Fix building on MinGW by using PRIdPTR instead of %td and add a MSVC compatible inttypes.h/stdint.h for compatibility

git-svn-id: https://svn.eduke32.com/eduke32@795 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2008-06-11 02:33:23 +00:00
parent 21519fddff
commit 0fe0777ab3
15 changed files with 681 additions and 118 deletions

View file

@ -26,6 +26,7 @@ BUILD32_ON_64 ?= 0
# RELEASE - 1 = no debugging
# EFENCE - 1 = compile with Electric Fence for malloc() debugging
RELEASE?=1
LEVEL3?=0
EFENCE?=0
# SDK locations - adjust to match your setup
@ -44,9 +45,13 @@ res=o
asm=nasm
# debugging and release
ifneq ($(RELEASE),0)
ifneq (0,$(RELEASE))
# debugging disabled
debug=-fomit-frame-pointer -O2
ifeq (1,$(LEVEL3))
debug=-fomit-frame-pointer -O3
else
debug=-fomit-frame-pointer -O2
endif
else
# debugging enabled
debug=-ggdb -O0 -DDEBUGGINGAIDS -DNOSDLPARACHUTE

View file

@ -14,6 +14,8 @@
// (ie, they're guaranteed to be the same size as a pointer)
#ifdef HAVE_INTTYPES
# include <inttypes.h>
#elif defined(_MSC_VER)
# include "msvc/inttypes.h" // from http://code.google.com/p/msinttypes/
#endif
// Define this to rewrite all 'B' versions to library functions. This

