raze-gles/polymer/eduke32/source
helixhorned 694acef9fe Allow up to 7 skills, coded by M210 and taken over with modifications.
Skill names are defined via 'defineskillname' as before, but the index
of the last non-empty skill name (plus one) is taken as the skill count.
So, if you only define the 6th, there will be no effect.
Note that currently, there is no way to specify less than four skills
because the CON parser doesn't allow the empty string for the name (it'll
go beyond the line) and because the default skill names are initialized in
EDuke32 too, in addition to the CONs.

git-svn-id: https://svn.eduke32.com/eduke32@2530 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-25 22:00:27 +00:00
..
enet Makefiles: 2012-03-23 20:22:10 +00:00
jaudiolib Makefiles: 2012-03-23 20:22:10 +00:00
jmact Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
lunatic Rename ud.clipping to ud.noclip internally for sanity. 2012-03-11 17:38:50 +00:00
misc Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
_functio.h rotatesprite and multivoc have a rape baby 2010-06-22 21:50:01 +00:00
_midi.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
_rts.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
actors.c Rename ud.clipping to ud.noclip internally for sanity. 2012-03-11 17:38:50 +00:00
actors.h Remove non-SAMESIZE_ACTOR_T code and remaining #defines. 2012-03-11 17:37:50 +00:00
anim.c Remove global 'uint8_t *anim_pal' which was only used once as a temporary. 2012-03-22 22:47:13 +00:00
anim.h Possibility of specifying sounds for a VPX anim-replacement via DEF. 2012-01-10 23:43:54 +00:00
animvpx.c In VPX 3 planed --> packed conversion code, pull constant expressions out of 2012-01-10 23:43:33 +00:00
animvpx.h VP8 video playback as (side-by-side) replacement of ANM moving pictures. 2011-07-18 19:06:29 +00:00
astub.c Fix static-main-arrays debug build, which is without the clipshape feature. 2012-03-25 13:54:46 +00:00
config.c Rewrite code for the "-rts" command line parameter to remove an unnecessary int32_t, prevent needless string copying, factor out duplicate math, centralize the default RTS name, and prevent clobbering of the RTSName CFG setting. 2012-03-05 07:24:34 +00:00
config.h Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation 2011-03-04 08:50:58 +00:00
demo.c Include <assert.h> in compat.h. 2012-03-14 22:31:19 +00:00
demo.h Rewrite the savegame format in terms of the generic saving/loading system. 2011-12-25 15:34:06 +00:00
duke3d.h Remove non-SAMESIZE_ACTOR_T code and remaining #defines. 2012-03-11 17:37:50 +00:00
function.h EDuke32: Various menu tweaks and one fix. 2012-02-04 14:30:54 +00:00
game.c Allow up to 7 skills, coded by M210 and taken over with modifications. 2012-03-25 22:00:27 +00:00
game.h Make 'nofloorpalrange' def token affect HUD weapons. 2012-03-22 22:47:47 +00:00
gamedef.c Allow up to 7 skills, coded by M210 and taken over with modifications. 2012-03-25 22:00:27 +00:00
gamedef.h Remove non-SAMESIZE_ACTOR_T code and remaining #defines. 2012-03-11 17:37:50 +00:00
gamedefs.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
gameexec.c Save 'Numsprites' into savegames and mapstates. Bump savegame minor version. 2012-03-14 22:31:49 +00:00
gameexec.h Add some #includes to gameexec.h and sector.h so that they can be included directly 2012-02-09 22:44:45 +00:00
gamestructures.c Rename ud.clipping to ud.noclip internally for sanity. 2012-03-11 17:38:50 +00:00
gamevars.c Make 'Numsprites' also accessible from CON (read-only) under the same name. 2012-03-14 22:32:04 +00:00
gamevars.h Fix crashes on 64-bit due to unintended address truncation on ptr vars 2011-09-04 23:06:12 +00:00
global.c Allow up to 7 skills, coded by M210 and taken over with modifications. 2012-03-25 22:00:27 +00:00
global.h Allow up to 7 skills, coded by M210 and taken over with modifications. 2012-03-25 22:00:27 +00:00
GNU.TXT Importing source for great justice 2006-04-13 20:47:06 +00:00
grpscan.c Fix NAM/WW2GI support... 2011-04-25 18:58:14 +00:00
grpscan.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
keys.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
m32def.c Define Batoi/Batol to strtol(...) in compat.h and use these when necessary. 2012-02-20 21:17:39 +00:00
m32def.h Somewhat largish commit with various keyboard tinkering for Mapster. 2011-11-25 09:51:06 +00:00
m32exec.c Assorted trivia. 2012-03-18 23:18:12 +00:00
m32structures.c Addresses posts #180 and #181 of the TROR thread. Specifically, 2011-07-04 21:20:59 +00:00
