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https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 14:52:01 +00:00
Remove HUD model correction and more Polymost shading tweaks
git-svn-id: https://svn.eduke32.com/eduke32@211 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
e32c2651f2
commit
e9aca89385
5 changed files with 40 additions and 44 deletions
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@ -473,7 +473,7 @@ extern long gltexfiltermode;
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extern long glredbluemode;
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extern long glusetexcache, glusetexcachecompression;
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extern long glmultisample, glnvmultisamplehint;
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extern long glwidescreen, glhudcorrect, glprojectionhacks;
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extern long glwidescreen, glprojectionhacks;
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void gltexapplyprops (void);
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#endif
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@ -69,16 +69,16 @@ static long animateoffs(short tilenum, short fakevar);
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long rendmode = 0;
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long usemodels=1, usehightile=1;
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float foggymcfogfogger;
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// float fogtable[] = { 0.165, 0.198, 0.231, 0.264, 0.297, 0.330, 0.363, 0.396, 0.429, 0.462, 0.495, 0.528, 0.561, 0.594, 0.627, 0.660, 0.693, 0.726, 0.759, 0.792, 0.825, 0.858, 0.891, 0.924, 0.957, 1.023, 1.056, 1.089, 1.122, 1.155, 1.188, 1.221 };
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// float fogtable[] = { 0.132, 0.165, 0.198, 0.231, 0.264, 0.297, 0.330, 0.363, 0.396, 0.429, 0.462, 0.495, 0.528, 0.561, 0.594, 0.627, 0.660, 0.693, 0.726, 0.759, 0.792, 0.825, 0.858, 0.891, 0.924, 0.957, 1.023, 1.056, 1.089, 1.122, 1.155, 1.188 };
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// float fogtable[] = { 0.175, 0.200, 0.225, 0.250, 0.275, 0.300, 0.325, 0.350, 0.375, 0.400, 0.425, 0.450, 0.475, 0.500, 0.525, 0.550, 0.575, 0.600, 0.625, 0.650, 0.675, 0.700, 0.725, 0.750, 0.775, 0.800, 0.825, 0.850, 0.875, 0.900, 0.925, 0.950 };
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float fogtable[] = { 0.150, 0.175, 0.200, 0.225, 0.250, 0.275, 0.300, 0.325, 0.350, 0.375, 0.400, 0.425, 0.450, 0.475, 0.500, 0.525, 0.550, 0.575, 0.600, 0.625, 0.650, 0.675, 0.700, 0.725, 0.750, 0.775, 0.800, 0.825, 0.850, 0.875, 0.900, 0.925 };
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float fogtable[] = { 0.275, 0.325, 0.375, 0.425, 0.475, 0.525, 0.575, 0.625, 0.675, 0.725, 0.775, 0.825, 0.875, 0.925, 0.975, 1.025, 1.075, 1.125, 1.175, 1.225, 1.275, 1.325, 1.375, 1.425, 1.475, 1.525, 1.575, 1.625, 1.675, 1.725, 1.775, 1.825 };
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#define NEGFOGSUB 0.1
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#define NEGFOGTABLESCALE 16
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#define FOGTABLESCALE 4
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#define SPRFOGTABLESCALE 2.5
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#define NEGFOGSUB 0.08
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#define NEGFOGTABLESCALE 8
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#define FOGTABLESCALE 2
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#define SPRFOGTABLESCALE 1.5
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#include <math.h> //<-important!
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typedef struct { float x, cy[2], fy[2]; long n, p, tag, ctag, ftag; } vsptyp;
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@ -92,7 +92,7 @@ static double dxb1[MAXWALLSB], dxb2[MAXWALLSB];
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#define USEZBUFFER 1 //1:use zbuffer (slow, nice sprite rendering), 0:no zbuffer (fast, bad sprite rendering)
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#define LINTERPSIZ 4 //log2 of interpolation size. 4:pretty fast&acceptable quality, 0:best quality/slow!