View file

@ -0,0 +1,305 @@
// ISO C9x compliant inttypes.h for Microsoft Visual Studio
// Based on ISO/IEC 9899:TC2 Committee draft (May 6, 2005) WG14/N1124
//
// Copyright (c) 2006 Alexander Chemeris
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// 3. The name of the author may be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
// MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
// EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
// OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
///////////////////////////////////////////////////////////////////////////////
#ifndef _MSC_VER // [
#error "Use this header only with Microsoft Visual C++ compilers!"
#endif // _MSC_VER ]
#ifndef _MSC_INTTYPES_H_ // [
#define _MSC_INTTYPES_H_
#if _MSC_VER > 1000
#pragma once
#endif
#include "stdint.h"
// 7.8 Format conversion of integer types
typedef struct {
intmax_t quot;
intmax_t rem;
} imaxdiv_t;
// 7.8.1 Macros for format specifiers
#if !defined(__cplusplus) || defined(__STDC_FORMAT_MACROS) // [ See footnote 185 at page 198
// The fprintf macros for signed integers are:
#define PRId8 "d"
#define PRIi8 "i"
#define PRIdLEAST8 "d"
#define PRIiLEAST8 "i"
#define PRIdFAST8 "d"
#define PRIiFAST8 "i"
#define PRId16 "hd"
#define PRIi16 "hi"
#define PRIdLEAST16 "hd"
#define PRIiLEAST16 "hi"
#define PRIdFAST16 "hd"
#define PRIiFAST16 "hi"
#define PRId32 "I32d"
#define PRIi32 "I32i"
#define PRIdLEAST32 "I32d"
#define PRIiLEAST32 "I32i"
#define PRIdFAST32 "I32d"
#define PRIiFAST32 "I32i"
#define PRId64 "I64d"
#define PRIi64 "I64i"
#define PRIdLEAST64 "I64d"
#define PRIiLEAST64 "I64i"
#define PRIdFAST64 "I64d"
#define PRIiFAST64 "I64i"
#define PRIdMAX "I64d"
#define PRIiMAX "I64i"
#define PRIdPTR "Id"
#define PRIiPTR "Ii"
// The fprintf macros for unsigned integers are:
#define PRIo8 "o"
#define PRIu8 "u"
#define PRIx8 "x"
#define PRIX8 "X"
#define PRIoLEAST8 "o"
#define PRIuLEAST8 "u"
#define PRIxLEAST8 "x"
#define PRIXLEAST8 "X"
#define PRIoFAST8 "o"
#define PRIuFAST8 "u"
#define PRIxFAST8 "x"
#define PRIXFAST8 "X"
#define PRIo16 "ho"
#define PRIu16 "hu"
#define PRIx16 "hx"
#define PRIX16 "hX"
#define PRIoLEAST16 "ho"
#define PRIuLEAST16 "hu"
#define PRIxLEAST16 "hx"
#define PRIXLEAST16 "hX"
#define PRIoFAST16 "ho"
#define PRIuFAST16 "hu"
#define PRIxFAST16 "hx"
#define PRIXFAST16 "hX"
#define PRIo32 "I32o"
#define PRIu32 "I32u"
#define PRIx32 "I32x"
#define PRIX32 "I32X"
#define PRIoLEAST32 "I32o"
#define PRIuLEAST32 "I32u"
#define PRIxLEAST32 "I32x"
#define PRIXLEAST32 "I32X"
#define PRIoFAST32 "I32o"
#define PRIuFAST32 "I32u"
#define PRIxFAST32 "I32x"
#define PRIXFAST32 "I32X"
#define PRIo64 "I64o"
#define PRIu64 "I64u"
#define PRIx64 "I64x"
#define PRIX64 "I64X"
#define PRIoLEAST64 "I64o"
#define PRIuLEAST64 "I64u"
#define PRIxLEAST64 "I64x"
#define PRIXLEAST64 "I64X"
#define PRIoFAST64 "I64o"
#define PRIuFAST64 "I64u"
#define PRIxFAST64 "I64x"
#define PRIXFAST64 "I64X"
#define PRIoMAX "I64o"
#define PRIuMAX "I64u"
#define PRIxMAX "I64x"
#define PRIXMAX "I64X"
#define PRIoPTR "Io"
#define PRIuPTR "Iu"
#define PRIxPTR "Ix"
#define PRIXPTR "IX"
// The fscanf macros for signed integers are:
#define SCNd8 "d"
#define SCNi8 "i"
#define SCNdLEAST8 "d"
#define SCNiLEAST8 "i"
#define SCNdFAST8 "d"
#define SCNiFAST8 "i"
#define SCNd16 "hd"
#define SCNi16 "hi"
#define SCNdLEAST16 "hd"
#define SCNiLEAST16 "hi"
#define SCNdFAST16 "hd"
#define SCNiFAST16 "hi"
#define SCNd32 "ld"
#define SCNi32 "li"
#define SCNdLEAST32 "ld"
#define SCNiLEAST32 "li"
#define SCNdFAST32 "ld"
#define SCNiFAST32 "li"
#define SCNd64 "I64d"
#define SCNi64 "I64i"
#define SCNdLEAST64 "I64d"
#define SCNiLEAST64 "I64i"
#define SCNdFAST64 "I64d"
#define SCNiFAST64 "I64i"
#define SCNdMAX "I64d"
#define SCNiMAX "I64i"
#ifdef _WIN64 // [
# define SCNdPTR "I64d"
# define SCNiPTR "I64i"
#else // _WIN64 ][
# define SCNdPTR "ld"
# define SCNiPTR "li"
#endif // _WIN64 ]
// The fscanf macros for unsigned integers are:
#define SCNo8 "o"
#define SCNu8 "u"
#define SCNx8 "x"
#define SCNX8 "X"
#define SCNoLEAST8 "o"
#define SCNuLEAST8 "u"
#define SCNxLEAST8 "x"
#define SCNXLEAST8 "X"
#define SCNoFAST8 "o"
#define SCNuFAST8 "u"
#define SCNxFAST8 "x"
#define SCNXFAST8 "X"
#define SCNo16 "ho"
#define SCNu16 "hu"
#define SCNx16 "hx"
#define SCNX16 "hX"
#define SCNoLEAST16 "ho"
#define SCNuLEAST16 "hu"
#define SCNxLEAST16 "hx"
#define SCNXLEAST16 "hX"
#define SCNoFAST16 "ho"
#define SCNuFAST16 "hu"
#define SCNxFAST16 "hx"
#define SCNXFAST16 "hX"
#define SCNo32 "lo"
#define SCNu32 "lu"
#define SCNx32 "lx"
#define SCNX32 "lX"
#define SCNoLEAST32 "lo"
#define SCNuLEAST32 "lu"
#define SCNxLEAST32 "lx"
#define SCNXLEAST32 "lX"
#define SCNoFAST32 "lo"
#define SCNuFAST32 "lu"
#define SCNxFAST32 "lx"
#define SCNXFAST32 "lX"
#define SCNo64 "I64o"
#define SCNu64 "I64u"
#define SCNx64 "I64x"
#define SCNX64 "I64X"
#define SCNoLEAST64 "I64o"
#define SCNuLEAST64 "I64u"
#define SCNxLEAST64 "I64x"
#define SCNXLEAST64 "I64X"
#define SCNoFAST64 "I64o"
#define SCNuFAST64 "I64u"
#define SCNxFAST64 "I64x"
#define SCNXFAST64 "I64X"
#define SCNoMAX "I64o"
#define SCNuMAX "I64u"
#define SCNxMAX "I64x"
#define SCNXMAX "I64X"
#ifdef _WIN64 // [
# define SCNoPTR "I64o"
# define SCNuPTR "I64u"
# define SCNxPTR "I64x"
# define SCNXPTR "I64X"
#else // _WIN64 ][
# define SCNoPTR "lo"
# define SCNuPTR "lu"
# define SCNxPTR "lx"
# define SCNXPTR "lX"
#endif // _WIN64 ]
#endif // __STDC_FORMAT_MACROS ]
// 7.8.2 Functions for greatest-width integer types
// 7.8.2.1 The imaxabs function
#define imaxabs _abs64
// 7.8.2.2 The imaxdiv function
// This is modified version of div() function from Microsoft's div.c found
// in %MSVC.NET%\crt\src\div.c
#ifdef STATIC_IMAXDIV // [
static
#else // STATIC_IMAXDIV ][
_inline
#endif // STATIC_IMAXDIV ]
imaxdiv_t __cdecl imaxdiv(intmax_t numer, intmax_t denom)
{
imaxdiv_t result;
result.quot = numer / denom;
result.rem = numer % denom;
if (numer < 0 && result.rem > 0) {
// did division wrong; must fix up
++result.quot;
result.rem -= denom;
}
return result;
}
// 7.8.2.3 The strtoimax and strtoumax functions
#define strtoimax _strtoi64
#define strtoumax _strtoui64
// 7.8.2.4 The wcstoimax and wcstoumax functions
#define wcstoimax _wcstoi64
#define wcstoumax _wcstoui64
#endif // _MSC_INTTYPES_H_ ]

