mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 02:30:46 +00:00
git-svn-id: https://svn.eduke32.com/eduke32@511 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
71a18f5f72
commit
8e86c02364
12 changed files with 112 additions and 72 deletions
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@ -4283,6 +4283,7 @@ void overheadeditor(void)
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if (((keystatus[buildkeys[8]] > 0) || (bstatus&16)) && (zoom < 16384))
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{
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zoom += synctics*(zoom>>4);
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if (zoom < 24) zoom += 2;
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if (bstatus&16 && (keystatus[0x38] || keystatus[0xb8]))
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{
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searchx = halfxdim16;
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@ -4291,7 +4292,7 @@ void overheadeditor(void)
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posy = mousyplc;
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}
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}
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if (((keystatus[buildkeys[9]] > 0) || (bstatus&32)) && (zoom > 24))
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if (((keystatus[buildkeys[9]] > 0) || (bstatus&32)) && (zoom > 8))
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{
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zoom -= synctics*(zoom>>4);
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if (bstatus&32 && (keystatus[0x38] || keystatus[0xb8]))
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@ -4302,7 +4303,7 @@ void overheadeditor(void)
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posy = mousyplc;
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}
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}
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if (zoom < 24) zoom = 24;
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if (zoom < 8) zoom = 8;
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if (zoom > 16384) zoom = 16384;
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if (keystatus[0x22] > 0) // G (grid on/off)
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@ -59,6 +59,7 @@ extern long fullscreen;
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extern char option[8];
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extern char keys[NUMBUILDKEYS];
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extern double msens;
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extern long editorgridextent;
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/*
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* SETUP.DAT
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@ -125,6 +126,7 @@ if (readconfig(fp, "fullscreen", val, VL) > 0) { if (Batoi(val) != 0) fullscreen
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if (readconfig(fp, "music", val, VL) > 0) { if (Batoi(val) != 0) option[2] = 1; else option[2] = 0; }
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if (readconfig(fp, "mouse", val, VL) > 0) { if (Batoi(val) != 0) option[3] = 1; else option[3] = 0; }
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if (readconfig(fp, "bpp", val, VL) > 0) bppgame = Batoi(val);
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if (readconfig(fp, "editorgridextent", val, VL) > 0) editorgridextent = max(min(524288,Batoi(val)),65536);
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if (readconfig(fp, "renderer", val, VL) > 0) { i = Batoi(val); setrendermode(i); }
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if (readconfig(fp, "brightness", val, VL) > 0) brightness = min(max(Batoi(val),0),15);
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@ -144,6 +146,9 @@ if (readconfig(fp, "renderer", val, VL) > 0) { i = Batoi(val); setrendermode(i);
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if (readconfig(fp, "gltexfiltermode", val, VL) > 0) {
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gltexfiltermode = Batoi(val);
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}
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if (readconfig(fp, "glanisotropy", val, VL) > 0) {
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glanisotropy = Batoi(val);
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}
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#endif
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option[0] = 1; // vesa all the way...