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#define DEPTHDEBUG 0 //1:render distance instead of texture, for debugging only!, 0:default
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#define FOGSCALE 0.0000820
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#define FOGSCALE 0.0000800
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#define PI 3.14159265358979323
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static double gyxscale, gxyaspect, gviewxrange, ghalfx, grhalfxdown10, grhalfxdown10x, ghoriz;
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@ -136,7 +136,6 @@ static long lastglpolygonmode = 0; //FUK
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long glpolygonmode = 0; // 0:GL_FILL,1:GL_LINE,2:GL_POINT //FUK
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long glwidescreen = 0;
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long glprojectionhacks = 1;
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long glhudcorrect = 0;
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static GLuint polymosttext = 0;
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extern char nofog;
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#endif
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@ -2377,14 +2376,13 @@ static void polymost_drawalls (long bunch)
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}
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domostpolymethod = (globalorientation>>7)&3;
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if (globalposz >= getflorzofslope(sectnum,globalposx,globalposy)) domostpolymethod = -1; //Back-face culling
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bglGetFloatv(GL_FOG_DENSITY,&foggymcfogfogger);
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if(!nofog)
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{
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int i = klabs(sec->floorshade);
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if(i > 30) i = 30;
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bglFogf(GL_FOG_DENSITY,gvisibility/(sec->floorshade<0?(fogtable[i]-NEGFOGSUB)*NEGFOGTABLESCALE:1)*(sec->floorshade<0?1:fogtable[i]*FOGTABLESCALE)*((float)((unsigned char)(sec->visibility+16))));
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}
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pow2xsplit = 0; domost(x0,fy0,x1,fy1); //flor
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bglFogf(GL_FOG_DENSITY,foggymcfogfogger);
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domostpolymethod = 0;
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}
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else if ((nextsectnum < 0) || (!(sector[nextsectnum].floorstat&1)))
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@ -2393,11 +2391,18 @@ static void polymost_drawalls (long bunch)
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#ifdef USE_OPENGL
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if (rendmode == 3)
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{
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if (!nofog) {
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/* if (!nofog) {
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bglDisable(GL_FOG);
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//r = ((float)globalpisibility)*((float)((unsigned char)(sec->visibility+16)))*FOGSCALE;
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//r *= ((double)xdimscale*(double)viewingrange*gdo) / (65536.0*65536.0);
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//bglFogf(GL_FOG_DENSITY,r);
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} */
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if(!nofog)
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{
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int i = klabs(sec->floorshade);
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if(i > 30) i = 30;
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bglFogf(GL_FOG_DENSITY,0.005*gvisibility/(sec->floorshade<0?(fogtable[i]-NEGFOGSUB)*NEGFOGTABLESCALE:1)*((float)((unsigned char)(sec->visibility+16))));
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}
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//Use clamping for tiled sky textures
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@ -2737,14 +2742,13 @@ static void polymost_drawalls (long bunch)
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}
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domostpolymethod = (globalorientation>>7)&3;
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if (globalposz <= getceilzofslope(sectnum,globalposx,globalposy)) domostpolymethod = -1; //Back-face culling
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bglGetFloatv(GL_FOG_DENSITY,&foggymcfogfogger);
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if(!nofog)
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{
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int i = klabs(sec->ceilingshade);
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if(i > 30) i = 30;
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bglFogf(GL_FOG_DENSITY,gvisibility/(sec->ceilingshade<0?(fogtable[i]-NEGFOGSUB)*NEGFOGTABLESCALE:1)*(sec->ceilingshade<0?1:fogtable[i]*FOGTABLESCALE)*((float)((unsigned char)(sec->visibility+16))));
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}
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pow2xsplit = 0; domost(x1,cy1,x0,cy0); //ceil
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bglFogf(GL_FOG_DENSITY,foggymcfogfogger);
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domostpolymethod = 0;
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}
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else if ((nextsectnum < 0) || (!(sector[nextsectnum].ceilingstat&1)))
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@ -2752,12 +2756,19 @@ static void polymost_drawalls (long bunch)
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#ifdef USE_OPENGL
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if (rendmode == 3)
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{
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if (!nofog) {
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/* if (!nofog) {
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bglDisable(GL_FOG);
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//r = ((float)globalpisibility)*((float)((unsigned char)(sec->visibility+16)))*FOGSCALE;
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//r *= ((double)xdimscale*(double)viewingrange*gdo) / (65536.0*65536.0);
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//bglFogf(GL_FOG_DENSITY,r);