View file

@ -0,0 +1,222 @@
// ISO C9x compliant stdint.h for Microsoft Visual Studio
// Based on ISO/IEC 9899:TC2 Committee draft (May 6, 2005) WG14/N1124
//
// Copyright (c) 2006 Alexander Chemeris
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// 3. The name of the author may be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
// MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
// EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
// OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
///////////////////////////////////////////////////////////////////////////////
#ifndef _MSC_VER // [
#error "Use this header only with Microsoft Visual C++ compilers!"
#endif // _MSC_VER ]
#ifndef _MSC_STDINT_H_ // [
#define _MSC_STDINT_H_
#if _MSC_VER > 1000
#pragma once
#endif
#include <limits.h>
// For Visual Studio 6 in C++ mode wrap <wchar.h> include with 'extern "C++" {}'
// or compiler give many errors like this:
// error C2733: second C linkage of overloaded function 'wmemchr' not allowed
#if (_MSC_VER < 1300) && defined(__cplusplus)
extern "C++" {
#endif
# include <wchar.h>
#if (_MSC_VER < 1300) && defined(__cplusplus)
}
#endif
// 7.18.1 Integer types
// 7.18.1.1 Exact-width integer types
typedef __int8 int8_t;
typedef __int16 int16_t;
typedef __int32 int32_t;
typedef __int64 int64_t;
typedef unsigned __int8 uint8_t;
typedef unsigned __int16 uint16_t;
typedef unsigned __int32 uint32_t;
typedef unsigned __int64 uint64_t;
// 7.18.1.2 Minimum-width integer types
typedef int8_t int_least8_t;
typedef int16_t int_least16_t;
typedef int32_t int_least32_t;
typedef int64_t int_least64_t;
typedef uint8_t uint_least8_t;
typedef uint16_t uint_least16_t;
typedef uint32_t uint_least32_t;
typedef uint64_t uint_least64_t;
// 7.18.1.3 Fastest minimum-width integer types
typedef int8_t int_fast8_t;
typedef int16_t int_fast16_t;
typedef int32_t int_fast32_t;
typedef int64_t int_fast64_t;
typedef uint8_t uint_fast8_t;
typedef uint16_t uint_fast16_t;
typedef uint32_t uint_fast32_t;
typedef uint64_t uint_fast64_t;
// 7.18.1.4 Integer types capable of holding object pointers
#ifdef _WIN64 // [
typedef __int64 intptr_t;
typedef unsigned __int64 uintptr_t;
#else // _WIN64 ][
typedef int intptr_t;
typedef unsigned int uintptr_t;
#endif // _WIN64 ]
// 7.18.1.5 Greatest-width integer types
typedef int64_t intmax_t;
typedef uint64_t uintmax_t;
// 7.18.2 Limits of specified-width integer types
#if !defined(__cplusplus) || defined(__STDC_LIMIT_MACROS) // [ See footnote 220 at page 257 and footnote 221 at page 259
// 7.18.2.1 Limits of exact-width integer types
#define INT8_MIN ((int8_t)_I8_MIN)
#define INT8_MAX _I8_MAX
#define INT16_MIN ((int16_t)_I16_MIN)
#define INT16_MAX _I16_MAX
#define INT32_MIN ((int32_t)_I32_MIN)
#define INT32_MAX _I32_MAX
#define INT64_MIN ((int64_t)_I64_MIN)
#define INT64_MAX _I64_MAX
#define UINT8_MAX _UI8_MAX
#define UINT16_MAX _UI16_MAX
#define UINT32_MAX _UI32_MAX
#define UINT64_MAX _UI64_MAX
// 7.18.2.2 Limits of minimum-width integer types
#define INT_LEAST8_MIN INT8_MIN
#define INT_LEAST8_MAX INT8_MAX
#define INT_LEAST16_MIN INT16_MIN
#define INT_LEAST16_MAX INT16_MAX
#define INT_LEAST32_MIN INT32_MIN
#define INT_LEAST32_MAX INT32_MAX
#define INT_LEAST64_MIN INT64_MIN
#define INT_LEAST64_MAX INT64_MAX
#define UINT_LEAST8_MAX UINT8_MAX
#define UINT_LEAST16_MAX UINT16_MAX
#define UINT_LEAST32_MAX UINT32_MAX
#define UINT_LEAST64_MAX UINT64_MAX
// 7.18.2.3 Limits of fastest minimum-width integer types
#define INT_FAST8_MIN INT8_MIN
#define INT_FAST8_MAX INT8_MAX
#define INT_FAST16_MIN INT16_MIN
#define INT_FAST16_MAX INT16_MAX
#define INT_FAST32_MIN INT32_MIN
#define INT_FAST32_MAX INT32_MAX
#define INT_FAST64_MIN INT64_MIN
#define INT_FAST64_MAX INT64_MAX
#define UINT_FAST8_MAX UINT8_MAX
#define UINT_FAST16_MAX UINT16_MAX
#define UINT_FAST32_MAX UINT32_MAX
#define UINT_FAST64_MAX UINT64_MAX
// 7.18.2.4 Limits of integer types capable of holding object pointers
#ifdef _WIN64 // [
# define INTPTR_MIN INT64_MIN
# define INTPTR_MAX INT64_MAX
# define UINTPTR_MAX UINT64_MAX
#else // _WIN64 ][
# define INTPTR_MIN INT32_MIN
# define INTPTR_MAX INT32_MAX
# define UINTPTR_MAX UINT32_MAX
#endif // _WIN64 ]
// 7.18.2.5 Limits of greatest-width integer types
#define INTMAX_MIN INT64_MIN
#define INTMAX_MAX INT64_MAX
#define UINTMAX_MAX UINT64_MAX
// 7.18.3 Limits of other integer types
#ifdef _WIN64 // [
# define PTRDIFF_MIN _I64_MIN
# define PTRDIFF_MAX _I64_MAX
#else // _WIN64 ][
# define PTRDIFF_MIN _I32_MIN
# define PTRDIFF_MAX _I32_MAX
#endif // _WIN64 ]
#define SIG_ATOMIC_MIN INT_MIN
#define SIG_ATOMIC_MAX INT_MAX
#ifndef SIZE_MAX // [
# ifdef _WIN64 // [
# define SIZE_MAX _UI64_MAX
# else // _WIN64 ][
# define SIZE_MAX _UI32_MAX
# endif // _WIN64 ]
#endif // SIZE_MAX ]
// WCHAR_MIN and WCHAR_MAX are also defined in <wchar.h>
#ifndef WCHAR_MIN // [
# define WCHAR_MIN 0
#endif // WCHAR_MIN ]
#ifndef WCHAR_MAX // [
# define WCHAR_MAX _UI16_MAX
#endif // WCHAR_MAX ]
#define WINT_MIN 0
#define WINT_MAX _UI16_MAX
#endif // __STDC_LIMIT_MACROS ]
// 7.18.4 Limits of other integer types
#if !defined(__cplusplus) || defined(__STDC_CONSTANT_MACROS) // [ See footnote 224 at page 260
// 7.18.4.1 Macros for minimum-width integer constants
#define INT8_C(val) val##i8
#define INT16_C(val) val##i16
#define INT32_C(val) val##i32
#define INT64_C(val) val##i64
#define UINT8_C(val) val##ui8
#define UINT16_C(val) val##ui16
#define UINT32_C(val) val##ui32
#define UINT64_C(val) val##ui64
// 7.18.4.2 Macros for greatest-width integer constants
#define INTMAX_C INT64_C
#define UINTMAX_C UINT64_C
#endif // __STDC_CONSTANT_MACROS ]
#endif // _MSC_STDINT_H_ ]

