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Do bound check for "quick" sector/wall accesses from CON, i.e. in getvarvar.
This was causing oob sector accesses with code like this: getwall[hitwall].nextsector temp ifvarvare sector[temp].floorz sector[temp].ceilingz setvar tempb 1 (from DT's HYPERCORE). Also validate quote indices passed to CON's quote and userquote commands at runtime. git-svn-id: https://svn.eduke32.com/eduke32@2381 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
668774c12e
commit
0175562e1f
2 changed files with 58 additions and 4 deletions
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@ -4748,6 +4748,13 @@ nullquote:
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case CON_QUOTE:
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insptr++;
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if ((unsigned)(*insptr) >= MAXQUOTES)
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{
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OSD_Printf(CON_ERROR "invalid quote ID %d\n",g_errorLineNum,keyw[g_tw],(int32_t)(*insptr));
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insptr++;
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continue;
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}
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if ((ScriptQuotes[*insptr] == NULL))
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{
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OSD_Printf(CON_ERROR "null quote %d\n",g_errorLineNum,keyw[g_tw],(int32_t)*insptr);
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@ -4770,6 +4777,13 @@ nullquote:
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{
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int32_t i=Gv_GetVarX(*insptr++);
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if ((unsigned)i >= MAXQUOTES)
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{
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OSD_Printf(CON_ERROR "invalid quote ID %d\n",g_errorLineNum,keyw[g_tw],i);
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insptr++;
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continue;
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}
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if ((ScriptQuotes[i] == NULL))
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{
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OSD_Printf(CON_ERROR "null quote %d\n",g_errorLineNum,keyw[g_tw],i);
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@ -613,8 +613,20 @@ int32_t __fastcall Gv_GetVar(register int32_t id, register int32_t iActor, regis
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return ((Gv_GetVar(*insptr++, index, iPlayer) ^ -negateResult) + negateResult);
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case 1: //else if (id == g_iSectorVarID)
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if (index == vm.g_i) index = sprite[vm.g_i].sectnum;
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if ((unsigned)index >= MAXSECTORS)
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{
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iPlayer = index;
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insptr++;
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goto badsector;
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}
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return ((VM_AccessSectorX(index, *insptr++) ^ -negateResult) + negateResult);
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case 2: //else if (id == g_iWallVarID)
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if ((unsigned)index >= MAXWALLS)
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{
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iPlayer = index;
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insptr++;
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goto badwall;
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}
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return ((VM_AccessWallX(index, *insptr++) ^ -negateResult) + negateResult);
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default:
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goto wtf;
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@ -667,6 +679,14 @@ badsprite:
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OSD_Printf(CON_ERROR "Gv_GetVar(): invalid sprite ID %d\n",g_errorLineNum,keyw[g_tw], iPlayer);
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return -1;
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badsector:
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OSD_Printf(CON_ERROR "Gv_GetVar(): invalid sector ID %d\n",g_errorLineNum,keyw[g_tw], iPlayer);
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return -1;
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badwall:
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OSD_Printf(CON_ERROR "Gv_GetVar(): invalid wall ID %d\n",g_errorLineNum,keyw[g_tw], iPlayer);
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return -1;
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wtf:
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OSD_Printf(CON_ERROR "Gv_GetVar(): WTF?\n",g_errorLineNum,keyw[g_tw]);
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return -1;
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@ -787,8 +807,20 @@ int32_t __fastcall Gv_GetVarX(register int32_t id)
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return ((Gv_GetVar(*insptr++, index, vm.g_p) ^ -negateResult) + negateResult);
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case 1: //else if (id == g_iSectorVarID)
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if (index == vm.g_i) index = sprite[vm.g_i].sectnum;
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if ((unsigned)index >= MAXSECTORS)
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{
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id = index;
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insptr++;
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goto badsector;
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}
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return ((VM_AccessSectorX(index, *insptr++) ^ -negateResult) + negateResult);
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case 2: //else if (id == g_iWallVarID)
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if ((unsigned)index >= MAXWALLS)
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{
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id = index;
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insptr++;
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goto badwall;
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}
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return ((VM_AccessWallX(index, *insptr++) ^ -negateResult) + negateResult);
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default:
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goto wtf;
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@ -823,19 +855,27 @@ int32_t __fastcall Gv_GetVarX(register int32_t id)
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}
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badindex:
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OSD_Printf(CON_ERROR "Gv_GetVar(): invalid array index (%s[%d])\n",g_errorLineNum,keyw[g_tw],aGameArrays[id].szLabel,(int32_t)negateResult);
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OSD_Printf(CON_ERROR "Gv_GetVarX(): invalid array index (%s[%d])\n",g_errorLineNum,keyw[g_tw],aGameArrays[id].szLabel,(int32_t)negateResult);
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return -1;
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badvarid:
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OSD_Printf(CON_ERROR "Gv_GetVar(): invalid gamevar ID (%d)\n",g_errorLineNum,keyw[g_tw],id);
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OSD_Printf(CON_ERROR "Gv_GetVarX(): invalid gamevar ID (%d)\n",g_errorLineNum,keyw[g_tw],id);
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return -1;
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badplayer:
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OSD_Printf(CON_ERROR "Gv_GetVar(): invalid player ID %d\n",g_errorLineNum,keyw[g_tw], id);
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OSD_Printf(CON_ERROR "Gv_GetVarX(): invalid player ID %d\n",g_errorLineNum,keyw[g_tw], id);
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return -1;
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badsprite:
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OSD_Printf(CON_ERROR "Gv_GetVar(): invalid sprite ID %d\n",g_errorLineNum,keyw[g_tw], id);
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OSD_Printf(CON_ERROR "Gv_GetVarX(): invalid sprite ID %d\n",g_errorLineNum,keyw[g_tw], id);
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return -1;
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badsector:
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OSD_Printf(CON_ERROR "Gv_GetVarX(): invalid sector ID %d\n",g_errorLineNum,keyw[g_tw], id);
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return -1;
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badwall:
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OSD_Printf(CON_ERROR "Gv_GetVarX(): invalid wall ID %d\n",g_errorLineNum,keyw[g_tw], id);
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return -1;
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wtf:
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