raze-gles/polymer/eduke32/source
hnt_ts 0e3ee1289d 1. EDuke32 didn't load ART files from the mod_dir. Fixed via the "root" string in "game.c".
2. Saving mod_dir to CFG is a bad idea IMHO so I commented it out. When I tried to load the standard game, EDuke32 would use the last used mod_dir.
3. Fixed tsprites.
4. EDSuke32 doesn't throw errors after 4096-th error. Resets the counter in ResetGameVars.
5. Restored 999 revision. Member names are changed. Extra members can be commented out.
6. Added an option(-sloppycmd) to allow execting of bad commands. This option should be renamed to something else.


git-svn-id: https://svn.eduke32.com/eduke32@1007 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-23 15:37:30 +00:00
..
jaudiolib Fix sound system restart crash with high res music pack 2008-08-22 23:10:54 +00:00
jmact Line numbering stuff... this still needs work 2008-08-16 07:53:29 +00:00
misc Combine game and configuration tabs in the startup window into one. Still needs porting to startgtk.game.c. 2008-08-19 13:26:56 +00:00
_functio.h Some crap I didn't commit before 2007-02-16 00:11:25 +00:00
_rts.h Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes 2007-02-08 04:19:39 +00:00
actors.c git-svn-id: https://svn.eduke32.com/eduke32@962 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-10 13:13:24 +00:00
anim.c Part 1 of 64-bit patch from Stephen Anthony 2008-02-16 22:27:08 +00:00
astub.c git-svn-id: https://svn.eduke32.com/eduke32@1006 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-23 10:34:59 +00:00
config.c 1. EDuke32 didn't load ART files from the mod_dir. Fixed via the "root" string in "game.c". 2008-08-23 15:37:30 +00:00
config.h Comment out and refactor some unnecessary (IMO) console startup messages... seems to improve win32 startup times, possibly due to less scrolling of the startup window text buffer. 2008-07-09 23:25:38 +00:00
duke3d.h Use mod_dir for savegames 2008-08-20 09:27:17 +00:00
funct.h Force startup window to be displayed if the cfg wasn't saved with an EDuke32 build of matching BYTEVERSION_JF, and use a wrapper around kopen4load to access files from mod_dir first. 2008-08-20 08:39:07 +00:00
function.h Some crap I didn't commit before 2007-02-16 00:11:25 +00:00
game.c 1. EDuke32 didn't load ART files from the mod_dir. Fixed via the "root" string in "game.c". 2008-08-23 15:37:30 +00:00
gamedef.c 1. EDuke32 didn't load ART files from the mod_dir. Fixed via the "root" string in "game.c". 2008-08-23 15:37:30 +00:00
gamedef.h 1. EDuke32 didn't load ART files from the mod_dir. Fixed via the "root" string in "game.c". 2008-08-23 15:37:30 +00:00
gamedefs.h Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes 2007-02-08 04:19:39 +00:00
gameexec.c 1. EDuke32 didn't load ART files from the mod_dir. Fixed via the "root" string in "game.c". 2008-08-23 15:37:30 +00:00
gamevars.c 1. EDuke32 didn't load ART files from the mod_dir. Fixed via the "root" string in "game.c". 2008-08-23 15:37:30 +00:00
global.c git-svn-id: https://svn.eduke32.com/eduke32@933 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-06 11:50:34 +00:00
GNU.TXT Importing source for great justice 2006-04-13 20:47:06 +00:00
grpscan.c Fix sound system restart crash with high res music pack 2008-08-22 23:10:54 +00:00
grpscan.h Game name in window title and some other shit 2008-07-22 09:05:34 +00:00
keys.h Cleanup patch from Hunter_rus 2008-05-16 00:23:33 +00:00
mapster32.h git-svn-id: https://svn.eduke32.com/eduke32@956 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-09 22:02:57 +00:00
mdump.cpp git-svn-id: https://svn.eduke32.com/eduke32@933 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-06 11:50:34 +00:00
mdump.h 1. Removed unneeded the svn:executable proprties. These files aren't actually executable. 2008-07-12 14:09:52 +00:00
menus.c Combine game and configuration tabs in the startup window into one. Still needs porting to startgtk.game.c. 2008-08-19 13:26:56 +00:00
names.h 1. Removed unneeded the svn:executable proprties. These files aren't actually executable. 2008-07-12 14:09:52 +00:00
namesdyn.c git-svn-id: https://svn.eduke32.com/eduke32@612 1a8010ca-5511-0410-912e-c29ae57300e0 2008-02-06 21:02:11 +00:00
namesdyn.h git-svn-id: https://svn.eduke32.com/eduke32@612 1a8010ca-5511-0410-912e-c29ae57300e0 2008-02-06 21:02:11 +00:00
osdcmds.c git-svn-id: https://svn.eduke32.com/eduke32@997 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-22 04:26:26 +00:00
osdcmds.h Menu slider for map ambient light level 2008-07-27 21:33:28 +00:00
osdfuncs.c git-svn-id: https://svn.eduke32.com/eduke32@969 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-11 23:22:29 +00:00
osdfuncs.h r_cullobstructedmodels 2: only cull if model texture has alpha 2008-07-26 07:20:57 +00:00
player.c Fixes (?) the issue with the player dying when falling into water sometimes. I don't know what the significance of this check is -- it looks like a typo. 2008-08-23 00:42:16 +00:00
premap.c 1. EDuke32 didn't load ART files from the mod_dir. Fixed via the "root" string in "game.c". 2008-08-23 15:37:30 +00:00
rts.c Force startup window to be displayed if the cfg wasn't saved with an EDuke32 build of matching BYTEVERSION_JF, and use a wrapper around kopen4load to access files from mod_dir first. 2008-08-20 08:39:07 +00:00
rts.h Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes 2007-02-08 04:19:39 +00:00
savegame.c Oops 2008-08-20 09:38:36 +00:00
sector.c Fixes (?) the issue with the player dying when falling into water sometimes. I don't know what the significance of this check is -- it looks like a typo. 2008-08-23 00:42:16 +00:00
soundefs.h 1. Removed unneeded the svn:executable proprties. These files aren't actually executable. 2008-07-12 14:09:52 +00:00
sounds.c Force startup window to be displayed if the cfg wasn't saved with an EDuke32 build of matching BYTEVERSION_JF, and use a wrapper around kopen4load to access files from mod_dir first. 2008-08-20 08:39:07 +00:00
sounds.h 1. Removed unneeded the svn:executable proprties. These files aren't actually executable. 2008-07-12 14:09:52 +00:00
startgtk.game.c Game name in window title and some other shit 2008-07-22 09:05:34 +00:00
startwin.game.c Use mod_dir for savegames 2008-08-20 09:27:17 +00:00
startwin.game.h Combine game and configuration tabs in the startup window into one. Still needs porting to startgtk.game.c. 2008-08-19 13:26:56 +00:00
testcd.c Remove -Wno-unused from Makefile 2008-03-21 04:01:38 +00:00
winbits.c EDuke32 now compiles okay with the Microsoft compiler using NMake. 2006-12-21 12:53:11 +00:00
wrapper.c 1. Removed unneeded the svn:executable proprties. These files aren't actually executable. 2008-07-12 14:09:52 +00:00