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Function for changing map in multiplayer
git-svn-id: https://svn.eduke32.com/eduke32@414 1a8010ca-5511-0410-912e-c29ae57300e0
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760e784ffc
commit
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5 changed files with 32 additions and 98 deletions
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@ -242,5 +242,6 @@ extern void sendquit(void);
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extern void adduserquote(char *daquote);
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extern char *stripcolorcodes(char *t);
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extern void mpchangemap(char volume, char level);
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#endif // __funct_h__
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@ -7482,23 +7482,7 @@ FOUNDCHEAT:
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ud.m_player_skill = ud.player_skill = cheatbuf[i] - '1';
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}
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if (numplayers > 1 && myconnectindex == connecthead)
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{
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tempbuf[0] = 5;
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tempbuf[1] = ud.m_level_number;
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tempbuf[2] = ud.m_volume_number;
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tempbuf[3] = ud.m_player_skill;
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tempbuf[4] = ud.m_monsters_off;
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tempbuf[5] = ud.m_respawn_monsters;
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tempbuf[6] = ud.m_respawn_items;
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tempbuf[7] = ud.m_respawn_inventory;
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tempbuf[8] = ud.m_coop;
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tempbuf[9] = ud.m_marker;
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tempbuf[10] = ud.m_ffire;
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tempbuf[11] = ud.m_noexits;
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for (i=connecthead;i>=0;i=connectpoint2[i])
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sendpacket(i,tempbuf,12);
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}
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mpchangemap(ud.m_volume_number,ud.m_level_number);
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else ps[myconnectindex].gm |= MODE_RESTART;
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ps[myconnectindex].cheat_phase = 0;
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@ -9511,6 +9495,30 @@ void sendboardname(void)
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}
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}
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void mpchangemap(char volume, char level)
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{
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int i;
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tempbuf[0] = 5;
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tempbuf[1] = ud.m_level_number = level;
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tempbuf[2] = ud.m_volume_number = volume;
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tempbuf[3] = ud.m_player_skill+1;
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tempbuf[4] = ud.m_monsters_off;
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tempbuf[5] = ud.m_respawn_monsters;
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tempbuf[6] = ud.m_respawn_items;
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tempbuf[7] = ud.m_respawn_inventory;
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tempbuf[8] = ud.m_coop;
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tempbuf[9] = ud.m_marker;
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tempbuf[10] = ud.m_ffire;
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tempbuf[11] = ud.m_noexits;
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for (i=connecthead;i>=0;i=connectpoint2[i])
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{
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if (i != myconnectindex) sendpacket(i,tempbuf,12);
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if ((!networkmode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master
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}
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}
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static void getnames(void)
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{
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int l;
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@ -4475,26 +4475,7 @@ SKIPJIBS:
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ud.m_volume_number = ud.volume_number = volnume;
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ud.m_level_number = ud.level_number = levnume;
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if (numplayers > 1 && myconnectindex == connecthead)
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{
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tempbuf[0] = 5;
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tempbuf[1] = ud.m_level_number;
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tempbuf[2] = ud.m_volume_number;
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tempbuf[3] = ud.m_player_skill;
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tempbuf[4] = ud.m_monsters_off;
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tempbuf[5] = ud.m_respawn_monsters;
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tempbuf[6] = ud.m_respawn_items;
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tempbuf[7] = ud.m_respawn_inventory;
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tempbuf[8] = ud.m_coop;
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tempbuf[9] = ud.m_marker;
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tempbuf[10] = ud.m_ffire;
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tempbuf[11] = ud.m_noexits;
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for (i=connecthead;i>=0;i=connectpoint2[i])
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{
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if (i != myconnectindex) sendpacket(i,tempbuf,12);
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if ((!networkmode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master
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}
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}
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mpchangemap(volnume,levnume);
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else
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{
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ps[myconnectindex].gm |= MODE_EOL;
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@ -4498,11 +4498,6 @@ VOLUME_ALL_40x:
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{
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if (plrvotes > (numplayers>>1) || !ps[myconnectindex].i || (!networkmode && myconnectindex == connecthead))
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{
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tempbuf[0] = 5;
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tempbuf[1] = ud.m_level_number;
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tempbuf[2] = ud.m_volume_number;
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tempbuf[3] = ud.m_player_skill+1;
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if (ud.m_player_skill == 3) ud.m_respawn_monsters = 1;
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else ud.m_respawn_monsters = 0;
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@ -4511,27 +4506,15 @@ VOLUME_ALL_40x:
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ud.m_respawn_inventory = 1;
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tempbuf[4] = ud.m_monsters_off;
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tempbuf[5] = ud.m_respawn_monsters;
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tempbuf[6] = ud.m_respawn_items;
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tempbuf[7] = ud.m_respawn_inventory;
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tempbuf[8] = ud.m_coop;
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tempbuf[9] = ud.m_marker;
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tempbuf[10] = ud.m_ffire;
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tempbuf[11] = ud.m_noexits;
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for (c=connecthead;c>=0;c=connectpoint2[c])
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{
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resetweapons(c);
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resetinventory(c);
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}
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for (c=connecthead;c>=0;c=connectpoint2[c])
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{
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if (c != myconnectindex) sendpacket(c,tempbuf,12);
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if ((!networkmode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master
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}
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mpchangemap(ud.m_volume_number,ud.m_level_number);
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if (voting == myconnectindex)
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adduserquote("VOTE SUCCEEDED");
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@ -101,28 +101,7 @@ int osdcmd_changelevel(const osdfuncparm_t *parm)
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if (numplayers > 1)
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{
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if (myconnectindex == connecthead && networkmode == 0)
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{
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int i;
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tempbuf[0] = 5;
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tempbuf[1] = ud.m_level_number = level;
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tempbuf[2] = ud.m_volume_number = volume;
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tempbuf[3] = ud.m_player_skill;
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tempbuf[4] = ud.m_monsters_off;
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tempbuf[5] = ud.m_respawn_monsters;
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tempbuf[6] = ud.m_respawn_items;
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tempbuf[7] = ud.m_respawn_inventory;
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tempbuf[8] = ud.m_coop;
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tempbuf[9] = ud.m_marker;
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tempbuf[10] = ud.m_ffire;
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tempbuf[11] = ud.m_noexits;
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for (i=connecthead;i>=0;i=connectpoint2[i])
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{
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if (i != myconnectindex) sendpacket(i,tempbuf,12);
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if ((!networkmode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master
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}
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}
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mpchangemap(volume,level);
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else if (voting == -1)
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{
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ud.m_volume_number = volume;
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@ -221,25 +200,7 @@ int osdcmd_map(const osdfuncparm_t *parm)
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if (myconnectindex == connecthead && networkmode == 0)
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{
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sendboardname();
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tempbuf[0] = 5;
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tempbuf[1] = ud.m_level_number = 7;
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tempbuf[2] = ud.m_volume_number = 0;
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tempbuf[3] = ud.m_player_skill;
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tempbuf[4] = ud.m_monsters_off;
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tempbuf[5] = ud.m_respawn_monsters;
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tempbuf[6] = ud.m_respawn_items;
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tempbuf[7] = ud.m_respawn_inventory;
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tempbuf[8] = ud.m_coop;
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tempbuf[9] = ud.m_marker;
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tempbuf[10] = ud.m_ffire;
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tempbuf[11] = ud.m_noexits;
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for (i=connecthead;i>=0;i=connectpoint2[i])
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{
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if (i != myconnectindex) sendpacket(i,tempbuf,12);
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if ((!networkmode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master
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}
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mpchangemap(0,7);
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}
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else if (voting == -1)
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{
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