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@ -151,6 +156,7 @@ if (readconfig(fp, "renderer", val, VL) > 0) { i = Batoi(val); setrendermode(i);
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option[4] = 0; // no multiplayer
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option[5] = 0;
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#if 0
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if (readconfig(fp, "keyforward", val, VL) > 0) keys[0] = Bstrtol(val, NULL, 16);
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if (readconfig(fp, "keybackward", val, VL) > 0) keys[1] = Bstrtol(val, NULL, 16);
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if (readconfig(fp, "keyturnleft", val, VL) > 0) keys[2] = Bstrtol(val, NULL, 16);
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@ -170,6 +176,8 @@ if (readconfig(fp, "renderer", val, VL) > 0) { i = Batoi(val); setrendermode(i);
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if (readconfig(fp, "key2dzoomin", val, VL) > 0) keys[16] = Bstrtol(val, NULL, 16);
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if (readconfig(fp, "key2dzoomout", val, VL) > 0) keys[17] = Bstrtol(val, NULL, 16);
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if (readconfig(fp, "keychat", val, VL) > 0) keys[18] = Bstrtol(val, NULL, 16);
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#endif
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if (readconfig(fp, "keyconsole", val, VL) > 0) { keys[19] = Bstrtol(val, NULL, 16); OSD_CaptureKey(keys[19]); }
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if (readconfig(fp, "mousesensitivity", val, VL) > 0) msens = Bstrtod(val, NULL);
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@ -205,13 +213,18 @@ int writesetup(const char *fn)
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"; 3D-mode colour depth\n"
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"bpp = %ld\n"
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"\n"
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"; Grid limits\n"
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"editorgridextent = %ld\n"
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"\n"
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#if defined(POLYMOST) && defined(USE_OPENGL)
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"; OpenGL mode options\n"
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"glusetexcache = %ld\n"
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"glusetexcachecompression = %ld\n"
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"gltexfiltermode = %ld\n"
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"glanisotropy = %ld\n"
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"\n"
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#endif
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#ifdef RENDERTYPEWIN
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"; Maximum OpenGL mode refresh rate (Windows only, in Hertz)\n"
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"maxrefreshfreq = %d\n"
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@ -222,6 +235,7 @@ int writesetup(const char *fn)
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"; 15 - highest\n"
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"brightness = %d\n"
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"\n"
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#if 0
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"; Sound sample frequency\n"
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"; 0 - 6 KHz\n"
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"; 1 - 8 KHz\n"
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@ -237,6 +251,7 @@ int writesetup(const char *fn)
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"; 1 - On\n"
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"music = %d\n"
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"\n"
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#endif
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"; Enable mouse\n"
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"; 0 - No\n"
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"; 1 - Yes\n"
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@ -245,6 +260,7 @@ int writesetup(const char *fn)
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"; Mouse sensitivity\n"
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"mousesensitivity = %g\n"
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"\n"
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#if 0
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"; Key Settings\n"
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"; Here's a map of all the keyboard scan codes: NOTE: values are listed in hex!\n"
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"; +---------------------------------------------------------------------------------------------+\n"
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@ -286,22 +302,31 @@ int writesetup(const char *fn)
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"key2dzoomin = %X\n"
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"key2dzoomout = %X\n"
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"keychat = %X\n"
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#endif
