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I hate this game
git-svn-id: https://svn.eduke32.com/eduke32@223 1a8010ca-5511-0410-912e-c29ae57300e0
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9fc68fcc0a
commit
ece23acfc6
3 changed files with 10 additions and 10 deletions
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@ -76,7 +76,7 @@ long usemodels=1, usehightile=1;
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float fogtable[] = { 0.275, 0.325, 0.375, 0.425, 0.475, 0.525, 0.575, 0.625, 0.675, 0.725, 0.775, 0.825, 0.875, 0.925, 0.975, 1.025, 1.075, 1.125, 1.175, 1.225, 1.275, 1.325, 1.375, 1.425, 1.475, 1.525, 1.575, 1.625, 1.675, 1.725, 1.775, 1.825 };
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float glnegfogsub = 0.075;
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float glnegshadescale = 6.670;
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float glnegshadescale = 8.300;
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float glshadescale = 1.900;
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float glsprshadescale = 1.700;
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@ -3814,7 +3814,6 @@ short spawn( short j, short pn )
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else
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{
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i = pn;
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ResetActorGameVars(i);
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hittype[i].picnum = PN;
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hittype[i].timetosleep = 0;
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hittype[i].extra = -1;
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@ -8503,7 +8502,10 @@ void Startup(void)
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{
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int i;
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// readnames();
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// why the fuck aren't these part of CONFIG_ReadSetup()?
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CONFIG_SetupMouse();
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CONFIG_SetupJoystick();
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CONFIG_WriteSetup();
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@ -8876,16 +8878,18 @@ void app_main(int argc,char **argv)
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}
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}
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checkcommandline(argc,argv);
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i = CONFIG_ReadSetup();
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if (preinitengine()) {
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wm_msgbox("Build Engine Initialisation Error",
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"There was a problem initialising the Build engine: %s", engineerrstr);
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exit(1);
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}
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i = CONFIG_ReadSetup();
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#if defined RENDERTYPEWIN || (defined RENDERTYPESDL && !defined __APPLE__ && defined HAVE_GTK2)
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if (i < 0 || ForceSetup || CommandSetup) {
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if (i < 0 || (netparam == NULL && ForceSetup) || CommandSetup) {
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if (quitevent || !startwin_run()) {
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uninitengine();
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exit(0);
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@ -8910,8 +8914,6 @@ void app_main(int argc,char **argv)
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ud.multimode = 1;
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checkcommandline(argc,argv);
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if (VOLUMEALL)
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loadgroupfiles(duke3ddef);
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@ -3,8 +3,6 @@
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#include "startwin.game.h"
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RSRC_ICON ICON "rsrc/game_icon.ico"
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RSRC_ICON+1 ICON "rsrc/game_icon.ico"
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RSRC_ICON+2 ICON "rsrc/game_icon.ico"
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RSRC_BMP BITMAP "rsrc/game.bmp"
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WIN_STARTWIN DIALOGEX DISCARDABLE 20, 40, 260, 200
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