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}
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*/
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if(!nofog)
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{
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int i = klabs(sec->ceilingshade);
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if(i > 30) i = 30;
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bglFogf(GL_FOG_DENSITY,0.005*gvisibility/(sec->ceilingshade<0?(fogtable[i]-NEGFOGSUB)*NEGFOGTABLESCALE:1)*((float)((unsigned char)(sec->visibility+16))));
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}
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//Use clamping for tiled sky textures
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for(i=(1<<pskybits)-1;i>0;i--)
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@ -3069,15 +3080,13 @@ static void polymost_drawalls (long bunch)
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}
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if (wal->cstat&256) { gvx = -gvx; gvy = -gvy; gvo = -gvo; } //yflip
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if(!nofog)
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{
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int i = klabs(wal->shade);
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if(i > 30) i = 30;
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bglGetFloatv(GL_FOG_DENSITY,&foggymcfogfogger);
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bglFogf(GL_FOG_DENSITY,gvisibility/(wal->shade<0?(fogtable[i]-NEGFOGSUB)*NEGFOGTABLESCALE:1)*(wal->shade<0?1:fogtable[i]*FOGTABLESCALE)*((float)((unsigned char)(sec->visibility+16))));
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pow2xsplit = 1; domost(x1,ocy1,x0,ocy0);
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bglFogf(GL_FOG_DENSITY,foggymcfogfogger);
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}
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pow2xsplit = 1; domost(x1,ocy1,x0,ocy0);
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if (wal->cstat&8) { gux = ogux; guy = oguy; guo = oguo; }
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}
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if (((ofy0 < fy0) || (ofy1 < fy1)) && (!((sec->floorstat§or[nextsectnum].floorstat)&1)))
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@ -3112,15 +3121,13 @@ static void polymost_drawalls (long bunch)
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}
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if (nwal->cstat&256) { gvx = -gvx; gvy = -gvy; gvo = -gvo; } //yflip
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if(!nofog)
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{
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int i = klabs(nwal->shade);
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if(i > 30) i = 30;
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bglGetFloatv(GL_FOG_DENSITY,&foggymcfogfogger);
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bglFogf(GL_FOG_DENSITY,gvisibility/(nwal->shade<0?(fogtable[i]-NEGFOGSUB)*NEGFOGTABLESCALE:1)*(nwal->shade<0?1:fogtable[i]*FOGTABLESCALE)*((float)((unsigned char)(sec->visibility+16))));
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pow2xsplit = 1; domost(x0,ofy0,x1,ofy1);
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bglFogf(GL_FOG_DENSITY,foggymcfogfogger);
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}
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pow2xsplit = 1; domost(x0,ofy0,x1,ofy1);
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if (wal->cstat&(2+8)) { guo = oguo; gux = ogux; guy = oguy; }
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}
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}
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@ -3151,15 +3158,13 @@ static void polymost_drawalls (long bunch)
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}
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if (wal->cstat&256) { gvx = -gvx; gvy = -gvy; gvo = -gvo; } //yflip
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if(!nofog)
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{
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int i = klabs(wal->shade);
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if(i > 30) i = 30;
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bglGetFloatv(GL_FOG_DENSITY,&foggymcfogfogger);
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bglFogf(GL_FOG_DENSITY,gvisibility/(wal->shade<0?(fogtable[i]-NEGFOGSUB)*NEGFOGTABLESCALE:1)*(wal->shade<0?1:fogtable[i]*FOGTABLESCALE)*((float)((unsigned char)(sec->visibility+16))));
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pow2xsplit = 1; domost(x0,-10000,x1,-10000);
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bglFogf(GL_FOG_DENSITY,foggymcfogfogger);
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}
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pow2xsplit = 1; domost(x0,-10000,x1,-10000);
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}
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if (nextsectnum >= 0)
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@ -3610,6 +3615,8 @@ if (yp1 < SCISDIST) { t1 = (SCISDIST-oyp0)/(yp1-oyp0); xp1 = (xp1-oxp0)*t1+oxp0;
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col[2] = (float)palookupfog[sec->floorpal].b / 63.f;
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col[3] = 0;
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bglFogfv(GL_FOG_COLOR,col);
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if(!nofog)
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{
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int i = klabs(wal->shade);
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if(i > 30) i = 30;
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@ -3721,12 +3728,13 @@ if (tspr->cstat&2) { if (!(tspr->cstat&512)) method = 2+4; else method = 3+4; }
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col[2] = (float)palookupfog[sector[tspr->sectnum].floorpal].b / 63.f;
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col[3] = 0;
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bglFogfv(GL_FOG_COLOR,col); //default is 0,0,0,0
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if(!nofog)
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{
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int i = klabs(globalshade);
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if(i > 30) i = 30;
