Compact spacing for gametext() when used in menus... this lets me fit a few more characters into the option names

git-svn-id: https://svn.eduke32.com/eduke32@887 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2008-07-22 10:56:22 +00:00
parent 11fc1203fa
commit 53bd9bc6a4
4 changed files with 268 additions and 271 deletions

View file

@ -177,6 +177,7 @@ int r_parallaxskypanning = 0;
// line of sight checks before mddraw()
int r_cullobstructedmodels = 0;
#define CULL_DELAY 5
#define CULL_OFFSET 256
// fullbright cvar
int r_fullbrights = 1;
@ -4441,10 +4442,10 @@ int polymost_checkcoordinates(int x, int y, spritetype *tspr)
if (cansee(globalposx, globalposy, globalposz, globalcursectnum,
tspr->x+x, tspr->y+y, tspr->z, datempsectnum))
return 1;
for (i=5;i>-1;i--)
for (i=4;i>-1;i--)
{
if (cansee(globalposx, globalposy, globalposz, globalcursectnum,
tspr->x+x, tspr->y+y, tspr->z-((tilesizy[tspr->picnum]*tspr->yrepeat)*i), datempsectnum))
tspr->x+x, tspr->y+y, tspr->z-((tilesizy[tspr->picnum]*tspr->yrepeat)*i)-512, datempsectnum))
return 1;
if (cansee(globalposx, globalposy, globalposz, globalcursectnum,
tspr->x+x, tspr->y+y, tspr->z+((tilesizy[tspr->picnum]*tspr->yrepeat)*i), datempsectnum))
@ -4535,7 +4536,7 @@ void polymost_drawsprite(int snum)
if (polymost_checkcoordinates(0, 0, tspr))
{ cullmodel[tspr->owner] = 0; break; }
i = 256;
i = CULL_OFFSET;
if (polymost_checkcoordinates(-i, 0, tspr))
{ cullmodel[tspr->owner] = 0; break; }
if (polymost_checkcoordinates(-i, -i, tspr))

View file

@ -118,8 +118,6 @@ extern void loadefs(const char *fn);
extern int furthestangle(int iActor,int angs);
extern void execute(int iActor,int iPlayer,int lDist);
extern void overwritesprite(int thex,int they,int tilenum,int shade,int stat,int dapalnum);
extern inline int gametext(int x,int y,const char *t,int s,int dabits);
extern inline int gametextpal(int x,int y,const char *t,int s,int p);
extern inline int minitext(int x,int y,const char *t,int p,int sb);
extern void gamenumber(int x,int y,int n,int s);
extern void Shutdown(void);
@ -202,6 +200,11 @@ extern void myospalx(int x,int y,int tilenum,int shade,int orientation,int p);
extern void ResetGameVars(void);
extern void ResetActorGameVars(int iActor);
#define gametext(x,y,t,s,dabits) gametext_z(0,STARTALPHANUM, x,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536)
#define gametextpal(x,y,t,s,p) gametext_z(0,STARTALPHANUM, x,y,t,s,p,26,0, 0, xdim-1, ydim-1, 65536)
#define mgametext(x,y,t,s,dabits) gametext_z(2,STARTALPHANUM, x,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536)
#define mgametextpal(x,y,t,s,p) gametext_z(2,STARTALPHANUM, x,y,t,s,p,26,0, 0, xdim-1, ydim-1, 65536)
extern void setupdynamictostatic();
extern void processnames(const char *szLabel, int lValue);

View file

@ -283,6 +283,9 @@ int gametext_z(int small, int starttile, int x,int y,const char *t,int s,int p,i
{
int ac,newx,oldx=x;
char centre, *oldt;
int squishtext = (small == 2);
small &= ~2;
centre = (x == (320>>1));
newx = 0;
@ -303,7 +306,7 @@ int gametext_z(int small, int starttile, int x,int y,const char *t,int s,int p,i
}
if (*t == 32)
{
newx+=5*z/65536;
newx+=(5-squishtext)*z/65536;
t++;
continue;
}
@ -312,8 +315,8 @@ int gametext_z(int small, int starttile, int x,int y,const char *t,int s,int p,i
if (ac < starttile || ac > (starttile + 93)) break;
if (*t >= '0' && *t <= '9')
newx += 8*z/65536;
else newx += tilesizx[ac]*z/65536;
newx += (8-squishtext)*z/65536;
else newx += (tilesizx[ac]-squishtext)*z/65536;
t++;
}
@ -344,7 +347,7 @@ int gametext_z(int small, int starttile, int x,int y,const char *t,int s,int p,i
}
if (*t == 32)
{
x+=5*z/65536;
x+=(5-squishtext)*z/65536;
t++;
continue;
}
@ -356,8 +359,8 @@ int gametext_z(int small, int starttile, int x,int y,const char *t,int s,int p,i
rotatesprite(x<<16,(y<<16)+(small?ud.config.ScreenHeight<<15:0),z,0,ac,s,p,small?(8|16):(2|orientation),x1,y1,x2,y2);
if ((*t >= '0' && *t <= '9'))
x += 8*z/65536;
else x += tilesizx[ac]*z/65536;//(tilesizx[ac]>>small);
x += (8-squishtext)*z/65536;
else x += (tilesizx[ac]-squishtext)*z/65536;//(tilesizx[ac]>>small);
if (x > (ud.config.ScreenWidth - 14)) oldt = (char *)t, x = oldx, y+=8*z/65536;
t++;
}
@ -394,16 +397,6 @@ int gametextlen(int x,const char *t)
return (x);
}
inline int gametext(int x,int y,const char *t,int s,int dabits)
{
return(gametext_z(0,STARTALPHANUM, x,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536));
}
inline int gametextpal(int x,int y,const char *t,int s,int p)
{
return(gametext_z(0,STARTALPHANUM, x,y,t,s,p,26,0, 0, xdim-1, ydim-1, 65536));
}
static inline int mpgametext(int y,const char *t,int s,int dabits)
{
if (xdim >= 640 && ydim >= 480)

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