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https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 02:30:46 +00:00
Minor things such as un-breaking setvarvar :)
git-svn-id: https://svn.eduke32.com/eduke32@431 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
31775358e6
commit
2705563578
4 changed files with 71 additions and 86 deletions
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@ -81,7 +81,7 @@ static double dxb1[MAXWALLSB], dxb2[MAXWALLSB];
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#define USEZBUFFER 1 //1:use zbuffer (slow, nice sprite rendering), 0:no zbuffer (fast, bad sprite rendering)
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#define LINTERPSIZ 4 //log2 of interpolation size. 4:pretty fast&acceptable quality, 0:best quality/slow!
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#define DEPTHDEBUG 0 //1:render distance instead of texture, for debugging only!, 0:default
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#define FOGSCALE 0.0000680
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#define FOGSCALE 0.0000640
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#define PI 3.14159265358979323
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float shadescale = 1.050;
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@ -2586,12 +2586,9 @@ static void moveweapons(void)
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if (thisprojectile[i].workslike & PROJECTILE_FLAG_BOUNCESOFFSPRITES)
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{
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if (wall[j].overpicnum != MIRROR && wall[j].picnum != MIRROR)
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s->yvel--;
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s->yvel--;
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k = getangle(
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wall[wall[j].point2].x-wall[j].x,
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wall[wall[j].point2].y-wall[j].y);
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k = getangle(sprite[j].x-s->x,sprite[j].y-s->y)+(sprite[j].cstat&16?0:512);
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s->ang = ((k<<1) - s->ang)&2047;
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if (thisprojectile[i].bsound > -1)
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@ -3612,6 +3612,8 @@ static void parseifelse(long condition)
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// long *it = 0x00589a04;
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long instruction = 0;
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static int parse(void)
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{
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long j, l, s, tw;
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@ -3624,6 +3626,8 @@ static int parse(void)
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tw = *insptr;
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instruction = tw;
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switch (tw)
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{
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case CON_REDEFINEQUOTE:
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@ -3975,16 +3979,12 @@ static int parse(void)
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g_sp->yoffset = 0;
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// if(!gotz)
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{
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long c;
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j = gc;
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if (floorspace(g_sp->sectnum))
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c = 0;
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else
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{
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if (ceilingspace(g_sp->sectnum) || sector[g_sp->sectnum].lotag == 2)
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c = gc/6;
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else c = gc;
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}
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if (ceilingspace(g_sp->sectnum) || sector[g_sp->sectnum].lotag == 2)
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j = gc/6;
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else if (floorspace(g_sp->sectnum))
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j = 0;
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if (hittype[g_i].cgg <= 0 || (sector[g_sp->sectnum].floorstat&2))
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{
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@ -3995,7 +3995,7 @@ static int parse(void)
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if (g_sp->z < (hittype[g_i].floorz-FOURSLEIGHT))
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{
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g_sp->zvel += c;
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g_sp->zvel += j;
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g_sp->z+=g_sp->zvel;
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if (g_sp->zvel > 6144) g_sp->zvel = 6144;
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@ -4006,27 +4006,24 @@ static int parse(void)
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if (badguy(g_sp) || (g_sp->picnum == APLAYER && g_sp->owner >= 0))
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{
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if (g_sp->zvel > 3084 && g_sp->extra <= 1)
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{
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if (g_sp->pal != 1 && g_sp->picnum != DRONE)
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{
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if (g_sp->picnum == APLAYER && g_sp->extra > 0)
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goto SKIPJIBS;
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guts(g_sp,JIBS6,15,g_p);
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spritesound(SQUISHED,g_i);
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spawn(g_i,BLOODPOOL);
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if (!(g_sp->picnum == APLAYER && g_sp->extra > 0))
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{
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guts(g_sp,JIBS6,15,g_p);
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spritesound(SQUISHED,g_i);
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spawn(g_i,BLOODPOOL);
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}
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}
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SKIPJIBS:
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hittype[g_i].picnum = SHOTSPARK1;
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hittype[g_i].extra = 1;
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g_sp->zvel = 0;
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}
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else if (g_sp->zvel > 2048 && sector[g_sp->sectnum].lotag != 1)
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{
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j = g_sp->sectnum;
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pushmove(&g_sp->x,&g_sp->y,&g_sp->z,(short*)&j,128L,(4L<<8),(4L<<8),CLIPMASK0);
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if (j != g_sp->sectnum && j >= 0 && j < MAXSECTORS)
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@ -4582,44 +4579,40 @@ SKIPJIBS:
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}
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case CON_INITTIMER:
