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Patch adding Wii support by tueidj, part 7: networking
This simply macro-defines various low-level networking functions. git-svn-id: https://svn.eduke32.com/eduke32@2627 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 40 additions and 6 deletions
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@ -8,7 +8,13 @@
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#include <stdlib.h>
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#include <sys/time.h>
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#include <sys/types.h>
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#include <netinet/in.h>
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#if defined(GEKKO)
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# include <network.h>
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#else
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# include <netinet/in.h>
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#endif
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#include <unistd.h>
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typedef int ENetSocket;
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@ -4,12 +4,40 @@
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*/
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#ifndef WIN32
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <sys/ioctl.h>
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#if defined(GEKKO)
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# include <network.h>
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# define gethostbyname net_gethostbyname
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# define gethostbyaddr(...) (NULL)
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# define bind net_bind
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# define listen net_listen
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# define socket net_socket
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# define ioctl net_ioctl
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# define connect net_connect
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# define setsockopt net_setsockopt
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# define accept net_accept
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# define select net_select
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struct msghdr {
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void *msg_name; /* optional address */
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socklen_t msg_namelen; /* size of address */
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struct iovec *msg_iov; /* scatter/gather array */
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size_t msg_iovlen; /* # elements in msg_iov */
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void *msg_control; /* ancillary data, see below */
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socklen_t msg_controllen; /* ancillary data buffer len */
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int msg_flags; /* flags on received message */
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};
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# define sendmsg(...) (-1)
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# define recvmsg(...) (-1)
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# define SOMAXCONN 5
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#else
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# include <sys/types.h>
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# include <sys/socket.h>
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# include <sys/ioctl.h>
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# include <arpa/inet.h>
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# include <netdb.h>
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#endif
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#include <sys/time.h>
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#include <arpa/inet.h>
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#include <netdb.h>
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#include <unistd.h>
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#include <string.h>
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#include <errno.h>
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