..
jaudiolib
Fix sound system restart crash with high res music pack
2008-08-22 23:10:54 +00:00
jmact
Line numbering stuff... this still needs work
2008-08-16 07:53:29 +00:00
misc
Combine game and configuration tabs in the startup window into one. Still needs porting to startgtk.game.c.
2008-08-19 13:26:56 +00:00
_functio.h
Some crap I didn't commit before
2007-02-16 00:11:25 +00:00
_rts.h
Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes
2007-02-08 04:19:39 +00:00
actors.c
git-svn-id: https://svn.eduke32.com/eduke32@962 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-10 13:13:24 +00:00
anim.c
Part 1 of 64-bit patch from Stephen Anthony
2008-02-16 22:27:08 +00:00
astub.c
git-svn-id: https://svn.eduke32.com/eduke32@1006 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-23 10:34:59 +00:00
config.c
1. EDuke32 didn't load ART files from the mod_dir. Fixed via the "root" string in "game.c".
2008-08-23 15:37:30 +00:00
config.h
Comment out and refactor some unnecessary (IMO) console startup messages... seems to improve win32 startup times, possibly due to less scrolling of the startup window text buffer.
2008-07-09 23:25:38 +00:00
duke3d.h
Use mod_dir for savegames
2008-08-20 09:27:17 +00:00
funct.h
Force startup window to be displayed if the cfg wasn't saved with an EDuke32 build of matching BYTEVERSION_JF, and use a wrapper around kopen4load to access files from mod_dir first.
2008-08-20 08:39:07 +00:00
function.h
Some crap I didn't commit before
2007-02-16 00:11:25 +00:00
game.c
1. EDuke32 didn't load ART files from the mod_dir. Fixed via the "root" string in "game.c".
2008-08-23 15:37:30 +00:00
gamedef.c
1. EDuke32 didn't load ART files from the mod_dir. Fixed via the "root" string in "game.c".
2008-08-23 15:37:30 +00:00
gamedef.h
1. EDuke32 didn't load ART files from the mod_dir. Fixed via the "root" string in "game.c".
2008-08-23 15:37:30 +00:00
gamedefs.h
Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes
2007-02-08 04:19:39 +00:00
gameexec.c
1. EDuke32 didn't load ART files from the mod_dir. Fixed via the "root" string in "game.c".
2008-08-23 15:37:30 +00:00
gamevars.c
1. EDuke32 didn't load ART files from the mod_dir. Fixed via the "root" string in "game.c".
2008-08-23 15:37:30 +00:00
global.c
git-svn-id: https://svn.eduke32.com/eduke32@933 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-06 11:50:34 +00:00
GNU.TXT
Importing source for great justice
2006-04-13 20:47:06 +00:00
grpscan.c
Fix sound system restart crash with high res music pack
2008-08-22 23:10:54 +00:00
grpscan.h
Game name in window title and some other shit
2008-07-22 09:05:34 +00:00
keys.h
Cleanup patch from Hunter_rus
2008-05-16 00:23:33 +00:00
mapster32.h
git-svn-id: https://svn.eduke32.com/eduke32@956 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-09 22:02:57 +00:00
mdump.cpp
git-svn-id: https://svn.eduke32.com/eduke32@933 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-06 11:50:34 +00:00
mdump.h
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
2008-07-12 14:09:52 +00:00
menus.c
Combine game and configuration tabs in the startup window into one. Still needs porting to startgtk.game.c.
2008-08-19 13:26:56 +00:00
names.h
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
2008-07-12 14:09:52 +00:00
namesdyn.c
git-svn-id: https://svn.eduke32.com/eduke32@612 1a8010ca-5511-0410-912e-c29ae57300e0
2008-02-06 21:02:11 +00:00
namesdyn.h
git-svn-id: https://svn.eduke32.com/eduke32@612 1a8010ca-5511-0410-912e-c29ae57300e0
2008-02-06 21:02:11 +00:00
osdcmds.c
git-svn-id: https://svn.eduke32.com/eduke32@997 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-22 04:26:26 +00:00
osdcmds.h
Menu slider for map ambient light level
2008-07-27 21:33:28 +00:00
osdfuncs.c
git-svn-id: https://svn.eduke32.com/eduke32@969 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-11 23:22:29 +00:00
osdfuncs.h
r_cullobstructedmodels 2: only cull if model texture has alpha
2008-07-26 07:20:57 +00:00
player.c
Fixes (?) the issue with the player dying when falling into water sometimes. I don't know what the significance of this check is -- it looks like a typo.
2008-08-23 00:42:16 +00:00
premap.c
1. EDuke32 didn't load ART files from the mod_dir. Fixed via the "root" string in "game.c".
2008-08-23 15:37:30 +00:00
rts.c
Force startup window to be displayed if the cfg wasn't saved with an EDuke32 build of matching BYTEVERSION_JF, and use a wrapper around kopen4load to access files from mod_dir first.
2008-08-20 08:39:07 +00:00
rts.h
Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes
2007-02-08 04:19:39 +00:00
savegame.c
Oops
2008-08-20 09:38:36 +00:00
sector.c
Fixes (?) the issue with the player dying when falling into water sometimes. I don't know what the significance of this check is -- it looks like a typo.
2008-08-23 00:42:16 +00:00
soundefs.h
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
2008-07-12 14:09:52 +00:00
sounds.c
Force startup window to be displayed if the cfg wasn't saved with an EDuke32 build of matching BYTEVERSION_JF, and use a wrapper around kopen4load to access files from mod_dir first.
2008-08-20 08:39:07 +00:00
sounds.h
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
2008-07-12 14:09:52 +00:00
startgtk.game.c
Game name in window title and some other shit
2008-07-22 09:05:34 +00:00
startwin.game.c
Use mod_dir for savegames
2008-08-20 09:27:17 +00:00
startwin.game.h
Combine game and configuration tabs in the startup window into one. Still needs porting to startgtk.game.c.
2008-08-19 13:26:56 +00:00
testcd.c
Remove -Wno-unused from Makefile
2008-03-21 04:01:38 +00:00
winbits.c
EDuke32 now compiles okay with the Microsoft compiler using NMake.
2006-12-21 12:53:11 +00:00
wrapper.c
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
2008-07-12 14:09:52 +00:00