mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
1. Added more CON errors.
2. Killed compiler warnings. 3. Fixed the NUMSECTORS and NUMWALLS. Somehow they didn't make problems in Windows. git-svn-id: https://svn.eduke32.com/eduke32@897 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
85bb717842
commit
e7349339dd
3 changed files with 46 additions and 31 deletions
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@ -45,7 +45,7 @@ static int parse(void);
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static void DoUserDef(int iSet, int lLabelID, int lVar2)
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{
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int lValue;
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int lValue=0;
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if (g_p != myconnectindex)
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{
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@ -881,7 +881,7 @@ static void DoUserDef(int iSet, int lLabelID, int lVar2)
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static void DoThisProjectile(int iSet, int lVar1, int lLabelID, int lVar2)
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{
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int lValue,proj=g_i;
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int lValue=0,proj=g_i;
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if (lVar1 != g_iThisActorID)
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proj=GetGameVarID(lVar1, g_i, g_p);
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@ -1160,7 +1160,7 @@ static void DoThisProjectile(int iSet, int lVar1, int lLabelID, int lVar2)
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static void DoPlayer(int iSet, int lVar1, int lLabelID, int lVar2, int lParm2)
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{
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int lValue;
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int lValue=0;
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int iPlayer=g_p;
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if (lVar1 != g_iThisActorID)
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@ -2509,7 +2509,7 @@ static void DoPlayer(int iSet, int lVar1, int lLabelID, int lVar2, int lParm2)
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static void DoInput(int iSet, int lVar1, int lLabelID, int lVar2)
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{
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int lValue;
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int lValue=0;
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int iPlayer=g_p;
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if (lVar1 != g_iThisActorID)
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@ -2587,12 +2587,13 @@ static void DoInput(int iSet, int lVar1, int lLabelID, int lVar2)
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static void DoWall(int iSet, int lVar1, int lLabelID, int lVar2)
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{
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int lValue;
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int lValue=0;
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int iWall = GetGameVarID(lVar1, g_i, g_p);
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if (iWall<0 || iWall >= MAXWALLS)
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if (iWall<0 || iWall >= numwalls)
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{
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insptr += (lVar2 == MAXGAMEVARS);
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OSD_Printf(CON_ERROR "DoWall(): Invalid wall %d\n",line_num,iWall);
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return;
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}
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@ -2760,15 +2761,16 @@ static void DoWall(int iSet, int lVar1, int lLabelID, int lVar2)
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static void DoSector(int iSet, int lVar1, int lLabelID, int lVar2)
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{
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int lValue;
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int lValue=0;
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int iSector=sprite[g_i].sectnum;
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if (lVar1 != g_iThisActorID)
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iSector=GetGameVarID(lVar1, g_i, g_p);
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if (iSector<0 || iSector >= MAXSECTORS)
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if (iSector<0 || iSector >= numsectors)
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{
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insptr += (lVar2 == MAXGAMEVARS);
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OSD_Printf(CON_ERROR "DoSector(): Invalid sector %d\n",line_num,iSector);
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insptr += (lVar2 == MAXGAMEVARS);
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return;
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}
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@ -2991,7 +2993,7 @@ static void DoSector(int iSet, int lVar1, int lLabelID, int lVar2)
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static void DoActor(int iSet, int lVar1, int lLabelID, int lVar2, int lParm2)
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{
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int lValue;
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int lValue=0;
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int iActor=g_i;
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if (lVar1 != g_iThisActorID)