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"; Console key scancode, in hex\n"
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"keyconsole = %X\n"
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"\n",
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forcesetup, fullscreen, xdim2d, ydim2d, xdimgame, ydimgame, bppgame,
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editorgridextent,
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#if defined(POLYMOST) && defined(USE_OPENGL)
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glusetexcache, glusetexcachecompression, gltexfiltermode,
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glusetexcache, glusetexcachecompression, gltexfiltermode, glanisotropy,
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#endif
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#ifdef RENDERTYPEWIN
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maxrefreshfreq,
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#endif
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brightness, option[7]>>4, option[2],
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brightness,
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#if 0
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option[7]>>4, option[2],
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#endif
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option[3], msens,
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#if 0
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keys[0], keys[1], keys[2], keys[3], keys[4], keys[5],
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keys[6], keys[7], keys[8], keys[9], keys[10], keys[11],
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keys[12], keys[13], keys[14], keys[15], keys[16], keys[17],
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keys[18], keys[19]
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keys[18],
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#endif
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keys[19]
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);
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Bfclose(fp);
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@ -578,40 +578,47 @@ void insertspriteq(int i)
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else deletesprite(i);
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}
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void lotsofmoney(spritetype *s, int n)
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void lotsofmoney(int sp, int n)
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{
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int i ,j;
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spritetype *s = &sprite[sp];
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for (i=n;i>0;i--)
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{
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j = EGS(s->sectnum,s->x,s->y,s->z-(TRAND%(47<<8)),MONEY,-32,8,8,TRAND&2047,0,0,0,5);
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j = EGS(s->sectnum,s->x,s->y,s->z-(TRAND%(47<<8)),MONEY,-32,8,8,TRAND&2047,0,0,sp,5);
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sprite[j].cstat = TRAND&12;
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}
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}
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void lotsofmail(spritetype *s, int n)
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void lotsofmail(int sp, int n)
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{
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int i ,j;
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spritetype *s = &sprite[sp];
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for (i=n;i>0;i--)
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{
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j = EGS(s->sectnum,s->x,s->y,s->z-(TRAND%(47<<8)),MAIL,-32,8,8,TRAND&2047,0,0,0,5);
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j = EGS(s->sectnum,s->x,s->y,s->z-(TRAND%(47<<8)),MAIL,-32,8,8,TRAND&2047,0,0,sp,5);
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sprite[j].cstat = TRAND&12;
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}
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}
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void lotsofpaper(spritetype *s, int n)
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void lotsofpaper(int sp, int n)
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{
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int i ,j;
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spritetype *s = &sprite[sp];
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for (i=n;i>0;i--)
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{
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j = EGS(s->sectnum,s->x,s->y,s->z-(TRAND%(47<<8)),PAPER,-32,8,8,TRAND&2047,0,0,0,5);
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j = EGS(s->sectnum,s->x,s->y,s->z-(TRAND%(47<<8)),PAPER,-32,8,8,TRAND&2047,0,0,sp,5);
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sprite[j].cstat = TRAND&12;
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}
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}
