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trivial tweaks: some NULLing pointer after freeing them; move the 'too much mirrors'
check one 'if' down since mirrors are only created when the condition holds git-svn-id: https://svn.eduke32.com/eduke32@2233 1a8010ca-5511-0410-912e-c29ae57300e0
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3 changed files with 7 additions and 4 deletions
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@ -10156,8 +10156,9 @@ CLEAN_DIRECTORY:
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}
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for (i=0; i < g_defModulesNum; ++i)
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Bfree (g_defModules[i]);
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Bfree (g_defModules);
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Bfree(g_defModules[i]);
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Bfree(g_defModules);
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g_defModules = NULL;
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if (numplayers == 1 && boardfilename[0] != 0)
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{
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@ -5799,6 +5799,7 @@ void C_Compile(const char *filenam)
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Bfree(g_scriptModules[i]);
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}
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Bfree(g_scriptModules);
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g_scriptModules = NULL;
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flushlogwindow = 1;
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@ -1309,10 +1309,11 @@ static inline void prelevel(char g)
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{
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j = wal->nextsector;
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if (g_mirrorCount > 63)
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G_GameExit("\nToo many mirrors (64 max.)");
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if ((j >= 0) && sector[j].ceilingpicnum != MIRROR)
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{
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if (g_mirrorCount > 63)
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G_GameExit("\nToo many mirrors (64 max.)");
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sector[j].ceilingpicnum = MIRROR;
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sector[j].floorpicnum = MIRROR;
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g_mirrorWall[g_mirrorCount] = i;
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