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Mapster32: more descriptive message when flipping stuff [F], reverse w/ SHIFT.
git-svn-id: https://svn.eduke32.com/eduke32@2711 1a8010ca-5511-0410-912e-c29ae57300e0
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fc23045675
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1 changed files with 17 additions and 10 deletions
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@ -5691,15 +5691,18 @@ static void Keys3d(void)
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}
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else
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{
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static const int8_t next2[4] = { 1, 3, 0, 2 }; // 0->1->3->2->0
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static const int8_t prev2[4] = { 2, 0, 3, 1 }; // 0<-1<-3<-2<-0
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static const char *flip2label[4] = { "none", "X", "Y", "X and Y" };
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if (AIMING_AT_WALL_OR_MASK)
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{
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static const int32_t next[4] = { 1, 3, 0, 2 }; // 0->1->3->2->0
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i = wall[searchbottomwall].cstat;
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i = ((i>>3)&1)+((i>>7)&2); //3-x,8-y
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i = next[i];
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message("Wall %d flip %d",searchwall,i);
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i = eitherSHIFT ? prev2[i] : next2[i];
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message("Wall %d flip %s", searchwall, flip2label[i]);
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i = ((i&1)<<3)+((i&2)<<7);
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wall[searchbottomwall].cstat &= ~0x0108;
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@ -5708,13 +5711,18 @@ static void Keys3d(void)
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}
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else if (AIMING_AT_CEILING_OR_FLOOR) //8-way ceiling/floor flipping (bits 2,4,5)
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{
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static const int32_t next[8] = { 6, 7, 4, 5, 0, 1, 3, 2 }; // 0->6->3->5->1->7->2->4->0
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static const int8_t next3[8] = { 6, 7, 4, 5, 0, 1, 3, 2 }; // 0->6->3->5->1->7->2->4->0
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static const int8_t prev3[8] = { 4, 5, 7, 6, 2, 3, 0, 1 }; // 0<-6<-3<-5<-1<-7<-2<-4<-0
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static const int16_t orient[8] = { 360, -360, -180, 180, -270, 270, 90, -90 };
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int16_t *stat = &SECTORFLD(searchsector,stat, AIMING_AT_FLOOR);
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i = *stat;
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i = (i&0x4)+((i>>4)&3);
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i = next[i];
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message("Sector %d %s flip %d", searchsector, typestr[searchstat], i);
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i = eitherSHIFT ? prev3[i] : next3[i];
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message("Sector %d %s flip %d deg%s", searchsector, typestr[searchstat],
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klabs(orient[i])%360, orient[i] < 0 ? " mirrored":"");
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i = (i&0x4)+((i&3)<<4);
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*stat &= ~0x34;
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*stat |= i;
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@ -5731,11 +5739,10 @@ static void Keys3d(void)
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}
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else
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{
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int32_t next[4] = { 1, 3, 0, 2 }; // 0->1->3->2->0
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i = ((i>>2)&3);
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i = next[i];
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message("Sprite %d flip %d",searchwall,i);
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i = eitherSHIFT ? prev2[i] : next2[i];
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message("Sprite %d flip %s", searchwall, flip2label[i]);
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sprite[searchwall].cstat &= ~0xc;
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sprite[searchwall].cstat |= (i<<2);
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