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Redraw background when ud.screen_size >= 8, unconditional on ud.statusbarscale.
Classic HUD now has correct aspect in widescreen modes, so with the full status bar, there may be patches of free room left to the left and right. git-svn-id: https://svn.eduke32.com/eduke32@2914 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 4 additions and 4 deletions
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@ -3354,7 +3354,7 @@ void G_DrawRooms(int32_t snum, int32_t smoothratio)
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if (pub > 0 || getrendermode() >= 3) // JBF 20040101: redraw background always
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{
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if (getrendermode() >= 3 || ud.screen_size > 8 || (ud.screen_size == 8 && ud.statusbarscale<100))
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if (ud.screen_size >= 8)
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G_DrawBackground();
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pub = 0;
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}
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@ -55,17 +55,17 @@ enum dukeinv_t {
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};
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enum dukeweapon_t {
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KNEE_WEAPON,
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KNEE_WEAPON, // 0
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PISTOL_WEAPON,
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SHOTGUN_WEAPON,
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CHAINGUN_WEAPON,
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RPG_WEAPON,
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HANDBOMB_WEAPON,
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HANDBOMB_WEAPON, // 5
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SHRINKER_WEAPON,
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DEVISTATOR_WEAPON,
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TRIPBOMB_WEAPON,
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FREEZE_WEAPON,
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HANDREMOTE_WEAPON,
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HANDREMOTE_WEAPON, // 10
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GROW_WEAPON,
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MAX_WEAPONS
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};
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