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void guts(spritetype *s,int gtype, int n, int p)
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void guts(int sp, int gtype, int n, int p)
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{
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long gutz,floorz;
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int i,a,j,sx,sy,pal;
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spritetype *s = &sprite[sp];
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if (badguy(s) && s->xrepeat < 16)
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sx = sy = 8;
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for (j=0;j<n;j++)
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{
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a = TRAND&2047;
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i = EGS(s->sectnum,s->x+(TRAND&255)-128,s->y+(TRAND&255)-128,gutz-(TRAND&8191),gtype,-32,sx,sy,a,48+(TRAND&31),-512-(TRAND&2047),ps[p].i,5);
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i = EGS(s->sectnum,s->x+(TRAND&255)-128,s->y+(TRAND&255)-128,gutz-(TRAND&8191),gtype,-32,sx,sy,a,48+(TRAND&31),-512-(TRAND&2047),sp,5);
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if (PN == JIBS2)
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{
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sprite[i].xrepeat >>= 2;
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@ -644,11 +651,12 @@ void guts(spritetype *s,int gtype, int n, int p)
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}
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}
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void gutsdir(spritetype *s,int gtype, int n, int p)
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void gutsdir(int sp, int gtype, int n, int p)
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{
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long gutz,floorz;
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int i,a,j,sx,sy;
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spritetype *s = &sprite[sp];
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if (badguy(s) && s->xrepeat < 16)
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sx = sy = 8;
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else sx = sy = 32;
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@ -665,7 +673,7 @@ void gutsdir(spritetype *s,int gtype, int n, int p)
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for (j=0;j<n;j++)
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{
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a = TRAND&2047;
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i = EGS(s->sectnum,s->x,s->y,gutz,gtype,-32,sx,sy,a,256+(TRAND&127),-512-(TRAND&2047),ps[p].i,5);
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i = EGS(s->sectnum,s->x,s->y,gutz,gtype,-32,sx,sy,a,256+(TRAND&127),-512-(TRAND&2047),sp,5);
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}
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}
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@ -692,7 +700,7 @@ void setsectinterpolate(int i)
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void clearsectinterpolate(int i)
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{
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int j = sector[SECT].wallptr,endwall = j+sector[SECT].wallnum;
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for (;j<endwall;j++)
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{
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stopinterpolation(&wall[j].x);
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@ -718,7 +726,7 @@ static void ms(int i)
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{
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int x = sector[s->sectnum].wallptr, endwall = x+sector[s->sectnum].wallnum;
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for (;x<endwall;x++)
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{
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rotatepoint(0,0,msx[j],msy[j],k&2047,&tx,&ty);
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@ -2302,7 +2310,7 @@ static void bounce(int i)
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int hitsect = s->sectnum;
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long k = sector[hitsect].wallptr;
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long l = wall[k].point2;
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xvect = mulscale10(s->xvel,sintable[(s->ang+512)&2047]);
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yvect = mulscale10(s->xvel,sintable[s->ang&2047]);
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zvect = s->zvel;
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@ -3450,7 +3458,7 @@ BOLT:
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static short LocateTheLocator(int n,int sn)
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{
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int i = headspritestat[7];
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while (i >= 0)
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{
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if ((sn == -1 || sn == SECT) && n == SLT)
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@ -3466,7 +3474,7 @@ static void moveactors(void)
