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enet
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Fixes crash in 2d map drawing where sector[-1] was accessed; added commands a2xy and ah2xyz to m32script, coded 2d preview of swinging and sliding doors; added "samprate" setting to configuration, useful if the default one gives jittering/echoey audio
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2010-08-17 20:00:44 +00:00 |
jaudiolib
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Fixes crash in 2d map drawing where sector[-1] was accessed; added commands a2xy and ah2xyz to m32script, coded 2d preview of swinging and sliding doors; added "samprate" setting to configuration, useful if the default one gives jittering/echoey audio
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2010-08-17 20:00:44 +00:00 |
jmact
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mostly multiplayer fixes among other things
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2010-07-19 15:14:00 +00:00 |
misc
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
_functio.h
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rotatesprite and multivoc have a rape baby
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2010-06-22 21:50:01 +00:00 |
_midi.h
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Hack MIDI back in for win32
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2009-07-27 10:46:42 +00:00 |
_rts.h
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
actors.c
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
actors.h
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
anim.c
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rotatesprite and multivoc have a rape baby
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2010-06-22 21:50:01 +00:00 |
anim.h
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
astub.c
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Fixes various issues with selecting: sectors and duplicating them many times in a row, sprites and then deleting some of them (also adds set union ['] and difference [;] to RSHIFT); adds the ability to move all selected sprites in the XY plane in 3d mode with SHIFT-LMB and align to the grid in an absolute fashion with CTRL.
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2010-08-26 13:50:09 +00:00 |
config.c
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
config.h
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
demo.c
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Damnit
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2010-08-02 08:19:28 +00:00 |
demo.h
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Makefile cleanups: fixed building with GCC 3, made tabs into spaces where outside command context; Windows: make startup window stay 3 seconds if there was an error -- this way you won't mistake yourself forgetting to copy game data for a crash *d'oh*
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2010-08-12 21:06:51 +00:00 |
duke3d.h
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
function.h
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rotatesprite and multivoc have a rape baby
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2010-06-22 21:50:01 +00:00 |
game.c
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Possibly fix another weird crash
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2010-08-07 23:14:23 +00:00 |
game.h
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Makefile cleanups: fixed building with GCC 3, made tabs into spaces where outside command context; Windows: make startup window stay 3 seconds if there was an error -- this way you won't mistake yourself forgetting to copy game data for a crash *d'oh*
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2010-08-12 21:06:51 +00:00 |
gamedef.c
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
gamedef.h
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
gamedefs.h
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
gameexec.c
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This is not my day. >:
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2010-08-07 23:06:28 +00:00 |
gameexec.h
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
gamestructures.c
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
gamevars.c
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
gamevars.h
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
global.c
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
global.h
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
GNU.TXT
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
grpscan.c
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
grpscan.h
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
keys.h
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
m32def.c
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Fixes crash in 2d map drawing where sector[-1] was accessed; added commands a2xy and ah2xyz to m32script, coded 2d preview of swinging and sliding doors; added "samprate" setting to configuration, useful if the default one gives jittering/echoey audio
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2010-08-17 20:00:44 +00:00 |
m32def.h
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Fixes crash in 2d map drawing where sector[-1] was accessed; added commands a2xy and ah2xyz to m32script, coded 2d preview of swinging and sliding doors; added "samprate" setting to configuration, useful if the default one gives jittering/echoey audio
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2010-08-17 20:00:44 +00:00 |
m32exec.c
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Tweaks keys for the PR override vars once more. Keyboards are annoying.
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2010-08-18 23:21:19 +00:00 |
m32structures.c
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Fixes compilation for now. Now if my executable would start...
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2010-08-12 13:38:37 +00:00 |
m32vars.c
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A bunch of m32script additions, fixes and general stuff, among them: local vars/arrays, inline quotes and prettier error messages.
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2010-08-11 22:37:45 +00:00 |
macros.h
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
mapster32.h
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Fixes crash in 2d map drawing where sector[-1] was accessed; added commands a2xy and ah2xyz to m32script, coded 2d preview of swinging and sliding doors; added "samprate" setting to configuration, useful if the default one gives jittering/echoey audio
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2010-08-17 20:00:44 +00:00 |
mdump.cpp
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git-svn-id: https://svn.eduke32.com/eduke32@1228 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-02-19 09:39:19 +00:00 |
mdump.h
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |
menus.c
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Damnit
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2010-08-02 08:19:28 +00:00 |
menus.h
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
midi.c
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Final round (I hope!) of sound fixes. Should also fix the crash on exit on Windows and the REACTOR sprite size bug.
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2010-06-26 08:51:42 +00:00 |
midi.h
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Hack MIDI back in for win32
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2009-07-27 10:46:42 +00:00 |
mpu401.c
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
mpu401.h
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Hack MIDI back in for win32
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2009-07-27 10:46:42 +00:00 |
music.c
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Final round (I hope!) of sound fixes. Should also fix the crash on exit on Windows and the REACTOR sprite size bug.
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2010-06-26 08:51:42 +00:00 |
names.h
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
namesdyn.c
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
namesdyn.h
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
net.c
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
net.h
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
old.diff
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Mapster32 maintenance pack #1
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2010-05-18 05:14:17 +00:00 |
osdcmds.c
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
osdcmds.h
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
osdfuncs.c
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
osdfuncs.h
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
player.c
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Fix some crashes with weapon sounds inappropriately set to -1 in the cons
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2010-08-08 00:06:26 +00:00 |
player.h
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
premap.c
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Damnit
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2010-08-02 08:19:28 +00:00 |
premap.h
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Makefile cleanups: fixed building with GCC 3, made tabs into spaces where outside command context; Windows: make startup window stay 3 seconds if there was an error -- this way you won't mistake yourself forgetting to copy game data for a crash *d'oh*
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2010-08-12 21:06:51 +00:00 |
rts.c
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
rts.h
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Possibly fix another weird crash
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2010-08-07 23:14:23 +00:00 |
savegame.c
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
savegame.h
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
sdlmusic.c
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Search for named tile in tile selector ('S'); various bugfixes (among other things with PR-override vars)
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2010-08-16 13:56:49 +00:00 |
sector.c
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
sector.h
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
soundefs.h
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
sounds.c
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
sounds.h
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
sounds_mapster32.c
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Fixes crash in 2d map drawing where sector[-1] was accessed; added commands a2xy and ah2xyz to m32script, coded 2d preview of swinging and sliding doors; added "samprate" setting to configuration, useful if the default one gives jittering/echoey audio
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2010-08-17 20:00:44 +00:00 |
sounds_mapster32.h
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
standard.h
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Hack MIDI back in for win32
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2009-07-27 10:46:42 +00:00 |
startgtk.game.c
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Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect.
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2010-07-02 01:26:56 +00:00 |
startwin.game.c
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
startwin.game.h
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
winbits.c
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mostly multiplayer fixes among other things
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2010-07-19 15:14:00 +00:00 |