m32vars.c Continuously keep track of the number of sprites in the world. 2012-03-14 22:30:24 +00:00
macros.h Pull the 'for (' ... ')' out of the TRAVERSE_{CONNECT,SPRITE_*} macros. 2012-02-21 19:33:33 +00:00
mapster32.h In Mapster32, remove ReadGamePalette() and GAMEpalette[] and use engine's palette[]. 2012-03-22 22:46:56 +00:00
mdump.cpp git-svn-id: https://svn.eduke32.com/eduke32@1228 1a8010ca-5511-0410-912e-c29ae57300e0 2009-02-19 09:39:19 +00:00
mdump.h 1. Removed unneeded the svn:executable proprties. These files aren't actually executable. 2008-07-12 14:09:52 +00:00
menus.c Allow up to 7 skills, coded by M210 and taken over with modifications. 2012-03-25 22:00:27 +00:00
menus.h Rewrite the savegame format in terms of the generic saving/loading system. 2011-12-25 15:34:06 +00:00
midi.c Makefile: remove ebacktrace1.dll as dependency to eduke32 and mapster32 and 2011-10-27 13:14:06 +00:00
midi.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
mpu401.c Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
mpu401.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
music.c Final round (I hope!) of sound fixes. Should also fix the crash on exit on Windows and the REACTOR sprite size bug. 2010-06-26 08:51:42 +00:00
names.h add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h 2011-08-20 23:27:46 +00:00
namesdyn.c Make savegames between dynamicremap-enabled and -disabled builds compatible. 2012-01-29 21:46:44 +00:00
namesdyn.h Make savegames between dynamicremap-enabled and -disabled builds compatible. 2012-01-29 21:46:44 +00:00
net.c Explicitly call A_DeleteSprite() from game code instead of relying on macro expansion. 2012-03-11 17:38:13 +00:00
net.h a couple of multiplayer fixes 2011-03-05 01:41:38 +00:00
old.diff Tweakery in various places. 2011-03-17 23:37:38 +00:00
osdcmds.c Explicitly call A_DeleteSprite() from game code instead of relying on macro expansion. 2012-03-11 17:38:13 +00:00
osdcmds.h Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
osdfuncs.c legibility improvements: rotatesprite(..., 0,0,xdim-1,ydim-1) -> rotatesprite_fs 2012-02-02 17:35:05 +00:00
osdfuncs.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
player.c Correct 'nofloorpalrange' range clamping, move one get_hud_pal() farther down. 2012-03-24 15:59:39 +00:00
player.h Comment out computergetinput() and children, which are unused since ng netcode. 2012-03-22 22:46:07 +00:00
premap.c engine cleanup: make pow2char and pow2long const, make voxlock static. 2012-03-13 20:05:20 +00:00
premap.h engine cleanup: make pow2char and pow2long const, make voxlock static. 2012-03-13 20:05:20 +00:00
quotes.h Multiplayer improvements 2011-02-25 21:50:19 +00:00
rev.h Use svn revision numbers in synthesis build strings 2011-03-04 09:29:03 +00:00
rts.c Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
rts.h Possibly fix another weird crash 2010-08-07 23:14:23 +00:00
savegame.c Save 'Numsprites' into savegames and mapstates. Bump savegame minor version. 2012-03-14 22:31:49 +00:00
savegame.h Save 'Numsprites' into savegames and mapstates. Bump savegame minor version. 2012-03-14 22:31:49 +00:00
sdlmusic.c OS X: Since the posix_memalign function causes problems when running on 10.5, not just building, I am making this more "risky/daring" change because OS X guarantees 16 byte alignment so it should be safe. 2012-03-09 07:57:00 +00:00
sector.c Explicitly call A_DeleteSprite() from game code instead of relying on macro expansion. 2012-03-11 17:38:13 +00:00
sector.h Save 'Numsprites' into savegames and mapstates. Bump savegame minor version. 2012-03-14 22:31:49 +00:00
soundefs.h update soundefs.h to match the final v1.5 DEFS.CON 2011-08-20 23:27:58 +00:00
sounds.c Trivial stuff that got accumulated and not committed. 2012-03-13 20:07:40 +00:00
sounds.h Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping. 2012-03-10 21:22:44 +00:00
sounds_mapster32.c Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping. 2012-03-10 21:22:44 +00:00
sounds_mapster32.h Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping. 2012-03-10 21:22:44 +00:00
standard.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
startgtk.game.c Oops, missed a segment when applying the patch from bioman by hand 2011-01-31 18:16:11 +00:00
startwin.game.c Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation 2011-03-04 08:50:58 +00:00
startwin.game.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
winbits.c Define Batoi/Batol to strtol(...) in compat.h and use these when necessary. 2012-02-20 21:17:39 +00:00