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int a, j, nexti, nextj, sect, p, switchpicnum, k;
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spritetype *s;
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int i = headspritestat[1];
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while (i >= 0)
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{
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nexti = nextspritestat[i];
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@ -5751,7 +5759,7 @@ static void moveeffectors(void) //STATNUM 3
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updatesector(sprite[j].x,sprite[j].y,&k);
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if (sprite[j].extra >= 0 && k == s->sectnum)
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{
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gutsdir(&sprite[j],JIBS6,72,myconnectindex);
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gutsdir(j,JIBS6,72,myconnectindex);
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spritesound(SQUISHED,i);
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deletesprite(j);
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}
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@ -5925,7 +5933,7 @@ static void moveeffectors(void) //STATNUM 3
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updatesector(sprite[j].x,sprite[j].y,&k);
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if (sprite[j].extra >= 0 && k == s->sectnum)
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{
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gutsdir(&sprite[j],JIBS6,24,myconnectindex);
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gutsdir(j,JIBS6,24,myconnectindex);
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spritesound(SQUISHED,j);
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deletesprite(j);
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}
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@ -6300,7 +6308,7 @@ static void moveeffectors(void) //STATNUM 3
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if (t[4])
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{
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int endwall = sc->wallptr+sc->wallnum;
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for (j=sc->wallptr;j<endwall;j++)
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{
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k = headspritestat[1];
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@ -39,7 +39,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define VERSION " 1.1.0 svn"
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short floor_over_floor;
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static int floor_over_floor;
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static char *startwin_labeltext = "Starting Mapster32...";
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static char setupfilename[BMAX_PATH]= "mapster32.cfg";
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@ -4069,7 +4069,7 @@ static void Keys2d(void)
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void ExtSetupSpecialSpriteCols(void)
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{
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short i;
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int i;
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for (i=0;i<MAXTILES;i++)
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switch (i)
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@ -4207,7 +4207,7 @@ void ExtPreSaveMap(void)
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{
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if (fixmapbeforesaving)
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{
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short i, startwall, j, endwall;
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int i, startwall, j, endwall;
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for (i=0;i<numsectors;i++)
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{
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@ -4705,8 +4705,7 @@ void ExtAnalyzeSprites(void)
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{
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long i, k;
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spritetype *tspr;
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char frames=0;
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signed char l;
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int frames=0, l;
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for (i=0,tspr=&tsprite[0];i<spritesortcnt;i++,tspr++)
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{
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@ -5109,9 +5108,8 @@ static void EditSectorData(short sectnum)
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{
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char disptext[80];
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char edittext[80];
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unsigned char col=1, row=0, rowmax = 6, dispwidth = 24, editval = 0;
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int col=1, row=0, rowmax = 6, dispwidth = 24, editval = 0, i = -1;
