This adds -game_dir for Mapster, too.

git-svn-id: https://svn.eduke32.com/eduke32@467 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2007-01-22 03:10:09 +00:00
parent e0e4dfdabd
commit 8ca2a3f33b
1 changed files with 43 additions and 28 deletions

View File

@ -69,8 +69,9 @@ char *Help2d[]= {
" '4 = MIN FRAMERATE",
#endif
" '7 = Swap tags",
" X = Flip sector x",
" Y = Flip sector y",
" 'F = Special functions",
" X = Horiz. flip selected sects",
" Y = Vert. flip selected sects",
" F5 = Item count",
" F6 = Actor count/SE help",
" F7 = Edit sector",
@ -4326,6 +4327,22 @@ static void comlinehelp(void)
wm_msgbox("Mapster32 Command Line Help",s);
}
static void addgamepath(const char *buffer)
{
struct strllist *s;
s = (struct strllist *)calloc(1,sizeof(struct strllist));
s->str = strdup(buffer);
if (CommandPaths)
{
struct strllist *t;
for (t = CommandPaths; t->next; t=t->next) ;
t->next = s;
return;
}
CommandPaths = s;
}
static void checkcommandline(int argc,char **argv)
{
int i = 1;
@ -4338,6 +4355,16 @@ static void checkcommandline(int argc,char **argv)
c = argv[i];
if (((*c == '/') || (*c == '-')))
{
if (!Bstrcasecmp(c+1,"game_dir"))
{
if (argc > i+1)
{
addgamepath(argv[i+1]);
i++;
}
i++;
continue;
}
if (!Bstrcasecmp(c+1,"cfg"))
{
if (argc > i+1)
@ -4392,21 +4419,7 @@ static void checkcommandline(int argc,char **argv)
case 'J':
c++;
if (!*c) break;
{
struct strllist *s;
s = (struct strllist *)calloc(1,sizeof(struct strllist));
s->str = strdup(c);
if (CommandPaths)
{
struct strllist *t;
for (t = CommandPaths; t->next; t=t->next) ;
t->next = s;
}
else
{
CommandPaths = s;
}
}
addgamepath(c);
break;
}
}
@ -5813,7 +5826,7 @@ static void FuncMenuOpts(void)
printext16(8,ydim-STATUS2DSIZ+32,11,-1,snotbuf,0);
Bsprintf(snotbuf,"Replace invalid tiles");
printext16(8,ydim-STATUS2DSIZ+48,11,-1,snotbuf,0);
Bsprintf(snotbuf,"Mass sprite delete");
Bsprintf(snotbuf,"Delete all spr of tile #");
printext16(8,ydim-STATUS2DSIZ+56,11,-1,snotbuf,0);
Bsprintf(snotbuf,"Global sky shade");
printext16(8,ydim-STATUS2DSIZ+64,11,-1,snotbuf,0);
@ -5821,9 +5834,9 @@ static void FuncMenuOpts(void)
printext16(8,ydim-STATUS2DSIZ+72,11,-1,snotbuf,0);
Bsprintf(snotbuf,"Global Z coord shift");
printext16(8,ydim-STATUS2DSIZ+80,11,-1,snotbuf,0);
Bsprintf(snotbuf,"Scale map section up");
Bsprintf(snotbuf,"Up-size selected sectors");
printext16(8,ydim-STATUS2DSIZ+88,11,-1,snotbuf,0);
Bsprintf(snotbuf,"Scale map section down");
Bsprintf(snotbuf,"Down-size selected sects");
printext16(8,ydim-STATUS2DSIZ+96,11,-1,snotbuf,0);
Bsprintf(snotbuf,"Global shade divide");
printext16(8,ydim-STATUS2DSIZ+104,11,-1,snotbuf,0);
@ -5993,17 +6006,19 @@ static void FuncMenu(void)
break;
case 1:
{
for (i=Bsprintf(disptext,"Mass sprite delete"); i < dispwidth; i++) disptext[i] = ' ';
for (i=Bsprintf(disptext,"Delete all spr of tile #"); i < dispwidth; i++) disptext[i] = ' ';
if (editval)
{
Bsprintf(tempbuf,"Delete all sprites of picnum: ");
Bsprintf(tempbuf,"Delete all sprites of tile #: ");
i = getnumber16(tempbuf,-1,MAXSPRITES-1,1);
if (i >= 0)
{
int k = 0;
for (j=0;j<MAXSPRITES-1;j++)
if (sprite[j].picnum == i)
deletesprite(j);
printmessage16("Sprites deleted.");
deletesprite(j), k++;
Bsprintf(tempbuf,"%d sprite\(s\) deleted",k);
printmessage16(tempbuf);
}
else printmessage16("Aborted");
}
@ -6067,10 +6082,10 @@ static void FuncMenu(void)
break;
case 5:
{
for (i=Bsprintf(disptext,"Scale map section up"); i < dispwidth; i++) disptext[i] = ' ';
for (i=Bsprintf(disptext,"Up-size selected sectors"); i < dispwidth; i++) disptext[i] = ' ';
if (editval)
{
j=getnumber16("Map size multiplier: ",1,8,0);
j=getnumber16("Size multiplier: ",1,8,0);
if (j!=1)
{
int k, l, w, currsector, start_wall, end_wall;
@ -6111,10 +6126,10 @@ static void FuncMenu(void)
break;
case 6:
{
for (i=Bsprintf(disptext,"Scale map section down"); i < dispwidth; i++) disptext[i] = ' ';
for (i=Bsprintf(disptext,"Down-size selected sects"); i < dispwidth; i++) disptext[i] = ' ';
if (editval)
{
j=getnumber16("Map size divisor: ",1,8,0);
j=getnumber16("Size divisor: ",1,8,0);
if (j!=1)
{
int k, l, w, currsector, start_wall, end_wall;