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Rename args in G_DoSpriteAnimations(), for easier grepping.
git-svn-id: https://svn.eduke32.com/eduke32@2881 1a8010ca-5511-0410-912e-c29ae57300e0
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2b2be071d4
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2 changed files with 18 additions and 16 deletions
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@ -6037,7 +6037,7 @@ static int32_t adult_tile_p(int32_t pic)
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//#pragma auto_inline(off)
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#pragma optimize("g",off)
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#endif
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void G_DoSpriteAnimations(int32_t x,int32_t y,int32_t a,int32_t smoothratio)
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void G_DoSpriteAnimations(int32_t ourx, int32_t oury, int32_t oura, int32_t smoothratio)
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{
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int32_t i, j, k, p, sect;
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intptr_t l;
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@ -6111,7 +6111,7 @@ void G_DoSpriteAnimations(int32_t x,int32_t y,int32_t a,int32_t smoothratio)
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break;
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}
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#endif
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k = getofs_viewtype5(t, t, a);
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k = getofs_viewtype5(t, t, oura);
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t->picnum = s->picnum+k;
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break;
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case BLOODSPLAT1__STATIC:
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@ -6283,7 +6283,7 @@ void G_DoSpriteAnimations(int32_t x,int32_t y,int32_t a,int32_t smoothratio)
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t->xrepeat = 0;
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else
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{
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t->ang = getangle(x-t->x,y-t->y);
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t->ang = getangle(ourx-t->x, oury-t->y);
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t->x = sprite[s->owner].x + (sintable[(t->ang+512)&2047]>>10);
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t->y = sprite[s->owner].y + (sintable[t->ang&2047]>>10);
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}
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@ -6329,7 +6329,7 @@ void G_DoSpriteAnimations(int32_t x,int32_t y,int32_t a,int32_t smoothratio)
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break;
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}
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#endif
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k = getofs_viewtype7(s, t, getangle(s->x-x,s->y-y));
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k = getofs_viewtype7(s, t, getangle(s->x-ourx, s->y-oury));
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t->picnum = RPG+k;
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break;
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@ -6341,7 +6341,7 @@ void G_DoSpriteAnimations(int32_t x,int32_t y,int32_t a,int32_t smoothratio)
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break;
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}
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#endif
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k = getofs_viewtype7(s, t, getangle(s->x-x,s->y-y));
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k = getofs_viewtype7(s, t, getangle(s->x-ourx, s->y-oury));
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// RECON_T4
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if (klabs(t_data3) > 64)
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@ -6358,7 +6358,9 @@ void G_DoSpriteAnimations(int32_t x,int32_t y,int32_t a,int32_t smoothratio)
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if (g_player[p].ps->over_shoulder_on > 0 && g_player[p].ps->newowner < 0)
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{
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t->ang = g_player[p].ps->ang+mulscale16((int32_t)(((g_player[p].ps->ang+1024- g_player[p].ps->oang)&2047)-1024),smoothratio);
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t->ang = g_player[p].ps->ang +
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mulscale16((((g_player[p].ps->ang+1024 - g_player[p].ps->oang)&2047)-1024),
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smoothratio);
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#ifdef USE_OPENGL
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if (bpp > 8 && usemodels && md_tilehasmodel(t->picnum, t->pal) >= 0)
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{
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@ -6456,7 +6458,7 @@ void G_DoSpriteAnimations(int32_t x,int32_t y,int32_t a,int32_t smoothratio)
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}
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else
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#endif
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k = getofs_viewtype5(s, t, a);
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k = getofs_viewtype5(s, t, oura);
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if (sector[s->sectnum].lotag == 2) k += 1795-1405;
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else if ((actor[i].floorz-s->z) > (64<<8)) k += 60;
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@ -6509,7 +6511,7 @@ void G_DoSpriteAnimations(int32_t x,int32_t y,int32_t a,int32_t smoothratio)
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}
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else
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#endif
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k = getofs_viewtype5(s, t, a);
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k = getofs_viewtype5(s, t, oura);
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if (sector[t->sectnum].lotag == 2) k += 1795-1405;
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else if ((actor[i].floorz-s->z) > (64<<8)) k += 60;
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@ -6604,12 +6606,12 @@ PALONLY:
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switch (l)
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{
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case 2:
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k = (((s->ang+3072+128-a)&2047)>>8)&1;
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k = (((s->ang+3072+128-oura)&2047)>>8)&1;
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break;
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case 3:
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case 4:
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k = (((s->ang+3072+128-a)&2047)>>7)&7;
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k = (((s->ang+3072+128-oura)&2047)>>7)&7;
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if (k > 3)
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{
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t->cstat |= 4;
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@ -6619,13 +6621,13 @@ PALONLY:
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break;
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case 5:
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k = getofs_viewtype5(s, t, getangle(s->x-x,s->y-y));
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k = getofs_viewtype5(s, t, getangle(s->x-ourx, s->y-oury));
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break;
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case 7:
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k = getofs_viewtype7(s, t, getangle(s->x-x,s->y-y));
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k = getofs_viewtype7(s, t, getangle(s->x-ourx, s->y-oury));
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break;
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case 8:
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k = (((s->ang+3072+128-a)&2047)>>8)&7;
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k = (((s->ang+3072+128-oura)&2047)>>8)&7;
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t->cstat &= ~4;
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break;
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default:
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@ -6784,7 +6786,7 @@ skip:
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}
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else
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#endif
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k = getofs_viewtype5(t, t, a);
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k = getofs_viewtype5(t, t, oura);
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t->picnum = s->picnum+k+((T1<4)*5);
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t->shade = sprite[s->owner].shade;
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@ -6839,7 +6841,7 @@ skip:
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break;
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}
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#endif
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k = getofs_viewtype5(t, t, a);
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k = getofs_viewtype5(t, t, oura);
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t->picnum = s->picnum+k;
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break;
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}
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@ -270,7 +270,7 @@ void G_BackToMenu(void);
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void G_BonusScreen(int32_t bonusonly);
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//void G_CheatGetInv(void);
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void G_DisplayRest(int32_t smoothratio);
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void G_DoSpriteAnimations(int32_t x,int32_t y,int32_t a,int32_t smoothratio);
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void G_DoSpriteAnimations(int32_t ourx, int32_t oury, int32_t oura, int32_t smoothratio);
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void G_DrawBackground(void);
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void G_DrawFrags(void);
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void G_HandleMirror(int32_t x, int32_t y, int32_t z, int32_t a, int32_t horiz, int32_t smoothratio);
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