View file

@ -119,7 +119,7 @@ void allocache(intptr_t *newhandle, int newbytes, char *newlockptr)
if ((unsigned)newbytes > (unsigned)cachesize)
{
Bprintf("Cachesize: %d\n",cachesize);
Bprintf("*Newhandle: 0x%tx, Newbytes: %d, *Newlock: %d\n",(intptr_t)newhandle,newbytes,*newlockptr);
Bprintf("*Newhandle: 0x%" PRIxPTR ", Newbytes: %d, *Newlock: %d\n",(intptr_t)newhandle,newbytes,*newlockptr);
reportandexit("BUFFER TOO BIG TO FIT IN CACHE!");
}
@ -239,7 +239,7 @@ static void reportandexit(char *errormessage)
for (i=0;i<cacnum;i++)
{
Bprintf("%d- ",i);
if (cac[i].hand) Bprintf("ptr: 0x%tx, ",*cac[i].hand);
if (cac[i].hand) Bprintf("ptr: 0x%" PRIxPTR ", ",*cac[i].hand);
else Bprintf("ptr: NULL, ");
Bprintf("leng: %d, ",cac[i].leng);
if (cac[i].lock) Bprintf("lock: %d\n",*cac[i].lock);

View file

@ -395,7 +395,7 @@ char *Bgetsupportdir(int global)
int Bcorrectfilename(char *filename, int removefn)
{
char *fn;
char *tokarr[64], *first, *next, *token;
char *tokarr[64], *first, *next = NULL, *token;
int i, ntok = 0, leadslash = 0, trailslash = 0;
fn = strdup(filename);

View file

@ -235,7 +235,7 @@ int loadgldriver(const char *driver)
#elif defined __APPLE__
driver = "/System/Library/Frameworks/OpenGL.framework/OpenGL";
#else
driver = "libGL.so";
driver = "libGL.so.1";
#endif
}
@ -624,7 +624,7 @@ int loadglulibrary(const char *driver)
#elif defined __APPLE__
driver = "/System/Library/Frameworks/OpenGL.framework/OpenGL"; // FIXME: like I know anything about Apple. Hah.
#else
driver = "libGLU.so";
driver = "libGLU.so.1";
#endif
}

View file

@ -17,6 +17,7 @@ BUILD32_ON_64 = 0
RELEASE?=1
NOSOUND?=0
USE_OPENAL?=1
LEVEL3?=0
# build locations
@ -30,7 +31,11 @@ o=o
ifneq (0,$(RELEASE))
# debugging disabled
debug=-fomit-frame-pointer -O2
ifeq (1,$(LEVEL3))
debug=-fomit-frame-pointer -O3
else
debug=-fomit-frame-pointer -O2
endif
else
# debugging enabled
debug=-ggdb -O0 -DDEBUGGINGAIDS
@ -223,7 +228,7 @@ enginelib editorlib:
$(MAKE) -C $(EROOT)/ "OBJ=$(CURDIR)/$(EOBJ)" \
SUPERBUILD=$(SUPERBUILD) POLYMOST=$(POLYMOST) \
USE_OPENGL=$(USE_OPENGL) BUILD32_ON_64=$(BUILD32_ON_64) \
NOASM=$(NOASM) RELEASE=$(RELEASE) $@
NOASM=$(NOASM) RELEASE=$(RELEASE) LEVEL3=$(LEVEL3) $@
$(EOBJ)/$(ENGINELIB): enginelib
$(EOBJ)/$(EDITORLIB): editorlib

View file

@ -706,13 +706,13 @@
>
</File>
<File
RelativePath=".\source\jaudiolib\openal.h"
>
</File>
<File
RelativePath=".\source\jaudiolib\music.h"
>
</File>
<File
RelativePath=".\source\jaudiolib\openal.h"
>
</File>
<File
RelativePath=".\source\jaudiolib\pitch.h"
>
@ -778,13 +778,13 @@
>
</File>
<File
RelativePath=".\source\jaudiolib\openal.c"
>
</File>
<File
RelativePath=".\source\jaudiolib\music.c"
>
</File>
<File
RelativePath=".\source\jaudiolib\openal.c"
>
</File>
<File
RelativePath=".\source\jaudiolib\pitch.c"
>
@ -891,6 +891,14 @@
</File>
</Filter>
</Filter>
<Filter
Name="Misc"
>
<File
RelativePath=".\m32help.hlp"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>

View file

@ -1,9 +1,9 @@
*** Mapster32 Help: Table of contents ***
*** Mapster32 Help: Table of contents ***
1. 2D mode mouse reference
2. 2D mode keyboard reference
2. 2D mode keyboard reference
3. 3D mode mouse reference
4. 3D mode keyboard reference
5. 3D mode tile selector refrence
5. 3D mode tile selector refrence
6. Sector effector reference
7. Sector tag reference
^P
@ -17,8 +17,9 @@ Every time mouse is pointing at one of these:
5. Wall (wall without sector - map is corrupt)
6. Sprite (sprite without sector - map is corrupt)
Some commands work differently depending on the current object(the object the mouse points at).
To solve ambiguous between sector and wall/sprite, one usually must press ALT to work with wall/sprite instead of sectors.
Some commands work differently depending on the currently selected object.
To solve ambiguous between sector and wall/sprite, one usually must press
ALT to work with wall/sprite instead of sectors.
RSHIFT select vertex/sprites
RALT select sectors
@ -96,12 +97,16 @@ TAB show sector data
TAB+CTRL show wall/sprite data
TAB+ALT show wall/sprite data (Windows may trigger on this shortcut)
LCTRL+RSHIFT select all walls of the current sector(point at a wall and holding CTRL, press SHIFT).
LCTRL+RSHIFT select all walls of the current sector(point at a wall and holding
CTRL, press SHIFT).
A zoom in
Z zoom out
L toggle grid lock
J join sectors
S insert sprite (As of the newest snapshot (20080516), pressing a key from 1 to 0 on the upper row before pressing S will make the inserted sprite's picnum be 1 to 10, respectively)
S insert sprite
pressing a key from 1 to 0 on the upper row before pressing S will make the
inserted sprite's picnum be 1 to 10, respectively
S+ALT make inner sector
C duplicate sectors/sprites
C start circle attached to a wall
@ -124,9 +129,8 @@ ESC menu
S+CTRL save map
L+CTRL load map
^P
The purpose of mouse in 3D mode is pointing at some objects in a map and looking around(F3 - mouselook).
Mouse pointer always points(see info about it at the bottom of the screen) at one of these object:
Mouse pointer always points(see info about it at the bottom of the screen) at
one of these objects:
1. wall
2. ceiling of sector
3. floor of sector
@ -134,22 +138,28 @@ Mouse pointer always points(see info about it at the bottom of the screen) at on
5. masked wall (non-transparent or semi-transparent wall between sectors)
It's important to understand this concept:
Some commands work differently depending on the current object(the object the mouse points at).
Some commands manipulate only with current object, and some commands manipulate with sprites/sectors selected(hereinafter referred to as "selected") in 2D mode, and some commands work globally.
Some commands work differently depending on the current object(the object the
mouse points at).
Some commands manipulate only with current object, and some commands manipulate
with sprites/sectors selected(hereinafter referred to as "selected") in 2D mode
and some commands work globally.
Mouse buttons:
LEFT lock the current object. The current object won't be changing as long as the button pressed.
LEFT lock the current object. The current object won't be changing as long as
the button is pressed.
LEFT+MIDDLE toggle mouse look
WHEEL change shade/visibility
LEFT+WHEEL change tile
RIGHT+WHEEL move object up/down
Additionally, there is now UnrealEd-style mouse navigation in 3D mode (toggle it with F5), with the following bindings:
Additionally, there is now UnrealEd-style mouse navigation in 3D mode (toggle
it with F5), with the following bindings:
RIGHT mouselook
LEFT x: turning, y: move forward/back
LEFT+RIGHT x: strafe left/right, y: move up/down
MIDDLE y: move in viewing direction
The console variable 'pk_uedaccel' changes the speed of navigation exponentially (valid values are 0-5).
The console variable 'pk_uedaccel' changes the speed of navigation exponentially
(valid values are 0-5).
LEFT+ALT move object up/down
LEFT+SHIFT pan ceiling/floor/wall
@ -233,7 +243,10 @@ Note: CTRL, HOME, END are modifiers so they work with mouse too.
' X toggle sprite shade preview
' W toggle sprite display
' Y toggle purple background
' C copy shade from the clipboard to all objects in the map which are the same tile as the tile of the object that in the clipboard. It works separately for sectors/walls/sprites depending on the current object. (I hope somebody who understands this, will clarify this)
' C copy shade from the clipboard to all objects in the map which are the same
tile as the tile of the object that in the clipboard. It works separately for
sectors/walls/sprites depending on the current object. (I hope somebody who
understands this, will clarify this)
' T set lotag
' H set hitag
' S set shade
@ -247,18 +260,21 @@ T cycles translucence for sprites/masked walls
LENTER+CTRL+SHIFT autoshade wall
' LENTER paste picnum only
LENTER+SHIFT paste some visaul(shading+pal) properties of the clipboard on sector/wall/sprite
LENTER+CTRL paste some visaul(picnum+shading+pal) properties of the clipboard on sector/wall/sprite
LENTER paste all(picnum+shading+pal+flags+tags+extra) properties of the clipboard on sector/wall/sprite
LENTER+SHIFT paste some visaul(shading+pal) properties of the clipboard on
sector/wall/sprite
LENTER+CTRL paste some visaul(picnum+shading+pal) properties of the clipboard
on sector/wall/sprite
LENTER paste all(picnum+shading+pal+flags+tags+extra) properties of the
clipboard on sector/wall/sprite
' A toggle autosave. The interval is configurable in the mapster32(by default: every 3 minutes)
' A toggle autosave. The interval is configurable in the cfg
(by default: every 3 minutes)
' N toggle noclip for the camera
N+CTRL toggle noclip sprites
S+CTRL save map
L+CTRL load map
' 5 something strange, I don't know yet. Some comments from the source code: "Motorcycle ha ha ha","What the f*** is this supposed to do?".
ESC quit
F11 brightness
@ -324,59 +340,59 @@ CTRL+WHEEL zoom
WHEEL scroll
RIGHT smooth scrolling
^P
0 : ROTATED SECTOR
1 : PIVOT SPRITE FOR SE 0
2 : EARTHQUAKE
3 : RANDOM LIGHTS AFTER SHOT OUT
4 : RANDOM LIGHTS
6 : SUBWAY
7 : TRANSPORT (UNDERWATER ST 1 or 2)
8 : UP OPEN DOOR LIGHTS
9 : DOWN OPEN DOOR LIGHTS
10 : DOOR AUTO CLOSE (H=DELAY)
11 : ROTATE SECTOR DOOR
12 : LIGHT SWITCH
13 : C-9 EXPLOSIVE
14 : SUBWAY CAR
15 : SLIDE DOOR (ST 25)
16 : ROTATE REACTOR SECTOR
17 : ELEVATOR TRANSPORT (ST 15)
18 : INCREMENTAL SECTOR RISE/FALL
19 : SHOT TOUCHPLATE CIELING DOWN
20 : BRIDGE (ST 27)
21 : DROP FLOOR (ST 28)
22 : PRONG (ST 29)
23 : TRANSPORT DESTINATION (H=SE 7)
24 : CONVAIRBELT
25 : ENGINE
28 : LIGHTNING (H= TILE#4890)
27 : CAMERA FOR PLAYBACK
29 : FLOAT
30 : 2 WAY TRAIN (ST=31)
31 : FLOOR RISE
32 : CEILING FALL
33 : SPAWN JIB W/QUAKE
0 : ROTATED SECTOR
1 : PIVOT SPRITE FOR SE 0
2 : EARTHQUAKE
3 : RANDOM LIGHTS AFTER SHOT OUT
4 : RANDOM LIGHTS
6 : SUBWAY
7 : TRANSPORT (UNDERWATER ST 1 or 2)
8 : UP OPEN DOOR LIGHTS
9 : DOWN OPEN DOOR LIGHTS
10 : DOOR AUTO CLOSE (H=DELAY)
11 : ROTATE SECTOR DOOR
12 : LIGHT SWITCH
13 : C-9 EXPLOSIVE
14 : SUBWAY CAR
15 : SLIDE DOOR (ST 25)
16 : ROTATE REACTOR SECTOR
17 : ELEVATOR TRANSPORT (ST 15)
18 : INCREMENTAL SECTOR RISE/FALL
19 : SHOT TOUCHPLATE CIELING DOWN
20 : BRIDGE (ST 27)
21 : DROP FLOOR (ST 28)
22 : PRONG (ST 29)
23 : TRANSPORT DESTINATION (H=SE 7)
24 : CONVAIRBELT
25 : ENGINE
28 : LIGHTNING (H= TILE#4890)
27 : CAMERA FOR PLAYBACK
29 : FLOAT
30 : 2 WAY TRAIN (ST=31)
31 : FLOOR RISE
32 : CEILING FALL
33 : SPAWN JIB W/QUAKE
36 : SKRINK RAY SHOOTER
^P
1 : WATER (SE 7)
2 : UNDERWATER (SE 7)
9 : STAR TREK DOORS
15 : ELEVATOR TRANSPORT (SE 17)
16 : ELEVATOR PLATFORM DOWN
17 : ELEVATOR PLATFORM UP
18 : ELEVATOR DOWN
19 : ELEVATOR UP
20 : CEILING DOOR
21 : FLOOR DOOR
22 : SPLIT DOOR
23 : SWING DOOR
25 : SLIDE DOOR (SE 15)
26 : SPLIT STAR TREK DOOR
27 : BRIDGE (SE 20)
28 : DROP FLOOR (SE 21)
29 : TEETH DOOR (SE 22)
30 : ROTATE RISE BRIDGE
31 : 2 WAY TRAIN (SE=30)
10000+ : 1 TIME SOUND
32767 : SECRET ROOM
65535 : END OF LEVEL
1 : WATER (SE 7)
2 : UNDERWATER (SE 7)
9 : STAR TREK DOORS
15 : ELEVATOR TRANSPORT (SE 17)
16 : ELEVATOR PLATFORM DOWN
17 : ELEVATOR PLATFORM UP
18 : ELEVATOR DOWN
19 : ELEVATOR UP
20 : CEILING DOOR
21 : FLOOR DOOR
22 : SPLIT DOOR
23 : SWING DOOR
25 : SLIDE DOOR (SE 15)
26 : SPLIT STAR TREK DOOR
27 : BRIDGE (SE 20)
28 : DROP FLOOR (SE 21)
29 : TEETH DOOR (SE 22)
30 : ROTATE RISE BRIDGE
31 : 2 WAY TRAIN (SE=30)
10000+ : 1 TIME SOUND
32767 : SECRET ROOM
65535 : END OF LEVEL

View file

@ -5579,7 +5579,7 @@ static void moveeffectors(void) //STATNUM 3
if (s->owner == -1)
{
Bsprintf(tempbuf,"Could not find any locators for SE# 6 and 14 with a hitag of %td.\n",t[3]);
Bsprintf(tempbuf,"Could not find any locators for SE# 6 and 14 with a hitag of %" PRIdPTR ".\n",t[3]);
gameexit(tempbuf);
}

View file

@ -7938,7 +7938,7 @@ static void Keys2d3d(void)
if (keystatus[KEYSC_F12]) //F12
{
screencapture("captxxxx.tga",keystatus[KEYSC_LSHIFT]|keystatus[KEYSC_RSHIFT]);
message("Saved screenshot %d",capturecount-1);
message("Saved screenshot %04d",capturecount-1);
keystatus[KEYSC_F12] = 0;
}

View file

@ -4271,23 +4271,23 @@ static void dumpdebugdata(void)
for (j=0;j<numplayers;j++)
{
fprintf(fp,"Player %d\n\n",j);
fprintf(fp,"WEAPON%d_CLIP %td\n",i,aplWeaponClip[i][j]);
fprintf(fp,"WEAPON%d_RELOAD %td\n",i,aplWeaponReload[i][j]);
fprintf(fp,"WEAPON%d_FIREDELAY %td\n",i,aplWeaponFireDelay[i][j]);
fprintf(fp,"WEAPON%d_TOTALTIME %td\n",i,aplWeaponTotalTime[i][j]);
fprintf(fp,"WEAPON%d_HOLDDELAY %td\n",i,aplWeaponHoldDelay[i][j]);
fprintf(fp,"WEAPON%d_FLAGS %td\n",i,aplWeaponFlags[i][j]);
fprintf(fp,"WEAPON%d_SHOOTS %td\n",i,aplWeaponShoots[i][j]);
fprintf(fp,"WEAPON%d_SPAWNTIME %td\n",i,aplWeaponSpawnTime[i][j]);
fprintf(fp,"WEAPON%d_SPAWN %td\n",i,aplWeaponSpawn[i][j]);
fprintf(fp,"WEAPON%d_SHOTSPERBURST %td\n",i,aplWeaponShotsPerBurst[i][j]);
fprintf(fp,"WEAPON%d_WORKSLIKE %td\n",i,aplWeaponWorksLike[i][j]);
fprintf(fp,"WEAPON%d_INITIALSOUND %td\n",i,aplWeaponInitialSound[i][j]);
fprintf(fp,"WEAPON%d_FIRESOUND %td\n",i,aplWeaponFireSound[i][j]);
fprintf(fp,"WEAPON%d_SOUND2TIME %td\n",i,aplWeaponSound2Time[i][j]);
fprintf(fp,"WEAPON%d_SOUND2SOUND %td\n",i,aplWeaponSound2Sound[i][j]);
fprintf(fp,"WEAPON%d_RELOADSOUND1 %td\n",i,aplWeaponReloadSound1[i][j]);
fprintf(fp,"WEAPON%d_RELOADSOUND2 %td\n",i,aplWeaponReloadSound2[i][j]);
fprintf(fp,"WEAPON%d_CLIP %" PRIdPTR "\n",i,aplWeaponClip[i][j]);
fprintf(fp,"WEAPON%d_RELOAD %" PRIdPTR "\n",i,aplWeaponReload[i][j]);
fprintf(fp,"WEAPON%d_FIREDELAY %" PRIdPTR "\n",i,aplWeaponFireDelay[i][j]);
fprintf(fp,"WEAPON%d_TOTALTIME %" PRIdPTR "\n",i,aplWeaponTotalTime[i][j]);
fprintf(fp,"WEAPON%d_HOLDDELAY %" PRIdPTR "\n",i,aplWeaponHoldDelay[i][j]);
fprintf(fp,"WEAPON%d_FLAGS %" PRIdPTR "\n",i,aplWeaponFlags[i][j]);
fprintf(fp,"WEAPON%d_SHOOTS %" PRIdPTR "\n",i,aplWeaponShoots[i][j]);
fprintf(fp,"WEAPON%d_SPAWNTIME %" PRIdPTR "\n",i,aplWeaponSpawnTime[i][j]);
fprintf(fp,"WEAPON%d_SPAWN %" PRIdPTR "\n",i,aplWeaponSpawn[i][j]);
fprintf(fp,"WEAPON%d_SHOTSPERBURST %" PRIdPTR "\n",i,aplWeaponShotsPerBurst[i][j]);
fprintf(fp,"WEAPON%d_WORKSLIKE %" PRIdPTR "\n",i,aplWeaponWorksLike[i][j]);
fprintf(fp,"WEAPON%d_INITIALSOUND %" PRIdPTR "\n",i,aplWeaponInitialSound[i][j]);
fprintf(fp,"WEAPON%d_FIRESOUND %" PRIdPTR "\n",i,aplWeaponFireSound[i][j]);
fprintf(fp,"WEAPON%d_SOUND2TIME %" PRIdPTR "\n",i,aplWeaponSound2Time[i][j]);
fprintf(fp,"WEAPON%d_SOUND2SOUND %" PRIdPTR "\n",i,aplWeaponSound2Sound[i][j]);
fprintf(fp,"WEAPON%d_RELOADSOUND1 %" PRIdPTR "\n",i,aplWeaponReloadSound1[i][j]);
fprintf(fp,"WEAPON%d_RELOADSOUND2 %" PRIdPTR "\n",i,aplWeaponReloadSound2[i][j]);
}
fprintf(fp,"\n");
}
@ -4304,7 +4304,7 @@ static void dumpdebugdata(void)
if (aGameVars[i].plValues[j] != aGameVars[i].lDefault)
{
fprintf(fp,"gamevar %s ",aGameVars[i].szLabel);
fprintf(fp,"%td",aGameVars[i].plValues[j]);
fprintf(fp,"%" PRIdPTR "",aGameVars[i].plValues[j]);
fprintf(fp," GAMEVAR_FLAG_PERACTOR");
if (aGameVars[i].dwFlags != GAMEVAR_FLAG_PERACTOR)
{

View file

@ -1409,7 +1409,7 @@ static void transvartype(int type)
initprintf("%s:%d: debug: accepted constant %d in place of gamevar.\n",compilefile,line_number,atol(textptr));
*scriptptr++=MAXGAMEVARS;
if (tolower(textptr[1])=='x')
sscanf(textptr+2,"%tx",scriptptr);
sscanf(textptr+2,"%" PRIxPTR "",scriptptr);
else
*scriptptr=atol(textptr);
scriptptr++;
@ -1621,7 +1621,7 @@ static int transnum(int type)
}
if (!(error || warning) && g_ScriptDebug > 1)
initprintf("%s:%d: debug: accepted constant %d.\n",compilefile,line_number,atol(textptr));
if (tolower(textptr[1])=='x')sscanf(textptr+2,"%tx",scriptptr);
if (tolower(textptr[1])=='x')sscanf(textptr+2,"%" PRIxPTR "",scriptptr);
else
*scriptptr = atol(textptr);
scriptptr++;
@ -4485,7 +4485,7 @@ repeatcase:
if (!fta_quotes[k])
{
fta_quotes[k] = NULL;
Bsprintf(tempbuf,"Failed allocating %td byte quote text buffer.",sizeof(char) * MAXQUOTELEN);
Bsprintf(tempbuf,"Failed allocating %" PRIdPTR " byte quote text buffer.",sizeof(char) * MAXQUOTELEN);
gameexit(tempbuf);
}
@ -4504,7 +4504,7 @@ repeatcase:
if (!redefined_quotes[redefined_quote_count])
{
redefined_quotes[redefined_quote_count] = NULL;
Bsprintf(tempbuf,"Failed allocating %td byte quote text buffer.",sizeof(char) * MAXQUOTELEN);
Bsprintf(tempbuf,"Failed allocating %" PRIdPTR " byte quote text buffer.",sizeof(char) * MAXQUOTELEN);
gameexit(tempbuf);
}
}
@ -4598,7 +4598,7 @@ repeatcase:
g_sounds[k].filename = Bcalloc(BMAX_PATH,sizeof(char));
if (!g_sounds[k].filename)
{
Bsprintf(tempbuf,"Failed allocating %td byte buffer.",sizeof(char) * BMAX_PATH);
Bsprintf(tempbuf,"Failed allocating %" PRIdPTR " byte buffer.",sizeof(char) * BMAX_PATH);
gameexit(tempbuf);
}

View file

@ -303,7 +303,7 @@ void DumpGameVars(FILE *fp)
else if (aGameVars[i].dwFlags & (GAMEVAR_FLAG_CHARPTR))
fprintf(fp,"%d",*((char*)aGameVars[i].lValue));
else
fprintf(fp,"%td",aGameVars[i].lValue);
fprintf(fp,"%" PRIdPTR "",aGameVars[i].lValue);
if (aGameVars[i].dwFlags & (GAMEVAR_FLAG_PERPLAYER))
fprintf(fp," GAMEVAR_FLAG_PERPLAYER");
else if (aGameVars[i].dwFlags & (GAMEVAR_FLAG_PERACTOR))