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@ -3476,7 +3478,7 @@ static void DoActor(int iSet, int lVar1, int lLabelID, int lVar2, int lParm2)
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static void DoTsprite(int iSet, int lVar1, int lLabelID, int lVar2)
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{
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int lValue;
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int lValue=0;
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int iActor=g_i;
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if (lVar1 != g_iThisActorID)
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@ -3621,7 +3623,7 @@ static void DoTsprite(int iSet, int lVar1, int lLabelID, int lVar2)
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static void DoProjectile(int iSet, int lVar1, int lLabelID, int lVar2)
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{
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int lValue;
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int lValue=0;
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if (lVar1 < 0 || lVar1 >= MAXTILES)
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{
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@ -4792,6 +4794,7 @@ static int parse(void)
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case CON_SOUNDONCE:
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insptr++;
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if (*insptr<0 || *insptr>=MAXSOUNDS) {OSD_Printf(CON_ERROR "CON_SOUNDONCE: Invalid sound %d\n",line_num,*insptr);insptr++;}
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if (!isspritemakingsound(g_i,*insptr))
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spritesound((short) *insptr,g_i);
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insptr++;
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@ -4799,6 +4802,7 @@ static int parse(void)
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case CON_IFSOUND:
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insptr++;
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if (*insptr<0 || *insptr>=MAXSOUNDS) {OSD_Printf(CON_ERROR "CON_IFSOUND: Invalid sound %d\n",line_num,*insptr);insptr++;}
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parseifelse(isspritemakingsound(g_i,*insptr));
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// parseifelse(SoundOwner[*insptr][0].i == g_i);
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break;
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@ -4921,7 +4925,7 @@ static int parse(void)
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return 1;
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case CON_ADDAMMO:
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insptr++;
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if(!(*insptr<MAX_WEAPONS)){OSD_Printf(CON_ERROR "CON_ADDAMMO: Invalid weapon ID %d\n",line_num,*insptr);insptr+=2;break;}
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if (*insptr<0 || *insptr>=MAX_WEAPONS) {OSD_Printf(CON_ERROR "CON_ADDAMMO: Invalid weapon ID %d\n",line_num,*insptr);insptr+=2;break;}
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if (g_player[g_p].ps->ammo_amount[*insptr] >= g_player[g_p].ps->max_ammo_amount[*insptr])
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{
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killit_flag = 2;
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@ -4975,7 +4979,7 @@ static int parse(void)
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case CON_ADDWEAPON:
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insptr++;
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if(!(*insptr<MAX_WEAPONS)){OSD_Printf(CON_ERROR "CON_ADDWEAPON: Invalid weapon ID %d\n",line_num,*insptr);insptr+=2;break;}
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if (*insptr<0 ||*insptr>=MAX_WEAPONS) {OSD_Printf(CON_ERROR "CON_ADDWEAPON: Invalid weapon ID %d\n",line_num,*insptr);insptr+=2;break;}
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if (g_player[g_p].ps->gotweapon[*insptr] == 0)
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{
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if (!(g_player[g_p].ps->weaponswitch & 1)) addweaponnoswitch(g_player[g_p].ps, *insptr);
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@ -5138,22 +5142,22 @@ static int parse(void)
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switch (tw)
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{
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case CON_ACTIVATEBYSECTOR:
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if(!(var1<numsectors)){OSD_Printf(CON_ERROR "CON_ACTIVATEBYSECTOR: Invalid sector %d\n",line_num,var1);break;}
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if (var1<0 || var1>=numsectors) {OSD_Printf(CON_ERROR "CON_ACTIVATEBYSECTOR: Invalid sector %d\n",line_num,var1);break;}
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activatebysector(var1, var2);
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break;
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case CON_OPERATESECTORS:
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if(!(var1<numsectors)){OSD_Printf(CON_ERROR "CON_OPERATESECTORS: Invalid sector %d\n",line_num,var1);break;}
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if (var1<0 || var1>=numsectors) {OSD_Printf(CON_ERROR "CON_OPERATESECTORS: Invalid sector %d\n",line_num,var1);break;}
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operatesectors(var1, var2);
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break;
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case CON_OPERATEACTIVATORS:
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if(!(var1<numsectors)){OSD_Printf(CON_ERROR "CON_OPERATEACTIVATORS: Invalid sector %d\n",line_num,var1);break;}
