAXPALOOKUPS-1] for use as a tint control on all hightile assets. This way, NVG and underwater tinting in Polymost doesn't interfere with the ps[].pals tinting that palfrom sets in the CONs. 2006-12-05 20:39:29 +00:00
osdcmds.h Importing source for great justice 2006-04-13 20:47:06 +00:00
osdfuncs.c An additional crapload of formatting changes 2006-11-15 01:16:55 +00:00
osdfuncs.h Importing source for great justice 2006-04-13 20:47:06 +00:00
player.c updatesectorz() -> updatesector() 2006-12-02 06:00:49 +00:00
premap.c Happy fun memory usage optimization 2006-12-05 21:22:19 +00:00
rts.c An additional crapload of formatting changes 2006-11-15 01:16:55 +00:00
rts.h Importing source for great justice 2006-04-13 20:47:06 +00:00
savegame.c This raises the max number of levels per episode to 32 and alters the game to use dynamically allocated memory for level and music names and filenames. No null pointer checks yet. 2006-12-04 22:05:30 +00:00
sector.c updatesectorz() -> updatesector() 2006-12-02 06:00:49 +00:00
soundefs.h Importing source for great justice 2006-04-13 20:47:06 +00:00
sounds.c git-svn-id: https://svn.eduke32.com/eduke32@354 1a8010ca-5511-0410-912e-c29ae57300e0 2006-11-20 04:55:37 +00:00
sounds.h git-svn-id: https://svn.eduke32.com/eduke32@219 1a8010ca-5511-0410-912e-c29ae57300e0 2006-07-13 23:13:06 +00:00
startgtk.game.c Hopefully the last of the formatting changes + sound support for Linux. Previous commit also fixes the mouse cursor grab issue. 2006-11-16 03:02:42 +00:00
startwin.game.c Hopefully the last of the formatting changes + sound support for Linux. Previous commit also fixes the mouse cursor grab issue. 2006-11-16 03:02:42 +00:00
startwin.game.h GRP selection from JonoF 2006-07-07 18:41:05 +00:00
testcd.c An additional crapload of formatting changes 2006-11-15 01:16:55 +00:00
winbits.c An additional crapload of formatting changes 2006-11-15 01:16:55 +00:00
wrapper.c An additional crapload of formatting changes 2006-11-15 01:16:55 +00:00