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bglFogf(GL_FOG_DENSITY,gvisibility/(globalshade<0?(fogtable[i]-NEGFOGSUB)*NEGFOGTABLESCALE:1)*(globalshade<0?1:fogtable[i]*SPRFOGTABLESCALE)*((float)((unsigned char)(sector[tspr->sectnum].visibility+16))));
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}
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}
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while (rendmode == 3 && !(spriteext[tspr->owner].flags&SPREXT_NOTMD)) {
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@ -4096,13 +4104,7 @@ void polymost_dorotatesprite (long sx, long sy, long z, short a, short picnum,
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globalorientation = (dastat&1)+((dastat&32)<<4)+((dastat&4)<<1);
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if ((dastat&10) == 2)
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{
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if(glhudcorrect)
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{
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fovcorrect = ((xdimen*1.2)-(xdimen+1)) * 2;
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bglViewport(windowx1 - (fovcorrect / 2),yres-(windowy2+1),windowx2-windowx1+1 + fovcorrect,windowy2-windowy1+1);
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} else bglViewport(windowx1,yres-(windowy2+1),windowx2-windowx1+1,windowy2-windowy1+1);
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}
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bglViewport(windowx1,yres-(windowy2+1),windowx2-windowx1+1,windowy2-windowy1+1);
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else
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{
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bglViewport(0,0,xdim,ydim);
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@ -616,7 +616,6 @@ int32 CONFIG_ReadSetup( void )
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#if defined(POLYMOST) && defined(USE_OPENGL)
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SCRIPT_GetNumber( scripthandle, "Screen Setup", "GLTextureMode", &gltexfiltermode);
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SCRIPT_GetNumber( scripthandle, "Screen Setup", "GLAnisotropy", &glanisotropy);
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SCRIPT_GetNumber( scripthandle, "Screen Setup", "GLHUDCorrect", &glhudcorrect);
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SCRIPT_GetNumber( scripthandle, "Screen Setup", "GLProjectionFix", &glprojectionhacks);
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SCRIPT_GetNumber( scripthandle, "Screen Setup", "GLUseTextureCompr", &glusetexcompr);
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SCRIPT_GetNumber( scripthandle, "Screen Setup", "GLWidescreen", &glwidescreen);
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@ -762,7 +761,6 @@ void CONFIG_WriteSetup( void )
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SCRIPT_PutNumber( scripthandle, "Screen Setup", "Detail",ud.detail,false,false);
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#if defined(POLYMOST) && defined(USE_OPENGL)
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SCRIPT_PutNumber( scripthandle, "Screen Setup", "GLAnisotropy",glanisotropy,false,false);
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SCRIPT_PutNumber( scripthandle, "Screen Setup", "GLHUDCorrect",glhudcorrect,false,false);
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SCRIPT_PutNumber( scripthandle, "Screen Setup", "GLProjectionFix",glprojectionhacks,false,false);
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SCRIPT_PutNumber( scripthandle, "Screen Setup", "GLTextureMode",gltexfiltermode,false,false);
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SCRIPT_PutNumber( scripthandle, "Screen Setup", "GLUseCompressedTextureCache", glusetexcache,false,false);
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@ -2110,7 +2110,8 @@ cheat_for_port_credits:
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"Compress disk cache",
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"-",
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"Models",
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"HUD model perspective",
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"-",
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"-",
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"-",
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"-",
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"-",
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@ -2170,10 +2171,6 @@ cheat_for_port_credits:
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case 6: if (x==io) usemodels = 1-usemodels;
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modval(0,1,(int *)&usemodels,1,probey==io);
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gametextpal(d,yy, usemodels ? "On" : "Off", MENUHIGHLIGHT(io), 0); break;
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case 7: enabled = usemodels;
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if (enabled && x==io) glhudcorrect = 1-glhudcorrect;
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if (enabled) modval(0,1,(int *)&glhudcorrect,1,probey==io);
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gametextpal(d,yy, glhudcorrect ? "Correct" : "Old", enabled?MENUHIGHLIGHT(io):15, 0); break;
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default: break;
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}
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gametextpal(c,yy, opts[ii], enabled?MENUHIGHLIGHT(io):15, 2);
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@ -468,7 +468,6 @@ struct cvarmappings {
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{ "cl_weaponswitch", "cl_weaponswitch: enable/disable auto weapon switching", (void*)&ud.weaponswitch, CVAR_INT|256, 0, 0, 3 },
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#if defined(POLYMOST) && defined(USE_OPENGL)
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{ "r_anamorphic", "r_anamorphic: enable/disable widescreen mode", (void*)&glwidescreen, CVAR_BOOL, 0, 0, 1 },
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{ "r_hudcorrect", "r_hudcorrect: enable/disable correct HUD weapon rendering", (void*)&glhudcorrect, CVAR_BOOL, 0, 0, 1 },
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{ "r_projectionhack", "r_projectionhack: enable/disable projection hack", (void*)&glprojectionhacks, CVAR_BOOL, 0, 0, 1 },
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#endif
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{ "r_precache", "r_precache: enable/disable the pre-level caching routine", (void*)&useprecache, CVAR_BOOL, 0, 0, 1 }
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