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if (var1<0 || var1>=numsectors) {OSD_Printf(CON_ERROR "CON_OPERATEACTIVATORS: Invalid sector %d\n",line_num,var1);break;}
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operateactivators(var1, var2);
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break;
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case CON_SETASPECT:
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setaspect(var1, var2);
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break;
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case CON_SSP:
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if(!(var1<MAXSPRITES)){OSD_Printf(CON_ERROR "CON_SSP: Invalid sprite %d\n",line_num,var1);break;}
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if (var1<0 || var1>=MAXSPRITES) { OSD_Printf(CON_ERROR "CON_SSP: Invalid sprite %d\n",line_num,var1);break;}
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ssp(var1, var2);
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break;
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}
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@ -5165,8 +5169,8 @@ static int parse(void)
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{
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int lVar1 = GetGameVarID(*insptr++,g_i,g_p), lVar2 = GetGameVarID(*insptr++,g_i,g_p), res;
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if(!(lVar1<MAXSPRITES)){OSD_Printf(CON_ERROR "CON_CANSEESPR: Invalid sprite %d\n",line_num,lVar1);res=0;}
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if(!(lVar1<MAXSPRITES)){OSD_Printf(CON_ERROR "CON_CANSEESPR: Invalid sprite %d\n",line_num,lVar1);res=0;}
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if (lVar1<0 || lVar1>=MAXSPRITES) {OSD_Printf(CON_ERROR "CON_CANSEESPR: Invalid sprite %d\n",line_num,lVar1);res=0;}
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if (lVar1<0 || lVar1>=MAXSPRITES) {OSD_Printf(CON_ERROR "CON_CANSEESPR: Invalid sprite %d\n",line_num,lVar1);res=0;}
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else res=cansee(sprite[lVar1].x,sprite[lVar1].y,sprite[lVar1].z,sprite[lVar1].sectnum,
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sprite[lVar2].x,sprite[lVar2].y,sprite[lVar2].z,sprite[lVar2].sectnum);
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@ -5361,13 +5365,13 @@ static int parse(void)
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else OSD_Printf(CON_ERROR "CON_QSTRCPY: null quote %d %d\n",line_num,i,j);
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break;
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case CON_CHANGESPRITESTAT:
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if(!(i<MAXSPRITES)){OSD_Printf(CON_ERROR "CON_CHANGESPRITESTAT: Invalid sprite %d\n",line_num,i);break;}
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if(!(j<MAXSTATUS)) {OSD_Printf(CON_ERROR "CON_CHANGESPRITESTAT: Invalid status %d\n",line_num,j);break;}
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if (i<0 || i>=MAXSPRITES) {OSD_Printf(CON_ERROR "CON_CHANGESPRITESTAT: Invalid sprite %d\n",line_num,i);break;}
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if (j<0 || j>=MAXSTATUS) {OSD_Printf(CON_ERROR "CON_CHANGESPRITESTAT: Invalid status %d\n",line_num,j);break;}
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changespritestat(i,j);
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break;
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case CON_CHANGESPRITESECT:
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if(!(i<MAXSPRITES)){OSD_Printf(CON_ERROR "CON_CHANGESPRITESECT: Invalid sprite %d\n",line_num,i);break;}
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if(!(j<numsectors)){OSD_Printf(CON_ERROR "CON_CHANGESPRITESECT: Invalid sector %d\n",line_num,j);break;}
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if (i<0 || i>=MAXSPRITES) {OSD_Printf(CON_ERROR "CON_CHANGESPRITESECT: Invalid sprite %d\n",line_num,i);break;}
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if (j<0 || j>=numsectors) {OSD_Printf(CON_ERROR "CON_CHANGESPRITESECT: Invalid sector %d\n",line_num,j);break;}
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changespritesect(i,j);
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break;
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}
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@ -5525,6 +5529,7 @@ static int parse(void)
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{
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int wallnum = GetGameVarID(*insptr++, g_i, g_p), newx = GetGameVarID(*insptr++, g_i, g_p), newy = GetGameVarID(*insptr++, g_i, g_p);
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if (wallnum<0 || wallnum>=numwalls) {OSD_Printf(CON_ERROR "CON_DRAGPOINT: Invalid wall %d\n",line_num,wallnum);break;}
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dragpoint(wallnum,newx,newy);
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break;
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}
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@ -5956,7 +5961,7 @@ static int parse(void)
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int x2=GetGameVarID(*insptr++,g_i,g_p), y2=GetGameVarID(*insptr++,g_i,g_p), z2=GetGameVarID(*insptr++,g_i,g_p);
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int sect2=GetGameVarID(*insptr++,g_i,g_p), rvar=*insptr++;
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if(!(sect1<numsectors)||!(sect2<numsectors))
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if (sect1<0 || sect1>=numsectors || sect2<0 || sect2>=numsectors)
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{
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OSD_Printf(CON_ERROR "CON_CANSEE: Invalid sector\n",line_num);