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long xpos = 200, ypos = ydim-STATUS2DSIZ+48;
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int i = -1;
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disptext[dispwidth] = 0;
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clearmidstatbar16();
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@ -5348,9 +5346,8 @@ static void EditWallData(short wallnum)
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{
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char disptext[80];
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char edittext[80];
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unsigned char row=0, dispwidth = 24, editval = 0;
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int row=0, dispwidth = 24, editval = 0, i = -1;
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long xpos = 200, ypos = ydim-STATUS2DSIZ+48;
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int i = -1;
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disptext[dispwidth] = 0;
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clearmidstatbar16();
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@ -5482,9 +5479,8 @@ static void EditSpriteData(short spritenum)
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{
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char disptext[80];
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char edittext[80];
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unsigned char col=0, row=0, rowmax=4, dispwidth = 24, editval = 0;
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int col=0, row=0, rowmax=4, dispwidth = 24, editval = 0, i = -1;
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long xpos = 8, ypos = ydim-STATUS2DSIZ+48;
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int i = -1;
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disptext[dispwidth] = 0;
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clearmidstatbar16();
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@ -5893,9 +5889,8 @@ static void FuncMenuOpts(void)
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static void FuncMenu(void)
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{
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char disptext[80];
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unsigned char col=0, row=0, rowmax=7, dispwidth = 24, editval = 0;
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int col=0, row=0, rowmax=7, dispwidth = 24, editval = 0, i = -1, j;
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long xpos = 8, ypos = ydim-STATUS2DSIZ+48;
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int i = -1, j;
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disptext[dispwidth] = 0;
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clearmidstatbar16();
|
||||
|
|
|
@ -179,10 +179,10 @@ extern void hitradius(int i,long r,long hp1,long hp2,long hp3,long hp4);
|
|||
extern int movesprite(int spritenum,long xchange,long ychange,long zchange,unsigned long cliptype);
|
||||
extern int ssp(int i,unsigned long cliptype);
|
||||
extern void insertspriteq(int i);
|
||||
extern void lotsofmoney(spritetype *s,int n);
|
||||
extern void lotsofmail(spritetype *s, int n);
|
||||
extern void lotsofpaper(spritetype *s, int n);
|
||||
extern void guts(spritetype *s,int gtype,int n,int p);
|
||||
extern void lotsofmoney(int sp,int n);
|
||||
extern void lotsofmail(int sp, int n);
|
||||
extern void lotsofpaper(int sp, int n);
|
||||
extern void guts(int sp,int gtype,int n,int p);
|
||||
extern void setsectinterpolate(int i);
|
||||
extern void clearsectinterpolate(int i);
|
||||
extern int ifhitsectors(int sectnum);
|
||||
|
|
|
@ -7587,7 +7587,7 @@ FOUNDCHEAT:
|
|||
{
|
||||
KB_ClearKeyDown((unsigned char)cheatkey[0]);
|
||||
ps[myconnectindex].cheat_phase = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (KB_KeyPressed((unsigned char)cheatkey[1]))
|
||||
|
@ -12235,7 +12235,7 @@ void lotsofglass(int i,int wallnum,int n)
|
|||
long j, xv, yv, z, x1, y1;
|
||||
short sect;
|
||||
int a;
|
||||
|
||||
|
||||
sect = -1;
|
||||
|
||||
if (wallnum < 0)
|
||||
|
|
|
@ -3850,7 +3850,7 @@ static int parse(void)
|
|||
{
|
||||
if (!(g_sp->picnum == APLAYER && g_sp->extra > 0))
|
||||
{
|
||||
guts(g_sp,JIBS6,15,g_p);
|
||||
guts(g_i,JIBS6,15,g_p);
|
||||
spritesound(SQUISHED,g_i);
|
||||
spawn(g_i,BLOODPOOL);
|
||||
}
|
||||
|
@ -3916,12 +3916,12 @@ static int parse(void)
|
|||
|
||||
case CON_MONEY:
|
||||
insptr++;
|
||||
lotsofmoney(g_sp,*insptr++);
|
||||
lotsofmoney(g_i,*insptr++);
|
||||
break;
|
||||
|
||||
case CON_MAIL:
|
||||
insptr++;
|
||||
lotsofmail(g_sp,*insptr++);
|
||||
lotsofmail(g_i,*insptr++);
|
||||
break;
|
||||
|
||||
case CON_SLEEPTIME:
|
||||
|
@ -3931,7 +3931,7 @@ static int parse(void)
|
|||
|
||||
case CON_PAPER:
|
||||
insptr++;
|
||||
lotsofpaper(g_sp,*insptr++);
|
||||
lotsofpaper(g_i,*insptr++);
|
||||
break;
|
||||
|
||||
case CON_ADDKILLS:
|
||||
|
@ -5179,7 +5179,7 @@ static int parse(void)
|
|||
|
||||
case CON_GUTS:
|
||||
insptr += 2;
|
||||
guts(g_sp,*(insptr-1),*insptr,g_p);
|
||||
guts(g_i,*(insptr-1),*insptr,g_p);
|
||||
insptr++;
|
||||
break;
|
||||
|
||||
|
|
|
@ -421,10 +421,10 @@ static void modval(int min, int max,int *p,int dainc,int damodify)
