Tweak 'dncoords' display.

added: sector extra; viewingrange and yxaspect before the main drawrooms call
removed: randomseed

git-svn-id: https://svn.eduke32.com/eduke32@2413 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2012-03-04 20:14:32 +00:00
parent 9eae2b485a
commit f12b09b512

View file

@ -1726,9 +1726,14 @@ static void G_PrintFPS(void)
LastMS = ms;
}
// yxaspect and viewingrange just before the 'main' drawrooms call
static int32_t dr_yxaspect, dr_viewingrange;
static void G_PrintCoords(int32_t snum)
{
const int32_t x = 250;
int32_t y = 16;
const int32_t sectnum = g_player[snum].ps->cursectnum;
if ((GametypeFlags[ud.coop] & GAMETYPE_FRAGBAR))
{
@ -1738,21 +1743,31 @@ static void G_PrintCoords(int32_t snum)
y = 24;
}
Bsprintf(tempbuf,"XYZ= (%d,%d,%d)",g_player[snum].ps->pos.x,g_player[snum].ps->pos.y,g_player[snum].ps->pos.z);
printext256(250L,y,31,-1,tempbuf,0);
Bsprintf(tempbuf,"A/H= %d,%d",g_player[snum].ps->ang,g_player[snum].ps->horiz);
printext256(250L,y+9L,31,-1,tempbuf,0);
printext256(x,y,31,-1,tempbuf,0);
Bsprintf(tempbuf,"A/H/HO= %d,%d,%d",g_player[snum].ps->ang,g_player[snum].ps->horiz,g_player[snum].ps->horizoff);
printext256(x,y+9,31,-1,tempbuf,0);
Bsprintf(tempbuf,"ZV= %d",g_player[snum].ps->vel.z);
printext256(250L,y+18L,31,-1,tempbuf,0);
printext256(x,y+18,31,-1,tempbuf,0);
Bsprintf(tempbuf,"OG= %d",g_player[snum].ps->on_ground);
printext256(250L,y+27L,31,-1,tempbuf,0);
Bsprintf(tempbuf,"SECT= %d (LO=%d)",g_player[snum].ps->cursectnum,sector[g_player[snum].ps->cursectnum].lotag);
printext256(250L,y+36L,31,-1,tempbuf,0);
Bsprintf(tempbuf,"SEED= %d",randomseed);
printext256(250L,y+45L,31,-1,tempbuf,0);
printext256(x,y+27,31,-1,tempbuf,0);
if (sectnum >= 0)
Bsprintf(tempbuf,"SECT= %d (LO=%d EX=%d)",sectnum,sector[sectnum].lotag,sector[sectnum].extra);
else
Bsprintf(tempbuf,"SECT= %d", sectnum);
printext256(x,y+36,31,-1,tempbuf,0);
// Bsprintf(tempbuf,"SEED= %d",randomseed);
// printext256(x,y+45,31,-1,tempbuf,0);
y -= 9;
y += 7;
Bsprintf(tempbuf,"THOLD= %d",g_player[snum].ps->transporter_hold);
printext256(250L,y+54L+7,31,-1,tempbuf,0);
printext256(x,y+54,31,-1,tempbuf,0);
Bsprintf(tempbuf,"GAMETIC= %d",g_moveThingsCount);
printext256(250L,y+63L+7,31,-1,tempbuf,0);
printext256(x,y+63,31,-1,tempbuf,0);
y += 7;
Bsprintf(tempbuf,"VR=%.03f YX=%.03f",(double)dr_viewingrange/65536.0,(double)dr_yxaspect/65536.0);
printext256(x,y+72,31,-1,tempbuf,0);
}
// this handles both multiplayer and item pickup message type text
@ -3636,12 +3651,16 @@ void G_DrawRooms(int32_t snum, int32_t smoothratio)
if (getrendermode() == 4)
polymer_setanimatesprites(G_DoSpriteAnimations, ud.camera.x,ud.camera.y,ud.cameraang,smoothratio);
#endif
// for G_PrintCoords
dr_viewingrange = viewingrange;
dr_yxaspect = yxaspect;
yax_preparedrawrooms();
drawrooms(ud.camera.x,ud.camera.y,ud.camera.z,ud.cameraang,ud.camerahoriz,ud.camerasect);
g_yax_smoothratio = smoothratio;
yax_drawrooms(G_AnalyzeSprites, ud.camerahoriz, ud.camerasect);
// dupe the sprites touching the portal to the other sector
if (ror_sprite != -1)