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SetGameVarID(rvar, 0, g_i, g_p);
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@ -6031,7 +6036,12 @@ static int parse(void)
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insptr++;
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{
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int sectnum = GetGameVarID(*insptr++,g_i,g_p), x = GetGameVarID(*insptr++,g_i,g_p), y = GetGameVarID(*insptr++,g_i,g_p);
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if(!(sectnum<numsectors)){OSD_Printf(CON_ERROR "CON_GETCEILZOFSLOPE/CON_SETCEILZOFSLOPE: Invalid sector %d\n",line_num,sectnum);insptr++;break;}
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if (sectnum<0 || sectnum>=numsectors)
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{
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OSD_Printf(CON_ERROR "CON_GETCEILZOFSLOPE/CON_SETCEILZOFSLOPE: Invalid sector %d\n",line_num,sectnum);
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insptr++;
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break;
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}
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if (tw == CON_GETFLORZOFSLOPE)
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{
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@ -7033,12 +7043,15 @@ static int parse(void)
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insptr++;
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if (j < ud.multimode)
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if (j >=0 && j < ud.multimode)
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{
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if (tw == CON_CHECKAVAILWEAPON)
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checkavailweapon(g_player[j].ps);
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else checkavailinven(g_player[j].ps);
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}
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else
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OSD_Printf(CON_ERROR "CON_CHECKAVAILWEAPON/CON_CHECKAVAILINVEN: Invalid player ID %d\n",line_num,j);
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break;
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case CON_GETPLAYERANGLE:
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@ -1339,7 +1339,8 @@ static void AddSystemVars()
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AddGameVar("windowy2",(intptr_t)&windowy2, GAMEVAR_FLAG_INTPTR | GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_READONLY | GAMEVAR_FLAG_SYNCCHECK);
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AddGameVar("totalclock",(intptr_t)&totalclock, GAMEVAR_FLAG_INTPTR | GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_READONLY | GAMEVAR_FLAG_SYNCCHECK);
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AddGameVar("lastvisinc",(intptr_t)&lastvisinc, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_INTPTR | GAMEVAR_FLAG_SYNCCHECK);
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AddGameVar("numsectors",(intptr_t)&numsectors, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_INTPTR | GAMEVAR_FLAG_READONLY);
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AddGameVar("numsectors",(intptr_t)&numsectors, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_SHORTPTR | GAMEVAR_FLAG_READONLY);
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AddGameVar("numplayers",(intptr_t)&numplayers, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_INTPTR | GAMEVAR_FLAG_READONLY);
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AddGameVar("viewingrange",(intptr_t)&viewingrange, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_INTPTR | GAMEVAR_FLAG_READONLY | GAMEVAR_FLAG_SYNCCHECK);
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AddGameVar("yxaspect",(intptr_t)&yxaspect, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_INTPTR | GAMEVAR_FLAG_READONLY | GAMEVAR_FLAG_SYNCCHECK);
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@ -1385,8 +1386,8 @@ static void AddSystemVars()
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AddGameVar("display_mirror",(intptr_t)&display_mirror, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_CHARPTR | GAMEVAR_FLAG_SYNCCHECK);
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AddGameVar("randomseed",(intptr_t)&randomseed, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_INTPTR);
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AddGameVar("NUMWALLS",(intptr_t)&numwalls, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_INTPTR | GAMEVAR_FLAG_READONLY);
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AddGameVar("NUMSECTORS",(intptr_t)&numsectors, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_INTPTR | GAMEVAR_FLAG_READONLY);
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AddGameVar("NUMWALLS",(intptr_t)&numwalls, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_SHORTPTR | GAMEVAR_FLAG_READONLY);
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AddGameVar("NUMSECTORS",(intptr_t)&numsectors, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_SHORTPTR | GAMEVAR_FLAG_READONLY);
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}
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void InitGameVars(void)
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@ -6,4 +6,5 @@ int GAME_getrowheight(int w);
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void GAME_clearbackground(int c, int r);
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void GAME_onshowosd(int shown);
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#define OSDCHAR_WIDTH 8
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#define OSDCHAR_WIDTH 8
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