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insptr++;
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{
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int i = GetGameVarID(*insptr++, g_i, g_p);
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if (timer != i)
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insptr++;
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j = GetGameVarID(*insptr++, g_i, g_p);
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if (timer != j)
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{
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uninittimer();
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inittimer(i);
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timer = i;
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inittimer(j);
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timer = j;
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}
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break;
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}
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case CON_TIME:
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{
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insptr += 2;
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break;
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}
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case CON_ESPAWNVAR:
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case CON_EQSPAWNVAR:
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case CON_QSPAWNVAR:
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insptr++;
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{
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int lIn=GetGameVarID(*insptr++, g_i, g_p), lReturn=-1;
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int lIn=GetGameVarID(*insptr++, g_i, g_p);
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j = -1;
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if (g_sp->sectnum >= 0 && g_sp->sectnum < MAXSECTORS)
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lReturn = spawn(g_i, lIn);
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j = spawn(g_i, lIn);
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switch (tw)
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{
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case CON_EQSPAWNVAR:
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if (lReturn != -1)
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insertspriteq(lReturn);
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if (j != -1)
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insertspriteq(j);
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case CON_ESPAWNVAR:
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SetGameVarID(g_iReturnVarID, lReturn, g_i, g_p);
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SetGameVarID(g_iReturnVarID, j, g_i, g_p);
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break;
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case CON_QSPAWNVAR:
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if (lReturn != -1)
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insertspriteq(lReturn);
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if (j != -1)
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insertspriteq(j);
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break;
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}
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break;
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@ -4628,34 +4621,32 @@ SKIPJIBS:
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case CON_ESPAWN:
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case CON_EQSPAWN:
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case CON_QSPAWN:
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{
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long lReturn=-1;
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insptr++;
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j=-1;
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if (g_sp->sectnum >= 0 && g_sp->sectnum < MAXSECTORS)
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lReturn = spawn(g_i,*insptr++);
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j = spawn(g_i,*insptr++);
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else insptr++;
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switch (tw)
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{
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case CON_EQSPAWN:
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if (lReturn != -1)
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insertspriteq(lReturn);
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if (j != -1)
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insertspriteq(j);
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case CON_ESPAWN:
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SetGameVarID(g_iReturnVarID, lReturn, g_i, g_p);
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SetGameVarID(g_iReturnVarID, j, g_i, g_p);
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break;
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case CON_QSPAWN:
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if (lReturn != -1)
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insertspriteq(lReturn);
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if (j != -1)
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insertspriteq(j);
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break;
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}
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break;
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}
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case CON_ESHOOT:
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case CON_EZSHOOT:
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case CON_ZSHOOT:
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{
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insptr++;
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if (tw == CON_ZSHOOT || tw == CON_EZSHOOT)
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@ -4674,7 +4665,6 @@ SKIPJIBS:
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hittype[g_i].temp_data[9]=0;
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break;
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}
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case CON_SHOOTVAR:
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case CON_ESHOOTVAR:
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@ -4706,29 +4696,27 @@ SKIPJIBS:
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case CON_STOPSOUNDVAR:
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case CON_SOUNDONCEVAR:
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case CON_GLOBALSOUNDVAR:
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insptr++;
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{
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int sound=GetGameVarID(*insptr++, g_i, g_p);
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insptr++;
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j=GetGameVarID(*insptr++, g_i, g_p);
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switch (tw)
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{
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case CON_SOUNDONCEVAR:
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if (!isspritemakingsound(g_i,sound))
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spritesound((short)sound,g_i);