|
|||
*p -= dainc;
|
||||
if (*p < min)
|
||||
{
|
||||
*p = max;
|
||||
*p = max;
|
||||
if (damodify == 2)
|
||||
*p = min;
|
||||
}
|
||||
}
|
||||
sound(PISTOL_BODYHIT);
|
||||
}
|
||||
if (KB_KeyPressed(sc_RightArrow) || KB_KeyPressed(sc_kpad_6) || ((buttonstat&1) && minfo.dyaw > 256)) //&& onbar) )
|
||||
|
@ -435,10 +435,10 @@ static void modval(int min, int max,int *p,int dainc,int damodify)
|
|||
*p += dainc;
|
||||
if (*p > max)
|
||||
{
|
||||
*p = min;
|
||||
*p = min;
|
||||
if (damodify == 2)
|
||||
*p = max;
|
||||
}
|
||||
}
|
||||
sound(PISTOL_BODYHIT);
|
||||
}
|
||||
}
|
||||
|
@ -452,10 +452,10 @@ static void modval(int min, int max,int *p,int dainc,int damodify)
|
|||
*p -= dainc;
|
||||
if (*p < min)
|
||||
{
|
||||
*p = max;
|
||||
*p = max;
|
||||
if (damodify == 2)
|
||||
*p = min;
|
||||
}
|
||||
}
|
||||
sound(PISTOL_BODYHIT);
|
||||
}
|
||||
if (KB_KeyPressed(sc_LeftArrow) || KB_KeyPressed(sc_kpad_4) || ((buttonstat&1) && minfo.dyaw < -256)) // && onbar) )
|
||||
|
@ -466,10 +466,10 @@ static void modval(int min, int max,int *p,int dainc,int damodify)
|
|||
*p += dainc;
|
||||
if (*p > max)
|
||||
{
|
||||
*p = min;
|
||||
*p = min;
|
||||
if (damodify == 2)
|
||||
*p = max;
|
||||
}
|
||||
}
|
||||
sound(PISTOL_BODYHIT);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -103,7 +103,7 @@ void quickkill(struct player_struct *p)
|
|||
|
||||
sprite[p->i].extra = 0;
|
||||
sprite[p->i].cstat |= 32768;
|
||||
if (ud.god == 0) guts(&sprite[p->i],JIBS6,8,myconnectindex);
|
||||
if (ud.god == 0) guts(p->i,JIBS6,8,myconnectindex);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -4578,7 +4578,7 @@ HORIZONLY:
|
|||
p->weapon_pos = -p->weapon_pos;
|
||||
if (p->actorsqu >= 0 && dist(&sprite[pi],&sprite[p->actorsqu]) < 1400 && sprite[p->actorsqu].statnum != MAXSTATUS)
|
||||
{
|
||||
guts(&sprite[p->actorsqu],JIBS6,7,myconnectindex);
|
||||
guts(p->actorsqu,JIBS6,7,myconnectindex);
|
||||
spawn(p->actorsqu,BLOODPOOL);
|
||||
spritesound(SQUISHED,p->actorsqu);
|
||||
switch (dynamictostatic[sprite[p->actorsqu].picnum])
|
||||
|
|
|
@ -240,12 +240,23 @@ static void cachegoodsprites(void)
|
|||
|
||||
for (i = EXPLOSION2; i < EXPLOSION2+21 ; i++) tloadtile(i,1);
|
||||
|
||||
for (i = COOLEXPLOSION1; i < COOLEXPLOSION1+21 ; i++) tloadtile(i,1);
|
||||
|
||||
tloadtile(BULLETHOLE,1);
|
||||
tloadtile(BLOODPOOL,1);
|
||||
for (i = TRANSPORTERBEAM; i < (TRANSPORTERBEAM+6); i++) tloadtile(i,1);
|
||||
|
||||
for (i = SMALLSMOKE; i < (SMALLSMOKE+4); i++) tloadtile(i,1);
|
||||
|
||||
for (i = BLOOD; i < (BLOOD+4); i++) tloadtile(i,1);
|
||||
for (i = JIBS1; i < (JIBS5+5); i++) tloadtile(i,1);
|
||||
for (i = SCRAP1; i < (SCRAP1+19); i++) tloadtile(i,1);
|
||||
for (i = SCRAP1; i < (SCRAP1+29); i++) tloadtile(i,1);
|
||||
|
||||
tloadtile(FIRELASER,1);
|
||||
for (i=FORCERIPPLE; i<(FORCERIPPLE+9); i++) tloadtile(i,1);
|
||||
|
||||
for (i=MENUSCREEN; i<DUKECAR; i++) tloadtile(i,1);
|
||||
|
||||
for (i=RPG; i<RPG+7; i++) tloadtile(i,1);
|
||||
for (i=FREEZEBLAST; i<FREEZEBLAST+3; i++) tloadtile(i,1);
|
||||
for (i=SHRINKSPARK; i<SHRINKSPARK+4; i++) tloadtile(i,1);
|
||||
|
|
|
@ -1809,7 +1809,7 @@ void checkhitwall(int spr,int dawallnum,long x,long y,long z,int atwith)
|
|||
|
||||
case ATM__STATIC:
|
||||
wal->picnum = ATMBROKE;
|
||||
lotsofmoney(&sprite[spr],1+(TRAND&7));
|
||||
lotsofmoney(spr,1+(TRAND&7));
|
||||
spritesound(GLASS_HEAVYBREAK,spr);
|
||||
break;
|
||||
|
||||
|
@ -2194,7 +2194,7 @@ void checkhitsprite(int i,int sn)
|
|||
case STATUEFLASH__STATIC:
|
||||
case STATUE__STATIC:
|
||||
if (PN == BOTTLE10)
|
||||
lotsofmoney(&sprite[i],4+(TRAND&3));
|
||||
lotsofmoney(i,4+(TRAND&3));
|
||||
else if (PN == STATUE || PN == STATUEFLASH)
|
||||
{
|
||||
lotsofcolourglass(i,-1,40);
|
||||
|
@ -2357,12 +2357,12 @@ void checkhitsprite(int i,int sn)
|
|||
shoot(i,BLOODSPLAT3);
|
||||
SA = TRAND&2047;
|
||||
shoot(i,BLOODSPLAT4);
|
||||
guts(&sprite[i],JIBS1,1,myconnectindex);
|
||||
guts(&sprite[i],JIBS2,2,myconnectindex);
|
||||
guts(&sprite[i],JIBS3,3,myconnectindex);
|
||||
guts(&sprite[i],JIBS4,4,myconnectindex);
|
||||
guts(&sprite[i],JIBS5,1,myconnectindex);
|
||||
guts(&sprite[i],JIBS3,6,myconnectindex);
|
||||
guts(i,JIBS1,1,myconnectindex);
|
||||
guts(i,JIBS2,2,myconnectindex);
|
||||
guts(i,JIBS3,3,myconnectindex);
|
||||
guts(i,JIBS4,4,myconnectindex);
|
||||
guts(i,JIBS5,1,myconnectindex);
|
||||
guts(i,JIBS3,6,myconnectindex);
|
||||
sound(SQUISHED);
|
||||
deletesprite(i);
|
||||
break;
|
||||
|
@ -3262,7 +3262,7 @@ void checksectors(int snum)
|
|||
}
|
||||
|
||||
if (ud.cashman && sync[snum].bits&(1<<29))
|
||||
lotsofmoney(&sprite[p->i],2);
|
||||
lotsofmoney(p->i,2);
|
||||
|
||||
if (p->newowner >= 0)
|
||||
{
|
||||
|
|
|
@ -217,11 +217,11 @@ void playmusic(const char *fn)
|
|||
|
||||
if (fn == NULL) return;
|
||||
|
||||
if(MusicToggle == 0) return;
|
||||
if(MusicDevice < 0) return;
|
||||
if (MusicToggle == 0) return;
|
||||
if (MusicDevice < 0) return;
|
||||
|
||||
// FIXME: I need this to get the music volume initialized (not sure why) -- Jim Bentler
|
||||
MUSIC_SetVolume( MusicVolume );
|
||||
// FIXME: I need this to get the music volume initialized (not sure why) -- Jim Bentler
|
||||
MUSIC_SetVolume(MusicVolume);
|
||||
PlayMusic((char *)fn);
|
||||
#endif
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue