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Lunatic: better initial environment setup, preventing textual repetitions
git-svn-id: https://svn.eduke32.com/eduke32@2648 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
f576bcb01e
commit
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2 changed files with 58 additions and 49 deletions
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@ -3,7 +3,7 @@
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local ffi = require("ffi")
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---- sector, wall, sprite, ... ----
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---=== Duke3D engine and game definitions ===---
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ffi.cdef[[
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#pragma pack(push,1)
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typedef struct
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@ -349,10 +349,12 @@ actor_t actor[MAXSPRITES];
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user_defs ud;
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]]
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---- _G tweaks -- pull in only 'safe' stuff ----
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---=== Set up restricted global environment ===---
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-- _G tweaks -- pull in only 'safe' stuff
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local G_ = {} -- our soon-to-be global environment
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local oG = _G
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local oG = _G -- old genv, to access thrown-out functions later in this chunk
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G_.coroutine = coroutine
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G_.assert = assert
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@ -396,11 +398,33 @@ G_.type = type
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G_._G = G_
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-- REMOVE this for release
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DBG_ = {}
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DBG_.loadstring = oG.loadstring
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--- non-default functions
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G_.setevent = setevent -- included in lunatic.c
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-- http://lua-users.org/wiki/SandBoxes says "potentially unsafe"
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-- as it allows to see implementations of functions.
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local string_dump = string.dump
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string.dump = nil
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-- change the environment of this chunk to the table G_
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setfenv(1, G_)
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-- print keys and values of a table
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local function printkv(label, table)
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print('========== Keys and values of '..label)
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for k,v in pairs(table) do
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print(k .. ': ' .. tostring(v))
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end
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print('----------')
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end
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printkv('_G AFTER SETFENV', _G)
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---=== Restricted access to C variables from Lunatic ===---
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---- Set up restricted access to ffi.C from lunatic. ----
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local ffiC = ffi.C
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-- error(..., 2) is to blame the caller and get its line numbers
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@ -484,6 +508,7 @@ end
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sprite = creategtab(ffiC.sprite, ffiC.MAXSPRITES, 'sprite[] struct')
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spriteext = creategtab(ffiC.spriteext, ffiC.MAXSPRITES, 'spriteext[] struct')
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headspritesect = creategtab(ffiC.headspritesect, ffiC.MAXSECTORS, 'headspritesect[]')
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-- TODO: allow sprite freelist access via the status list for CON compatibility?
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headspritestat = creategtab(ffiC.headspritestat, ffiC.MAXSTATUS, 'headspritestat[]')
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nextspritesect = creategtab(ffiC.nextspritesect, ffiC.MAXSPRITES, 'nextspritesect[]')
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nextspritestat = creategtab(ffiC.nextspritestat, ffiC.MAXSPRITES, 'nextspritestat[]')
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@ -567,6 +592,8 @@ function getbunch(sectnum, cf)
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end
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---=== Game variables ===---
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-- gamevarNames[name] is true if that gamevar was declared
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local gamevarNames = {}
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@ -585,12 +612,12 @@ function gamevar(name, initval) -- aka 'declare'
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error(string.format("Duplicate declaration of identifier '%s'", name), 2)
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end
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if (rawget(G_, name) ~= nil) then
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if (oG.rawget(G_, name) ~= nil) then
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error(string.format("Identifier name '%s' is already used in the global environment", name), 2)
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end
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gamevarNames[name] = true
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rawset(G_, name, initval or false)
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oG.rawset(G_, name, initval or false)
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end
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@ -664,45 +691,27 @@ local function serializeGamevars()
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end
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local function loadGamevarsString(string)
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assert(loadstring(string))()
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assert(oG.loadstring(string))()
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end
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-- REMOVE this for release
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DBG_ = {}
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DBG_.printkv = printkv
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DBG_.loadstring = oG.loadstring
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DBG_.serializeGamevars = serializeGamevars
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DBG_.loadGamevarsString = loadGamevarsString
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---=== Environment setup ===---
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---=== Finishing environment setup ===---
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-- add new variables/functions living in the global environment
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G_.DBG_ = DBG_ -- REMOVE this for release
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G_.gv = gv
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G_.sector = sector
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G_.wall = wall
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G_.sprite = sprite
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G_.spriteext = spriteext
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G_.headspritesect = headspritesect
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G_.headspritestat = headspritestat
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G_.nextspritesect = nextspritesect
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G_.nextspritestat = nextspritestat
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G_.prevspritesect = prevspritesect
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G_.prevspritestat = prevspritestat
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G_.actor = actor
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-- functions
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G_.spritesofsect = spritesofsect
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G_.spritesofstat = spritesofstat
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G_.sectorsofbunch = sectorsofbunch
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G_.getbunch = getbunch
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G_.TEMP_getvollev = TEMP_getvollev -- REMOVE
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G_.gamevar = gamevar
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G_.setevent = setevent -- included in lunatic.c
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printkv('_G AFTER DECLS', _G)
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-- PiL 14.2 continued
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setmetatable(
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-- We need this at the end because we were previously doing just that!
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-- XXX: but user modules will want to do "function thisfunc() ... "
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oG.setmetatable(
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G_, {
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__newindex = function (_, n)
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error("attempt to write to undeclared variable "..n, 2)
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@ -712,5 +721,8 @@ setmetatable(
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end,
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})
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-- change the environment of the running Lua thread to the table G_
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setfenv(0, G_)
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-- Change the environment of the running Lua thread so that everything
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-- what we've set up will be available when this chunk is left.
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-- In particular, we need the functions defined after setting this chunk's
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-- environment earlier.
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oG.setfenv(0, _G)
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@ -2,7 +2,7 @@
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--do return end
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print('--- ELua Test script ---')
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print('---=== ELua Test script ===---')
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local function checkfail(funcstr)
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local status, res = pcall(DBG_.loadstring(funcstr))
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@ -26,7 +26,7 @@ ourvar[#ourvar+1] = ourvar;
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local gvstr = DBG_.serializeGamevars()
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ourvar = -1
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print("---------- attempting to load string: ----------")
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print("========== attempting to load string: ==========")
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print(gvstr)
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print("---------- (end string to load) ----------")
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@ -84,10 +84,7 @@ if (vol==1 and lev==8) then
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end
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--]]
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print('_G contains:')
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for k,v in pairs(_G) do
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print(k, v)
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end
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DBG_.printkv('_G in test.elua', _G)
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checkfail('print(sprite[100000].ceilingpal)') -- oob read access
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checkfail('setmetatable(sprite, {})') -- set metatable forbidden
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@ -103,8 +100,8 @@ checkfail("require('os')") -- 'require' has been thrown away to be replaced by
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-- something more restricted later
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checkfail("new_global = 345") -- we should declare globals
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checkfail('gv.CEILING = 3') -- can't redefine constants in 'gv'
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print('--- end test script ---')
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checkfail('string.dump(setevent)') -- string.dump is unavailable
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setevent(gv.EVENT_JUMP, function() print("jump!") end)
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print('---=== END TEST SCRIPT ===---')
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