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if (!isspritemakingsound(g_i,j))
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spritesound((short)j,g_i);
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break;
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case CON_GLOBALSOUNDVAR:
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spritesound((short)sound,ps[screenpeek].i);
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spritesound((short)j,ps[screenpeek].i);
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break;
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case CON_STOPSOUNDVAR:
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if (isspritemakingsound(g_i,sound))
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stopspritesound((short)sound,g_i);
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if (isspritemakingsound(g_i,j))
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stopspritesound((short)j,g_i);
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break;
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case CON_SOUNDVAR:
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spritesound((short)sound,g_i);
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spritesound((short)j,g_i);
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break;
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}
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break;
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}
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case CON_GUNIQHUDID:
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insptr++;
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@ -5037,23 +5025,22 @@ SKIPJIBS:
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break;
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case CON_SAVE:
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insptr++;
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{
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int i;
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time_t curtime;
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insptr++;
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i = *insptr++;
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if (movesperpacket == 4 && connecthead != myconnectindex)
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lastsavedpos = *insptr++;
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if ((movesperpacket == 4 && connecthead != myconnectindex) || lastsavedpos > 9)
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break;
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lastsavedpos = i;
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curtime = time(NULL);
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Bstrcpy(tempbuf,asctime(localtime(&curtime)));
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clearbuf(ud.savegame[lastsavedpos],sizeof(ud.savegame[lastsavedpos]),0);
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Bsprintf(ud.savegame[lastsavedpos],"Auto");
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for (i=0;i<13;i++)
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Bmemcpy(&ud.savegame[lastsavedpos][i+4],&tempbuf[i+3],sizeof(tempbuf[i+3]));
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ud.savegame[lastsavedpos][i+4] = '\0';
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for (j=0;j<13;j++)
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Bmemcpy(&ud.savegame[lastsavedpos][j+4],&tempbuf[j+3],sizeof(tempbuf[j+3]));
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ud.savegame[lastsavedpos][j+4] = '\0';
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OSD_Printf("Saving to slot %d\n",lastsavedpos);
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KB_FlushKeyboardQueue();
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@ -5463,15 +5450,16 @@ SKIPJIBS:
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{
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m = -1;
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lVarID ^= (MAXGAMEVARS<<1);
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goto good;
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}
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// invalid varID
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insptr++;
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Bsprintf(g_szBuf,"CONLOGVAR: L=%ld INVALID VARIABLE",l);
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AddLog(g_szBuf);
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break; // out of switch
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else
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{
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// invalid varID
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insptr++;
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Bsprintf(g_szBuf,"CONLOGVAR: L=%ld INVALID VARIABLE",l);
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AddLog(g_szBuf);
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break; // out of switch
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}
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}
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good:
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Bsprintf(szBuf,"CONLOGVAR: L=%ld %s ",l, aGameVars[lVarID].szLabel);
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strcpy(g_szBuf,szBuf);
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@ -5900,12 +5888,6 @@ good:
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insptr += 2;
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break;
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case CON_SETVARVAR:
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insptr++;
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SetGameVarID(*insptr, GetGameVarID(*(insptr+1), g_i, g_p), g_i, g_p);
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insptr += 2;
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break;
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case CON_RANDVAR:
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insptr++;
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SetGameVarID(*insptr, mulscale(krand(), *(insptr+1)+1, 16), g_i, g_p);
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@ -5958,6 +5940,12 @@ good:
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insptr += 2;
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break;
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case CON_SETVARVAR:
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insptr++;
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j=*insptr++;
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SetGameVarID(j, GetGameVarID(*insptr++, g_i, g_p), g_i, g_p);
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break;
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case CON_RANDVARVAR:
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insptr++;
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j=*insptr++;
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@ -423,7 +423,7 @@ long GetGameVarID(int id, short sActor, short sPlayer)
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if (id==MAXGAMEVARS)
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return(*insptr++);
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if (!id&(MAXGAMEVARS<<1))
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if (!(id&(MAXGAMEVARS<<1)))
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{
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AddLog("GetGameVarID: Invalid Game ID");
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return -1;
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